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Posts
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Joined
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No, one of the earlier Facebook ones had a similar pattern. I think it's just a few of them from the same sequence happened to get posted one after another.
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Quote:I tried the last one on Facebook with that strategy and the code was entirely different over there.I think mayhap that having the first 2/3 of the code be the same every time (and only having to type the last 8 char) is making the difference now...
I'm not sayin', I'm just sayin'
The 4th code I saw it right away and then my friggin' internet died right as I was entering the code and I couldn't submit it. -
Grr... I give up, this is just a waste of my time.
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Every time you start a "Why aren't I invited to closed beta?" thread your name gets moved to the bottom of the list.
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Note that these numbers are often rounded up, I just took the number of pages and multipled by 20 (the maximum number of arcs per page). I don't have the desire to handcount the number of arcs on the last page for every one of these.
Total number of arcs in AE as of 06/23/2010: 65,200
Flagged as Work in Progress: 57,040
Flagged as Looking for Feedback: 4,340
Flagged as Final: 3,840
5-star rating: 6,580
4-star rating: 24,300
3-star rating: 8,920
2-star rating: 2,620
1-star rating: 2,360
0-star rating: 20,440
Very Short: 6,660
Short: 33,060
Medium: 9,880
Long: 7,740
Very Long: 7,880
Villainous: 6,140
Rogue: 80
Neutral: 42,940
Vigilante: 80
Hero: 15,980 -
Just please make the non-Tank Freakshow shorter. It's just silly that the head of a 6-foot tall player only comes up to the waist of so many Freakshow models, even the ones without cybernetics or excelsior packs.
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Changes made to "The Portal Bandits":
* Changed mission 5 map from "Portal Cavern" to "The Seer".
* Both Iron Samurai and Anna Nethema are easily found on the first floor of mission 5.
* Takala is now always on the first floor of mission 5 and a required battle to spawn Naga Obscura.
* Ambush triggers redone for mission 5.
* Battle placements redone for mission 5. -
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Perhaps that can be another condition for dropping an arc: if it remains flagged as "Work in Progress" for more than X number of days/months the author gets a warning and X days after that it is deleted. If it has been flagged as that for a year do you think the author or anyone else will really miss it?
Of course people will just flag their arcs as "Looking for Feedback" or "Final" right away to avoid it, but it would give an easy way to weed out all those abandoned arcs from before issue 15 when those flags were added as they will all be flagged as "Work in Progress" by default. -
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Quote:I love that little arc.
#176460: Just Say "No" to Dihydrogen Monoxide!
The Council's latest diabolical plans involve Dihydrogen Monoxide, a substance that has been linked to tumors, catastrophic brake failure, and That Room. It has the usually dreaded 1-54 level range, but it's Council so it's ok. At three missions it only slightly stretches the joke, and I get a free towel. -
I narrow it down to the following parameters: 4-stars, Final, Looking for Feedback, Medium, Long, Very Long.
That cuts out most of the farms. -
Changes made to "All Consuming":
* Fixed some dialog in mission 2.
* Fixed some of the triggers in mission 4.
* Fixed a trigger that caused a stacking ambush situation in mission 5.
* Fixed the groups surrounding the allies in mission 5 so that Shamans are always present to do the talking.
Changes made to "MacGuffin Delivery Service":
* Story Alignment changed to Rogue.
Changes made to "A Show of Hands":
* Story Alignment changed to Rogue.
Changes made to "Of Futures Past":
* Story Alignment changed to Rogue. -
I think you Brute might have a fun time playing Arc #3326, "The Portal Bandits".
I can't quite say if it's my best, but it certainly is the one I put the most work into and enjoy the most myself. -
The GMs don't even check these complaints anyway. Remember when that farm mission got into the Hall of Fame and sat there for nearly a week before they finally removed it?
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Quote:And while you're at it please make the friggin Malta auto-turrets despawn upon defeat of the summoner like they used to back in, what was it, issue 3? I used to just leave them behind as well but now that they can follow you to the next spawn it just gets too damn annoying.Oh lord, the Death Shaman no-xp Husk pets. That's one of those old proofs that Jack never played this game. Nobody was farming death shaman popped minions for ENDLESS LEET MINION XPZ. People were farming Rikti monkeys in Crey's Folly for LEET NEARLY MINION XPZ with their burn tankers (and I think the Swarms in Eden and The Hive were also a good target. Stupid bumble bees). Seriously, drop a burn 10 or 15 of 'em died in a blink as you were already leaping to another rooftop to burn another swarm of monkehs. Oldschool PL, represent!
Dear Posi--make Death Shaman worth more XP due to the fact they're virtually guaranteed to pop two pets--or put the XP back on the pets! Frankly, I just skip defeating the stupid zombies the Death shaman pop in the instances where I decide to go do some old story content that uses BP. Why should I? Even in defeat alls summoned husks don't count as required defeats.
I wasn't aware that the Architect Chat channel was being automatically added for anyone, I've always had to add it manually to every new and old character I have. Just go remove it yourself, it's a channel like any other. -
Changes made to "All Consuming":
* Had to replace the Avatar of Lughebu in mission 5 since Adamastor is no longer feasible for this level range. Lughebu has now taken the form of a Shivan Decimator instead.
* Changes to mission 5 made mission 3 somewhat irrelevant. Mission 3 has been rewritten from the ground up to provide a new interlude in the story. Also cleans up the loose end with the Sky Raiders.
* Adjusted the mission 2 debriefing and mission 4 briefing to correspond with the rewritten mission 3.
* Downgraded the Corrupted Husk from Boss rank to Lieutenant rank. He was a bit too powerful for level 20-25 and I just could not make him any easier without cutting out half of his XP. This was the better option. -
Quote:Except when you correct the exploit in a manner that ruins things for everyone rather than just the exploiters, who are already moving on to something else. Meanwhile this leaves yet another batch of broken arcs behind that were making legit use of this feature. There were better ways of handling this, but once again the Devs took the lazy route.Patching exploits is entirely necessary and all the time spent to do so is also unassailably wise.
Assuming anyone still wants to write arcs when those fixes finally do arrive, assuming that they ever do. -
Dr. Aeon has posted an explantion here.
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Quote:I know, I have to rewrite the finale of "All Consuming" AGAIN.That's a good suggestion. This is kind of an annoying change for me since it means I can't use Adamastor anymore - I use him in two arcs, both of which scale him down.
Quote:The difference is that gravity is a natural force. It cannot choose to behave in any other way than it does. Developers are people who have choices about what they prioritize and what they do not. Over a year and entire issue was spent developing AE. At this point, because of choices they made between then and now, pretty much all of that time, energy and effort was completely wasted, because the choices they have made have managed to destroy any interest that 99.9% of the playerbase have in this feature.
They had alternatives. They chose not to exercise them. I do not generally 'cry doom' about the game or announce that I am going to quit in a fit of nerd rage or any of those things. I just think that well meaning people so often seem to lose the forest for the trees the way that has happened in this case. I think there was a window of opportunity earlier in the year for them to revitalize the feature, but not anymore. The things they have chosen to prioritize in the interim have caused that window of opportunity to close. -
Arc #261148, "All Consuming", it currently impossible to complete due to a problem with the 6/8/2010 patch that has made Adamastor spawn at no lower than level 40 despite the arc having a maximum level of 25. I'm awaiting an explanation from the Devs before making any changes, so for now just don't play that arc.
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As of the 6/8 patch, Elite Bosses and Archvillains are suddenly not spawning below their "native" level range, despite the editor claiming that they will. I found this out tonight when showing some people my level 20-25 arc, "All Consuming", only to find that the EB at the end, Adamastor, was suddenly spawning at his native level 40 instead of level 25 like he has been for the past 2 issues and made the arc unwinnable.
I figured that this may be related to an issue I heard about with people using downleveled EBs for farming purposes, but the patch notes don't say a damn thing about that or any changes to the way critters are downscaled!
If this is a stealth-fix for an exploit, it's really obnoxious for the Devs not to tell the authors who were making legitimate use of the feature.
So everybody check your arcs before you start getting any angry comments and poor ratings over something that is not your fault.
EDIT: I ran some tests and narrowed the issue down to just EBs and AVs. This must have something to do with that exploit. -
If you're going to use a Control Set I recommend sticking to the AoE ones over the single-target. Single-target controls have short timers and high accuracy, so the critter can stack them like crazy on you. The AoE's however have long recharges and rather crappy accuracy, so there is a better chance of you avoiding the power plus it is not as likely to be used multiple times during the battle.
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Quote:The same thing is happening with the Tough Hide buff.Acute Senses activation animation replays every few seconds
Operating System (Vista, XP, OS X version): Win7
User Client (Mac/PC/Linux): PC
Server: Training room
Character name: Goliath Bird Eater
Time: 7:35 PM EST
Bug Description:
I activated the Secondary Mutation power and received the "Acute Senses" ability. Since receiving it, the activation animation (leaning back, arms straighten, blue particle effect around head) keeps replaying every 5 or so seconds.
Edit: the animation replays on the Huge character with the buff, but not a Male character with he buff. The blue particle effect does loop every 5 or so seconds on the Male character, but not the actual physical character animation.
Operating System (Vista, XP, OS X version): Windows 7 Pro 64-Bit
User Client (Mac/PC/Linux): PC
Server: Training room
Character name: Kathode
Time: 8:52 PM CST