Lazarus

Forum Cartel
  • Posts

    2387
  • Joined

  1. Quote:
    Originally Posted by Anti_Proton View Post
    All of this is great news, even though I had been against one character being able to bank-roll another without risk, I suppose with the new content, it really doesn't matter that much anymore.
    The inability to do so is one of the main reasons my characters are restricted mostly to one server. I might branch out more if I don't have to start all over again without several years worth of savings and an already-built base.
  2. Quote:
    Originally Posted by Cuppa_LLX View Post
    hey Babs can i ask why your Avvy looks so Grainy/low rez, i mean you guy OWN the art assets to the Freedom Phalanx so soulnt your avvy be all clean
    He's the Back Alley Brawler, he's supposed to be all rough and gritty!
  3. Animated tails, tails with belts?

    WOO-HOO!!
  4. Quote:
    Originally Posted by Aliana Blue View Post
    The Extadine Lab: 2595
    I'll second this one, though it should have been a Hall of Famer IMO.
  5. You forgot mine, it was one of the first entries but I put all of my arcs in the same thread so you might not have seen the updates.

    Arc ID: 373846
    Arc Title: Unfair Trade
    Factions: Paragon Heroes, Paragon Police, Security Guards, Longbow, Strange Officeworkers
    Morality: Villainous
    Length: 4 Missions
    Level Range: 5-10
    Description: A friend you had made during your time in the Zig calls in a favor, leading to a quest to regain his powers while getting payback on the heroes who caused him to lose them.
  6. Quote:
    Originally Posted by StormSurvivor View Post
    If you like the shell casings and debris and such, try the same thing with a gravity controller or dominator. Really.
    I'm gonna have to dig up some screenshots of all those bullet casings orbiting my Singularity like they were the rings of Saturn.
  7. Is there supposed to be something special about this mothership raid that makes it different from the ones being run on other servers all the time? Heck, Virtue often has several running back to back on Friday night.
  8. Quote:
    Originally Posted by Scientist_16 View Post
    You can't use a proper pimp cane if you're dual weilding pistols. You'd have to drop the cane to draw the second gun, and then go back and pick it up. And if it's a proper pimp cane, it's expensive, so you can't afford to drop it and maybe lose it.
    The obvious solution would be to build the pistol into the head on the cane. In fact then the cane itself could be the ammo magazine and explain why we rarely need to reload. OMG Dual Canes!!! *passes out*
  9. Lazarus

    The Lazarus Arcs

    Changes made to "Unfair Trade":
    * Some adjustments made to the contact's dialog to convey his mood better.
    * Arc now marked as 'Final'.
    * Arc officially submitted to Aeon's 2nd Challenge.
  10. Quote:
    Originally Posted by Dispari View Post
    I like you Laz, but all your characters are the same. Neon animal girls wearing stealth gear.
    No, the middle one is a troll girl wearing a miniskirt and trenchcoat.
  11. Naga Tereis (Pistols/Kinetics)




    Tami Vandale (Pistols/Rad)




    Naga Tsunumi (Pistols/Traps)

  12. Quote:
    Originally Posted by BeyondReach View Post
    Ridiculous Surely if you happen to be so good your merit in making arcs deserve more than one you should not be punished for it?
    Then we get right back to that flamewar in issue 14 beta when a dev gave someone 7 DCs in less than 2 months. At the slow rate that DCs come out now it's better to give other authors a chance first.
  13. Quote:
    Originally Posted by BeyondReach View Post
    I highly recommend Signal:Noise by @The Cheshire Cat. I am home alone now in the dark, and I still can't get the terrifying image of the impossibly tall man out of my mind. Thus I challenge you, Dr. Thaddeus Aeon, to turn of all the lights and play this game when you're home alone. Then, when you're done, just go for a walk around the house. Doesn't sound hard does it? So you go and do that, and then give Mr. Cat his well-deserved Dev's Choice.
    Cheshire Cat has already gotten a DC from Doc Aeon, so another one is not likely to happen anytime soon.
  14. Quote:
    Originally Posted by The_Cheshire_Cat View Post
    The "Part 6" is actually a joke. The arc is very tongue in cheek. I'd recommend giving it a run, it's one of the few humour arcs I actually find funny.
    A bit like how The Drakule arcs go Parts 1, 2, 3, and 5. Apparently Part 4 was preemptively retconned out of existence.
  15. Quote:
    Originally Posted by Fury Flechette View Post
    I can imagine TA and Traps also being endurance friendly enough to play without fitness.
    Having both Rad/Traps and Arch/TA Corruptors, my answer is "hell no". Even with a Performance Shifter proc added to Stamina there is never enough endurance past level 30.

    Maybe Vigilance can counteract some of that (Haven't played a Defender since issue 4 so I don't know) but I'd rather not have dependence on a inherent that only works when you're not doing your job well enough.
  16. Quote:
    [-0.01] NEW Continuity: briefing now mentions "We're about ready to activate the stabilizer emitter array", but didn't mission 4's stabilizer emitter array concept end up getting replaced by a force field generator? So not sure what this is. Maybe they have stabilizer emitters in addition to the force field generator? Reviewing my clues, I couldn't find any reference to this. Maybe I missed something? Felt it could use more explanation.
    You missed something in the previous mission briefing. The array of emitters is spread out over Paragon City, you went to activate the forcefield in the Shadow Shard to buy some more time by stopping the inflow of Rularuu.

    Quote:
    [-0.01] Disappointing: having Dr. Aeon scripted to escape in the debriefing is a little disappointing (negating the value of having defeated him). (Only marked off -0.01 as it is somewhat understandable for the story to want to put its toys back where they were found.)
    Dr. Aeon's "teleport upon defeat" thing is built into the character model and happens no matter what. It was either let him escape or contrive some method to redirect him into a cell but this is Dr. Aeon we're talking about so that probably wouldn't work.
  17. Quote:
    Originally Posted by Kelenar View Post
    Am I playing some radically buffed Electric Armor set only available to me, or what?
    Apparently so am I. I must be imagining those +1/x6 missions I've been soloing.
  18. Quote:
    Originally Posted by NYCPulpWriter View Post
    I was running a test mish in which my players had accepted a bounty to bring in Countess Crey, dead or alive. For the final map, I selected President Marchand's office. With the Crey tanks, rival Illuminati bounty hunters, some custom bodyguards it was an incredibly epic battle. They LOVED fighting Crey and the baddies on the roof of the skyscraper.

    Which brings me to the question are there any more "interactive" maps like this and the Malta Warburg base in that people can go in & out of buildings?
    That map is so effin' broken. All of the ones that have indoor and outdoor parts are. Problem is that they are being treated as an outdoor map, so the Front/Middle/Back settings do not work and you have no damn control over where anything spawns. You boss can be at the top floor or right at the front door and you can't fix it.
  19. Quote:
    Originally Posted by ArrowRose View Post
    I agree this sounds like fun and I have been working on an arc for this challenge. I am avoiding playing anyone else's arc until I finish mine so I have a question for you all.

    For a level 5-10 arc, do you think the a final boss should be created as a boss or as an elite boss?
    While EBs in the 5-10 range are really rare blueside they are not uncommon redside. I see nothing wrong with a EB at the end of the arc but there ought to be a decent reason for him being more than a boss.
  20. Lazarus

    The Lazarus Arcs

    Changes made to "Unfair Trade": (spoiler free)
    * Fixed the issue with the Defeat All objective in mission 1 not working properly.
    * Added another plot detail to mission 1 to lead into mission 2 better.
    * Rewrote some of the briefings, send offs, and debriefings for each mission to make the story flow smoother and clear up some plot holes.
    * Toned down the allies in the 2nd half of the arc, they may have been making things a bit too easy.
    * The escape from the lab in mission 4 should be a bit more challenging now.
    * Added a few more "gifts" from Max's mysterious friend.
  21. Quote:
    Originally Posted by LaserJesus View Post
    Actually, it'd be pretty funny to shove some low level heroes through a interdimensional portal or something. Hmm. *rubs chin*
    "Don't worry Mr. level 7 hero, the Hydra in this dimension are just like the ones in Perez Park." *shove*
  22. I deliberately used heroes who are of little consequence in the long run and actually don't show up after level 10 anyway. After my arc your villain is not supposed to care what happened to them afterwards, for him/her it was just Tuesday.
  23. Exactly, that is why when I playtested my entry I did it with a level 7 Corruptor who didn't even have a full set of TOs. If she could get through it with only a single death (due to recklessness) then anyone should be able to.
  24. Quote:
    Originally Posted by Tiny Bolt View Post
    No. We aren't asking for 2+ years of villain only content...we're asking for anything that isn't attached with blue-side strings. I want to be villainous, not a hero-side lackey if I want to do anything other than the content CoV basically came with. CoV severely needs new sfs to round things out, and we need more arcs, period. The arcs are better written, which stretches out the replay value a bit more than blue side, but there is only so many times you can replay any arc before it gets boring.

    And with releasing equivalent amounts of content each time, CoV will always and forever be behind in terms of content. Once again...we're not looking for a couple years of just villain things, but even just a couple bones tossed over would be nice.
    I can't wait for GR now if only so as to have a way to move my heroes over and get some decent content for them. Redside spoils you so much with contacts giving their phones right away, not sending you 2 zones away all the time, not sending you on a dozen fedex quests before even giving you an arc, etc... If only redside had Nictus and Martial Arts Brutes this wouldn't have happened.

    Quote:
    Originally Posted by Sardan View Post
    I agree with that as far as it goes, but it shouldn't be an auto-join feature. A team lead should be able to list his team as LFM, at which point it'd show up in a Team Search window, along with any comments the leader has set, plus other stuff like leader's level, team size, mission level, and mission difficulty setting (there's a big difference between a mission set for +0 vs +4!).

    But the leader ought to be able to set filter criteria like you can in the existing Search window. So for example you could leave it as "all ATs, all levels" or you could be more specific. A character doing a team search who didn't fall within the level range or match an AT that the team lead set would simply not see the team listed on his Team Search screen.

    Also, no autojoin function. You'd have a "request to join" button that would send your name, level, AT, and optional tell text to the team lead. The team lead could accept or deny the request just the same as an individual can accept or deny a team invite. Having that type of control would prevent a scenario in which a 4th tank joins the team and the team lead immediately kicks him.

    Oh and if I've GIgnored someone or used the player note feature and given them 1 star, please have my team never show up in their Team Search window. It'd save me from going "Welcome to the team! Err, oh wait, it's YOU..." *kick*
    Most definitely. If there was no way to screen the incoming people then such a feature might as well remain disabled all the time.

    Also it would make recruiting quite a bit easier if the stupid player search didn't list all the people who are already on teams by default. I wonder how many people are out there that I cannot find because they've been pushed off the list by a ton of greyed-out names.
  25. Lazarus

    The Lazarus Arcs

    Posted my entry for Dr. Aeon's 2nd Architect Challenge.

    Arc ID: 373846
    Arc Title: Unfair Trade
    Factions: Paragon Heroes, Paragon Police, Security Guards, Longbow, Strange Officeworkers
    Morality: Villainous
    Length: 4 Missions
    Level Range: 5-10
    Description: A friend you had made during your time in the Zig calls in a favor, leading to a quest to regain his powers while getting payback on the heroes who caused him to lose them.