Lazarus

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  1. Quote:
    Originally Posted by Eva Destruction View Post
    "Lrning2play" is what TO-level content is for, which is why it is designed around the assumption that you DON'T know how to play.
    Then you shouldn't be playing a arc that tells you upfront that it has EBs and AVs in it, and certainly not playing it below the level it was intended for (10-20) if you're not already an experienced player. There is plenty of other content out there that babies the player, especially the canon content.
  2. Lazarus

    The Lazarus Arcs

    Changes made to "MacGuffin Delivery Service":
    * Tried to address some plot holes in the mission briefings.
    * Added some Longbow and Security Guards to the 4th mission to dilute the PPD presence. Also added a few more bosses and villain groups to the fray.
    * Added some fun clues to the bosses in mission 4, a bit of speculation on just what the macguffin actually does.
  3. Speaking as the one who nominated "The Marconeville Horror" in the first place, it's definitely a soloable arc and I didn't even slot TOs at the time. This is one of those rare cases where I'm simply going to say "lrn2play".
  4. Quote:
    Originally Posted by GrinningSpade View Post
    Can you imagine having to do this one with only training enhancements, temp powers or an extensive array of powers? Say a level 6? For me that arc failed because it was not a TO arc in the first place. AV's do not belong in a lowbie arc.
    Level 6 may be a stretch, but if I could solo this at level 10 without any enhancements or temp powers at all then either you were playing some really weak solo build or are just a pansy. That's my honest opinion.

    Yes, that is how I played it when I discovered it and that was before it had any warnings at all. I still decided to nominate it because I thought it was fun and interesting enough.
  5. Quote:
    Originally Posted by stark_NA View Post
    - Example: Why is the hero police radio "protect the bank from robbery" mission almost identical to the villain version? I know the villain version is AWESOME but the hero version... it just lacks something: like it was a "well, we gave this to the villains so we have to give something equivalent to the heros" and it was just given the bare minimum.... Wouldn't it be cooler if the villains robbed a bank and the hero "equivalent" was something hero-ish: like, invade a villain base or something like that? Assault the rogue isles and take out a villain base maybe? In other words, my main complaint about the game would be:
    Safeguards are effin' boring compared to Mayhems. Even if the badges inside didn't count for accolades I'd still do Mayhems, but after getting my jetpack at level 5 I never bother with another Safeguard again since you can still get new contacts the old way.

    Quote:
    Originally Posted by stark_NA View Post
    Why is it (almost 100%) "heros get one, villains get one" lineup when new changes are announced? Why not something that villains get and heroes don't get at all? Why isn't it something where villains get apples and heroes get oranges and you can't compare the two because they're so different?
    I am still annoyed that Controllers stole our Plant set while keeping Illusion all to themselves. I would really prefer for the upcoming Electric Control to be Dominator only, heck we already have the matching Electric Assault set that has been waiting for it all this time.
  6. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Only 75% of the time?

    Maybe I wasn't being random enough... I once spent some time looking through for arcs that had been tagged "Romance" out of curiosity and found that 1) there were very few of them and 2) none of them were really finished or any good at all.

    Pretty much I never play in the MA unless I've heard good things about an arc while I'm here on the forums.
    I wonder why we even have some of these tags while others are missing. Seriously, they thought we needed a "romance" tag more than a "heist" one?
  7. Lazarus

    Grav/Energy

    Gonna need that permadom, since things are going to take ages to kill with so little damage enhancement in those attacks.
  8. My Earth/Earth Dom plays like a Brute, a squishy Brute with no passive defenses who has to be aware of everything that it going on and coming at her, but like a Brute nonetheless.

    Let there be SMASH!
  9. Quote:
    Originally Posted by Gruumch View Post
    - Endurance problems make this build hard and not very fun to play solo.

    Most brutes have endurance problems at this level.
    Seriously, what Brute DOESN'T have endurance issues before SOs and Stamina/Quick Recovery? Even my Elec/Elec had endurance issues despite the attacks channeling some of the enemies endurance back into her (the amount is pretty pitiful).
  10. Bad authors are going to make bad arcs no matter what, It doesn't matter if the file limit is 50k or 1000k. Relaxed limits only help the better authors.
  11. Quote:
    Originally Posted by Dark_Respite View Post
    No, it won't be cutscenes. I got an earful about that while at HeroCon because apparently the tool the devs use for cutscenes is more awkward, bloated, and convoluted than a humpback whale doing the hula on rollerskates. I wish there were a way to include them, but that's coz I is a video geek.
    Ugh, only if they were skippable or had a short time limit like 15 seconds, and only once or twice for the entire story arc.

    Quote:
    Originally Posted by Hercules View Post
    I'll have to disagree with Venture on this. I have several arcs sitting on hold because I wanted to add:
    1. A custom civilian group.
    2. Opposing custom villain groups
    3. (More) custom named npcs that you meet as you progress through the arc.
    4. More objectives.
    5. Larger villain groups
    Note: Not necessarily all of the above in the same arc .
    My largest group cannot entirely fit in the same arc, I had to divide the group into "Core" members and then the special ones who only can appear in boss details.

    I also wanted to do some fun things like having named minions and LTs who you run into repeatedly, remembering you from last time and reacting in different ways but I simply lack the room since a detail takes up 0.5% before you even add the text.

    I also love to cram missions with non-required objective to make it feel more fun an alive, whether it's patrols and boss details who chatter about things happening in the plot or optional glowies that are obviously not what you are looking for but give fun messages for people who do like to click everything. Missions are so boring when it's a bunch of people just standing around and waiting to be beaten up.

    Quote:
    Originally Posted by Eva Destruction View Post
    I thought you could edit a Dev's Choice arc, as long as you were willing to give up the Dev's Choice status.
    Then what was the point of getting a DC on it in the first place if you're going to give it up? It's not like the Devs are going to go "Oh, do you want a different arc DCed then?" The only times that DCs have been reinstated are when it had to be edited for some serious issue or somehow became invalidated.
  12. Just in case, you might want to take the "Final" tag off of any arc that you want to take advantage of this increased file limit on. Even if it's a ways off and the chances are slim, I know that I don't want to risk such an arc getting DCed and locked for editing in the meantime.
  13. Quote:
    Originally Posted by The_Cheshire_Cat View Post
    Hm, save your live file locally and check out the custom critter data. It's possible that it might be loading in more customs than you're using, depending on how you organize your custom groups. Then all you'd need to do to fix it is change up your custom groups some.
    For example, if you're setting a critter to "Do Not Autospawn" but never using it in a detail, yet are using the custom group as the default group for a mission, the data for that one critter is still included in the storyarc file. That is why I keep all my unique characters in a separate custom group and rename their group when inserting them via a detail.
  14. Quote:
    Originally Posted by Bill Z Bubba View Post
    You don't need them. You don't speak for everyone. Thankfully so.
    Signed for emphasis.

    Looks like some of my arcs will be getting "Extended Versions" eventually.

    Quote:
    Originally Posted by Eva Destruction View Post
    On the other hand some of these custom groups will be more diverse and therefore more fun to fight.

    If you don't need double the file size, don't use it.
    Maybe Venture would be happier if he stopped trying to insist that everyone be like him. We don't tell him how to write his arcs after all.

    'Course I never understood why people would care about the opinions of a hypocrite who complains about custom mobs and self-insert characters when he's just as "guilty" as the authors he complains about.
  15. This issue is annoying, especially as it's often when in the middle of posting that the forums suddenly forget that I'm logged in and then it might take three tries before it finally accepts my login/password and lets me back in.
  16. Quote:
    Originally Posted by LaserJesus View Post
    Yeah, I can't write novels either. Short stories are definitely my preferred writing style.
    Usually page 6 is when I get bored and go on to do something else. I just don't have the attention span and dedication to write a novel.
  17. Looks like you're approaching the right level range for "All Consuming".
  18. Quote:
    Originally Posted by DumpleBerry View Post
    I had been aware of these, but thought that the 10% clickie thing was also dependent on the 10% mob bit. What happens if a map only has one clickie on it?
    Then you get a really, really small marker.
  19. Quote:
    Originally Posted by Eva Destruction View Post
    If the powers remain unique to Gunslingers they will probably keep their current animations.
    That is likely. You can already see this with how Hellion Damned and Behemoths still use the old Flares animation even though players got the animation replaced many issues ago.
  20. Quote:
    Originally Posted by BackFire View Post
    Amulet of J'gara:
    Probably the best of the bunch, but that's really not saying much this weekend. The concept, dialogue, and story for this arc were solid but it suffered from "your princess is in another castle" syndrome: too many wild goose chases making the arc feel like filler.

    The second mission could be deleted completely without losing any story and we were joking that the Midnighter hostage (McNeil?) must be competing with Fusionette for most times captured. Between the repetition and fluff there's a good story, tho.
    Way to miss so many details. If your inane comments are what I can expect from you then I'll happily ignore you from here on. I have way much more feedback saying the exact opposite of what you insisted on in your feedback and that came from people who can actually pay attention to the story and why things happened the way they did. If you saw wild goose chases it's because you didn't pay attention.
  21. Lazarus

    City of Cute...

    For one weekend only you all get a Naga in a Pumpkin.
  22. Lazarus

    NOT Sour Grapes

    Quote:
    Originally Posted by Redbone View Post
    Sure the movie industry can change their product to make it better. They're called Director's Cuts. I own far to many versions of Blade Runner to say differently.
    Everyone knows that there is only ONE version of Blade Runner.

    Anyhow, the movie industry is not going to put out over a hundred director's cuts of the same movie over the course of the year. Every edit to a story arc is a director's cut already and multiple ones can happen in the same week. Final hardly means final for most MA authors, the only reason I even set that flag was because the contest required it otherwise they'd all still be marked as Looking For Feedback.
  23. Never have I. Well, maybe I did way back in grade school but I've never heard of it since.
  24. Lazarus

    NOT Sour Grapes

    Quote:
    Originally Posted by Redbone View Post
    As I said, I'm just making a guess, although I think it's a pretty rational guess.

    Most yearly awards are for work done in the previous year. Sometimes good work in a year goes unnoticed or unappreciated, and sadly, they miss out (happens in the film and music industry more times than any of us care to notice). Imagine the firestorm if, for some reason, next year the same nominees are submitted and selected or worse, the same winners win. Or if arcs that were submitte dhtis year are resubmitted and nominated over arcs that were nominated this year. Compound that with what happens if some of the same nominees are nominated next year and the winners aren't nominated even though they were submitted.

    While I would be highly amused should Sabrina's Tale get a nomination for two years running, I definately wouldn't want to be in the middle of the firestorm it would create. I imagine most, if not all, of the other nominees feel a similar way.
    Considering that part of the prize package ended up being Dev Choice status, what makes you think that the winning arcs of this year would even be eligible for nomination next year?

    Actually, while there was no official "Existing DC/HoF arcs not allowed" rule I wouldn't be surprised if there was an internal guideline to not nominate them if they did get submitted.