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Posts
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Thunder Strike
Indicated recharge time: Slow
actual recharge time: 20sec
Soul Drain
Indicated recharge time: Very Long
actual recharge time: 180sec
Lightning Rod
Indicated recharge time: Slow
actual recharge time: 180sec
Here's hoping that it's a bug and not a typo!
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Soul Drain is 120 seconds, I thought. -
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Please stay on topic of the set's issues. Post a new thread for build criticisms.
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or in the Brute forums... -
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boy he sure is ugly though
ps can you make him do emotes?
try /petsay_all <em drumdance>
it works for my mm's
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Don't believe you can. -
I don't care if its called Bile Spray. I am still calling it Chum Spray!
Gratz on the 43!I can't stay on Test long enough to level... something always happens (D/C, Lag, Mapserver, unforetold blackouts... you nerfed my house too devs!
)
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2 Questions:
First if our PPP's are supposed to be more "powerful" than the APP's how come our recharges are so freaking long, and the base damage looks so small?
Second, are these the "hard numbers" we are supposed to have before selecting the power choices? I'd really like to know what the resist % is on the armor before deciding if its even worth wasting the endurance on having it.
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Indeed. I'd like to know everything I've quoted as well. -
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so far so good if i can stay on test long enough to get in a lvl or 2..anyone have jacobs ladder yet an how is it???
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I just got Jacobs Ladder before Training Room went down, and with maybe 25% Fury, i was taking out same lvl Lts. in 1 shot, seems to be a pretty good power. BTW, i was lvl 3 and had it un-slotted
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Yea, its pretty cool. -
I really don't understand the 4 min lasting pets and the 15 min recharge time. Why so long to recharge it?
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Does it strike anyone particularly odd that when the Arena and PvP first came out that Tanks were king of the mountain. Too powerful and relatively unstoppable. A few minor "tweaks" later here we stand. Castle poking fun at our bottom dwelling state. From one extreme to the other.
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Where did I poke fun at Tankers? Where did I state tankers were 'bottom' of the list. I suspect there is a bit of transference going on in your comments.
FWIW, reduced Toggle Drops and Gauntlet working in PvP should help tankers teaming ability. If those don't set them within the 'acceptable' range, then we'll try something else.
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what in another 5 months?
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How about Issue 7. -
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Sorry, thats not acceptable to me, if this is an "I7" change, then put it in with I7, until then my toons have to suffer with this change because they are not able to change the HO code (which as many many people have pointed out sounds very odd).
My suggestion is keep your buff til I7.
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Hmm... But didn't Statesman say...
Statesman:
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Ideally, the Enhancement change shouldve gone hand in hand with I7. To be honest, there was an error there. Unfortunately, we discovered that we couldnt pull the change out without jeopardizing the I7 release schedule. Right now, QA (at NCSoft and Cryptic) is working away at I7 and shaking out bugs. If we were to roll back this change, our teams would need to put I7 aside and retest the current build. I made the decision to stay the course instead.
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To be honest, I'd rather them not prolong I7 longer than it already is... -
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Another Nerf!!!! Come on this is getting silly.
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Someone else want to say it? Or should I?
(Just do it quick, before Taser shows up and goes fullblown FB mode)
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Where is Taser?*looks around*
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Then why do I have such bad accuracy problems on my electricity blaster and defender?? More than any other powersets.
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Maybe Geko nerfed you. -
Take care Alexa! I rember seeing ya in the CoV beta like it was yesterday, and trying to dance with you while you were afk. lol
Have fun for what ever it is you will do! Laterz! -
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Hurricane by itself isn't an "I Win" power by ANY stretch of the imagination. You just have to use your imagination to come up with ways your character can overcome it.
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Please dwell on this more. How would say a */Regen, */DA, or a */SR scrapper be able to overcome it?
I know Blasters can, if they try. What about Stalkers? All but Energy Armor will have a hard to to overcome this problem.
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notice he refers to the Jumping pool.
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Ah, missed it. Cool beans. -
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I know how MY Super Reflexes scrapper deals with it.
Practiced Brawler.
Works GREAT. Stand right next to the 'Caner and open up the can o' whupass.
As I recall Energy Aura has Entropy Field, which can be used to dispel status effects. I think KB/KD is included in the list.
Not having played DA or Regen, I can't say what one would use. But I'm pretty sure Regen has an anti-status click effect.
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Sorry bout the SR. Havn't played mine in a while, so I did not know they added that to PB. As for DA and Regen, they get shot away, and even locked down in a corner if the stormie was mean enough.
I already mentionEnergy Aura (which I called it Armor, my bad), so I knew about that.
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IH and MoG were nerfed because regen scrappers were SOLOING +3 MONSTERS.
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I would love to see someone with MoG solo a +3 Monster... if there are any.. -
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Hurricane by itself isn't an "I Win" power by ANY stretch of the imagination. You just have to use your imagination to come up with ways your character can overcome it.
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Please dwell on this more. How would say a */Regen, */DA, or a */SR scrapper be able to overcome it?
I know Blasters can, if they try. What about Stalkers? All but Energy Armor will have a hard to to overcome this problem. -
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If they nerfed Huricane, it would a direct response to something from PvP, which they've said previously that they won't do.
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Actually, the original quote was something along the lines or "we'll try not to."
Melee and Range are differentiated in terms of damage, and attack type, but the statements above that there is no 'melee range' is accurate.
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Given the nerfing that was given to Regen with IH and MoG along with Phase Shift and Kheldian's Quantum Flight, these were certainly PvP nerfs. I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair). I'd leave Stalker's Hide alone though. They are pretty weak without Hide and since you can buy IR goggles in a zone if your side is doing well along with all the leadership powers tossed on, this should be adequate.
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Quoted because Lasher fully agrees! -
Ah, just when all hope is lost and I feel the devs have forsaken me... They rise from the ashes and I praise them once more.
Gonna like these changes. -
Wonderful guide. Makes me want to play my Elec/Elec Blaster again.