Lazarus

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  1. Quote:
    Originally Posted by Sente_ View Post
    On the subject of level range search:

    1. Include a tolerance setting for "my level" search, which will widen the search. E.g. if I am at level 20 and my tolerance is set to +-5, then I searches would also hit arcs whose max level is in 15-19 range and whose min level is in 21-25 range.

    2. Include a max level range setting. If I set it to 40, I would get a hit on a 10-50 arc, but would filter out a 1-54, or 5-54 arc.

    Other features:

    1. Include a last modified date in addition to creation date as viewable and sortable option.

    2. Show, at least to author, the number of times an arc has been played/completed.

    3. Make a distinction in arc view between pure custom mob groups, mixed custom/standard mob groups (max 50% custom mobs) and groups created just from standard mobs.
    /signed on all points

    Something I'd like to see right here and now is to readjust the weights on the ratings. If we cannot go to something more sensible and less subjective like a simple Thumbs Up or Down, at least change the system so that giving an arc a 1-star doesn't wipe out the last several 5-stars that arc received. At the very least it'd make ratings griefing a lot less efficient and requiring the player to send a comment in order to give such a low rating would kill off a lot of that nonsense.

    Right now giving anything less than a 5-star only further ruins the average of an arc and can even push a 5-star arc right out of that group and into the 4-star ghetto. It doesn't help either that so many people are treating this like an asian grading scale and that only "perfect" arcs can get 5-stars and are worth ever playing.
  2. Quote:
    Originally Posted by FredrikSvanberg View Post
    I'm currently designing my first new custom group since the i17 changes to the powers and rewards system and I have to say that it's not at all hard to make custom critters that are about the same difficulty as regular enemies, and still give 100% reward.

    It's however quite easy to go overboard since you can't tell how much more than 100% your character is "worth". If you made something worth 150% it's probably going to be harder than something worth just 100%, and so on. Knowing how much the actual value is (while still capping everything at 100% of course) would be great.
    Plus the system is much more forgiving when it comes to designing minions and LTs, but when designing a Boss it can be difficult to get past 90% without resorting to some rather nasty and annoying powers, depending on the powersets chosen.
  3. Quote:
    Originally Posted by ChaosExMachina View Post
    I've very often been in an arc and dropped it because of:

    Impossible to find objective (the map icon for these doesn't work in AE reliably)
    Various bugs
    Specific custom groups that are too hard for my difficulty settings (and not wanting to change them, often at distant NPCs, just for that)
    Just wanting to do something else fast

    While some of you might say to just rate the arc down and quit, that's a bad idea. Often it is not due to the author's skill, and it's very annoying to be doing an arc and then be forced to either quit or wade through a specific task. It would work just like the regular auto complete.
    You don't have to rate the arc when you quit. Just hit finished without click the stars or click the red button in the top-right corner of the window to close it without sending a comment.
  4. Quote:
    Originally Posted by FredrikSvanberg View Post
    I guess I must stop enjoying watching Fight Club now. Oh wait, I don't.
    YMMV. I found Fight Club to be pretty boring after the first viewing, it's no Usual Suspects.

    Quote:
    Originally Posted by FredrikSvanberg View Post
    Because you're the main character, of course.
    Not a good enough handwave. There should at least be some reasons given in the arc itself for how and why they used your DNA, right down to the point of reproducing the clothing you happen to be wearing that day. Actually, the cloning via DNA thing is ridiculous anyhow as it makes no sense for player characters who are robots, magical constructs, elemental beings, or anyone who is Science-origin (in which they would have to recreate the events that transformed you, assuming that it didn't really alter your base DNA). Something even more Sci-Fiey like a malfunctioning teleporter or quantum replication device could have covered that much better and still allow for things like the flawed clone and the nonsense of the 2nd wave in the cloning tests.
  5. Lazarus

    CoH Cosmology

    Quote:
    Originally Posted by Durakken View Post
    Not only is it one of those two... Because powers are drawn FROM the Netherworld in presumably every world we've come across the Netherworld is intrinsically linked to every world in the list somehow...

    Why they are called the Shadow Worlds or the Netherworld is unknown in the lore.
    That would imply that Infernal is from one of the Shadow Worlds and not the Netherworld, since there are two Infernals.

    That would also mean that there would have to be two of Lillitu as well.
  6. Quote:
    Originally Posted by Commander View Post
    Can we please get more buildings to enter? Even if they don't have anything special inside, I'd love to be able to walk up to any door, open it, go into a lobby and just have a place to hang out. :P
    We do have quite a few of these tucked away on the redside, but very few like it heroside. Even after all these years sometimes I stumble on something in St. Martial or Port Oakes that makes me go "I could have entered this building all this time and it's not used for anything? Did someone forget that they made this spot?"

    Quote:
    Originally Posted by Rush_Bolt View Post
    Building-wise, I think the one thing I'd really like to see is more unique structures.

    Just give us a couple more buildings into the zone mix to break up the monotony.
    Agreed. Redside I can easily tell where I am in a zone without even looking at the map, but blueside I get lost in many zones because everything looks the same. Steel Canyon is the biggest offender here.

    Quote:
    Originally Posted by FredrikSvanberg View Post
    Recluse's tower isn't so bad but why is it surrounded by buildings which don't look like buildings but rather like giant copper tanks, pipes and tubes? It's like Lord Recluse decided to build a huge and very impressive palace for himself, but he put it in an industrial zone and it ended up hidden behind enormous factories belching out smoke.
    The whole purpose of the Web is made clear in the STF though.
  7. Unless I am mistaken, you never finished "The Portal Bandits" (#3326) after that one attempt before you were anywhere near level 40. I'd be more interested in a review of that (especially as the Director's Cut is now live) rather than "Of Futures Past".
  8. While the new villain arcs are pretty good, the 2nd one relies too much on the twists and doesn't feel nearly as cool on subsequent playthroughs. It's like trying to watch Fight Club after knowing who Tyler Durden really is.

    I still have a big question though: why the hell was I cloned to begin with?
  9. Once you hit level 20, check out "All Consuming" (#261148)

    Description: It begins with a derelict cargo ship on a collision course. For what sinister purpose would anyone want bring the Shivan to Paragon City?
  10. Lazarus

    The Lazarus Arcs

    Changes made to "Of Futures Past":
    * Chose a more suitable map for the first mission.
    * Replaced some of the allies in the first mission with ones that ought to be more useful.
    * Addressed the stacking spawns issues in the tech lab maps used in missions 1 and 5 as best as I could.
    * Iron Samurai now appears as an optional combatant in mission 3.
    * Cobalt Stinger now accompanies you in mission 5.
    * Mission 5 is no longer failable and has no backtracking.
  11. Quote:
    Originally Posted by SpittingTrashcan View Post
    To quibble pedantically, a straight up or down vote rating system would be less subjective than a star system. When you ask people to assign meaning to stars, and then assign stars to arcs, that's two subjective decisions being made, and the effect of the first is to obscure the meaning of the second. When you ask people to say whether they liked or disliked an arc, you will find out in unambiguous terms whether they liked or disliked the arc!
    Exactly. As was said in another thread, one person might consider 5-stars to be the equivalent of a 100% A+ grade, while another might still consider it to be a "A" grade but for 5-stars cover the entire 90-100% range rather than the uppermost bound.
  12. Quote:
    Originally Posted by Bionic_Flea View Post
    Well, I think part of the problem lies with the 5 star rating system. To me, a 5 is perfection, A+, 100%, no problems, no mistakes, no issues whatsoever. I consider 5 stars so high because there is nothing above it and the only thing under it is 1 - 4 stars. If I could rate a great but not perfect arc 4.9 or 4.8 or some other fraction, I would. But I can't.
    And there once again highlights the problem that ratings are subjective. I on the other hand don't see 5-stars as perfection. 5 stars would be an A grade, but an A can be anywhere from 90 to 100%. An arc can still have a few minor flaws and still be deserving of an 5 star rating.
  13. Quote:
    Originally Posted by Mirror_Man View Post
    Quote:
    Step I: Remove the Arc Clutter. There are literally thousands of arcs that are abandoned, unfinished, broken beyond repair, or otherwise not in use in the system at the moment. This is a repeat of a suggestion that I think was initially proposed by Fred, but it might have been someone else. This is how I would implement it.

    a.) Make an announcement in the forums that in 30 days, all arcs that have not been either played or edited by the author for 90 days prior to the date of the purge will be unpublished by the system.
    b.) Two weeks prior to the date of the purge, make an in-game announcement regarding the purge repeat the in-game announcement 1 week prior to the purge as well.
    c.) On the date of the purge, unpublish all arcs that have neither been played nor edited for a period of 90 days.
    d.) Repeat the purge once every six months using the same criteria.
    I've been doing my best to stay out of this debate, but I think, if nothing else, THIS idea needs to be implemented. Removing the unused and/or abandoned arcs in the AE system may not solve all of the problems the AE system currently faces, but it's at least a starting point.
    I most vehemently concur, we really need to clear out the trash. It's a shame that some good arcs will be lost, but many of them are so broken and the authors are not around anymore to fix them anyways.

    And these announcements need to sent to everyone, not just the authors of arcs. Let the non-authors know that the list is about to become much less cluttered.
  14. I'll throw my hat in.

    Arc Title: The Portal Bandits
    Arc ID: 3326
    Morality: Heroic
    Length: 5 Missions
    Level Range: 40-54
    Synopsis: A mysterious group has invaded a Portal Corp lab and sealed themselves within. The PPD has been unable to get inside and a hero is needed to enter the lab, defeat the invaders, and discover their intentions. (AV present, Optional Allies are provided. Not recommended for sub-level 40 characters.)
  15. Quote:
    Originally Posted by Kitsune9tails View Post
    When people are counting the xp gotten from AE, are they taking into consideration the lack of downtime between missions?

    Even at only 75% full xp, being able to click and instantly get a new mission is going to increase your reward rate significantly above most Dev content, especially since there are stores right there.
    Downtime for heros maybe, and some of that is going away now that heroside contacts are no longer making you do a dozen missions just to get their damn phone number. Villainside arcs are generally shorter, don't make you hop from zone to zone all the time, and the contacts have always given their number pretty freely. This travel downtime is really becoming a bit of a myth these days.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    I think they do at some point need to say "this arc is no longer worthy of DC" if the author is no longer active and the arc is unrecognizable from its original form due to patches.
    Especially if the author can't be bothered to fix the arc.
  17. I'm going to have to disagree with you. A lot.

    Quote:
    Originally Posted by PoliceWoman View Post
    I still believe the proper course of action is to try to grow the player base, promoting Mission Architect to be more popular, so that people can naturally achieve 1000 plays routinely. I do think this is a realistic goal
    You seem to be the only one who thinks that 1000 is remotely realistic. It was hardly realistic even during the mad days when AE was brand spanking new!

    Quote:
    >> Writing better story arcs (we all need to do this)
    That is pretty unhelpful PW. That's like telling someone having trouble moving something to just "grow stronger".

    Quote:
    >> Identifying the best story arcs for players to try out (Aeon's Dev Choices, Bubbawheat's Player Choice Awards and every single reviewer out there reviewing arcs helps with this; and it is a shame that every single one of these seems to be drying out)
    Aeon's contests haven't generated that much good will, especially when it became apparent just what sort of audience you have to write for to even stand a chance. Also the Player's Choice have the problems of 1) they were being done too often and 2) the categories kept changing so many arcs were often getting excluded due to not being eligible all of the sudden.

    As for the reviewers drying up, it doesn't help that the last few months have been very busy for a lot of people (final exams for those who are students, big work projects) but also few people are trying to step up and fill the void being left either.

    Quote:
    >> Reasonable but non-exploitative rewards so casual players don't feel like MA is a waste of time (the current patch has hurt this badly; the ball's in the devs' court for solving this)
    And their lack of action on the matter only makes things worse with every week that goes by. It will be even worse when Going Rogue goes live and people are too busy playing with the new shinies to give a damn if the nerf has been fixed.

    Quote:
    Leaving that argument aside, however, I still think it would not be the correct choice to lower the current Hall of Fame standard from 1000 plays and 5 stars. It is self-evidently possible to achieve this standard -- after all, an arc just achieved Hall of Fame, which I believe spawned this entire discussion. So it is achievable, albeit very rare.
    An arc that was not a farm finally made it after how many months? And how many of those other HoFs were not only made in the first 2 months of AE but got there mostly by ratings farming?

    Quote:
    However, if the devs lowered the requirements for Hall of Fame, I believe every current Hall of Fame author would be completely justified in being furious at the devs for cheapening the value of their achievement. I know that if I had a 1000+ 5 star arc and suddenly you only needed 100 5 star votes to get Hall of Fame, I would be miffed.
    Screw 'em. Seriously. Most of the authors of those old HoFs, and many of the original DCs as well, never touched AE again after that. How many of them are ever active in these forums, or even play the game anymore? How many of them will care, or even NOTICE?

    Quote:
    If we do want a lower standard, like 100 5 star votes or whatever, give it a different name, like "Popular", "Hot" or "Best of Mission Architect". I know they have the ability to do this - remember the "Master Builder" and similar badges that Mission Architect originally had? The requirements for "Master Builder" were "Have one of your arcs earn 100 votes with at least a 4 star average rating". They could perhaps change this from granting the player a badge (which infuriated the badging community), to adding some kind of "Best of Mission Architect" tag to the arc itself. Possibly reaching "Best of" status should be enough to grant the extra story arc slot, also; I think most authors who achieve a highly rated 100+ vote arc probably should be encouraged to write more arcs, anyway.
    Ok, not that bad of an idea.

    Quote:
    In other words, we should add a new honor without watering down the old one.
    There was little honor to it to begin with. We all remember how some of those HoF's got there, especially the one where the author would just go around 5-starring as many arcs as possible every day with the same comment asking you to return the favor. It was pretty damn obvious when he'd 5-star all 3 of your arcs in under a minute and send that same message 3 times.
  18. I do have to ask, why is Dr. Aeon being listed as the level 40 Hero Science contact? I don't see why Mender Lazarus is listed as Tech either.
  19. Quote:
    Originally Posted by Bionic_Flea View Post
    I wonder how many arcs that are sitting below the radar with an average of 4 stars would jump to HOF status if the requirement were changed to 100 five star votes?

    I'm not saying it would be good or bad to have some arcs fall into that category and gain HOF status. But I have no doubt that it will make some players upset that these formally 4 star arcs leapfrogged into HOF status. Especially if one or more of those were farming arcs.
    Then the farms get reported and removed. The Devs have no excuse not to remove it when it's that visible.
  20. Quite a few of mine are missing and they connect to the ones that are listed.

    "All Consuming" (#261148, Heroic, Levels 20-25)
    This is the prequel to "The Amulet of J'gara".

    "The Portal Bandits" (#3326, Heroic, Levels 40-54)
    This is the original Nagan arc, "Breaking the Barrier..." is its sequel. Provides a lot of background information.

    "Of Futures Past" (#254599, Villainous, Levels 40-54)
    Villainside counterpart arc to "The Portal Bandits", fills in the story of an unseen character in that arc.

    "A Show of Hands" (#296884, Villainous, Levels 40-54)
    Semi-sequel to "MacGuffin Delivery Service", also ties into "The Portal Bandits".
  21. Quote:
    Originally Posted by Jail_Bird View Post
    There were finalists?
    Exactly.
  22. Quote:
    Originally Posted by Eva Destruction View Post
    I'd settle for the rate of HoF approaching the rate of DC. Now that I think of it though, when was the last time we got a DC that wasn't the winner or runner-up of an Aeon's challenge?
    At least 4 months now. What about all those Finalists from the 1st Architect Awards? That pretty much ended up being the silver medal where nobody remembers you at all, especially since there was no special category given or actual promotion for it. There was no point in even announcing them really.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    By the way, would it be too much to ask to get an automatic spell check in large text fields? That REALLY bites.
    You want to add even more processing overhead to the editor? Definitely not unless they can fix the lag and buffer problems that it already has.
  24. Quote:
    Originally Posted by Redbone View Post
    I could have sworn that way back when, the Dev's made HoF a "once there, it stays" thing to keep people for griefing the arc by downrating so it is dropped from HoF.
    Yeah, when's the last time somebody actually lost their HoF status, aside from that one farm that ended up in there?
  25. Quote:
    Originally Posted by Coulomb2 View Post
    Very good points, WN. Some questions probably worth discussing: just how many HoF arcs should there be compared to the number of DC arcs?
    From what I remember from i14 beta, the Devs expected there to be a LOT more HoFs than DCs, like several a month. However they extremely underestimated how many people would be making their own arcs rather than just playing them, originally they really underspecified the amount of storage that was going to be set aside for AE arcs.