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Pretty much. I probably would have had an arc DC'ed as well if I hadn't been too busy to come back for Closed Beta. Passing courses on Distillation, Chemical Reactors, Fluid Mechanics, and Physical Chemistry was a much bigger priority.
If it was just a matter of visibility, then you'd think that at least one of the Reviewers would have been offered Dev Choice by now. (DeviousMe aka AcidZero doesn't count as he already had a DC from closed beta long before he did his handful of reviews) -
Quote:Nope. A LOT of arcs got DCed in closed beta and were already there when open beta started. Very few got added during open beta and far as I can tell none of those were transferred over when i14 went live. At the time they were supposed to be testing the DC feature for bugs and as such pohsyb was handing them out to closed beta testers like candy. Remember the uproar that started in open beta when TwoFlower had 7 DC arcs? That incident may be why pohsyb doesn't deal with Dev Choice anymore.Probably. This forum could be irrelevant. Looking at the DC arcs I could connect to the forum:
<snip>
Paying your dues since 2004 may be far more important than anything you do on the forum.
How did pohsyb find out about all those arcs he DC'ed? He went into the Beta Testers channel and just asked for arcs to DC. I don't recall any Devs coming into channels like MA Arc Finders (I've seen pohsyb lurk there and a lot of the reviewers inhabit that channel) and ask anyone to recommend an arc.
Now it's been months since i14 went live and they could only find three arcs "worthy" of Dev Choice during that time? Though now that the associated badge is gone from the game it seems that a lot of people stopped caring about getting it.
That's what I said to him too. -
Quote:Unfortunately for those fans of his thread, TerminusEst13 ditched us all for Champions.Zero Star's humorous takes and the newly accompanying "Let's Play" style screenshots also add an entirely different style of review than most.
Quote:Personally, I think people should be more willing to post feedback in the threads for arcs they'd played. This increases a good thread's visibility for the devs (they specifically said they get a lot of hints as to what arcs should be looked at for Devs' Choice from the boards). Also, it allows for anyone, even non-reviewers, to express ideas on how to improve the arc. Also, if an arc is interesting enough, fans could even ask the creator questions about the arc's development process. -
Quote:It's becoming par for the course now after the last issue. Remember how many complaints there were about the Reichsman TF/SFs in issue 15 and how they trampled all over canon? Then it was admitted that the Dev who wrote them not only was ignorant of much of the game lore and apparently nobody checked over it to catch these things before it went into Beta and ended up going live?If this list came from a Dev it shows that the Dev does not know how the Custom Powers system is setup, nor the strength of Custom critters, and the Dev probably should not be even messing with this part of the AE system until they do know how it actually works.
What the heck is going on with the developers these days? -
Quote:This is a game, there is much more to a story arc than just story. You appear to have much more in common with Venture than you think: you both view story arcs as fanfiction rather than a game module. Story should not compromise gameplay and gameplay should not compromise the story either.Anything that discourages people who do not view writing and story as the important elements of an arc's existence is in my opinion, a good thing. If people don't want to farm the AE, if people don't want to make paper arcs to show off their 'custom faction,' etcetera, then what's left is more likely to be stuff that suits my tastes.
Maybe you two will get your wish and AE will become a ghost town where you can sit around and be smug at each other.
Quote:I'm talking about your review thread; your desire for an arbitary XP threshold casts that same thread in a light that devalues your opinion on arcs from where I sit. This would be like if you had voiced the idea that anything green automatically gets -*s from you, since I would therefore know that since I do not share this perspective, your opinion diverges from mine and your reviews are therefore less useful.
You're right, the AE buildings were effectively empty for most of closed beta. Most of Issue 16 is the Power Spectrum and the SRSLY/4XP system. Aside from a few UI enhancements, AE didn't get anything worth testing until this XP nerfing appeared in the last week of closed beta. -
Quote:How 'bout I refresh your memory.The irony here is, you're saying my opinion of the change doesn't matter.
So, I'm arrogant for basing my expectations of a mechanic upon what has been done with it? I'm arrogant for not thinking your opinion of story is such a big deal if you're willing to toss that aside in the name of an XP threshold? Arrogance is somehow connected to having an opinion?
Hello Pot, this is Kettle calling to tell you that you're black. -
They agree in that I expect a critter who is tougher than a stock critter should certainly not be giving LESS reward. Standard is definitely not worth only 75% and a Hard foe who has access to powers like Rage should definitely be worth more than 100%. An Extreme foe with mag 10-16 mezz protection is certainly not worth only 100% either.
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Now I'm not sure which is worse in the "only my opinion matters" department, you or Venture.
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Quote:I find this line of thought funny yet sad.For people so pompous about story, you seem awfully annoyed that a non-story thing was changed in such a way as to make stories relatively more common.
Do you think that the farmers are actually going to delete their farms and stop clogging up the search results? They're going to be either farming stock critters like they always have been (making this whole nerf bloody pointless) or leave AE entirely and use the new license to farm difficulty system on the usual farming mission. Story arcs don't expire, take a look at how many broken and unmaintained arcs there are in the system. Do you really think someone is going to go through the database and delete all those farms?
Then there is the issue that once people realize that custom critters give so much less XP when balanced in a remotely fair way, they'll either avoid arcs that list Custom Groups entirely or simply abandon AE. Then there are those who don't know what's going on and will simply 1-star those arcs for having poor XP. It's not just XP that is reduced by this, influence and tickets are reduced as well.
I've said it for the record before, even I don't want to play arcs if the XP is crap or non-existent. I don't care how good the story is, I only have so much time to play and I like to see my characters level up at a decent pace while doing so. People want good story AND good rewards. They're also getting tired of idiots who think that the two are mutually exclusive.
This is just plain and utter nonsense. The whole big XP penalty thing for all-boss groups is more than enough to kill most AE farming. This whole poorly conceived XP scaling is just a kick in the teeth to those who weren't farming it to begin with. Anyone who agrees with this system is friggin' naive as all hell and just as stupid as the Dev who came up with it. -
Quote:If the Devs didn't want us to use many Customs then there would be a hard limit in the MA editor rather than just a memory limit, which easily allows you to fit 17 customs into a 4 mission arc without sacrificing much in terms of clues and setpiece details.According to who? You have a dev post to back that up?
How about the loading screen tip that says "use custom mobs sparingly"?
Quote:I think if you make a good mission people will play it reguardless of exp, they just wont farm it which is what the changes are for.
Quote:What burns me most about this was the fact that I bought extra story arc spaces, so I didn't have to cycle through my active roster and could experiment a bit more. Now I want my money back.
Quote:I will take down all my published stories when this threatens to go live. They will not be replaced; they take up too much space on my hard drive already. And frankly, I would encourage every story arc author who reads the forums to unpublish their arcs. This should be a communal effort. Let the old farms be all that remains. -
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Contact: No, you can't have my cell phone number yet. In fact, I dropped my cell phone into the Sewers earlier today. Go down there and beat up 50 Rikti, I'm sure the last one will have the phone.
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Except the funny thing is that on my last Citadel run, while the bases were at the same door and all Council maps the actual layout was totally different.
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/wonders how Vexxxa gets that cloak on and off with those huge wings.
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Though to be honest, she's in a very weakened state when you do fight her due to most people having forgotten that she exists for so long. Gods need worship badly!
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Quote:Says you!*P.S.: I freaking hate that slicking the hair back pop-up too. LIZARDS DON'T HAVE HAIR.
* Ok, so they're not technically lizards. -
Yes, Senior year in Chemical Engineering.
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I've come to a decision and it's that I won't be doing critical reviews from now on. They take so much longer than quick reviews (3-5 times longer depending on the arc) and I am just having too little time to keep up with my queue. It doesn't help that senior year begins this Monday and who knows how much time this semester's labs and design projects are going to take up.
I'll do what I can to finish up the remainder of my queue in a timely matter, but I cannot make any promises as to how fast. -
Quote:Well the ******* forum ate my reply and I can't be bothered to retype out all of my counterpoints again. All I'll say is "way to miss the point" several times and leave it at that. Apparently you're not the target audience for this arc anyway.The Portal Bandits
Arc ID: 3326
By: @Lazarus
Overall Rating: 4 Stars
@Cain Lightning says:
Visual Pop: Right from the start, there was visual pop! I liked the look of the contact Iron Samurai. There was a very nice mix of Nagan costume designs, with a high-tech/alien reptile flavor. Using the Crey Scorpion model as Security Chief Riker was a cool addition which I haven’t seen used often. The choice of maps was good, but the last one was a bit big. Overall, the NPC dialogue was good, but there were some questionable comedic attempts in one of the missions which seemed to fall flat. 4.25 Stars
@LAMIKE says:
Fun Factor: The Challenging keyword for this story arc seems off, as we had an easy time both in team mode as well as solo. Regarding the MA Tool usage, there was not much to do aside from “defeat” objectives, however the clever use of ambushes helped keep things fun. There was such a large variety of powers amongst the mobs that I found it difficult to see a common theme, but since they were built properly, again, I found myself enjoying it. 4 Stars
@Pankrator says:
Story Flow: I stopped counting grammatical errors after five, so having another set of eyes check things out would help. It felt like there were too many similar missions, and not enough variety of bosses. I also felt the comedic mission was out of place (filler mish?), which made the overall arc suffer. I was thinking “jump the shark” after seeing the hotdog cart.The contact didn’t provide much information, however, the mob descriptions helped fill the gap. 3.75 Stars
Screw it, I have the time and am annoyed enough.
1) Complaining about grammar is meaningless without examples of what was wrong. If this is another case of whining about speech mannerisms and claiming that fictional characters should all speak perfect English despite most people not doing so in reality, then we're already done here.
2) Lack of common theme because there was too much variety in powers? Variety is a major part of their theme! They're essentially a group of min/maxers. Would you rather have had the original issue 13 beta version where everyone had Energy Aura and did lethal damage? I suppose that would have been common enough for you.
3) If you expected tons of bosses who a single player (and most AE players are solo anyway) would never see then you picked the wrong arc. The point of this group is to do what most canon groups fail at, and that is to provide a large variety of minions and lieutenants. If you just wanted to see the same couple minions over and over so you could have a different boss in every spawn then just go fight some Tsoo.
4) Sorry you didn't like mission 3, usually that is the one I get the most positive comments on. People seemed to like seeing the critters exhibiting some personality as they explore human culture in their downtime and show how the minions aren't taking this whole endeavor very seriously since the player is the only thing that really poses a threat to them in this story.
5) Not the first time I've heard that the fourth mission map is big. Sorry, but the Devs still haven't put the smaller version of that map into MA and it's also the most linear Rikti map available that has a portal chamber in it. All other Rikti maps are bloody mazes. -
Nope, no one ever gets to fight Tub Ci. But villains can get him as an ally.
Actually, you do get to fight the Petrovic brothers but they just don't stand out from the rest of the Bone Daddies. They're Marrowsnap and Marrowdrinker. -
Quote:The Tsoo don't really need help on that, they already have over a dozen different bosses with different looks and powers. The problem is that they don't spread them over enough of the level range and some bosses don't spawn as often as others.Talking on end bosses, I'd really like to see some generic bosses made for each faction - like say 5 per faction.
There only needs to be a simple change to the standard ones we have now - like making a Council Archon without his helmet on, or a Circle Mage a different hat and unique robe colors, or a Tsoo boss with tattoos that glow like the Banished Pantheon runes. -
Quote:Very good point. Except for an mid-level, easy to miss one-shot mission where a bunch of CoT captured some of them you never get to see non-hostile PPs and they don't help you in that mission either.One thing I'd like to see rectified in CoH is the Paragon Protectors. There's the whole big reveal about these heroes of the city, but there's just one problem.
Up until that point you've probably never come across them, and if you have, they're enemy NPC's.
No working with them or even getting a helping hand from one in the lower levels, no seeing them flying over the city helping out with crime fighting, the suddenly appear and 'oh they're bad'. Just doesn't hit an impact with me.
Quote:Here's an idea...
What if the Dev's held a contest, every month they'd put up an old CoH story arc for the challenge, and people oculd work on turning it into something interesting using the MA, among other tools. Perhaps an all revamp issue wouldn't go down well, but they could at least maybe work on a few arcs across the levels each Issue. Get some of the new people practicing on there.
I also want to see them get back to doing a zone revamp every issue or every other issue. We got the Faultline revamp, the Rikti Crash Site overhaul, the Hollows revamp, and then they just stopped. Striga still needs a hospital and Dark Astoria is long overdue for some zone contacts and a TF/Trial to give some actual closure to the whole Banished Pantheon thing.
Seriously, I never intend to run Mercedes Sheldon again. Whoever wrote those arcs should be whipped. -
Quote:It's because the interface only shows the averages as rounded up or down but it still sorts them without the rounding. As such I have a 4-star arc with 148 ratings that is several pages behind other 4-star arcs with only a few dozen ratings.What really bugs me is that both my arcs, with a couple of votes each and 5 star totals, are sat way at the back somewhere. While the 1 vote 5 stars are all piled up at the front. Considering I spent a lot of time making those (AND working around the Devs and their goshdamned stealth editing of destructables) I'm quite miffed about that...
Quote:What would have been cool is a section of ruined city ( think "I am Legend" a bit ) with streets blocked off and so on, with delivery missions where you have to fight to get everywhere, and all of a sudden delivery missions don't seem so bad.
Even in a single-player game like Fallout 3 that has such annoyances in the DC area where I can save, quit, and reload later I'll still use fast-travel all the time once I uncover the metro locations just to avoid all the tedious running and maze navigating. Once is more than enough.
It's especially nonsense in that game as those rubble piles are not nearly so high to be unclimbable, just adding fake length to the game.
Quote:If you actually read what the contacts are telling you, you find that a lot of the them say "Go see Dr. Sheridan so he can give you the pink ooze you need to survive in the dimension you're going to" or something similar.
Of course you ask "Why can't Dr. Sheridan just give your contact some of it?"
The answer: Because Dr. Sheridan invented the stuff after you got out of the last mission, in which you collected the information he needed.
Really, you can't find anything but farms in MA's search?
* Select Rating 4-stars and/or 5-stars
* Select Status "Looking for Feedback" or "Final"
* Select Lengths greater than "Very Short"
* Maybe choose some keywords, such as "Solo-Friendly"
Any of those will filter out the vast majority of farms, the people who write those don't set so many details. Learn to actually use the search beyond the default "Find Everything!" settings.