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Posts
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Bram, you MIGHT want to delete the contents of your post, as this is NOT the place to post that sort of thing.
Additionally, your "suggestions" in your sig aren't "suggestions", they're physical impossibilities. -
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Selection to be included in the closed beta test of Issue 11 is pretty straightforward. We have selected testers who were helpful with previous closed betas and also included accounts who had recently logged into the Training Room.
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Anyone else see the "Catch-22" in the above-mentioned quote?
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That you needed to login/play on test some in the couple of months?
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I worry about you sometime. Also: no, that's not a "Catch-22".
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"previous closed betas" doesn't necessarily mean only "for City of Heroes", Judas. There's a decent chance that my very short time on AA's beta, and modest time in TR's beta, may just have gotten my name into the pool of "maybes". I'm sure Ex is swamped with stuff to do, so it may be a bit before I get a yea-or-nay answer back.
And damn those beta boards, sitting down there ... tempting me ... TAUNTING me with their delicious, not for my eyes secrets ... *_whimper_!!*
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I merely ask as I've Beta tested AA, Tabula Rasa, CoV, CoH, Dungeon Runners...
My question, though, was just a kind of "How does one get experience in a thing if one cannot get access to a thing" observation.
I don't really want to test the new stuff: I -like- seeing it new when it goes live.
Hell, I've STILL not run the Statesman Task Force. -
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Selection to be included in the closed beta test of Issue 11 is pretty straightforward. We have selected testers who were helpful with previous closed betas and also included accounts who had recently logged into the Training Room.
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Anyone else see the "Catch-22" in the above-mentioned quote?
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That you needed to login/play on test some in the couple of months?
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I worry about you sometime. Also: no, that's not a "Catch-22". -
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Selection to be included in the closed beta test of Issue 11 is pretty straightforward. We have selected testers who were helpful with previous closed betas and also included accounts who had recently logged into the Training Room.
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Anyone else see the "Catch-22" in the above-mentioned quote? -
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I'd gladly throw my Ohioan barbeque up against Texan barbeque. Sorry, Texans, you don't have the market cornered on understanding flame and spice.
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O rly? Which of the major styles does Ohio favor? If it's some variant, it's certainly not publicized well enough to be seen on the regular BBQ TV shows. I understand that Ohio is the seat of the Five-Way Chili Heresy, though....
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I said MY barbeque. I'm from Ohio, hence it's MY Ohioan barbeque. I don't subscribe to schools of thought when it comes to barbeque, as that leads to stagnation. Take from here, borrow from that, adjust by using this method...
I grill. It's what I do.
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And that word is what makes all the difference. Grilling is not barbeque. It's good, sure. But it's not the same as meet slow-cooked at a lower temperature with wood instead of coal.
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I understand the difference, and the similarities of the two. Barbeque is about two things: heat and time. -
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I'd gladly throw my Ohioan barbeque up against Texan barbeque. Sorry, Texans, you don't have the market cornered on understanding flame and spice.
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O rly? Which of the major styles does Ohio favor? If it's some variant, it's certainly not publicized well enough to be seen on the regular BBQ TV shows. I understand that Ohio is the seat of the Five-Way Chili Heresy, though....
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I said MY barbeque. I'm from Ohio, hence it's MY Ohioan barbeque. I don't subscribe to schools of thought when it comes to barbeque, as that leads to stagnation. Take from here, borrow from that, adjust by using this method...
I grill. It's what I do. -
I'd gladly throw my Ohioan barbeque up against Texan barbeque.
Sorry, Texans, you don't have the market cornered on understanding flame and spice. -
Keep banging the wardrums: it never gets old.
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Interesting. Pohsyb apparently does not qualify as a dev according to the tracker.
Kam
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Correction: the developers don't qualify as Pohsyb. -
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/waiting for patch note to say pkpkg spammers have had their site shut down and their bodies dismembered/
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Hit em with a Denial of Service attack.
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Well, I consider the missions the only one of those three options directly as a result of the devs, so we're on the same page in terms of that, at least.
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They designed a powers system that allowed for those massive imbalances, and they designed an XP system that one-dimensionally rewarded only ability along a specific axis: speed of defeat (and as an underlying component: direct effective damage dealing).
A better reward system and a better balanced powers system could have allowed teams that were only a damage-dealing 50 to attempt to satisfy mission objectives in non-standard ways, for which they were a 250 instead. Or to put it in more direct terms, controllers could win with control, instead of having their control be a means to an end of delivering more damage while the targets were controlled.
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You could also make a case that the player base as a whole could use better education about the powers/slotting system. Is ED even described in the manual? If a larger segment of the playerbase made more informed power/slotting decisions, perhaps you could narrow the chasm of ability. I'm just thinking out loud here...
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To accurately describe the power slotting scenarios that run through this game, Cryptic would have had to have printed a game novel, not a manual. -
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This thread is legendary lets look at what we have:
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I believe the PS3 and Dracula are also in here somewhere. Plus, I think I'm being nerfed in I9.
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Not if you slot Foo inventions first.
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Actually, I think that is *how* I'm being nerfed.
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No, you only lose when Foo "slots" you. -
Yeah, we kind of noticed that about 2-3 months ago...
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In the end, just restrict all PvP gained powers to the PvP zones.
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How about this: once you zone into the PvP zones, you can't zone back out again. That would prevent powers, badges, influence, experience, inspirations, and salvage gained in those zones from ever leaving.
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/signed.
Carebears must die.
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Which would mean the game would die in, oh, three months?
Which would mean all PvPers would die.
Mutually assured destruction.
Hey, I'll push the button. Do you have the rocks? -
Did you just say 'dweebs'?
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What the heck is Wacky Races?
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Not as good as some people are selling it.
But nice catch to the OP.
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Apparantly someone was never a child. -
Damnit, Flea, now I have to level up a hero to see what you're talking about.
I watched the Wacky Racers religiously. -
Oh. Well, that clears that up.
Oreo? *waves package* -
Wait. Am I 'same guy' this time, or is that a different thread?
I get confused easily. -
If you all will excuse me, I have to go pull some money off my trees out back. And no, you can't come over: do you have any idea how long it took me to perfect these trees?!
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Gee, I guess I'd have to vote for PvE.
Oh, wait, that's not an option.
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It seems highly likely that they left PvE off because they already know that PvE is going to be a focus going forward, they're just looking for info on where else to look.
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The question is rather specific: What do you like most?
My answer, as is MANY others', fails to be on the list. If your supposition is accurate, then they should have just come out and stated that. -
Gee, I guess I'd have to vote for PvE.
Oh, wait, that's not an option. -
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Prove it!
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NO! U R! -
Pfft, I've coughed up better looking stuff that this.
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