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Gonna raise this topic rather than start a new one. Anyway, another question on WoC here: what's the duration of the Confuse? It's not in the in-game numbers (which do, incidentally, report the chance for Overpower ala Controllers), and Mids' lists it as only 1½ seconds, which seems awfully low considering it also says it only ticks every four seconds. Can anyone confirm this, or give the proper numbers?
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To which he responded "Dude. Quit that. We're cool." Perhaps your Power Loyalist was simply making the effort to worm their way into Cole's good graces through a touch of sugar.
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Quote:...except the Center's a mutant.Turn the Coucil into the saviors of humanity, wiping out all mutants!
Quote:Originally Posted by ViridianThe next one will be difficult. Very difficult. I have an invitation for the Center, the leader of the Council. He won't fight you. He's over 90 years old, and though he's a mutant, he has no combat mutations.Quote:Originally Posted by The CoH HomepageThe Vendetti Family came to ruin nearly 60 years ago, when the charismatic mutant known as 'The Center' plundered their criminal empire for money to split from the old Arachnos and found the criminal organization called the Council. -
Quote:Not a bug. These guys use the same code as the 100 "weakened" Destroyers in Tami Baker's arc.By the way, speaking of "me me me" pampering, I just ran across a mission from Bobcat that I'm pretty sure was bugged... At least I think it was bugged, because otherwise it would have been a tremendous dick move, but that's besides the point... Anyway, that mission had the habit of throwing ENORMOUS ambushes at me, like 6-7 guys and more when I'm set at default (can't change it in Praetoria), but all of them were incredibly weak. I don't know why that was, but each minion had 40 hit points where a minion of my level had 160, so they went down really easily, and their attacks were kind of underpowered, too.
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Quote:According to CoX-lore (at least as espoused by Ghost Widow), once you're dead, you are incapable of change. So if the citizens of Praetoria are slaves to cole, then killing them makes them slaves to Cole forever. How 'bout them apples?So... by that logic we should just toss a few nukes through the portal and call it a day, right? After all it'll end the threat he represents, the casualties caused will be his fault, and the spirits of the Praetorian citizens can rest happily knowing that they might be dead but they are free.
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Depends on your level.
If you're already 14, but not yet 15, Marchand won't introduce to the next contact on your path, but you can go to Neutropolis and introduce yourself anyway to start receiving missions. Her name is IVy, and she's south of the trainer, against the south entrance to Neuron's tower.
If you're not yet 14, you can also try getting introduced to Mr. G (talk to Marchand) and running some Power arc missions or seek out Jessica Flores and do some Warden arc missions (you can't be introduced, though, you have to find her yourself...she's on the north end of the city, I'm sure someone else can describe her location better). -
Quote:Personally, I sorta figured the opposite: there's a signed NDA in order to make everyone think i20 will be super-wonderful.I know everybody assumes I20 is going to be super-wonderful because of the signed NDA,
Okay, granted, I expect it to be full of good things regardless, but I think the reason for the secrecy is mostly just to get people excited and speculating. -
Earth/Fire and Fire/Earth are both pretty good combos. In both cases, added control from the Earth set will compensate for Fire's lacking, and the Fire set will add damage. The best way to look at it in terms of range preference, really. Earth/Fire's going to be almost an entirely ranged set, while Fire/Earth will focus on getting up close and personal.
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Barracuda's about the last SF I'd recommend for that, since the whole thing is about how you don't stand a chance against the boss because he's just so amazing and awesome and you're not really worth a darn without the super special temp powers.
That said, there are definitely arcs that can make you feel pretty special. On the villain side, there's the arc for Dean MacArthur (and then Leonard) that's pretty cool in that regard, and doesn't even require you to make it all the way to 50. For heroes around the same level, I think the Striga Island arcs are pretty good for "you take the fight to the bad guys and really clean them out". -
Quote:Requiem may be a Nictus, but he's a puppet of the Council, not the other way around. Arakhn's the closest thing to a Nictus "puppet master". I'm not saying Requiem couldn't work as a Nictus, I'm just saying it makes very little sense to cast the Council that way, since Requiem's whole schtick is trying to not be part of the Council. Now, if it were possible for Requiem to give the Center the boot and take over in response to Reichsman taking away Requiem's own group, that might work, but you'd also be booting Arakhn from the picture in that case, and losing the Nictus connection.He revels in the destruction of the multiverse. Sounds pretty nihilistic to me. Later on when you have lured him back into the light with a candle of pure flame he says that he is glad to be defeated, in a way, and that he has seen the multiverse and despised it. Clear nihilistic tendencies. He may be 5th Column but he's also Nictus. Being the puppets of nictus masters is what should make the Council nihilists, not the other way around. Requiem is quite extraordinary in that he has remained in control over himself despite being possessed by a nictus for so long.
...not that I'd mind the Nictus getting to be their own group in that case, mind you. -
Quote:Anomaly of Society, huh?You're the only one who picked those answers! You... you monster! You're an anomaly of society, and your sense of justice is abhorrent. Your going too hard/too soft on crime is shameful, and I'm blocking you.
*races home to see what, if any servers, still have that name available!* -
A neat little survey. I gave my replies. I'll be interested to see how they match up to everyone else.
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Quote:At first, I was thinking about how being a bright pink M. Bison clone isn't "way cooler" than much of anything, then I realized that we're comparing him to Requiem, so that still works....War Witch should get to kill off Requiem and come back to the land of the living. (Unless she finds the astral plain cooler, that is)
Because, let's face it, Requiem is a bit of a wash out. Ok, the Center isn't much better, but at least he's kinda cool in a 'puppet master string-puller' kinda way. And Reichsman, despire being a cheating nazi goit, does 'way cooler ' in spades. -
Requiem himself is Column, though, not Council. Heck, he's the one always trying to subvert the Council, at that. Of course, now Reichsman has apparently stolen the Fifth Column from him too.
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Man, I wish. The name is always the hardest part of the character for me.
Closest I ever came, I was creating an SG filler back for one of the holiday per-member prestige grants, and I came up with a neat Silver Age-style costume and the era appropriate name of "G-Whiz", and dug it so much that I decided to actually play the character pretty frequently for a while. -
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Quote:Is it wrong that I think this is actually some of the best i19 news yet?- besides the two TFs and extra alignment missions, there's a new hero and a new villain story arc in I19. The hero one has to do with investigating the medical transporters and why they aren't handed out to civilians, and the villain one has to do with finding out what exactly the Leviathan is and what its power source is. They didn't reveal the level range on those.
- plus plus, there are new 20-29 arcs for Praetorians to do in Paragon/Rogue Isles that continue the story of what they're doing there. -
Quote:No, what I'm saying is Brawl doesn't have alternate animations. All of the following powers exist:Just seems like most of the work would be done for them: take a few token animations from Brawl and plug them in for punch/kick animations. There must be something I'm missing to make it hard for them to uhh "inherit" Brawl's set of alternate animations for weapon=true.
Regular Brawl
Mace Brawl
Mace and Shield Brawl
Katana Brawl
Broadsword Brawl
Broadsword and Shield Brawl
Archery Brawl
Spines Brawl
etc, etc.
Each is a separate power with identical stats but different animations. -
Quote:As I understand it, Brawl is actually a different power with its own animation for every possible weapon/shield it can be used with. Kick would require the same setup.Can someone tech/animation savvy explain to me why they can't replace Kick's animation with Brawl's "ranged weapon=true" animation? I'm quite sure guns and bows in hand always make Brawl execute as a very Kick-looking kick.
The same should be mostly the same with Brawl -- you can Brawl people with the butt of your sword. Seems like it would be possible to make each power remove redraw on some weapons while the other power removes redraw from the remainder. -
You should, perhaps, but in many cases, you can't. I have seen it vary between missions, though. Some Tips properly allow for you to read whatever the final clue was. More pull the standard paper-mission "mission over, clue immediately gone", though.
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To add sort of a follow up question (no pun intended), where do the two compare to Slash? Looking just at the numbers, it looks like for Brutes, at least, both are actually more effective, but there might be something I'm missing. I've been looking at trying a Claws Brute over a Scrapper mostly for that reason (I've never much cared for Slash's animation ever since the last Claws revamp, and I like to have both form and function), but I'm sure folks with a little more experience might know better.