Leandro

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  1. I don't even need a full team. If I can log in and get a team of 6 running, that's already pretty darn awesome. With the SSK system, I've been getting invited to teams, when I'm usually the one forming them.

    Improved search interface would be nice, to display:

    * Only people who are not teamed at the moment. All those grey names don't matter to me when I'm trying to find people to add to my team.

    * Trial Account status. If I know I can shoot a tell then a blind invite to those accounts because they can't reply back, I won't be mortified for blind inviting.

    * Some sort of "Looking For More" team status. I can enter some basic parameters (say I want a tank, level 20 to 30) and then a tank can pull a list of teams that are looking for someone just like him. Then I get a little popup saying "Tankname wants to join your team!" and the team size increases like it's some sort of black magic voodoo thing.
  2. Quote:
    Originally Posted by Forsaken_Empire_EU View Post
    as we know we get a pet at 36 months i like to know what is people favourit pet from the slection, sorry for the size of the picture but i only copied the link from the http://www.cityofheroes.com/communit..._addicted.html

    yes i was lazy in doing so anyways. i like the robot pet the best whats yours?
    Doctor Leo = He used to hang out with the Faultline gang a lot (Fusionette, Faultline and Penelope), and his in-game home is in Faultline, so he has a Clockwork Pet he got from Penelope.

    Blazing Leo = He's a fire controller, so he got the Rikti Monkey; it's the cousin of one of the fire imps, that sadly never learned how to burst into flames.

    Slicer Leo = He's a Vanguard Recruit (Claws scrapper, specifically made to use the Talsorian claws) so he also got a Rikti Monkey; in his backstory though, it's an animatronic model used to infiltrate Rikti bases for intel.

    Fallen Leo = Fire/Fire corruptor, got the demon pet. Backstory is a little fuzzy on that one, just seemed fitting.

    Other alts don't have one yet, I have to decide _why_ they're getting it and how it makes sense before I give it to them.
  3. The City Vault is awesome! I love being able to show off my character to friends just by linking to the website. To all the people throwing a fit because it only updates once a day: it would slow the servers down to a crawl if it was running all the time! Waiting one day to show off your latest badges won't kill you!
  4. Quote:
    Originally Posted by Donna_ View Post
    Non of the above really matter if you can't play the game... any chance you can address the stability issues first?? Memory leakage or whatever it's called. I can't play for 15 minutes without it crashing my system ! This is on 2 different Pc's over 4 different accounts, so that rules out the issue being local.
    There's thousands of PCs over thousands of different accounts that aren't crashing. So, your 2 computers don't "rule out" anything. While there may be some memory leaks, they only affect stability after your memory consumption goes over 1.5GB, which just doesn't happen after 15 minutes. Much as you'll hate to hear it, it does sound like a local issue.

    Are the computers in the same house/using the same router/using the same ISP? In that case the problem may be a network error/ISP issue. If you open a support ticket, they'll give you directions to a tool called GameAdvisor which they can use to diagnose the problem.

    When you connect to the game (or to any website on the Internet), the data transferred doesn't go directly from their servers to yours. There's no physical cable directly from NCsoft to your computer. The data has to "hop" through a bunch of physical locations before it can reach you. All it takes is one of those locations having a routing issue or being slow for your gaming experience to be miserable. It's perfectly possible to be able to visit most websites and play some games just fine, and to have constant timeouts in other websites and crash constantly in other games. The route is different for every site you connect to, and all it takes is a faulty router somewhere to screw everything up. NCsoft can't do anything if the connectivity problem is outside their servers.

    You may also want to visit the Technical Issues and Bugs forum and post your HiJackThis! logs, for both computers. There may be some driver incompatibility or other software issue, and yes, this can happen in the two computers, especially if they're networked. Contrary to what most antivirus companies will tell you, they can't detect all the malware out there, and as soon as it's in one computer in your network, it'll spread to them all very easily.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    As well, I would really love to have the ability to replace my strafe and backpedal animations with the forward running animation just switching directions like Walk does. I've always wanted to have that functionality and I think it would look a lot better.
    I think the current backpedal animation is much better. I can move backwards while attacking and my character stays facing that way; I don't want to be turning around to walk-turning around to attack in a loop.
  6. Quote:
    Originally Posted by Golden Girl View Post
    That's "in", not "on"

    I've heard walking on water is a dev only power
    I'm never going to get the difference between "in" and "on". In my native language, both are "en". I make the distinction that "in" = inside, "on" = on top of, but in this case I'm neither completely covered with water nor walking on top of it.
  7. Quote:
    Originally Posted by Sigium View Post
    Perhaps eventually you'll just get rid of the inherent and give 'Walk' it's own key option.
    /bind divide powexecname walk

    That gives you the walk toggle on the / key.
  8. Walk looks very much awesome. I'm used to jogging around the city's streets while chatting in the global channels, and now I can actually go for a very relaxed stroll while chatting. This will really let me appreciate the zones more.

    That said, if you get in a water surface while walking, you'll keep on walking on the water, which is probably not intended. Screenshot here. If you get in the water, activate walk, then swim, you swim around very nice and slow.

    Edit: since you're stalking this thread, who should I nag about getting rid of the pet names over their heads? What I mean is, in Options/General/Reticle, you can disable showing the names of players and NPCs until you mouseover/select them, but there's no such option for pets, their names are always visible ruining my view of the battle.
  9. Leandro

    Text unreadable

    Like Thirty_Seven said, post a screenshot. Use /screenshotui 1 and then /screenshot, and you'll find the image in the "screenshots" folder under your COH folder. Upload it to PhotoBucket and post a link so we can see what you're talking about.
  10. Quote:
    Originally Posted by basotl View Post
    The TCP error has been an on/off problem with CoH on Linux. I have used CoH on Ubuntu Linux with both Wine and Cedega. I currently like Cedega the best as Wine still gets an error that crashes CoH when opening the costume switcher.
    This bug is a problem with the NVIDIA drivers, actually. COH asks for a 8x antialiased image to display the costumes, but the NVIDIA drivers only support up to 4x antialising, thus the crash. There's a patch in this thread that's been known for months and fixes the problem, but someone needs to go and make that a configuration option. ATI cards are not affected.

    Quote:
    Originally Posted by je_saist View Post
    why use WINE when paying for Cedega helps out Linux support for the game? (remember, Cedega is why there's a Mac Client)
    Because I dislike how Cedega lifted a lot of code from Wine, made money out of it, and never contributed back to the Wine project. The worst offense was back when it was WineX, but they're also using LGPL portions of Wine recently. Because the Wine project expected WineX to contribute back, DirectX support was horrible in Wine for years while they waited. I'd much rather pay for Codeweavers' CrossOver and know that I'm supporting the people who originally wrote the stuff.
  11. Well, after installing Ubuntu 9.10 and Wine 1.1.31, I made a report for the Wine AppDB where I mark the game as Gold.



    Installing the game didn't even need a trip to the terminal this time. I installed Wine from the new Ubuntu Software Center, and then I found CohUpdater.exe, right-clicked it, and selected "Run with Wine Windows Program Loader". It just worked. It launched the game and I was playing right away with minor issues.

    * When I tried to launch the game from the desktop icon, it didn't work. The Updater launches, but the game doesn't launch from it; which is odd as it worked fine the first time. However, right-clicking CohUpdater.exe and launching it with Wine works just as well as before.

    * Pressing Enter in the chat box sends the line to the chat but it doesn't remove the focus from the chat window. Pressing Esc in the chat window clears the focus.

    The other glitches are not Wine's fault:

    * Trying to change costumes or editing Architect missions crashes the game on NVIDIA cards. This is actually not Wine's fault; the game expects to get a 8x antialiased image back to create the preview images for your costume (and for the mobs), but the NVIDIA Linux drivers only support up to 4x antialiasing. I had to run the game with cityofheroes.exe -project coh -usetexenvcombine to create missions in the Architect without crashes. There should be a configuration option that fixes this in a later Wine release, since NVIDIA has no intention to fix it.

    * The nvidia-glx-185 drivers don't support water effects and don't let you pick the high quality shaders manually (but the shaders work by selecting the "Quality" graphics setting). People with Radeon video cards may have better luck getting those to work.

    * Key autorepeat is broken in xorg/xserver; so it looks like you're constantly pressing/releasing a key instead of holding it down. Disabling key autorepeat from System / Administration / Keyboard fixes that.
  12. Quote:
    Originally Posted by Roderick View Post
    If they haven't already, someone will be along shortly to post a link to the wiki page that explains more than you could ever need to know about exemplaring and IOs.
    You're a prophet!

    Exemplar Effects on Enhancements

    Scroll down to "Set Bonuses".
  13. Quote:
    Originally Posted by Zombie Man View Post
    The driver dates for your graphics card don't seem to be registering on the CoH Helper report. Make sure they're updated.
    Driver Version: 6.14.0011.9107 = 191.07, they're the latest. Released earlier this month.
  14. Quote:
    Originally Posted by Steelclaw View Post
    Or... run a Hardcore Tournament. Create a list of 10 or so characters and play them until they die. See which one goes the furthest.
    That one is an excellent idea. I'll need to make a script that picks the 10 characters' ATs and powersets for me, though, since otherwise I would "cheat" and make characters I know have high survival rates.
  15. While I'm still waiting for Ubuntu 9.10 to finish downloading, I gave it a try on Ubuntu 9.04. These are the steps:

    1) Open a Terminal and run sudo apt-get install wine. It will say a bunch of stuff, then ask for permission to download and install the packages. Type y to install Wine.

    leandro@calmira:~$ sudo apt-get install wine
    ...
    Need to get 30.0MB of archives.
    After this operation, 73.9MB of additional disk space will be used.
    Do you want to continue [Y/n]? y


    2) Once it's done, type winecfg. Just click each tab once, since we're going with the default settings. It may complain about the audio in one of the tabs, but it will pick a default that seems to work fine.

    3) Go to Places / Home Folder, then in the menu select View / Show Hidden Files and navigate to .wine / drive_c / Program Files*

    4) Leaving that window open, navigate (in a new window) to your COH folder, usually in another hard disk. Copy the entire City of Heroes folder into the Program Files folder you still have open.**

    5) Once that's done, go up one folder to drive_c. Copy CohUpdater.exe into the drive_c folder.***

    6) Back to the terminal, change to the drive_c directory and run wine CohUpdater.exe

    leandro@calmira:~$ cd ~/.wine/drive_c
    leandro@calmira:~/.wine/drive_c$ wine CohUpdater.exe


    7) CohUpdater will ask for a folder, just accept the default. It should run a quick check and leave you ready to play within seconds; if it tries to download the client, you didn't point it to the right folder you copied the game's files to. Once it's done, delete City of Heroes.lnk from your Desktop, you don't need that one. A proper shortcut should have been created with the COH icon.

    8) You can run COH from the updater right now, but if you want to make sure everything works fine, run it with a few extra commands by changing to its directory.

    leandro@calmira:~/.wine/drive_c$ cd "Program Files/City of Heroes"
    leandro@calmira:~/.wine/drive_c/Program Files/City of Heroes$ wine cityofheroes.exe -project coh -console 1 -fullscreen 0 -compatiblecursors 1


    (*) For those who feel more comfortable with the terminal, here's steps 3-6 made quick; supply your own path to COH instead of /media/disk/City of Heroes:
    leandro@Calmira:~$ cd ".wine/drive_c/Program Files"
    leandro@calmira:~/.wine/drive_c/Program Files$ cp --recursive "/media/disk/City of Heroes" ./
    leandro@calmira:~/.wine/drive_c/Program Files$ cd ..
    leandro@calmira:~/.wine/drive_c$ cp "/media/disk/City of Heroes/CohUpdater.exe" ./
    leandro@calmira:~/.wine/drive_c$ wine CohUpdater.exe

    (**) Any folder works, but this is what CohUpdater picks by default, so it makes things simple.
    (***) If you run CohUpdater from the folder you're going to install to, it'll complain that it can't overwrite itself. So, we run it from another folder.
  16. Quote:
    Originally Posted by je_saist View Post
    In short, UAC doesn't actually do anything but annoy the user. As far as security jokes go though, it's right up there with the claims that IE is a secure browser.
    Far will it be from me to defend UAC, since I don't even use Vista or 7 (the few months I did use either of those, I disabled UAC). However, I never considered it as a security feature; it's called User Account Control, not Virus Control. What UAC is supposed to do, and all I've seen supports that it does that, is prevent non-administrator accounts from making changes to the system files. So if you have a computer that everybody in the family uses, you can set your own account as Administrator, but your 10-year old kid's account as limited user -- and then UAC would prevent any changes made to the system from the limited user account, like installing programs you don't want on the system, or deleting files from the other accounts. Sure a virus can break through it (see here) but fending off viruses is not UAC's purpose.

    Saying UAC is a "security joke" is like saying seatbelts are an "anti speeding joke". Sure, you may argue "seatbelts give you a false sense of security that you may survive a crash, so you may as well go ahead and speed!"... but... yeah, I don't think I need to explain it any further.
  17. Quote:
    Originally Posted by Minotaur View Post
    Now try spending some time opening and closing storage items in your base and transferring stuff between your inventory, vault, WWs transaction slots and base storage.
    Maybe some other time when I'm bored :P
  18. The /servertime command is not affected by this bug. I just tried it, and it properly said "The current time on the server is 10/30 09:49 AM".
  19. Leandro

    Windows 7

    I installed Windows 7 x64 on a spare harddisk I had lying around. I then hooked my regular hard disk and ran CohUpdater directly from it. Besides the User Account Control nag screens, it patched and ran the game just fine.

    I ran the game from E:\City of Heroes, not a folder under Program Files. You may want to do something similar and install it in C:\City of Heroes.

    As of performance, it seemed to go a bit slower in Windows 7 than in XP. However, I'm currently stuck with a cruddy integrated Intel graphics card until I get my 9800gt back from the store (it was broken) so I'll wait until I have my card back before running a proper benchmark.
  20. I'm hearing a lot lately about Wentworths having a memory leak. So I decided to go and test it myself. Half an hour later, Here are the results.

    Short version: What I'm seeing is simply an increased memory usage due to assets being loaded, and the Wentworths data cache never being cleared, not even between zoning. Clearing the Wentworths data cache on zoning would return about 65MB of memory, but then you'd have to wait for the Wentworths data to load the next time you go to the market. I personally hate the little "freeze" that happens there more than the extra memory usage.

    Detailed test: First, I'm setting a base memory usage without Wentworths.

    Login screen: 662MB
    Character selection screen: 674MB
    In game (just zoned in): 853MB


    Note that this character zoned inside a Steel Canyon store due to the day job. So it didn't have to load any of the assets for the outdoor zone yet.

    Ran around Steel Canyon once: 929MB
    Ran around Steel Canyon again: 940MB
    Ran around Steel Canyon a third time: 950MB


    The memory usage goes up with every lap around the zone. I followed the same path each time. So why is it going up? Well, I'm not alone in the zone. Other players were around, and I had to load them as I went past them. Same with the NPCs.

    Base transporter into my base: 762MB
    Explored my entire base: 765MB
    Ran around it for 2 minutes: 765MB


    Going into my base clears all the Steel Canyon assets. With no new PCs or NPCs around, the memory usage inside my base never goes up.

    Zoned to Steel Canyon: 880MB

    Zoned outdoors this time. That's almost 40MB more.

    Ran around Steel Canyon once: 927MB
    Ran around Steel Canyon again: 936MB
    Ran around Steel Canyon a third time: 939MB


    After three laps, same path as before, memory usage is 10MB less than after my previous 3 laps. Different set of PCs and NPCs around, different assets. But this shows that the memory is not going up for nothing; it's just the assets being loaded that increases it.

    Made my way to Wentworths: 945MB
    Sat there 2 minutes: 945MB


    No players were round, and the memory usage didn't go up.

    Opened the market interface: 1031MB
    Closed it: 1010MB
    Opened it again: 1032MB
    Closed it: 1010MB


    Big jump as soon as I loaded the market interface, and it would seem that only 12MB of the 86MB are recovered. But that's just because the data is staying in memory for further use; the market interface opens a lot faster the following times, it's not eating more memory each time.

    Base transporter into my base: 834MB
    Explored it all over: 837MB


    72MB more than before. That's the market data in memory.

    Day Trader Teleporter to Wentworths: 972MB
    Opened the market interface: 994MB
    Closed it: 975MB
    Opened it again: 994MB
    Closed it: 975MB


    Because the data is still in memory, we don't see another spike here. The 3MB that are being used there are because this time there were players around with various effects going on.

    Opened, searched for Panacea: 997MB
    Closed it: 992MB
    Opened, searched for Chronoenhancer Device: 999MB
    Closed it: 995MB


    Ah ha, so searching for something does make the memory usage go up! Right? Not so fast. When you search for something, it loads a ton of images for enhancements and such in the right panel as they scroll by. Those enhancements are not pre-rendered, but are made of different parts (the border, the background, the image, the number) and so they're being cached.

    Ran to my base portal: 988MB
    Got in my base: 840MB


    Of note that the memory usage actually went down as I made my way to the base portal. Memory usage when I got inside was 3MB larger than before, about the same increase as when I was searching for things before.

    Zoned to Steel Canyon: 954MB
    Ran to Wentworths: 998MB
    Opened the market interface: 1018MB
    Closed it: 1003MB


    More memory usage than before, yes, but remember that before I had teleported straight into the Wentworths building. Now I had to run there, loading a lot of assets on the way.

    Opened it again, searched for Panacea: 1020MB
    Closed it: 1003MB
    Opened it again, searched for Chronoenhancer Device: 1021MB
    Closed it: 1004MB


    At this point I got bored. Yes, the market does cause a jump in memory, and yes, the game memory usage goes up the more you explore around. However, in my test I'm not seeing a significant memory leak in Wentworths. If anyone has done a similar test and can show a way to increase the memory usage consistently by using the market, I'd like to see it. But no anecdotal evidence, please, I've heard a lot of that already.
  21. If it's any consolation, COH will never use more than 2GB of RAM unless they release a 64bit version. So they'll have to keep a much closer eye on memory leaks now.

    1.2GB of RAM has been the norm for me for about a year now. It's been steadily rising since the 500MB it used to take back in 2005.
  22. Quote:
    Originally Posted by je_saist View Post
    Use Cedega.

    A cedega subscription helps ensure that CoH remains playable under Linux. They are the guys with access to the source code, remember.
    I don't use Linux for gaming, so I have absolutely no intention to pay for Cedega. I'll only test Wine for reviewing purposes, to see how well it works. All my gaming still happens on Windows XP.
  23. Quote:
    Originally Posted by Eat_Me View Post
    If that was the case and the card were dying, I would have the same problem in other games. CoX is the least intensive game I run and I have not noticed a problem in Assassins Creed, Borderlands, Wolfenstein or Empire Total War, nor does it have the issue when running the CUDA Enabled Folding@Home Client or benchmarking with 3DMark.
    Actually, I bought a 9800gt last month and it was having troubles in COH, and not in Batman Arkham Asylum or Wolfenstein. I returned the card, and I'm waiting for a replacement now; the store owner told me he had another 9800gt returned with the same symptoms, but in World of Warcraft, everything else would work fine.
  24. Quote:
    Originally Posted by Texas Justice View Post
    Whoa.

    Necro.
    Useful necro though. I'm downloading Ubuntu 9.10 at the moment and I'll post what my experience is running COH after a clean install with just Ubuntu, graphics drivers, and Wine.