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Posts
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Joined
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There's probably going to be a lot of changes to my arcs pretty soon here, considering it's Issue 17 time now, dawg.
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Quote:If you blew up Ashton's sweet ride then you've seen half of the optional stuff you really need to see there. The other was the werewolf who was making the probies drink and his callous dialogue about the unfortunate fate of Steve.Weirdly enough the part of that mission I remember most was trashing Ashton's sweet ride, and its ludicrous license plate. I saw about half a dozen special bosses or other events, but didn't bother taking the left fork at the end since taking all three branches was kind of tiring (lethal damage takes a while to stack up on the wolves).
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Quote:Could have sworn I changed that.
Bubbawheat #CoHMA M2: popup says the dim lights are glowing red, look blue to me.
And as for the natterlings giving no experience, the only version of natterlings available in the custom group editor are 50-50 ones that give nothing. No normal natterlings in there at all. Considering the only other options are to use the full faction (not going to happen) or make the only minions brutes (pretty boring), it's just something I'll have to patiently wait to be fixed.
Glad you enjoyed it, in any case. -
In other news: I changed the first mission of Rise of the Drakule to (finally) fix the issue of the objective Kill the Seduccubus making little to no sense, considering you're never given a reason to and that Seduccubi will regularly spawn if you're on a team, which the arc was made in mind for. Added some more text in Doctor Von Heksung's briefings to say why you're killing it (and more jokes, never can have enough jokes) and changed the boss' name to something that made me cringe as I typed it.
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The setting of the arc is definitely top notch. I reviewed that and the setting overcame all of my nitpicks about the difficulty of some of the custom enemies.
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Quote:Arguments about semantics are the worst, so I'll play your game re: gratuitous.We're thinking of the same gratuitous, right? "Without apparent reason, cause, or justification"?
Over-the-top violence kind of falls flat in CoX because there isn't really a top to go over. Cosmic level characters (such as the level 45+ ones this arc mandates) can pull out all forms of insane violence on each other as a matter of course. There's nothing unreasonable about freezing a werewolf in a seven-foot block of ice and whacking him across the room with a giant alien axe; the reason is, because otherwise he was going to claw my face off.
Violence is practically required for the werewolves to accomplish their goal here - acquire hemoblood from the vampires to increase their own power. So the potential for amusingly gratuitous violence just isn't there.
The first mission has the potential for gratuitous violence, with all the allied crazed standing around. It works only about 50% of the time due to spawn points being random, but I've had multiple playthroughs where the werewolf ambush will just start mowing down the civilians, or the battle in the back will get out of control and bleed over to the civilian boss back there, who spawns an ambush of allied PPD who are there to contain the violence. They never stand a chance, obviously. I've been toying around in my head with ideas on how to make those events more guaranteed, but the limited filesize and the amount of spawn points on the map makes that troublesome. Whatever. My head is thick, it can take some more repeated smashes against brick walls.
If you didn't find the werewolf dialogue in the second mission entertaining, (I do hope you went searching around for random side bits instead of barreling towards the end) then I guess there's nothing to be done for that. -
Quote:I'm going to let you think really hard about why that sentence makes no sense, Glazius.
I don't think gratuitous violence is actually possible in CoX, seeing as how I was regularly locking my enemies in seven-foot blocks of ice and sending them across the room with big, sweeping arcs of my giant alien axe. -
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Just as long as you don't go all Brokeback with the game and ask it why you can't quit it.
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Quote:Probably wonkiness with test server access from reactivating your account. Your best bet is to PM Ghost Falcon about it, file a petition, wait it out, or any combination of the 3.Okay, so I reactivated my account, and I was able to access the Test Server as of yesterday. However, I go to access it this morning, and I keep getting an error message saying that my account name and password are invalid, even though I entered them right. I even tried changing my password, and I can log into the live servers fine, but I keep getting error messages when I try and log into test. Is anyone else having this problem?
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The +4/x8 recommended setting leads me to believe that this is, in fact, a trap.
I'll have to look this one up at a later time and see what's up... -
Changed the elite boss in mission 2 of Made to Wave the Flag into a boss. I figure high damage characters killing him too fast and getting multiple ambushes quickly is a better situation than low damage characters not killing him quick enough and having him run all over the damn place. Also, this makes it easier for control characters to lock him down, preventing the running.
No, giving him attacks is not an option. I'm standing my ground on this one. -
I'll just patiently wait for my chance to get on after you guys have exhausted the list of everyone who is important in the community.
Of course, without me your podcast STILL lacks lasers. -
Thanks for the review!
If I were to make the descriptions of the people not give out their backgrounds, you'd never see the background of Corona and Professor Improbable, since they only appear as allies in the first mission, instead of just NPCs with dialogue in briefings and such.
Going light on the spawns was to try and prevent the issue of ally spawns happening right on top of a default spawn, causing double malta agony. Also, making Beachhead just standing around waiting for you in the middle of a bunch of dudes. The last mission could stand to have more people, perhaps.
Unfortunately Dr. O'Brien attacking would ruin it. I realize most people just go nuts and attack everything the moment they see them, but Dr. O'Brien's dialogue implies that he thinks that his brainwashing is going well, and that he's coming to do the whole "JOIN ME AND WE SHALL RULE THE GALAXY AS FATHER AND SON" bit. If he ran at you pulse rifle blazing, it'd ruin that effect, no? The purpose of the objective is that your character is giving Malta the middle finger and refusing to give in to their warped ideology, making you the instigator of the fight, and not him.
Regardless, I may make him a boss instead of an EB so it doesn't take as long to kill him. -
I won! Awesome! Thanks to everyone who voted!
Now I feel like a dick for not getting around to play any of the arcs. Damn you work... *shakes fist* -
I don't think that's what he was implying. I think his search criteria is based on the fact that most farms only have one mission, and he doesn't want his search window cluttered by farms when he's trying to find arcs to play.
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All versions of Drakule no longer self-rez. I personally never thought self-rezzing AVs was such a big deal, but with the current patch giving resurrected critters a big regen boost, which would be on top of his AV regen, and the fact that self-rezzing already makes an enemy unaffectable, it's now too much of a dick move in my opinion to leave them in.
Doesn't hurt that it's probably the biggest complaint about the Drakule AVs, either. -
Medium length will probably exclude a lot of arcs. I've got 3 mission arcs that are considered "Long". The length statistic takes into account number of objectives and map size as well as number of missions, so if you stick to medium then most arcs you'll play will probably be around 2-3 missions, or if it has more it'll be kinda light on content.
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Quote:I'll second that. When I reviewed it it was a bit rough around the edges but had enough campy awesome to make it an enjoyable time. There's certainly far worse ways to spend a half an hour or so.Hey thanks.
Also, you just reminded me that I still haven't given it a few fixes on stuff raised since PW's review of it. I'll need to get on that. :/
From a quick skim of the arcs I've reviewed, I would recommend The Coldest of Wars (299972). It's a fun arc with lots of corny goodness. -
Oh yeah, that happened to me a couple times. Always pretty hilarious.
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Not really a bug per se, more of just wackiness with the physics engine. Lost the original screenshot but I still have the avatar I made of it a long time ago:
Other than that, more recently there's a few situations where the whirling sword or the lotus drops animations will be replaced by the whirlwind animation. It looks wicked sweet. Using it while flying (whirling sword) or when getting hit by a repel power (the lotus drops) are the only two ways I've consistently repeated it. -
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Quote:Jeez, I guess this means I have to stop being such a slacker and review more arcs, doesn't it?It's 4/10/2010, and it was a year ago today that I started this thread and started doing arc reviews. A year is a pretty long time and I think I'm ready for a break.
I feel like I've accomplished my initial goals for creating this thread, which were:
* To get some people to try my story arcs and get useful feedback for them.
* To find some fun story arcs for me to try out.
* To help other people make their story arcs more cool.
With that in mind, I'm going to be closing my queue to further submissions. I'll finish reviewing the arcs already in my queue, however. After that, I'm thinking of starting up some new (but different) MA project. (I do still like MA, after all.) -
Quote:Boss spawns of renamed Crazed. They're the only allied critters in the mission. The mission does have a battle, but both groups are set to enemy.How did you put the civilians in? If you used an Escort, Ally, or Rescue Captive objective to do it, they reduce XP. It doesn't matter what the allies are, only how you added them.
Keep in mind, the mission has about 8 or so of these allied boss spawns in it. If you want to check it out for yourself, the arc's name is Drakule vs. The Werewolf Bikers From Hell. -
Quote:Unfortunately, that's not correct. It seems to be counting either every single allied spawn, or barring that, every single allied detail. I have a mission in my arc Drakule vs. The Werewolf Bikers From Hell where the only "allies" are grey conning "civilians", and the mission is giving out practically nothing.
What does not count?
Allied patrols and fights where one side is an ally, "Fight a Boss" objectives where the boss is an ally, as well as the obvious ones: "destroy an object", "fight a boss", etc.