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I wrote out a response and accidentally clicked away before posting, so this is more of a summary (I know what you're thinking, "Laz, if this is the quick version...holy crap"). It's a little more terse than originally intended as a result, but most of the points still stand.
Quote:Well, they might exist because they're fun? And honestly? I mean that. They're fun. The first couple of times. What they, and all the content in this game is exactly like your analogy: something that's fun to do a few times, at which point you can move on from it and do something new.If you got everything you needed from running the trials once, what would be the point of them even existing? They would be just like a cheap drugstore toy: played with for a couple hours, and discarded in favor of something else.
Quote:Why do you have to get a tangible reward EVERY time you do something? What is wrong with earning something over time? Especially since that something was intended to be a timesink in the first place. That's all endgame systems are: timesinks. The devs want people to keep playing the game, so they introduce something that cannot be gotten done and over with quickly.
What's more, the reason I have four characters I did Incarnates with in the first place was because Alpha was reasonable to obtain with a variety of characters. Making us grind out the trials as it stands doesn't make me do them any more, or less, it just means I have fewer characters I bother to do them with.
Quote:A Task Force is not an endgame. It does not earn you anything you can't get elsewhere, probably easier. At level 50 there isn't even any character progression.
Quote:Before the trials we were told: "Do the same things over and over, and get the same stuff over and over. There's your endgame."
Now, with the trials we are told: "Here's some new stuff to do over and over, but hey, now there's new stuff to be earned from it that we didn't have before."
Basically, the trial system has given us a negative amount of content. There's more to get, but less to do to get it. The whole point of not adding 10 more levels, as has been pointed out in this topic, was because of the steep amount of additional content that would need to be added. The Incarnate system was, in theory, supposed to work, because it involved more things to do to improve our level 50s characters, but since everything we could do before has been removed from that equation, we've actually been given less to do.
Quote:People don't like running the trials repeatedly, okay, I get that. That does nothing to explain why a lot of the same people who dislike running trials repeatedly will run the ITF repeatedly and see nothing wrong with it at all.
I'm snipping the next few paragraphs because, as demonstrated here, you're kind of building off a false premise. But in short, you're right. People who want to maximize rewards grind ITFs unflinchingly. And those same people grind the raids unflinchingly. But the people who want variety can get the same rewards the ITF gives reasonably without doing nothing but ITFs. People who want the rewards from the raids do not have that option.
Quote:And as far as being able to do what you want to get the rewards, I WISH the world worked like that. If it did I could sit at home and play video games and collect a paycheck, instead of going to work. Yes, I know a job and a video game are not the same thing, but the analogy of doing the thing that earns the reward (instead of what you'd prefer to do for the same reward) is valid. -
Last I heard, Galaxy City would be as accessible to characters beyond the first the first level as Outbreak currently is. So Johnny's right in that they're at least going to have to change one mission. Given how completely horrible Numina's story is anyway, it deserves to be fixed.
"There's totally someone else kidnapped even though I don't know who, or who it was that kidnapped him, or even if he's still alive. All I know for sure is that he's not any of the three guys you already rescued. They were kidnapped, but they totally weren't the kidnapped guys. So anyway, go do hunts until you figure out who it was that kidnapped whoever it was." -
My biggest problem with "earning" costume pieces like the Nictus shield, for example, is the fact that by the time they can be earned, there's no longer a point for me to want one for my characters. I know I'm in the minority, but even though I don't RP, all of my characters are just that: characters. They have a backstory and a theme and even what I'd imagine is their own little (if generally one-dimensional) personality. These characters come into being at level 1, not level 50, not even level 35. For me to use these "earned" parts, there needs to be a reason both why these characters would use the parts, as well as why they didn't before they were unlocked.
It seems like a lot of the people I've teamed with have just sort of an arbitrary "roman armor" costume that they use after completing the ITF, for example. I don't have a single character that uses those pieces, because the look is distinct enough that, really, if I wanted someone to look like a Roman, it's something I'd want to pick from the very beginning.
That said, I understand why the things locked behind the ITF, for example, are locked behind it. They are thematically appropriate to such. Locking the Ascension Armor behind a raid is similarly thematically appropriate. Granted, I, personally, wouldn't use that particular set even if it was free (it's not that it's poorly designed, it's just that personally, I find it kinda ugly in practical use), so that may be the only reason I'm "okay" with that.
The other unlockables are sort of a weird position for me. On the one hand, they sort of do eliminate the problematic contradiction of the ITF pieces. They're pieces that have been "earned", but they're also pieces that can be used as an original character concept. Honestly, I'd think this would bother a lot of the people that wear unlockables as a symbol of achievement, since the character wearing it isn't the character that unlocked it, but that might be me treating my characters like characters again. Similarly, while I understand why the pieces locked behind the ITF are where they are, most of the raid pieces (with the exception of Ascension) don't have anything to do with raiding. A PPD armor aura would make sense. Being slimy? Not so much.
Finally, a note on the way the new pieces are unlocked. I saw the various pieces on Beta, and my response on pretty much all of them was "these are nice, but not nice enough that they're worth grinding more raids for". In this particular case, it doesn't matter how big and juicy they make the carrot, really, because the stick is long and hard and it's covered in thorns. For me, personally, they're a failure as a bribe, in just the same way that I don't/won't farm for purples, or join PvP matches. I'll grit my teeth and bear it when I'm forced to do so for the sake of character progression. But my response to grinding these same raids for anything else...is not something appropriate to post in a family forum. If not for the Beta server, I would barely even be aware these pieces exist, would have no idea what they even looked like, and wouldn't care at all. -
Maybe they'll revamp the TF just in general? Or would that be too much to hope for?
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It's TF, selected more or less arbitrarily for a period of Tuesday-Monday. Since it's a TF, obviously, it cannot be soloed unless you have friends that want to help you start it. There are always either two TFs (one hero or one villain) or one that's co-op.
When you complete the TF for the first time in a given week on a given character, you get an extra half-level's worth of XP bonus if you are below 50. You also get an extra number of Merits equal to the number of Merits the TF is usually worth (this means double Merits for most TFs, or an Incarnate component + regular merits for level 50 TFs). Finally, if you are an Incarnate, you also get a Notice of the Well, which is required for creating Rare and Very Rare Alpha abilities.
Every time after the first that you do the WST in a given week, you don't get any of the bonus rewards, but you do get credit to badges for replaying said TF (the highest level is for 50 times, but these can be accumulated over several weeks). Also, you can't receive a double bonus by doing a hero TF, then changing sides and doing the villainside SF for that week.
Hope that clears things up! -
They look more or less like the guys from Phantom Army. IIRC, the boss is a standard male, the attack lieutenant is a Huge male, and I'm guessing the support lieutenant is female, though I never messed with the radial tree, so I'm not totally sure on that one. The costumes are a little different, though; instead of whites and blues, they're gray and darker gray. And like all Lore pets they have that Reflections aura going on.
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Quote:If the devs want the system to linger, it would have been wiser to use time gating than repetitive grinding. It's worked for Merits, it's worked for the Alpha, but it's been the complete antithesis for the raids, which provide the greatest amount of reward to those who run the same character through them over and over and over and over again. What's moreBecause the devs know damn well that if they weren't a whole lot of people would burn through everything in a week and be right back to complaining that they need more stuff to do. It is quite simply completely impossible for the developers of ANY game to deliver content as fast as that game's players can blast through it and get bored again. It just can't be done. It takes nearly a year of development to design something that we can play, master, and get burned out on in less than a month. With that kind of ratio of effort to player entertainment, the devs have no choice but to design things that we will have to linger on for a while so they have time to design the next thing.
Quote:Another thing I've noticed is that what I suspect the devs have done is working. Very few of us are complaining that there is nothing to do. We're just complaining that we don't like what there is to do. They've succeeded in delivering content that we can't just burn through and get all the rewards from in a couple weeks. And people are getting downright PISSED that they can't burn through it and get all the rewards in a couple weeks. -
When the raids are the only meaningful way to progress, it's no surprise that people who don't like raids are raiding. If they offered story arcs or even TFs in place of such, would the data mining show such good numbers for raiding, I wonder.
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Quote:Every arc thusfar though has been written with him as a whiny second banana who, despite being a technical genius, is a complete toad in every other possible way. The fact that the raid makes him the man of one million gimmicks really doesn't make it sound like he's any better here, to be honest, but maybe I'll be pleasantly surprised whenever I get around to running it.I do like the fact that Anti-Matter gets to be a total badass out in the open, which just proves that Neuron is a dirty tech stealer and Cole is blinded by Neurons toady attitude.
Neuron gets points for pulling a great Not So Harmless (WARNING: TVTropes link!) moment if you do the Praetorian arcs in the right order. I did the power arc first, and he was complete dope, so him turning out to be a legitimately threatening villain in the Warden arcs was a pretty inspiring moment. Here's hoping the new raid can do the same for Keyes. -
As a big naysayer to the current raid system, I do agree that switching out characters is a good way to avoid the feeling of a grind. Unfortunately, from my experience at least, the minimal rewards for a single raid are such that you just replace the negative "grinding" feeling with a negative "didn't really accomplish anything" feeling. Fixing one problem by replacing it with another...really isn't fixing anything.
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The server called the "Training Room" is the test server for new patches for the game before they go to live. Unfortunately, while it's possible to transfer a character from one of the Live servers to the test server, the reverse is not allowed, for a variety of reasons. In this case, you will have to either recreate the character you made during your trial on one of the live servers, or just play that character as a "test native", as anyone with a current account can still access the test server. Given that the character in question was only level 6, I'd recommend the former, though the choice, of course, is yours.
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For my four current Incarnates, my choices are: IDF, Warworks, Clockwork, and Seers. I'm not going back to the grind for something as minor as Lore powers.
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Quote:"As the size of an explosion increases, the number of problems it is unable to solve approaches zero."Yes. It is called, "When Brute forces doesn't solve your problem, you aren't using enough." *resists the urge to pull a GG and put a smiley here*
Especially when those problems are pesky Primal invaders. -
I do almost nothing but arcs. Only exceptions would be some of my high level characters who are out of contacts to run arcs for. Of course, I also, for the most part, don't team for much of anything where teaming isn't prerequisite, though, so my perspective may be slightly skewed.
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Just as a hypothetical, since I haven't run the Keyes raid yet, but it seems like his "penalty" for failing to Disintegrate a player is not in line with the benefit for success. Zeroing out endurance on an AV seems rather meaningless in and of itself, since they have so much and recover so quickly. Perhaps if the risk was a bit more balanced to the reward, it would feel less frustrating to people?
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Does it have some sort of ultra obvious visual cue? Like some giant pillar of light screaming "ALL HEALERS DOGPILE ME RIGHT NOW", at least?
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Quote:I was talking with a friend about this the other day, and yeah, in a lot of ways they kick off in the exact opposite fashions. Baccano drops a ton of plot threads and then the characters begin to emerge in them. Durarara drops a ton of characters and then lets the story thread them together.So I guess the consensus opinion is that it starts slow. Probably hurts on my end that I came to this show from Baccano!, since that show takes off like a freakin' rocket after the first episode.
For what it's worth, I find both series pretty dang good, despite their differences. -
The "solo alternative" allows you to run in groups so you don't have to do the one part of the Incarnate system that's solo-oriented.
Who are the ad wizards that came up with this one?!
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You're supposed to be intrigued by that, my man. Who are these three? Why are they sharing this chat room? How will it tie back into the story? Have you no sense of mystery?
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Might want to change the order on that one.
I mean, it's true enough, people are more than likely gonna have to shell out if they want to be involved in the Coming Storm, I'm sure, but I don't think that's really what you were going for. -
I have 60 characters...I couldn't completely abandon the current servers for the VIP server even if I wanted to. I'm willing to bet that the same can be said of a large number of the game's vets. Maybe not in the exact same numbers, of course, but given server limits, and the price of transfers and unlocking slots, I just don't see a mass VIP exodus happening.
That said, since I've conveniently filled the lists of what's available to me on the three servers I do play on, I'm leaning towards starting any new characters post-i21 on the VIP server, if for no other reason than because I figger I'm more likely to get the name I want. -
I started watching it on Hulu a couple weeks ago, a little over halfway through right now. Really have been enjoying it. There's a lot of disparate characters and threads that don't seem to be going anywhere early on, but since it's fiction, it's easy to watch secure in the knowledge that it's going to come together and go somewhere. I enjoy the mystery of figuring out how it's all going to play out.
And when it does come together, hooboy. Even though I've only finished the first arc, it's already looking like one of those shows where I end up wanting to go back and see how everything was dangled just out of reach.