Laevateinn

Mentor
  • Posts

    1142
  • Joined

  1. I once joined a boss farm with my Tank. It went OK, except that there was a Fire Controller on the team who kept putting Bonfire right under me, scattering enemies everywhere.

    After many dead squishies and several rounds of gathering up loose bosses, I finally asked, "Controller, just curious - is there a reason you keep putting Bonfire under me?" And I explained about the knockback.

    I don't remember what her answer was but it was something to the effect of "Oh, it does that?"

    To her credit, she stopped doing it without being told to.
  2. My elf knight, Swordsmistress (Inv/DB Tanker).

    I think she's pretty cute.
  3. Quote:
    Originally Posted by Epic_ View Post
    sold 5 pvp io's and made 4.3 billion top that and I got to play the game.

    you had to plot and scheme to rip others off. i played the game and listed the stuff at the going rate. people that do this crap are the reason the game is in this state you cry that there is farming yet your the cause of the farming.
    Notice the assumption that playing the market isn't playing the game.
  4. Summary

    This is a closed fund to invest in the crafting and sale of high-end Pool A and C enhancements.

    This is on Virtue Server, for heroes only.

    This fund will run for 10 weeks, from 17 August 2009 to 26 October 2009 after which it will be dissolved.


    Business Plan

    The business plan is to craft and sell expensive Pool A and C IO Set enhancements.

    This is a low-risk, medium-volume market that provides reliable income. It is reasonable to expect profits of 6m-10m per enhancement (my target figure being 8m), and a sales volume of 20-30 enhancements a week. Therefore, I project total profits per month to be between 640m and 960m once we have achieved full production capacity.

    There will be two phases to this plan. In order to produce 20-30 enhancements a week, we need significant capital that cannot be raised through investments alone. This money is needed to bid on raw materials, pay listing fees, experiment with new niches and provide a safety buffer should something go wrong. Therefore, at first the focus will be on growth, and secondary markets (such as flipping salvage and crafting of low end Pool A enhancements) may be tapped to bolster income. During this time all profits will be reinvested and no dividends will be paid out.

    Once enough liquid funds are accumulated (the minimum acceptable is 200m, but much more may be required depending on the niches being targetted), income stabilizes; at this point the fund is mature, production is at full capacity and profits will go entirely to dividends. It's hard to say how much time will be needed to achieve this phase, since it depends on the amount needed, the items being produced and the performance of other market activities we use to get there. My target is to reach this phase within 2 weeks.


    Disclosure of Risks

    There is a risk that changes to game mechanics will kill the crafting market or severely and drastically reduce profits. In such a case, assets will be liquidated and money divided between investors.

    There is a risk that I will abscond with investments and/or profits, or be unable, for whatever reason, to be able to log in, or dishonestly report performance or assets in order to scam. Upon contacting you to collect your initial investment, I will ask you for the name of another player you trust to act as your escrow agent. I will then deposit a sum equal to your investment with him or her, to be returned to me when the fund closes. This way, your initial investment at the very least will be safeguarded. However, there is no way to completely remove the risk of fraud.

    I like to believe that no one would go to the trouble of ruining their good name and writing all this for a paltry amount of video game money. Still, I'll be frank and say that if you encounter such a scheme elsewhere it's likely to be a scam. If you have doubts about my trustworthiness, it's best that you don't participate.


    Offering Details

    To minimize the hassle of hunting down multiple people, as well as avoid spreading returns too thinly, the number of players involved will be very limited. For now, I'll accept up to 6 players. Each will invest exactly 1m per person.

    At this point, enough people have expressed interest that I'm not looking for additional players unless one of the aforementioned people drops out.

    No new players will be accepted once operations begin. This is to prevent spreading returns too thin, because after a certain level, income plateaus and adding more capital does not increase profits.

    Dividends will be calculated (not necessarily collected; you can meet me at anytime to collect your money) on a bi-weekly basis after Monday morning maintenance ends provided that significant profits have accumulated that are not earmarked for reinvestment. Profits will be divided between all investors equally. No management fees are charged.


    Exit Strategy

    You may withdraw your investment at any time by contacting me.

    If the business is no longer viable, all goods will be sold and the money divided between investors.

    At the closure of the fund (26 Oct - after 10 weeks of operation) all goods will be sold and the money divided between investors. You have a 2 month grace period from the date of closure to collect this money and any remaining dividends owned to you. If at the end of the grace period you haven't collected your money AND I haven't received any notice from you, I'll assume you have left the game and the money will belong to me.


    Launch Process

    First, I need the people who have expressed interest above to confirm their interest and agreement with the above proposal. At this point no influence is to change hands yet. This is to allow some time for more discussion and so everyone gets their questions answered, and any disagreements can be worked out.

    Once we have agreement, I will post here to arrange to meet players in-game to personally collect money. Once all funds are collected, operations begin. I expect the entire process to be done by the 17th at the latest, giving us a little more than a week to sort things out.

    My in-game global is @Laevateinn. All dealings regarding this are to be done through one of my characters, named "Virtue Investments" (plural, without the quotes), Fire/WP Scrapper.
  5. Quote:
    Originally Posted by MoonlyteShadow View Post
    I would assume the you would start a band new toon that basically wouldn't leave atlas park/a base or steel canyon, just so you could track the numbers better. i.e. start with 5 million end up with 10 mill by the following week, easy numbers...
    Something like that. I'll be starting a new character and levelling her up a bit (for transaction slots/inventory size, and also to get Fly so I can move from the Steel Canyon university to the WW easily), and give away all her money before accepting investments.


    Quote:
    Originally Posted by COTCaveHater View Post
    I've had an idea how you could pay your dividends without needing to meet up with your investors... see this thread (click)
    That's interesting, but I think I'm going to play it safe and do everything by hand, since it'll be other people's money that I'll be handling. I also want to avoid losing 10% of the money to market fees.

    Selfishly, I also find it more fun to be able to meet someone in person and hand over cash.

    Quote:
    Originally Posted by DumpleBerry View Post
    I have to say that I'm almost...disappointed at the initial investment amount. I can supply <redacted> on Virtue (my home turf as well), so 1M won't even be noticed.
    Quote:
    Originally Posted by Ironblade View Post
    I think there's an issue of scale here. Even for someone without a great deal of influence, weekly payouts from an initial investment of 1 million influence seems like a bit of a nuisance for a relatively small sum.

    I don't know if you're already run some numbers, but maybe you should go 5+ million and semi-weekly?
    I don't agree; I think that small investments can yield returns that are completely out of scale. KeepDistance went from nothing to 1bn in a month (and he had to wind down operations near the end, or he could have made more). He even did it under the crippled i13 market. Don't worry; I wouldn't seriously consider this if I wasn't confident of generating significant dividends.

    I'm not opposed to a larger initial investment provided you can accept the risks and it does not wind up excluding most of the people who've expressed interest so far. My original plan was to sell 50 shares of 1m each, raising 50m and saving me most of the hassle of flipping salvage to build up capital; I changed my mind because I wanted a simpler scheme, less risk for the people involved, and to avoid one player investing much more than the others and thus claiming the majority of profits. I'm okay if most of the people interested push for a larger initial investment, but in my opinion 1m is sufficient.


    So far, 5 people (DumpleBerry, Ruhe, MoonlyteShadow, Hell_Jumper, Manny) have expressed interest and Ironblade says he may be interested. I think 5-6 players is a pretty good number, so I'm no longer looking for interested parties unless one of the above people change their mind and drop out.

    I think I'll go ahead with this. Proposal coming next, stay tuned!
  6. Defenders have access to Sonic Blast. With a debuff set, the stacked -Res, far more than any Controller can manage, is really noticeable.
  7. Laevateinn

    Omega Chicklets

    Rather than a +Recharge inspiration, I'd rather see a debuff resist inspiration.

    Something that gives 10/25/33 resistance to -Recharge, -MoveSpeed, -Def, -Regen, -Heal and -ToHit.

    (edit) -End and -Recovery, too.
  8. Quote:
    Originally Posted by Golden_Girl_EU View Post
    The closest bid wins the item - for example, everyone is bididng 200,000,000 Inf for an item, but one person is bidding 5 Inf.
    If someone bids 10 Inf, they'll get the item ahead of those betting 200,000,000 million, because 5 is way closer to 10 than 200,000,000.
    Not true. The highest bid always wins an item (except for certain extremely rare market glitches where bids don't seem to register after you've placed them). There is no way you can bid 10 influence and win the auction while anyone is still bidding 200m influence on the same item.
  9. Congrats on your windfall!

    Were you trying to maximize your profit (and provided you could afford the risk) you could likely have listed the item for 270m, and it would've sold.

    Quote:
    Originally Posted by FloatingFatMan View Post
    Some time ago, before the days of purples, I picked up a high value drop from a mission. Can't remember what it was offhand, but I clearly remember that, in the AH, it had never sold for less than 45 million. There were no sellers for it at the time, and about 230 bidders.

    "Awesome", thinks I. "Money in the bank!!"

    So, to maximise my profit, I listed it for 5k. Seeing as the AH is meant to work on the principle of the highest bid winning, I was pretty much guaranteed to make a killing on it.

    20 seconds later, it sold!





    For 7.5k.
    You didn't actually save any money by listing it for less. The listing fee you pay is refunded in full when the item sells; you only lose it if you cancel the sale.
  10. Quote:
    Originally Posted by Fulmens View Post
    Doesn't this fall in the same category as saying "Trust me"?
    You're right, and I don't like only being able to say "trust me". I think that if this is going to be done properly, there needs to be some way of enforcing the fund's obligations to investors. I've already mentioned using escrow to safeguard players' money - if you invest X influence, I'll put X influence with a mutually-agreed upon third party to hold in escrow. If I turn out to be a filthy scammer, you can at least get back your money from him/her. I'll also keep the amount to be invested small (see above) so that the risk you take is minimized.

    But there is no way of independently verifying a character's assets, market history, or influence total. Even if I didn't run off with your influence, I could - if I wanted to - skim off, say, 100m to buy a Miracle unique and just report lesser earnings than there actually were. Nobody would ever find out. The regulatory mechanisms to protect against this sort of fraud are impossible or impractical to implement in-game. I'm afraid in the end this is going to depend heavily on trust, and people will have to balance the risk of being cheated against the reward of free money.
  11. t will definitely be blueside, with news of Going Rogue on the horizon. I'm tempted to say Virtue (my home server), but if most people interested are on another server (Freedom?) I'd consider that, too.

    I'm tentatively considering a small group of 3-5 investors, with dividends calculated after Monday maintenance ends, so that I can hand out the money from weekend sales. I'm not sure yet whether there should be a seperate time scheduled for everyone to show up and collect their money. I'll also write a weekly report to be posted here, detailing the fund's performance.

    I want to keep the initial investment small, to make it accessible to less wealthy players and to reduce the risks players face. (Like COTCaveHater said, influence isn't really a limiting factor - time and slots are - so I don't see the need to ask for vast sums of money either.) I think a good plan would be a fixed amount of 1m influence per player, no more no less.

    Finally, I'm sorry if I disappoint, but I'm not really certain what, if anything, you'll be able learn from this venture since I don't plan to disclose exactly which items I'm buying and selling. For the most part, it will be pretty standard market play, except using other people's money instead of my own. Actually, now I'm curious; what do you think you'll learn from this?
  12. Maybe I didn't make it clear - I'm not interested in scamming or anything unethical.

    Selling market "secrets" sounds interesting, but I don't have that many to sell. I suppose I could try to run a service where I find and research crafting niches.

    At the core, this isn't about making money for myself. This is about pretending to be a fund manager while (hopefully) helping a few people buy enhancements they want. I've always enjoyed the market side of the game, and now that my build goals are all mostly achieved, it gives me a reason to play the game other than making #9 posts at the end of every issue.
  13. Yah, but I am (if I decide to go ahead with this) serious, not running a ponzi scheme - and how profitable would a ponzi scheme be, anyway? There is no money to be had in cheating poor people.
  14. What would you guys think if I said I was setting up a public mutual fund?

    Now that nearly all my characters have completed their builds, I'm thinking of running an investment scheme. I don't intend to make any money for myself on this, and will be doing this for fun. I'll solicit investments, play the market and pay out dividends. After a certain period of time, perhaps 2-3 months, the fund will close and all money will be repaid to investors.

    Obviously, farmers and established marketeers wouldn't benefit from this scheme - it's too much hassle for too little return. This would be for those players who aren't rich and don't have the inclination to play the market, but still want to profit from it.

    The business plan will be to craft and sell high-end Pool A and C IOs. From my experience, this is a more reliable, if not very spectacular, source of income than flipping recipes. The profit margin varies from 25% - 50%. I need to start recording sales to be able to give an accurate turnover rate.

    What return on investment do you think is feasible? How often should dividends be paid out? Investors will need to collect their money from me in person, so paying out often will be troublesome, but if a long time goes by without any results people will be rightfully concerned.

    There is always the risk of people being scammed, or that I won't be able to log in and pay investors. All I can think of to minimize this risk is to put a sum equal to the investment in a neutral 3rd party to hold in escrow. If i default, the 3rd party can then refund investors.

    At this point, there are no concrete plans (yet). I'm just gauging interest and looking for opinions.
  15. The same piece from the same set can only be slotted once in the same power (i.e. You can't slot 2x Obliteration Acc/Dam in Headsplitter, but you can have 1x Obliteration Acc/Dam and 1x Multistrike Acc/Dam in Headsplitter, or 1x Obliteration Acc/Dam in both Headsplitter and Slice).
  16. I believe that for a long time purple prices were actually artificially low due to vast amounts of farming. Being able to buy a purple for a mere 30m-50m is abnormal, when you consider their astronomically low droprate (most players who don't farm may only see one every several months; a level 50 character is practically guaranteed to earn more than that amount in the time it takes them to get one purple through normal drops). When farming moved to Task Force speedrunning, then to AE, the supply of purples was no longer inflated and you are seeing a return to their true value.

    DXP, hordes of powerlevelled 50s trying to trick themselves out, and people trying to grind influence to afford them (thus further devaluing the currency) also have something to do with it, yes.

    i16 will likely make "traditional" farming more lucrative than AE farming again, so expect prices to fall soon.
  17. The new emotes are cool. I was in Croatoa recently, and saw Devouring Earth using the same "hide in plain sight" emote as Fir Bolg where they pretend to be trees until you approach, then unroot themselves and attack.

    I like it and wish there were more. It would be pretty fun to see a Malta ambush decloak and airdrop in Titans when attacking.
  18. I hope you're right. But presumably, they're able to produce influence with greater efficiency than before, too, which could be another reason they're lowering prices.
  19. Quote:
    Originally Posted by Aggelakis View Post
    This is not true. I don't know in which global channel you asked, but whoever responded was wrong. You're supposed to get merits for Hami if you're 45-46. That's the only reward you CAN get for Hami if you're 45-46.
    I was the one who informed him of this. About two months ago, I did two consecutive raids as a level 45. I got the reward popup, and I was able to select the merits option from it, but both times the number of merits I had did not increase. Based on this experience, I strongly suspect that you won't get any merits unless you also qualify for the Hami-O reward (and I can't think of any reason why the system would award merits at 46 but not 45). I no longer have a 45-46 character to test this with, or I'd go for another raid on Wednesday to confirm this again.
  20. Since I was away from monday-friday, I didn't want to make any special plans. I did leave a bunch of overpriced goods up on my Virtue characters, but it was mostly business as usual.

    Earnings were about 500 million from my regular niches, not including any sales of said overpriced goods. I don't expect them to sell until the newly powerlevelled 50s start shopping over the next week or so.

    Also got my Scrapper 24-33 and a new MM 1-26.

    It was a quiet and mostly pleasant DXP.
  21. Thanks for all your comments.

    Shannon, can you clarify when you mean by slot level placement issues? I won't have all the slots at level 32, but I tend to level up to 50 entirely or mostly on SOs, so that doesn't worry me.

    Werner - the main reason I didn't want to rely on the Fighting pool to softcap is I found it hard to squeeze in Weave by level 32. In order to do it, I'd have to delay taking things like True Grit or AAO. I suppose it's more important to hit the softcap first before starting to layer things like extra HP on it, though. Good catch on not being able to hit +4s.

    I've not actually gone in and done the math (which I am horrible at), but I'm quite certain the build will be softcapped (or very close to it) at 32. There is no exemplar scaling for exemplaring down as far as 32.

    I am abit wary of dropping melee def and relying on Parry to compensate, and swapping out the Obliterations in the build would mean losing some recharge and accuracy bonuses as well. What would both of you slot in the AoE attacks in that case? How feasible do you think it is for an /SD to skip parry and rely only on softcapped defense?

    And moondog, that is a scarily cost-effective build compared to mine, execpt I don't see how you're softcapped at 32 when Weave only becomes available at 47.


    I incorporated some of your suggestions. I dropped CJ, as well as some of the "for fun" powers, to take Weave. I had to move AAO to level 38, and Aid Self now comes at 41 (but still no later than on my Kat/SR, so I can live with that). Net endurance gain is 2.54/s. Now that I don't need the ToD in it, I decided to try dropping Parry and going with an attack chain of Hack > DS > HS > Slice as well.

    It's sturdier now at ~28% SL resistance and I managed to fit in a Kismet unique, so overall I'm much happier.

    I suppose I could drop OwtS and move slots around in order to take Parry, so that option's still open if it comes down to it.


    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1411;700;1400;HEX;|
    |78DAA5934953134114C77BB23824339385B084408890B0842 5909B804B898062190|
    |B8D72502035240D4C999A509358CACD0FE0C9F5E4CDF52358 7E13F59B28C4B77472|
    |D0A353C9FFD7FDE6BDFEBF9EE9293D5D338578764568916B7 5BBD9AC94AB9E7D7C2|
    |C3DFDB6DD7AECD9F5F055E9351EB9CEE1514B1742A43AF72B 255997B2B0EA35EC5A|
    |A5FCA4E1D532DD5B6BF240BA4D59281F39B25EEB4CE39BEE9 1F4A4DB2A7406C656A|
    |3512F6CD4717193C74ECB95CDA6A5261077DC439E9564CDA9 3AAE8CAF1F3BD5C26A|
    |A3765229D9CD96F44E92D0571EFE156C90AE76504CF984288 AFC34234F989961CC3|
    |2DA7089B005F99A2A0AC3605C4C1A842993613122847C9460 EBAA08AAB45F3E0CF9|
    |7E334E09B933C2649B21FC0803BCFCCACBCF5E01F60AB0578 CBD7AD92BC95EFBE01|
    |5545EC1F7B4DEB90F8C8F849E4F8CCF84D81782095EBAF2D2 EF6BB8E1DE3B84F932|
    |639BB03027104586055521AEF285960101BF08FFC510F4637 03F3EE33B9BFD60FC0|
    |484840109964AB03821C209114E084242945D44344BC63A84 E22A14BF098384E881|
    |5042ED20F182EAFB5E325E11065E33DE10926F095170EEE72 AAD1F0749513C15E8A|
    |AC17A83DC96184C91EB018486D4A31D7A20B03EF590B14318 D965EC11C62A043F54|
    |0DAB87343C0883B458B8CCCFA6C300A4A439C59FE62E46FBE 86D8EC61809C221E46|
    |5540399253A96E797192B8C8B84B14B0C3AB2710B4BB9689C 0F5F960F5F960F5F96|
    |0F5F8E0F5F8E0F5F04AA26348DB63F3146DB4F83FBB47A22D 3390A652034ABD69E5|
    |DA71EE7AE336E303609F31B84E23055C560ED827A7B05DE6E 2F8416D5DA8BD4F648|
    |A0FB79C20F23B7FE896C05BADF95D028920974BFCFFFBABE9 A9D754277C3A0F750B|
    |640B46D1CEDA0ECE2740F47368EF651AA386D7F333B9D462F 60434B28CB282B28CF|
    |3149C78FC24031512C94084A1425869240194049A1BC4369F F01A75FFF0E|
    |-------------------------------------------------------------------|
  22. I made this build, but I'm not very satisfied with it.

    Softcapped without Fighting pool, Aid Self, attack chain is Parry/Slice > Hack > DS > HS. Empty slot in HS is the PvP -Res IO, empty slot in OwtS is the Gladiator's Armor 3% def.

    I don't like the lack of high DefDebuff resistance and low damage resistances, and I wonder if I've given up too much for Aid Self instead of the Fighting pool. I'd prefer not to take Hasten if at all possible, but I don't see how I can muster the recharge to fully double-stack Active Defense without it.



    The build goals are:

    - Must have Fly, for concept reasons, and it has to come early in the build (because otherwise, I feel silly hopping about with giant silver wings).

    - Must be softcapped when exemplared down to level 32. Since I play Task Forces almost exclusively, some ability to exemplar while maintaning set bonuses is a must. I'll have a dual build for 20-32 play.

    - Have Aid Self, if possible.

    Comments? Suggestions? Here's the build.


    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1399;702;1404;HEX;|
    |78DAA593CB52134114867B9289433233B9100921102224DC6 5243B012DAB10502C6|
    |2A151160AA486A481A94A25A9492C65E703B8F2BA72E7F511 2C57BE86FA265EE2B9|
    |74B2D0A553E1FFBA4F4E9FFF70D2537AB46E09F1F88AD0A25 7EB6EBB5D29577DB7D|
    |592BE71D3ED3CF0DDBA308410995EB4529275299D35BFE9D6 2AE5874DBF96EB7FB5|
    |2E8F64A32D9DF28927EBB5DE36B1D53891BE6C749CDEC2DC6 936EBCE66DD3B3EE95|
    |8BCF63A0DD96EF3665BBA2DAF716CD3A6246B5ED56BC8C446 CBAB3A6BCDDA69A5E4|
    |B63BD23F4D435B73F057C1FEE8E986C44C4088A2989F259C9 F63CC3316088B5F004|
    |911B1E180A64E45603129E64C86C5B009F351468CE01AEA10 9CD27E043014F8C9F8|
    |4528FC26CC7419228830C12BA8BC82ECA5B397CE5E83EC956 2AF71F63A04AF90F20|
    |ABDA17A67DE32DE11E2EF09831F08A98F842A9C32A8C76EC8 B8273034709FB14788|
    |EC330E08F10AC1860EC3DC6120BC02D083A2F817C350D9E47 E02E65732B3BE31BE0|
    |3C2C284045B25D89C10E5842827842021C62E229617F86B18 104A70484BECC2222B|
    |A66F68F8030DC0374935B4E4532A73F619E33961E20561F12 5E31521060D0C298B2|
    |15CA48505A1610E058787C9227D5743F3F42DC27899700486 236ADE233CB90C4F2E|
    |C3931BE3C98DF1E4C6797251A83EAAD1BCC5E804FD4F29289 45586599EC334CF619|
    |AE730C38D1D435E4E19E696E9729E5B61AC322E11262E33BA F088848D85F8D024DF|
    |C03CDFC03CDFC03CDFC002DFC002DFC02C584DF1293155A02 E73109AE5903EBB413|
    |7EEC226E31AE33AA1B8458883EF821AEC02F73F0821471575 A8B91AD45C5291A522|
    |D98CE9FDB7133E98B4FD4F6447EFBF5542A3484EEFBF9DFFF 57CB27A75C2B723A07|
    |7507640B45D5CEDA1ECE3F600572EAE0E51AAB8ED7EB67A9D C62E6243CB282B28AB|
    |284F30C9C057C244B1506C94284A0C258E924449A164505EA 374FF006BA2FADE|
    |-------------------------------------------------------------------|
  23. In all seriousness, I think Scattershock is a pretty good name. Shattershock?