Lazarillo

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  1. Quote:
    Originally Posted by Obsidian_Farmer View Post
    Since that never happened in Praetoria, shouldn't Siege have always looked completely different from the version of Citadel we all know and love? When I saw the new one in the BAF, I thought to myself "It's about time he was changed. Let's hope this carries over to the other arcs."
    When compared to the coincidence that is Marcus Cole taking the opposite route in life yet conveniently developing a loyal team of the same supers as Primal Earth, who almost all have the same super powers as Primal Earth, it's really not that bad.

    If Mynx can conveniently by super-soldiered into a catgirl by an entirely different group, then Siege can look like Citadel.

    If the member of the Freedom Phalanx who's so level headed she comes off as even more vanilla than the rest can be a bombastic psychic vampire, then Siege can look like Citadel.

    If a dude named K'Varr who's the son of the queen of all demons can pop in from a demon-summoning universe after a failed binding and then link up with the ghost of a dead mage, then Siege can look like Citadel.

    I blame the Well. It's the convenient excuse for everything, these days.
  2. Quote:
    Originally Posted by BrandX View Post
    ^^This. You don't have to grind. If you HAVE TO HAVE the new shiney now, then grinding is purely your own choice on the matter.
    It doesn't matter if I want them now or I want them a few months down the road, I'm still going to have to do the same two trials repeatedly. Doing the same content over and over and over and over and over and over and over and over and over again is grinding, regardless of the speed at which it's done.
  3. Quote:
    Originally Posted by Dr_Mechano View Post
    Many jokes are made thanks to the annoyingly long cutscene at the start of the BAF (Exposition, Exposition, rush it out, ASAP) that the only good thing about it is Mother Mayhems cleavagetastic outfit.
    I think of Mother in that outfit and think about how the inside of that facility totally looks like one where they never turn the air conditioner off and I figure she must be using her psychic powers to dampen the pain of the frostbite constantly.
  4. 1. I don't know the numbers on Incarnate XP, so I'll let someone else handle that one. Based on my experience thusfar, it takes about three raids to get the first slot unlocked, and four more for the second.

    2. The thing to remember about all the new Salvage is that, outside of the occasional badge-Salvage, everything is made by converting threads, or through a reward table where you get to pick what you want. I put together a "shopping list" for the characters I wanted to take through the trial. Basically just went up each tree, to the Rare level, and wrote down what I would need. Took about 15 minutes, and now I just check off stuff as I get it. Probably the easiest way to handle things.

    3. I don't think there's a way to search for people who want to get into a raid specifically, but you can always advertise via global channels and pre-form your league before you start. I'll note that, again, based on personal experience, I've been on three BAFs so far, two succeeded and one failed, and the one that failed was an "organized" one. The raids still scale to party members, so going in with a minimal group actually seems to have helped, since it limited the number of 9CUs that spawned.
  5. See, I'm in the opposite boat. Nightstar is pretty impressive, but we've had her that way for a coupla issues now.

    New Siege...well, he's better than Old Siege, I'll give him that. But he basically just looks like a more colorful War Walker. Oh, and he's smaller. War Walkers are totallly awesome because they're freakin' huge, though. Siege is a little War Walker. Not very imposing. I'm pretty sure "The Littlest War Walker" was a Saturday morning special I saw on TPN3 a few years back. Siege either needs to be hella bigger, or he needs to have a hologram face, or something (ala the ACCHUD aura?).

    ...I do like watching him twitch, though. I need a good "point and laugh" emote for after he's beat.
  6. Quote:
    Originally Posted by IanTheM1 View Post
    I've yet to get an Astral Merit from the Security Bot. And I've yet to be on a team that can manage more than about five of either temp power, which seems rather prohibitive compared to the BAF.
    Perhaps only the player that gets the kill gets the merit? Or something similar regarding separate teams in the league? You should ask the other folks in the league if anyone gets one next time, maybe?
  7. Quote:
    Originally Posted by Friggin_Taser View Post
    Your server really doesn't have one or two supergroups that still gloat about being able to take down Hami as they host weekly Hamidon raids where everyone succeeds?
    I attend Hami raids off and on on Virtue, and never really see any gloating, no.
  8. Quote:
    Originally Posted by Inazuma View Post
    Something that takes effort and perseverance and we will eventually have real bragging rights for completing it.
    Will there still be "bragging rights" a week from now when everyone knows how to do them and 90% or more of the runs will be successful?
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    I don't see a difference between this and any other content.
    The fact that this content must be repeated some 10-20 times with no other reasonable alternatives that allow you to achieve the same thing?
  10. Quote:
    Originally Posted by RemusShepherd View Post
    I'm trying to figure out how much sarcasm is in your post, Lazarillo. Is the above your opinion, the opinion of the majority of beta players, or the apparent opinion of the devs in reaction to the beta feedback?

    The first case I can ignore (no offense; I don't know you). The second case is troubling. The third case is grounds for leaving the game.
    Ah, yeah, I was being snarky. It's the second. My personal feelings are that the system as it stands is pretty broken. I like the new trials, considered in a vacuum, but the grind is stupid. As to the Devs reaction...there wasn't. I don't recall a single redname post about much of, well, anything on the Beta boards.
  11. Quote:
    Originally Posted by RemusShepherd View Post
    We are being forced to grind this new content -- only this new content -- upwards of 10 times per incarnate slot. It's an order of magnitude more effort for about the same reward. (I could argue it's less reward, as the slots don't seem that great. Only Judgement looks as though it'll affect gameplay at all.)
    Lesson from the Beta boards: if you have a problem with the grind, you don't actually have a problem with the grind. You're just whining because it's too hard or because you don't get to have all your slots filled with Very Rares in the first day of playing. You might think you think the issue lies somewhere else, but it doesn't.
  12. Quote:
    Originally Posted by Nalrok_AthZim View Post
    For now, fight for your power. When you have it, bring it to those who've bested you and unleash it in their faces.
    You misunderstand my intentions. I'm earning these powers so that I don't have to do these same trials over and over again anymore.
  13. Quote:
    Originally Posted by Blood_Beret View Post
    On our Failed run, I got 36%.

    and if you want to know, I used 1 thread and inf for incarnate xp it says I got 50k roughly 4%. Im at 40 now, but I would not recommend doing it that way seems a waste of a thread and inf.
    I did one run on test and got ~36% from a successful run. This is consistent with what I've heard from others, too. Provided you make it to the last stage, the actual amount of Incarnate XP you get doesn't vary a lot based on success or failure. However, the E-Merit and the extra salvage will make a pretty big difference, I think.

    And the game really needs more Marauder. He's the most awesomest of all the Praetorian Guards. And I'd say that even if he wasn't glancing my way menacingly right now, honest.
  14. This sounds entertaining. Don't watch too many new anime series like I used to, but I'm going to have to at least give this one a try.
  15. In addition to the three you mentioned, there's at least one set, Kinetic Crash (for knockback powers) that also grants Knockback protection if you slot a few in a power, though that means your powers will be doing more knockback (which you may or may not want for a melee set), provided you have any powers that can take them anyway.

    With regard to the big 3, lower levels are actually better than higher ones, since they work like set bonuses, the lower the level of the enhancement, the lower you can exemp and still use it. If you're buying them with Merits or A-Merits, best to go low. They don't have any aspects that are enhanced by being a higher level. Since they work like set bonuses, they also protect you even when the powers they're slotted in aren't running or available.

    For Fire and Dark Armors specifically, the Steadfast protection one will be the easiest to find a space for. I'm pretty sure those aren't unique, I know I have at least one Fire Armor tank that uses two of them. A Steadfast would go great in Temperature Protection. You can also stick a Karma in Combat Jumping, since you'll probably want that for Immobilize protection (or, if you're using Dark Armor, in Cloak of Darkness). For the BOTZ, consider sticking 'em in the Veteran Sprint powers that you will otherwise never use, more than likely.

    As a reference to effectiveness, just one -4 Knockback invention will prevent about 90% of what you're hit with in the game. Two of them will turn even the nastiest knockback effects (e.g., Fake Nemesis staves) into knockdown, and three will pretty much ensure you never lose your balance again.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    Isn't the Center's superpower essentially getting people to do what he says?
    He has some sort of mutant charisma power, yeah. It's clearly not infallible, since he had to raise himself a paramilitary organization, and since a sizable chunk of that organization openly rebelled, but yeah, seems that his power is more or less that people like him.
  17. Slipping in to borrow this topic, since my own question is tangentially related.

    I've finally had a chance to really play around with Dark Miasma recently, so I'm still learning all the ins and outs. Howling Twilight as a debuff I have got down pat. I love going VOOOOWOM and everything just kinda waits to get beaten on and whatnot.

    But let's say, hypothetically, just hypothetically, mind, that I did, in fact, want to rez with it. I'm actually finding that bit kinda tricky. I've noticed that a ring appears underneath me when I use it, should I assume that's the radius on the rez part? I seem to have a lot of trouble getting the hang of spacing for it. If the ring isn't the best rule of thumb, does anyone have any other tips than "Make sure you can /e drumdance on the dead guy's body before activating it"?
  18. Quote:
    Originally Posted by Zombie Man View Post
    But the new 5th Column leader is Reichsman who is not Italian, but Amerikan
    But if we ignore Reichsman, maybe he'll go away.
  19. Quote:
    Originally Posted by Lycantropus View Post
    If I'm remembering my Co* history (beyond the out of game politics/rumors) I always had the understanding that the Council was based off the Italian Facist allied arm of the 5th Column, and that they had their own little civil war and broke away in I-3, chasing off the loyalists to the German 5th into hiding until they returned again in more recent issues (started playing in I-2 so I remember them fighting in the streets, and the big changeover). That's why many (though not all) of the Council names sound more Italian (at least to me). Both were 'Axis' powers, so it's not unreasonable to assume the underground movement didn't involve both parties.
    The leaders of both the Council and the 5th are of Italian origin, however. Regardless of whatever national loyalty the organizations may have originally had, they're now aligned primarily to being the personal armies of the Center and Requiem, respectively.

    The 5th Column was always sort of a branch of the Council, but mostly autonomous under Requiem. Then the Center decided Requiem was a putz and reabsorbed the 5th entirely. Think of it as corporate coming over to oversee a failing franchise store.
  20. Quote:
    Originally Posted by Gemini_2099 View Post
    I am curious to hear opinions as to why a NDA was required for any of this content, or is this secretive content being planned for issue 21? Thoughts?
    When the signed NDA was announced for i20, my guess was "there's not actually anything notably special, but it's a great way for marketing to build hype." My suspicions have not changed.
  21. Quote:
    Originally Posted by Inazuma View Post
    Wait, does this mean I'll never reach level 51???
    I'm in the same boat, man. I'm only one point away! But they musta already run out.
  22. Perhaps the NCSoft Downloader can't handle pre-downloads the way the CoH-specific one did? Perhaps the use of the NCSoft Downloader in the first place alleviates the need for such?
  23. Quote:
    Originally Posted by Ael Rhiana View Post
    And it's already April 1st in some parts of the world.

    They've done elaborate stuff like this as a "haha, April Fools" thing before.

    At the moment I'm not going to believe it.
    Why wouldn't they release it when it's ready to be released?
    While I'm pretty sure they do something most years, I only remember two April Fool's jokes offhand, but neither was "we're releasing a new issue that we've said we were going to release for a while now, on a date that makes perfect sense, lolnotreally"
  24. Seems like it's been long-since ready, so that's not a huge surprise, though I sorta expected them to sit on it a little while longer. Time to grind, grind, grind, grind, and grind some more!

    ...so when's i21?
  25. Quote:
    Originally Posted by Golden Girl View Post
    Nazi Incarnates
    I've only met one Nazi Incarnate in my day and he was, conveniently, also Statesman.