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Posts
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Quote:I'm said someone. My last Hamidon experience is detailed in this post, and I'm hoping to change that.That's a good point, I've already spoken to someone who wants to see us raid.
Maybe next Tues & Wed? Maybe by then there'll be enough people who want to take a break from WE -
Quote:The wording was:As you just said, if someone has never used it before, they don't understand how it works. Despite it having been available for a long time, this is not something that most of the population has utilized. Accordingly, most people probably don't know any of the details - and the GMOTD phrasing was... sub-optimal.
*Not all possessions will transfer over with your character.
*Supergroup affiliation, Prestige and access to your Supergroup base items will be lost since youll be leaving your Supergroup.
*You may lose your characters name when transferring from a server.
The problem would be that the first file is alone by itself. Maybe it would have been better to make it part of the second line:
*Not all possessions will transfer over with your character: Supergroup affiliation, Prestige and access to your Supergroup base items will be lost since youll be leaving your Supergroup. No personal items are lost.
*You may lose your characters name when transferring from a server. -
Can we have a clarification in the GMOTD that transferred characters DON'T lose their enhancements, influence, badges, inventory items, etc? Ever since I transferred to Justice, I'm seeing lots of this kind of chat:
[Team] Name Removed: but you loose all your stuff
[Team] Doctor Leo: what? you don't lose anything
[Team] Name Removed: yeah you drop your sg and everything
[Team] Name Removed: and all items
[Team] Another Name Removed: yep
[Team] Name Removed: just inf come
[Team] Name Removed: and your slotting
[Team] Doctor Leo: no items are lost.
[Team] Name Removed: i just read it
[Team] Doctor Leo: my inventory still has all the recipes I had in freedom this morning
[Team] Doctor Leo: and all my slots are the same as they were on freedom this mornign
[Team] Name Removed: for the free xfer?
[Team] Doctor Leo: the only thing you lose is SG
[Team] Doctor Leo: yep
[Team] Name Removed: oh well, the notice says you wont keep everything
[Team] Doctor Leo: I even have the stuff I left in Wentworths, still listed in Wentworths
[Team] Name Removed: you have all your badges too?
[Team] Doctor Leo: yep, all 678 of 'em
[Team] Name Removed: lol, matket is about to do some strange things then
[Team] Another name Removed: i think you just lose your sg stuff
[Team] Doctor Leo: you lose your supergroup (because it's left on the other server), your servers friends list (because it's friends on that server) and maybe your name (if it exists in the destination server; you get a rename token)
[Team] Doctor Leo: the SG stuff stays intact... in the SG
[Team] Name Removed: what about prestige earned?
[Team] Doctor Leo: stays in the SG. your personal counte rresets, but the SG keeps the prestige you earned
Some clarification for people who read the GMOTD and immediately assume the worst would be nice. -
I'll be visiting other servers with my main. Justice is first on the list. I'll just create a lowbie toon with its name on my home server to prevent it from being taken while I'm away.
I just wish the Passport badge was associated with server transfers. This would be the perfect time to add it, since the transfers are free for a while. I would have visited other servers long ago if Passport was awarded for it. -
SG affiliation, server friends list, items in the SG base, the prestige number in the SG base. Basically everything that's not in your character.
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I'll be visiting other servers with my main. Justice is first on the list. I'll just create a lowbie toon with its name on my home server to prevent it from being taken while I'm away.
I just wish the Passport badge was associated with server transfers. This would be the perfect time to add it, since the transfers are free for a while. I would have visited other servers long ago if Passport was awarded for it. -
I got yet another reminder why the new hami raid is, to be blunt, crap, and why I hadn't done it in years and I won't be doing it again unless some changes happen.
Raid forms on the Hive 1. People wait around half an hour while teams form. We fight the giant monsters, we spawn hami... and the leader disconnects.
The raid leader then sees that 10-20 people are trying to get into the Hive 1, calls it a lost cause, and calls his buddies to start the raid on Hive 2. By the time Hive 1 starts moving to Hive 2, it's already full. A lot of people who waited half an hour and worked to get the raid started in the first instance get screwed.
The leader then claims "anyone could have taken over to lead Hive 1, I did nothing wrong"; except by having people follow them to Hive 2, there's not enough people in Hive 1. It's dead dead dead.
And after Hive 2 raid finishes, said raid leader heads back into Hive 1 to raid the spawned Hami quickly, leaving the reward box up to get the reward the next day. Double "screw you" to everybody who started the raid in Hive 1.
I'm still very angry at the raid leader for deciding right away to start Hive 2 instead of letting Hive 1 have a chance to lead without them; by starting Hive 2 right away, Hive 1 was immediately short on people, since everybody "followed the leader".
Until some mechanic is in place to treat Hami like a big instance where people who get in STAY in, I'm giving up on it again for another seveal years. -
Quote:Well, I'm getting the spray from a cop (client of mine; I built his computer), so I assume they wouldn't sell me something illegal -- or at least, if they detain me for having one and ask where I got it, I can say "officer Romero".
Be sure to check local laws about pepper spray and any limitations on self defense (both your actions and items you may carry.)
Quote:Whenever I'm walking around at night, or feel unsafe, I put my keys in my hand and make the two longest keys stick out between my fingers. I am now a claws scrapper. Villains beware!
Quote:Don't let the incident change the way you live and if it feels like it is definitely talk to someone about it. These things can creep into the back of people's minds and really change how they live.
This is also yet another reason to have eyesight correcting surgery. One punch is enough to leave me nearly blind. It's quite a handicap. -
Quote:Er, no, it wouldn't crash. It just wouldn't render the effect. Software is supposed to check if an OpenGL feature / extension is supported before using it. Try running COH with the -console switch sometime; one of the lines on startup will read something like this:Even with the tangents it still remains, the lower end rigs wouldn't run the gfx right and probably crash the game as soon as the gfx tried to animate.
Render features: WATER* BLOOM TONEMAP MULTITEX* MULTITEX_DUAL* HQBUMP* FPRENDER WATER_DEPTH DOF BUMPMAPS* BUMPMAPS_WORLD* DESATURATE
That's the list of features that the game detected the video card can support. If it doesn't detect one of those, then it just doesn't use that effect. No crashing involved. -
So, last night I was walking home, and was barely a block away when two guys in a bike decide to mug me. They weren't armed, I guess that being two of them, they figured they could beat me up and I would give up or something. Well, I'm kind of an stubborn person, so I fought back (even though I was blind; their first punch sent my glasses flying) and managed to get away, more than slightly bruised, but with nothing broken (other than said glasses).
So what better way to vent my frustration than COH? I rolled a new tank, gave it a baseball bat (battle axe) and I'm spending the morning patrolling Galaxy and Atlas beating the crud out of every Hellion I see tugging from a civilian's purse. It's very therapeutic. If there were a badge for stopping 100 muggings, I would have it already.
Oh, and I'm buying some pepper spray later today. I'd rather avoid the whole getting-beat-up part next time. -
I believe it broke during Issue 10. I ran it to play with the upgraded Rikti look, and it was the first time I noticed the shield was gone.
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I run this trial infrequently, the last time was about a month ago.
Quote:Nope. You have to kill all the Rikti that ambush you at the Hydra.That shouldn't be the case... you should get Mission Complete as soon as the Hydra Head dies.
Quote:I'm also not sure why your team was having so much trouble determining if the shield was down. Last time I did the Trial, it was big, blue, and obvious.
Quote:You need to kill the Hydra head and all the Hydra tentacles. We found that out the hard way. We downed the head with a minute left on the clock, but we couldn't clear the tentacles in time.
Quote:Stealthing to the glowies and then down to the bottom saves time.
You only need the particle cannons really.
You don't have to kill the rikti around the generators.
You don't have to kill the hydra tentacles.
You do have to kill the rikti that teleport in as the hydra starts getting low on health.
Quote:And I would like to do it again. ^_^ I suppose if I don't manage to join the same team tonight, I might have to organize my own run at some point. -
Quote:The drop rate for purple recipes is not being understood well by people. It's not a separate pool with a 1/1800, 1/3500 or 1/5000 drop rate; it's part of Pool A, which we already know the drop rates to: 2.66% for a minion, 5.33% for a lieutenant, 8% for a boss. What we don't know exactly is the common/uncommon/rare/purple drop ratio once a recipe actually does drop.Paragon wiki had it as 1/3500, top doc listed his as 1/1800. My own results are around 1/3500. That is only at times I actually track, it doesn't include teams.
Based on my own data (using DropStats on my solo defeat logs), it currently appears that the drop distribution is: 75% common; 20% uncommon; 3.5% rare; 1.5% purple. The margin of error is kinda high, because I only had about 30,000 defeats in my logs.
If you wanted a drop-per-defeat number, we can base that off the 1.5% number:
- Minions have a 2.66% chance to drop a recipe. 2500 kills = 66.65 recipes, 1.5% of that = 1 purple recipe. So 1 in 2500 minions.
- Lieunenants have a 5.33% drop rate, so half that. One in 1250 lieutenants.
- Bosses have a 8% drop rate, so one in 833 bosses.
Again, note that the 1.5% number has a high margin of error, 30,000 defeats is a drop in the bucket. I get bored very quickly when I try to farm, which is why I haven't gotten any more data. -
Quote:ParagonWiki, as usual.In the meantime - are there are good introductory guides or such? Just so we can get an idea of what we might be getting ourselves into?
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Quote:Use Blogger. It'll be more than enough for the purposes of the Scoop, and it's really flexible on how you present the site. I've used it to host a lot of small sites, from Lansing Model Railroad Club and Etnico to Splasher.We still have writers, and other people willing to run things, but we still need time to get the off-site host fully working. Not sure of the timeline, but things are still in motion, and the Scoop will be back eventually.
If you want to make the Scoop look more like a printed publication, Scribd is your host. Should be a lot more work to do it that way, though. -
Quote:Me and him were the two forming them. Everybody else used to be PUGs from Freedom TF, Freedom Badge, Freedom Monster and RadioFreedom. And I was one of the strangers sending out tells asking if I wanted a TF team; I actually met @VoidSpawn through a random TF invite.Wow, 200 TFs. Let me guess, with a core of like minded players?
How many did other people form? How many calls for TFs did you see in, say, global channels? How many strangers sent you tells asking if you wanted a TF team?
The Freedom TF channel was as active these days as it is today. Not sure what server you hail from, but during i4-i8 I had no shortage of TF teammates.
You forget, just like TFs didn't give any special rewards at the end... neither did ANYTHING else. True, more people left mid-TF back then, but it was just another mission team to join. Plenty of people joined them.
Quote:No, you answered for you, and some people you know. The question was more general than that.
Let me repeat this: the TF content is not the issue here. It's up to the team leader to suggest alternate content. Once the task is selected, there's no shortage of teammates. -
Quote:And you really need to stop dismissing opinions that don't match what you said. The question was "How many TFs that people run more than once aren't being merit farmed?" I answered.
You really need to start considering the fact that you are not the only person who plays this game.
Just like I start TFs over and over AND get teams for them (I actually just finished a LGTF and started a Khan TF afterwards) other people can do it. The content is not the issue here. It's up to the team leader to suggest alternate content; the ITF is getting farmed because a lot of team leaders have a reward-oriented mind.
I actually got more people for both the LGTF and the Khan TF that I could take in the team, because people don't do those TFs often, and they want to play them. -
Quote:A huge amount. I teamed regularly with @VoidSpawn, and he kept count of our TFs. We'd done over two hundred before i9, and that's not counting Katie. Including a few 9+ hour Doctor Qs.If you really think you'd get a team for that all the time if it didn't have a merit (or similar) reward at the end, there's a bridge in New New I'd like to sell you. Seriously, think back to before I9. How many TFs did you see forming compared to now?
Also, the Eden trial has awful rewards these days, and I still get people to run it, under the promise of a 'unique map' and 'really giant enemy at the end'. Not everybody is reward oriented. -
The LGTF. It's really fun and I form it all the time. The mini Hami raid in it is much more fun than the real Hami raid.
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Quote:I can, because it reduces success/failure to a popularity contest.Originally Posted by Bright ShadowWhat I am saying is this:
Majority of Players Having Fun with a Feature X => Feature X = Success
Majority of Players NOT Having Fun with a Feature X => Feature X = Failure
Putting PvP aside, the majority of players aren't building supergroup bases; that doesn't make bases a failure the ones building bases certainly enjoy the activity. The majority of players don't flashback to missions a lot; that doesn't make Ourorobos a failure, people wanted Flashback for years. The majority of players don't play in the Shadow Shard (a ton of players don't even know it exists); that doesn't make the Shadow Shard a failure, it has great scenery, a few nice Task Forces (Dr. Q aside) and the Storm Palace is a great place to hunt. The majority of players don't try to collect every single badge out there; that doesn't make badge hunting a failure, we have TWO websites set up for showing off badge collections. Heck, there are more heroes than villains, does that mean COV is a failure?
Just because a feature doesn't appeal to everybody that doesn't make it a failure. I am GLAD that AE was nerfed to the point where people are honestly trying to make missions with it; it could use a bit of tweaking upwards, but I don't WANT it to go back to the levels of 'popularity' it had, where the only thing happening in the AE buildings was farming. It ruined an otherwise great tool. -
Someone is writing the new arcs I play. A lot of someones, in fact. So the AE is not the complete ghost town that some people are painting. I have no problem with it being a minority; so is PvP. Yes, the AE could use some attention, but calling it "the second worst failure in the game" is a massive exaggeration at best.
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I strongly disagree. Some of the most fun I've had on this game has been due to the AE. I am mostly a soloist and I'm story focused. Fast leveling means nothing to me. Heck, I played one of my characters in perma debt during i4 to try to catch every possible story arc on the way up. I'm here for good stories, and AE gives me plenty of that.
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Quote:Drat, somehow I missed that Neutra used the same sig. I'll have to change mine now.I think they are referring to the quote in Neutra's sig where BAB asked if he was seriously using "casual gamer" and "purpling out a warshade" in the same post.
EDIT: I believe Leandro also has that in his sig. -
I'll bring Doctor Leo (ill/emp) if this happens tonight.
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Pets can be infuriating when they draw unwanted aggro or go after the minion while an AV is smashing their face in, but it's so nice when they act like they're actually smart.
I was just doing the Escalation arc solo, with my difficulty set for 6 players (which is how I usually roll with my illusion controller). I turn a corner and there's a huge amount of enemies, but as usual I shrug and drop Phantom Army in there. I jump in the middle of the action... and promptly get stunned. No break frees. Oops.
So I'm trying to get away from the heat of the battle while my HP drops bit by bit, and I leave my stunned state a few seconds before the first Decoy from Phantom Army starts to fade with. With a ton of enemies still around, I run like heck, heading for the elevator but stopping before going down.
Hitting a few inspirations to get back to almost full health, I wait for the inevitable huge ambush to come, and... my Phantasm appears, followed by one guy. Uh, that's odd. I beat him up and go back to the battle location... where the Decoy Phantasm is holding about 10 enemies so they don't go after me and the real Phantasm.
I just had to giggle at that. Way to go, Phantasm! He saw things get bad, casted his own Decoy, and ran like heck. I think that after four years, he's starting to get the hang of things.