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  1. Quote:
    Originally Posted by PoliceWoman View Post
    Breaking the Barrier (And Putting It Back Together) review
    Arc ID: 347029
    Keywords: Challenging, Complex Mechanics, Save the World
    Morality: Heroic
    Level range: 40-54
    Quote:
    Originally Posted by PoliceWoman View Post
    Mission 1
    Briefing: Nicely formatted with pleasing use of color. The content is a little confusing though; the contact acts like he knows me and suggests that I'm eager to fight something called "Nagans" (who apparently appeared in the prequel to this arc). The footnote helpfully points out the other arc's number, but considering this as a self-contained arc, I'm still rather confused as to who Iron Samurai is, and what Nagans are.
    Well it is flat out said in the description as well that this is a followup to a previous arc. I don't have room to give a huge "Previously on" clue for those who don't play the previous one.

    I had thought that you had played "The Portal Bandits", looking back it seems that you played a different arc instead. I probably wouldn't have asked for you to play this one had I known. Alas.

    Quote:
    Originally Posted by PoliceWoman View Post
    The wording of the text "Suddenly both of your police scanners go off at once" made me think it was saying I had two police scanners. Perhaps reword to "Suddenly both your police scanner and Iron Samurai's go off at the same time" or something along those lines.
    I honestly don't see many people getting confused with that line.

    Quote:
    Originally Posted by PoliceWoman View Post
    I pretty quickly find Iron Samurai, who triggers "Find What Opened the Rift", "3 Captives to Free" and "Seal the Rift" as objectives, along with giving me the "Special Containment Protocols Engaged" clue. Regarding this clue, I'm not sure Rularuu are technically within Longbow jurisdiction; Longbow's focus is primarily Arachnos. It's the regular military that is occupying Firebase Zulu. (Admittedly nitpicky.)
    While Longbow were originally started to combat Arachnos, you find them all over the place anyways. Patrolling Atlas Park, fighting the Rikti in RWZ while having spitting matches with Vanguard, and in many of the redside Shadow Shard missions it is Longbow occupying the Shadow Shard instead of those army guys. Plus, those guys aren't in AE to begin with.

    Quote:
    Originally Posted by PoliceWoman View Post
    In Iron Samurai's description, "liason" should be "liaison". It seems highly coincidental that an ally expert in Portal technology would happen to be present for this adventure, but comic books are like this, I guess.
    It makes much more sense if you played the first arc and read his description. He's a hero who Portal Corp has on retainer, like how Blue Steel is a hero who works for the PPD.

    Quote:
    Originally Posted by PoliceWoman View Post
    After rescuing Julie (a hostage who gave me the "Lizard People" clue) I found "The Rift" which was a renamed Storm Elemental with a custom description; defeating it satisfied the "Seal the Rift" objective. I really like how Storm Elementals are re-usable as all sorts of bizarre looking things, wish we had more special effects-ish mobs like that.
    I wish we had a proper portal like the one that shows up in that Tobias Hansen mission in Striga Island. Another item that is strangely missing from AE.

    Quote:
    Originally Posted by PoliceWoman View Post
    Found & rescued Ron (another hostage with "They Came Out of Nowhere!" as a clue; seems to be a description of the Rift), and then Debra who is being held captive by some custom mobs belonging to the Nagan Hegemony, who I assume are lizard people (though they don't look all that lizardlike).
    They have scales, tails, walk on digitgrade feet, and have the word "Naga" in their name. You didn't see where the hostage got the lizardpeople idea?

    Quote:
    Originally Posted by PoliceWoman View Post
    I promptly ran into Field Tech Suziku, who was some kind of robots mastermind and said:


    [NPC] Field Tech Suziku: This portal and teleportation stuff is still pretty new to us so who knew what would happen? I didn't know the machine would suddenly teleport us and rip a hole in spacetime. We're still in one piece, right? Stop looking at me like that!

    Her first line (beginning with "This portal") is rather long and run-on.
    Complaints about grammar in NPC dialog are a pet peeve of mine, especially when I'm trying to portray a character as one who talks in a manner that doesn't sound "artifical". Suziku is a type of person who speaks quickly and would likely have spoken that entire line in a single breath. That is the idea I tried to convey.

    Quote:
    Originally Posted by PoliceWoman View Post
    Field Scout Shikaku attacks me shortly thereafter (from quite some distance away - presumably she has +perception from her ninjitsu). She placates me; I think she's db/ninjitsu.
    LTs and higher get Danger Sense as a Standard power with Ninjistu, it includes +perception.

    Quote:
    Originally Posted by PoliceWoman View Post
    I like the look of the Nagan Duelist, it's very sharp. She aggros me from across the room; the Nagans in general seem to have higher than normal perception.
    Only the Assassins, Suziku, and Takala have increased perception. However they will alert other critters in their spawn, just as Rikti Drones alert nearby Rikti.

    Quote:
    Originally Posted by PoliceWoman View Post
    Finally found An Unusual Device; clicking it completed the mission. It gives me "A Modified Portal Device" which suggests that it was "stolen during the Nagan raid on Portal Corp." Since I'm not aware of any Nagan raids on Portal Corp, this may need some supporting explanation. Or at least a "(as seen in arc #1234!)"
    I'll have to check, but there should have been a reference. Anyhow, it took place in the arc that was referenced in the arc description and first mission briefing.

    Quote:
    Originally Posted by PoliceWoman View Post
    Mission 2
    Briefing: Another dimensional rift just happened to open up right after we closed the first. This seems awfully coincidental (plot issue?) but the contact expositions that the "dimensional fabric" has been "destabilized". He further suggests that we need to know "just what they were doing" and so I need to check it out.
    You just answered your own question.

    Quote:
    Originally Posted by PoliceWoman View Post
    The third (last) paragraph doesn't quite make sense to me ... it says Portal Corp sensed a "teleport" and "logged it at two locations at once" and then something about "We know just where they originated from". Can you maybe clarify what is being said here? Reading this, my best guess is that somehow we detected someone teleporting from one part of Paragon City to another, and the contact wants me to go to where they teleported from. But how is this connected to the dimensional rift, which presumably is from another dimension? And no doubt thousands of heroes get teleported around Paragon City every day (via recall friend, hospital teleporters, the teleport travel power, veteran teleports, Pocket D teleporters, Mission Teleporters etc.) .... how is Portal Corp able to single out this particular teleport as being important?
    Most teleports occur through the medical teleport system, via short range teleport by heroes, or through portals opened by Rikti. As we know from the Vanguard arcs, it has been said that Rikti mass-teleports can be detected remotely.

    Anyhow, this particular teleport was special as the explanation at the end of this mission shows. In case it wasn't clear enough, they didn't just teleport across Paragon City but ripped a hole through spacetime in the process and Portal Corp would definitely detect that. Maybe I should add some dialog in the mission about the Nagans having to defeat some Rularuu who appeared in their lair right after Suzi and Company disappeared.

    Quote:
    Originally Posted by PoliceWoman View Post
    Send off message has the contact imply that this suspicious teleport involves the Nagans. But the dialog in mission 1 suggested it's all a screw-up by one, particular Nagan, Suziku. Why do I think there are more Nagans involved than that?
    Well she certainly didn't arrive alone in that first mission. Also the previous arc was all about them acquiring this technology in the first place.

    Quote:
    Originally Posted by PoliceWoman View Post
    Mission entry popup: hints at an underground tunnel from the building, nice way to foreshadow usage of the office-to-cave map.
    The idea was that you only recieved GPS coordinates and assumed that it was underground when it led you to some empty lot next to an abandoned building.

    Quote:
    Originally Posted by PoliceWoman View Post
    The mission is full of these Nagan types, who have crazy perception (Nagan Assassin aggros me from much farther away than normal; maybe has ninjitsu perception powers).
    Nope, just the Assassins and Takala have +Perception. Only 5 Assassins appear in this mission total because of their special characteristics.

    Quote:
    Originally Posted by PoliceWoman View Post
    Nagans: color coded for your convenience
    Actually, they are although some are a bit less obvious from a distance.

    Quote:
    Originally Posted by PoliceWoman View Post
    The Nagans seem to have a pretty wide variety of powers: rad, cold, energy, claws, dual blades, archery, trick arrow, robots, etc. They seem to do just about everything, and I'm not quite sure what their theme is meant to be, if any. Their costumes are nicely coordinated though, fitting their role as (I think) a Science or Technology type of enemy group. I like that they have a basic uniform with some color-coding for convenience.
    Each subgroup has a different basic uniform, looking at their outfits and descriptions you can piece together a hierarchy and theme within each subgroup. They are designed to have a lot of variety in offense, support, and defense. I really tire of groups where mostly everyone has the same basic attacks and powers.

    Whatever your weakness is, there is a Nagan who can exploit it. The massive variety of them also means that you never know what the next spawn will be holding in store for you.

    Quote:
    Originally Posted by PoliceWoman View Post
    In the caves under the office I find Head Engineer Takala, who has a good monologue about what happened with Suziku. She acts like she's run into me before, several times (perhaps in the prequel). In her background story, "simulatenously" should be "simultaneously".
    She appeared twice in "The Portal Bandits". She's still holding a bit of a grudge.

    Quote:
    Originally Posted by PoliceWoman View Post
    Send-off message: the contact expositions about some "modified dimensional stabilizers that Suziku came up with." Hmm, it sounds like he already knows what progress Suziku has made, then? Since he knows about this invention?
    He probably heard a little about something she was developing but wants you to see how far it has progressed and get more details. After all, he said that he is busy coordinating hero efforts to push back the Rularuu wherever they appear.

    Quote:
    Originally Posted by PoliceWoman View Post
    The mission title is "Talk to Suziku", but among my objectives is "Defeat Malta Commander". That's kind of a giveaway considering Malta haven't been mentioned yet; though the mission popup does mention "the sound of gunfire", I don't encounter any Malta until I get a little ways into the mission. (Nitpicky.)
    Odd, you should have run into some right in the first room.

    Quote:
    Originally Posted by PoliceWoman View Post
    I run into a friendly Longbow boss who has the line:

    [NPC] Longbow Warden: You think you can just come into OUR base and take what you want?

    ...but there's no Malta anywhere around him, so it's not clear who he is meant to be talking to.
    Great, he spawned in a room with no Malta this time. Sigh.

    Quote:
    Originally Posted by PoliceWoman View Post
    I eventually find the Malta commander, who has the fun line:

    [NPC] Fenric Nega 5-7: Now listen here... miss. You will tell us everything that we want to know, or else we might decide to start the dissection without killing you first.

    ...though technically if she's still alive it would be a "vivisection". (nitpicky)
    He might be assuming that Suziku doesn't know enough English to understand that word?

    Quote:
    Originally Posted by PoliceWoman View Post
    Fenric does manage to spawn right next to Suziku, though; I wonder if this was just lucky placement or if he always spawns near her. (I suppose there could be some trickery involving a custom Malta Operatives just for guarding Suziku, but that seems like it could be error prone.)
    There are only two back spawns in the map and they're both in that room. They always spawn together, so it mimics an interrogation.

    Quote:
    Originally Posted by PoliceWoman View Post
    And I now have to "Escort Suziku to Safety". I'm a little surprised that Suziku can't teleport out using some kind of gadget; since she was working on that sort of thing before.
    I don't know where you'd get the idea that she has unrestricted freedom in a Longbow base. She doesn't have her weapons or robots either.

    Hmm...

    Quote:
    Originally Posted by PoliceWoman View Post
    On my way out, I mostly find Longbow and Nagans (both of which were friendly) and basically no Malta, making my escape a lot easier than I expected. I heard a lot of Malta dialog, though, so maybe they were on the losing side of their battles, and had been killed off by the time I got to their spawn point. (This seems plausible; Longbow and custom AE characters are both tough for their level.)
    It's a crapshoot. In most of my test runs I found lots of Malta standing over dead Longbow and Nagans during the escort out.

    Quote:
    Originally Posted by PoliceWoman View Post
    Debriefing seems awfully short. The contact has been pretty talkative up to this point, so it actually strikes me as uncharacteristic of him to not comment on the sudden involvement of Malta.
    I'm very, very close to the file limit here. Some stuff had to go and usually it's Debriefings as only the team leader gets to read them anyway so I put more info into the Briefings and Clues instead.

    Quote:
    Originally Posted by PoliceWoman View Post
    Considering there were multiple rifts that were opening all over Paragon City (according to previous mission briefings), it seems inconsistent that you can place emitters on "both sides", since it's not just a single dimensional rift? (Possible logic flaw; or maybe I just don't understand what is being proposed here.)
    The idea is that you are going to the epicenter of where the "dimesional fabric" was disrupted in the first place. Think of it as finding the right spot to place an emergency support jack under a failing support beam.

    Quote:
    Originally Posted by PoliceWoman View Post
    Also, considering each rift to Paragon City has a bunch of Rularuu pour out of it, it stands to reason that the "other side" of the rift would have a lot of Rularuu sitting on it; sending an unarmed Suziku to "set up a team" seems like a possibly bad idea. Although, perhaps that is the crux of why I'm being sent to go help her.
    She's accompanying the team and as you'll see she is not unarmed this time. Plus you were going along but apparently got delayed. Looks like it needs some clarification.

    Quote:
    Originally Posted by PoliceWoman View Post
    Map selection: this totally should be a Shadow Shard map and not a cave, but I suppose Shadow Shard maps aren't available in AE.
    Give the girl a prize.

    Quote:
    Originally Posted by PoliceWoman View Post
    Thanks for not using the foggy Rularuu cave at least, though I guess it would sorta fit.
    Actually it would not fit at all. The spawns are HORRIBLE in that damn map and there is little to no control over them, assuming that you can even find the objectives through all that fog.

    Quote:
    Originally Posted by PoliceWoman View Post
    Rescuing Jansen triggers an objective to "Find Suziku", though I kinda think this should've been one of my initial goals (since the contact told me that Suziku was here) rather than triggered off of rescuing Jansen. Either that or maybe the briefing could be reworded a little to make it more natural to rescue Jansen first.
    Originally Suziku was right at the front of the map but was moved when it had to be written due to AE's publish breaking the mission badly when it was moved from Test to Live. Originally it had a defendable objective that worked well on Test, but fails almost automatically on Live. The mission got a hasty rewrite and it made some sense that Suziku may have panicked and got lost in the caves somewhere when the Rularuu overran the Longbow team.

    Quote:
    Originally Posted by PoliceWoman View Post
    Tons of Longbow allies are being guarded by Rularuu and join up with my little army as I free them. I kinda like rescuing them, though the number of allies following me is getting quite large.
    Mostly being minions and LTs, you're lucky if they don't die pretty fast anyway. They're also a holdover from the original version of the mission.

    Quote:
    Originally Posted by PoliceWoman View Post
    By design or happy accident I find all 4 emitters in the far west room of the map.
    By design.

    Quote:
    Originally Posted by PoliceWoman View Post
    I also thought maybe Suziku should activate the Emitters (since she makes a point of saying she intends to do so, and is only teaching me how in case she doesn't make it), but of course there's not a good way to do that.
    It would be nice if that was possible, but then on the chance that she did get killed since she is a combat ally it would make the mission fail too easily. I don't want to create another Lady Jane scenario here.

    Maybe instead Suziku should have a critical part needed to activate them that hadn't been installed yet.

    Quote:
    Originally Posted by PoliceWoman View Post
    Considering this mission is purportedly at a "weak spot" in the Shadow Shard dimension, and the rifts to Paragon City caused weird Rularuu stuff to show up in Paragon City, for the sake of symmetry I think maybe random mundane objects (and maybe even ordinary civilians) from Paragon City should appear in this mission -- "sucked through" the rift and into the Shadow Shard.
    Not a bad idea. However space is at a premium right now.

    Quote:
    Originally Posted by PoliceWoman View Post
    Mission 5
    Briefing: a little scene where they're activating stabilizers. Why are they called stabilizers here and emitters elsewhere? Seems inconsistent; may want to standardize which term you use, for clarity.
    Another artifact from the old version. So many damn text boxes to check and they all look the same after a while.

    Quote:
    Originally Posted by PoliceWoman View Post
    Something Goes Wrong, of course, and a final dimensional rift opens -- supposedly the result of "someone running a stabilizer of their own". Now why would another stabilizer end up interfering with the ones set up by Portal Corp? The briefing for this mission specifically states that multiple stabilizers were set up by Portal Corp; even saying "there's a lot of them". Why would one more set up at a remote location cause this kind of interference?
    Let's use the IT analogy of The Rogue DHCP Server. We're a fairly computer savvy crowd here.

    DHCP servers exist on a network to hand out IP addresses to workstations and laptops so that they don't need to all be configured by hand, yet made sure to all have unique addresses and get the proper routing info to tell them how to navigate the network and access necessary servers and the Internet.

    Now say that for whatever reason someone sets up an unauthorized DHCP server on that network. Maybe they were just playing around trying to learn how it works and connected it to the network by accident or didn't know that it could interfere with the proper DHCP server. Now suddenly there is another DHCP server handing out improper address info to the workstations and they don't know not to trust it. This confusion can grind a network to a halt until the rogue server is disconnected.

    Think of this one stabilizer as being improperly designed and/or configured and is out of phase with all the others. It's unexpected, it's throwing things out of whack, and it's acting like an magnet or antenna for the next rift to open.

    Quote:
    Originally Posted by PoliceWoman View Post
    This kind of interference from stabilizers was never suggested as a possibility before.
    It wasn't known that Malta had gotten enough info to try and build one, nor that they'd try to do so and then run it.

    Perhaps they thought that they would be the ones to fix the problem and make themselves look like good guys in the process.

    Quote:
    Originally Posted by PoliceWoman View Post
    We even set up 4 emitters in the same room in mission 4 without any negative impact. (This explanation feels a little contrived in order to further the plot.)
    It's very much like how an array of small radio telescopes are combined to function as a single much larger telescope that would have been impossible or unfeasible to construct.

    Quote:
    Originally Posted by PoliceWoman View Post
    As I enter the mission, Suziku and Iron Samurai both immediately have two lines each, even though I'm still standing at the door and haven't seen them yet; I suspect they are both Ally objectives that either have no guards or immediately got freed by friendlies somehow.
    Odd, they do have guards.

    Quote:
    Originally Posted by PoliceWoman View Post
    As we move through the base looking for the portal device, I find a stray gun drone ... I guess there were Malta present at some point, but they were all killed except for this gun drone?
    It is a good possibility. Often I see other critters ignore that Gun Drone for some reason after they've killed the owner.

    Quote:
    Originally Posted by PoliceWoman View Post
    Aha, before long I do find Fenric Nega Praetor 9-0, who is an Atlas robot. Actually, code names like "Fenric Nega Praetor 9-0" are only used by human Malta operatives; the robots are never given names like that in the PvE content. (Kind of nitpicky.)
    A valid nitpick now that I look at the list of Malta boss names in ParagonWiki.

    Quote:
    Originally Posted by PoliceWoman View Post
    On the second floor I run across a Nagan vs Rularuu battle where both sides seem hostile to me. This seems wrong? The Nagans are my allies now, aren't they?
    Another bug introduced when the arc was published to live. *sigh*

    Quote:
    Originally Posted by PoliceWoman View Post
    What are the Nagans doing here, anyway? Even if they're here to help, how did they know to come? (Maybe Suziku told them? Not sure.)
    Sounds like the Longbow backup was already dead by the time you go to the battles.

    Quote:
    Originally Posted by PoliceWoman View Post
    Debriefing: I like the debriefing, it gives a good summary of what happens after, both what happens with the rifts and what happens to Suziku and the Nagans. I like the idea that the Nagans begin cooperating with humans, and Suziku continues working with the scientists. "ethusiastic" should be "enthusiastic" in paragraph 3. A good ending.
    Yay!

    Quote:
    Originally Posted by PoliceWoman View Post
    Souvenir: "A Formal Letter of Apology" has some interesting writing in it, furthering the subplot of Nagans working with humans; but I think "Letter of Apology" strikes the wrong tone for what you want the player to "take away" with them. I'd suggest something like "Early Draft of Nagan/Earth Treaty" (perhaps written on a napkin by you and Suziku or something, before the diplomats made a more formal copy), as a reminder of how these events improved Nagan/Human relations.
    That does sound like a better idea.

    Quote:
    Originally Posted by PoliceWoman View Post
    Anyway, with all that in mind, I gave this arc 3 stars. I hope you think that's fair!
    Ouch, I'd rather have not gotten a rating at all.


    I can see that this needs a lot of rewriting, unfortunately my usual editors no longer play the game and it's taken so long just to get anyone to take a serious in-depth look at the arc like this. I'm tempted to rip it down for the rewrite but at the same time just getting 10 ratings takes forever with the current deadness of the AE environment.
  2. Quote:
    Originally Posted by LaserJesus View Post
    A Show of Hands
    Arc ID: 296884
    Author: @Lazarus
    Rating: 5 stars

    Story
    The plot is really standard, but it's executed pretty well. The story says that you have 2 hours to find the item, and I was expecting a lot of timed missions, but the author instead decided to instead go for a perceived time limit instead by giving you clues at the beginning of the mission that say how long you have to go. Gives the plot a sense of urgency without abusing time limited missions.
    Originally I had conceived of this arc as something like the game Time Crisis, but since we don't have a way to carry over the timer to the next mission I could only do it by having a shorter timer each mission. However, I realized as I was finishing it up that it would be problematic and unfair if the player got over an hour to blitz through easy enemies like Freakshow and Council, only to be given less than 30 minutes against custom critters like the Nagans.

    Quote:
    Originally Posted by LaserJesus View Post
    Speaking of clues, if you're like me and like to read, this arc is great. Tons of random optional objectives that more often than not give you a clue. Setting up bombs in the Council base was especially a nice touch. Being proactive in AE missions is always nice.
    I had a little space left over and thought "why not create a side-mission like in Mayhems?" Hence the bombing objective that appears if you happen to look in that one glowing crate full of them.

    Quote:
    Originally Posted by LaserJesus View Post
    I was hoping that the "valuable item" would turn out to be something completely stupid at the end, but it's never defined. Oh well. I'll just pretend that it was a prize winning Pomeranian, because people murdering each others over a small annoying dog greatly amuses me.
    That complaint has come up a few times. Some people like being able to use their imagination to fill in the blank, others don't seem to like that at all for whatever reason. Then others would be mad if it turned out to be something utterly stupid. There really was no way to win with this one, so I left it a clear case of "Dude, Where's My MacGuffin?"

    Quote:
    Originally Posted by LaserJesus View Post
    Mechanics
    Again, the use of optional objectives is great. Though I was a little disappointed that even though the pet window appeared when I rescued the Battle Drone, I couldn't command it. Not the author's fault, I know, but still a bummer to be lied to like that.


    Quote:
    Originally Posted by LaserJesus View Post
    The Nagans from The Portal Bandits make a return, so their brand of challenge is back. That is, hard, but not to the point of anger over cheap ********. I got killed by them once, and that's because the terrible spawn point placement on lab maps reared its ugly head again and dropped a boss group on top of a rescue group. Then again, it's partially my fault for playing on x3.
    Most of the complaints I've had here were because of the Assassin LTs that I added as a Stalker countermeasure since this is a villainous arc. I'll just say that there is a good reason why I don't auto-spawn them and have to add them manually (there is a total of 6 of them in this entire arc). I take it that you didn't have much trouble with them?

    Quote:
    Originally Posted by LaserJesus View Post
    The author is not kidding about it being ambush heavy. There was a very intense moment where I was determined not to let the Freakshow destroy a single wooden crate, and despite the fact that I had an ally with me, the crate nearly died due to a nearby boss group and the fact that every nearly every single freakshow decided to rez. So again, the arc is a challenge. Thankfully, I like a good challenge.
    Originally I added destructibles as a way to add more NPC chatter to the missions without loading it up with extra bosses. Since they include ambushes anyway, I decided to run with it and add some extra triggered ones to keep up that feeling of urgency that they give.

    Quote:
    Originally Posted by LaserJesus View Post
    Final Thoughts
    The arc isn't a great work of literature, nor does it try to be. It's fun, well constructed, and a blast if you like challenges.
  3. Quote:
    Originally Posted by Bubbawheat View Post
    That sounds like classifications for characters, not arcs. Not every arc is an origin story, in fact most are not.
    Yeah, these look rather inappropriate for arcs plus we already have both the in-game tags and these.
  4. Quote:
    Originally Posted by Zamuel View Post
    Cheer up, it could be the Zero Stars thread...
    No one can be masochistic as Terminus was.
  5. Quote:
    Originally Posted by GrinningSpade View Post
    I used the ID thing myself as well. It is pretty important considering that you are supposed to come straight out of the ZIG and dumped into Mercy Town.
    Assuming that you didn't skip the tutorial when given the option. Even still I only do it to grab the Jail Bird badge myself, most of my villains never went to the Zig.

    Anyhow, it would have made some sense if the contact wasn't just getting you a fake ID but an entire fake background and history, with some people set up to lie about you as references and maybe even some plastic surgery.
  6. Quote:
    Originally Posted by LaserJesus View Post
    It will consume your soul.
    Like this little guy will.
  7. Quote:
    Originally Posted by Supafunkadunka View Post
    Oh sure, I make an arc about the health care debate and I'm the anti-christ, but Lesbian Hellions? No problem!
    That's because Lesbian Hellions are actually funny.
  8. Quote:
    Originally Posted by Supafunkadunka View Post
    An author with say only one arc posted 3 weeks ago may have made 30 arcs prior to that over the last 4 years that we simply never heard of before.
    Back from the future, are we? Got any good lotto numbers?
  9. Quote:
    Originally Posted by Dark_Respite View Post
    B, I know you ran mine. I think I fixed quite a few of the problems, based on our in-game conversations after you took a team through. I won't ask you to re-run it, though... and given how much more there was that you disliked rather than liked, if it's all the same to you, please don't post a review here.
    Um, are you referring to a conversation with Bubba or the one you had with me?
  10. Villains rocked at soloing right from launch and have only gotten better over time with the buffs to Masterminds, Stalkers, and Dominators.
  11. Quote:
    Originally Posted by Supafunkadunka View Post
    3) I'm playing a villain. I've heard villains are harder to solo, but nyah - I'm doing it anyhow.
    <threadjack>
    Since when? All Villain ATs can solo decently to awesomely, much better than can be said for most Hero ATs. Villains were built with a priority on soloability, heroes were designed the other way around.
    </threadjack>
  12. Quote:
    Originally Posted by Eva Destruction View Post
    So we're hanging jaywalkers now when there are remorseless serial killers walking around?
    Serial killers tend to have better grammar.
  13. Arc ID: 347683
    Arc Title: The Wentworth's Thanksgiving Day Parade
    Author: @Djinniman
    Morality: Heroic
    Length: 2 Missions
    Level Range: 30-54
    Description: Wentworth's Thanksgiving Day Parade has been a beloved Paragon City tradition for decads, but this year, it's in danger! Save the holiday, meet interesting Paragon City denizens, and battle some unlikely enemies in this short, solo-friendly comedic arc.
    Quick Review: Apparently Nemesis thinks that he's the most qualified to run the parade this year, after all his men look like a marching band to begin with. The author definitely had fun making this and I had fun playing it.
    Rating: *****
  14. Quote:
    Originally Posted by Blood Spectre View Post
    The ninja clothing is not the source of the ninja's powers either.
    And neither are the rocket boots costume option, but they do animate when Fly or Hover is turned on, and Wings do the same during flight or jumping. Is it such a big thing to ask for jetpacks like the ones Wyvern, Longbow, Goldbrickers, and the Skyraiders have that animate when you turn on Fly or Hover, but don't disappear when the power is turned off? For the Nth time already, I'm asking for new COSTUME options, not new powers.
  15. Quote:
    Originally Posted by Shubbie View Post
    What I am saying is why should a mission with custom mobs be harder and worth less than a standard news/radio mission.
    Exactly. Why should the authors and those who play our arcs be punished for wanting to be creative and not using the same old boring (and often stupidly easy) mobs that the rest of the game uses.

    Standard/Standard should be 100% XP, it's supposed to be the damn baseline anyway. Anything higher should be worth more as you're taking a lot more risk when you start throwing around powers like Build Up and Energy Transfer.
  16. Hostages and escorts cannot exit outdoor maps. This has always been the case, though before they used to just stand at the exit in most missions. Seems that the "follow you till the end of time" bug has spread to everywhere.
  17. Quote:
    Originally Posted by Forbin_Project View Post
    None of the items you mentioned are natural. Backpacks, quivers, and scabbards, jetpacks, and rocket boots are made by technology. No one is born with them.
    So ninja clothing just grows out of their skin naturally, right?
  18. Quote:
    Originally Posted by MrYukon View Post
    nevermind AT's, you're going to see a lot of Empaths go bad.
    Controller or Defender, it doesn't matter.
    Meh, you can keep your Empaths. Recovery Aura is really the only special thing they got over the Redside buffing sets and so many builds have access to ways to refill their endurance anyway.

    The only AT that'd be at risk of becoming endangered would be the Tank. Brutes have the same resistance caps and the highest damage cap as well. Sure most Brutes don't care for playing tauntbot but that's why we bring debuffs and crowd control for anyway.

    Stalkers will do fine. They won't suddenly become more popular but they won't become any less popular either.
  19. I want an actual natural pack, not a ninja one.

    Where are our backpacks, quivers, and scabbards? Where are the jetpack back options to give an alternative to wings and rocket boots?
  20. Quote:
    Originally Posted by FredrikSvanberg View Post
    ... They can barely make the UI work as simple as it is right now. I'm constantly having text disappear on me because I want to highlight something and cut it out, and then I suddenly look at an empty textbox.

    I can only imagine the problems that would arise if they tried to add a spell checker and dictionary and crazy stuff like that. No, write your texts in a proper program and then copy and paste it. It's the solution for my problem so it could be your solution as well. And if that causes the game to crash, just imagine how much more prone to crashing it would be by adding the extra strain of running a spell and grammar checker as well.
    Indeed. Fix the damn text boxes before adding any new functions to them.
  21. I'm not sure what level you're at now, but if you're getting close...

    Arc ID: 347029
    Arc Title: Breaking The Barrier (And Putting It Back Together)
    Factions:Soldiers of Rularuu, Malta Operatives, Nagans
    Morality: Heroic
    Length: 5 Missions
    Level Range: 40-54
    Description: A group of aliens may have bit off more than they can chew when an experiment with stolen portal technology threatens the stability of the Universe itself, allowing the soldiers of Rularuu free access to our dimension. (Sequel to arc# 3326 "The Portal Bandits")
  22. Nagan Hegemony

    The Nagan Hegemony is a group of technologically advanced aliens originating from the Beta Hydri system. Earth originally caught their attention due to two things: a large population of super-powered beings that they considered worthy of battle and the trans-dimensional portal technology that had eluded their scientists for so long. However, their exposure to human culture has had a profound effect on their younger members, who have quickly taken to assimilating various aspects of it. Having a skewed concept of what Earth was like, due to much intelligence being derived from satellite television signals, may be partly to blame for this. They especially love human junk food. The Nagans are a diverse group featuring a wide variety of weapons and powers both defensive and offensive. They are loosely arranged into five groups: the Fists (Powerfists, Shockfists), the Hunters (Brawlers, Archers, Jaegers), the Skirmishers (Talons, Duelists, Assassins, Samurai, Phalanxers), the Engineers (Robotisists, Technicians, Engineers), and the Combat Scientists (Entropists, Radiologists, Gravitists, Incinerators, Psionisists). The group contains a total of 6 minions, 7 lieutenants, 4 bosses, and 1 archvillain. The leader of this expedition to Earth is Naga Obscura, who has been posing as a supervillain for years.

    Key words: Challenging, Balanced

    Nagans can be found in the following arcs:
    Arc 3326: The Portal Bandits - All missions as enemies.
    Arc 254599: Of Futures Past - 1st mission as allies.
    Arc 296884: A Show of Hands - Missions 3 and 4 as enemies.
    Arc 347029: Breaking The Barrier (And Putting It Back Together) - Missions 1 and 2 as enemies; missions 3, 4 and 5 as allies.


    Left to right: Duelist, Phalanx, Powerfist, Roboticist, Radiologist


    A Powerfist, Entropist, and Brawler pursue a fleeing Crey Scorpion Tank.


    Donut break!


    Front center: Naga Obscura


    Left to right: Technician Suziku and a fellow Roboticist


    Nagan Engineers don't believe in fair fights.


    Visible to the right: a rare Nagan Assassin.


    Happiness is an army of lizardgirl minions helping you beat up Dr. Aeon.


    Left to right: Gravitist, Roboticist, Jaeger, Radiologist, Powerfist.


    Battles with Nagans are always colorful affairs.
  23. Arc Title: All Consuming
    Arc ID: 261148
    Author: @Lazarus
    Factions: Shivans, Warriors, Banished Pantheon
    Morality: Heroic
    Length: 5 Missions
    Level Range: 20-25
    Description: It began when a derelict ship was detected heading for Paragon City. Who would want to bring the Shivan here and for what purpose?
  24. Lazarus

    Worst Mobs Ever.

    People actually find Kadabra Kill to be difficult?

    Despite the "Hero" tag, he's hardly tougher than a Red-Con LT really. I've always found him and Sigil to be pushovers.