Laevateinn

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  1. You won't be able to close the Psi vulnerability with only 30m influence. The biggest Psi def/res bonuses are 6th piece bonuses in purple sets.

    Even if you could afford it, I wouldn't say it worth it since you can achieve so much more with a softcapped defense build or a perma-Dull Pain one.

    If concept allows, you can use the Vanguard Psi shield temp power (200 V-merits, 30 minutes duration) which gives +15% psi defense. Slotted Weave + CJ + a Steadfast unique is already ~13% Psi defense, so there's your Psi hole plugged.
  2. Your Temp Invuln, Weave and Invincibility are all heavily overslotted for res/def (especially Temp Invuln, since the 4th piece bonus from Aegis is useless).
  3. "Holiday Cheer" is a temp power that grants the "Holiday Gift" (or something like that, I don't remember exactly) temp power to another player. This plays a HILARIOUS animation in which the user takes out a present, opens it, and confetti explodes to trumpet fanfare.

    Opening the present also grants a random gift (snowball, snow beast, 250 inf and prestige, and the Jingle Jet are among the possible ones) but none of them are half as fun as the confetti volcano.

    Quote:
    Originally Posted by Peterbilt View Post
    I bid 49 inf.
    You're not usually allowed to bid less than the current highest

    I bid 500 inf.
  4. Laevateinn

    Softcappers

    Two, three, and absolutely. I mean, I giggle when people say "badger" because I keep thinking "small furry mammal".
  5. The tanker will have better AoE damage since it has Combustion, while Scrapper fire melee has an ST attack (Cremate) in place of the same power.
  6. Quote:
    Originally Posted by Tabik View Post
    Anyone else is entitled to their opinion on that, but I'd rather just take a power than spend oodles of influence on a single IO that doesn't do anything besides protect against KB.
    This doesn't make sense, since power choices are a finite resource (influence is not) and Acrobatics costs endurance (enhancements do not). You're entitled to your opinion, but I find it hard to believe that -KB IOs could cost "oodles of influence" for anyone who can afford a soft-capped ranged defense build.
  7. You can afford to delay FSC into the thirties since Fireball + Firebreath is sufficient AoE for the early game. You should also try to take Blaze ASAP, at leve 18 if at all possible, since it's useful for killing single dangerous targets like mezzers and bosses quickly. I'd recommend:

    1 Fire Blast
    2 Fire Ball
    4 Flares
    6 Air Sup
    8 Fire Breath
    10 Swift
    12 Aim
    14 Fly
    16 Build Up
    18 Blaze
    20 Health
    22 Stamina

    ... and then FSC as soon as you feel comfortable and have the slots to spare.
  8. Quote:
    Originally Posted by Hart View Post
    The problem I've seen complaints about is that people can make vastly, vastly more money playing the market than spending their time doing anything else - including grinding for money!
    I don't think things are that simple. Market income does not scale linearly: you may make X influence by spending 10 minutes a day at the market, but spending 20 minutes a day at the market isn't guaranteed to make you 2X influence. And I know efficient farming can produce phenomenal levels of income - I keep thinking back to TopDoc's reported average of 60m per hour. I strongly suspect that if you compared the monthly incomes of the top 1% of marketeers and the top 1% of farmers, the farmers would come out ahead - although they'd need to spend more time in-game.
  9. Quote:
    Originally Posted by NeonPeon View Post
    My biggest problem is that my inner min/max thinks why play WP when shield defense is available
    You can't take SD with Katana
  10. I am going to make my SD/Fire Tanker and spend the weekend levelling her up. I even have the perfect name ready: I'll call her "Turbogirl" and make a macro to say "TURBOCHARGED!" everytime I use Shield Charge.
  11. Selling common IOs, your throughput is limited by the fact that enhancements, unlike recipes, cannot be listed in stacks. Also, most people assume that the crafted enhancement will cost more, and try to buy the recipe instead without checking prices. So I wouldn't be surprised if whoever is behind this ends up earning more than any common IO crafter can.
  12. Quote:
    Originally Posted by Schismatrix View Post
    So you breeze through Arachnos, Carnie and Malta maps set to +4, x8, bosses and AV's while soloing?
    Not bad.
    My point is that being overpowered does not naturally lead to boredom and a cancelled subscription.

    Besides, plenty of people get bored and leave regardless of how powerful or not their characters are.
  13. Quote:
    Originally Posted by Nightphall View Post
    And those who obtain godlike powers eventually become either very bored or morose, because nothing ever seems to be able to challenge them.
    All my characters are godlike in power, and I don't forsee myself being bored anytime soon. I enjoy breezing through a game utterly devoid of challenge or difficulty.
  14. Week 7 (Sept 28 to Oct 8)

    Liquid cash: 287,131,494
    Market bids: 272,187,648
    Unsold goods: 97,200,000 (based on estimated sales price)

    Net asset value: 656,519,142


    So, yeah, not much activity for the past week >.>

    I am back in the game as of this morning. The fund will run for one extended week, till week 11, to make up for my absence.
  15. Even an AR/Fire would have Build Up and a high damage ranged Immob to leverage Ignite with, and AR, being one of the sets with overpowered crashless nukes, needs no support from the secondary.
  16. Aww, that's sweet.

    Quote:
    Originally Posted by perwira View Post
    Just curious... is it generally necessary for a DM/SD to include the fighting pool with Weave to attain the defense soft cap? My build is very similar to yours, but without the fighting pool and with the flight pool and air superiority in its place instead - this is possibly where I could glean out quite a bit more defense.
    I'm pretty sure it's possible to softcap most SD builds without the Fighting pool. I've not tried it on DM/SD, but I nearly did it on a theoretical BS/SD build of mine (build included below) which also took Fly, but used Hover instead of AS. It will be very expensive, though, and you really struggle to make room for other bonuses and QoL stuff.


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  17. Make the next wave spawn as soon as the previous one is defeated. Nerf the merits accordingly. Problem solved.
  18. Quote:
    Originally Posted by Cien_Fuegos View Post
    52 inf!!!!
    100 inf.

    When does bidding close?
  19. Quote:
    Originally Posted by Montag6674 View Post
    Thank you very much for the fast response.

    Now just one more question I just thought of. There are pet damage IO sets that also have the chance for buildup. When slotting my teir 3 minion with this set does the pet get the chance for buildup or do I?
    The pet will get the chance for buildup, not you. This is also the case with the +Def and +Resist uniques in pet sets.
  20. It has a chance to fire every 10 seconds, and when it fires it only affects you, not any allies or pets under the aura.
  21. Your intentions are good, but I don't really think it'll change anything. I think most people are well aware that there are many ways to make money. A lot of complaints regarding the market stem from the fact that 1) the complainers dislike the options for making money presented or 2) think it's grossly unfair that people can make money by playing the market.
  22. This is going to sound odd, but there is a certain purity of concept about SR that appeals to me. If it's buffed, I'd prefer they do it in a way that doesn't involve adding heals and ninja flashes and caltrops.
  23. Quote:
    Originally Posted by Ultimo_ View Post
    My question is, what would you have preferred if you were the team leader? Would you have preferred an unslotted buff-bot to a solo oriented but effective Defender?

    Just curious.
    Just from the tone of your question, it's obvious what you consider the "right" answer. What do you play for? To have fun, or to have your views validated by forumgoers?
  24. Quote:
    Originally Posted by Caligdoiel View Post
    The only thing I hope BaB's takes away from Champions is the travel power flavoring ideas
    Nononono. What they need to take away from Champions is the


    ORBITAL STRIIIIIIIIIIKE!


  25. A few things I noticed: Defense IOs in Phalanx Fighting only increase the defense you get when allies are near you (and not the static +3.5 defense that it gives you while solo, which is unenhanceable), you most likely don't need two runspeed IOs in swift, and slotting Force Feedback in Shield Charge will turn its KD into KB, in addition to wasting the damage of a great AoE attack. You also missed Against All Odds, which is a ton of +Damage.

    Here's my attempt. This build is more expensive since it uses an additional Obliteration set. If you cannot afford another full Obliteration, then use 2 full sets of Multistrike in any two of your AoE attacks instead and move the Obliteration to Shield Charge. But Multistrike has poor recharge enhancement and worse set bonuses overall, so you do sacrifice some performance. I also dropped Laser Beam Eyes for AAO and gave you slightly better SL resistances.

    Note that you can replace most of the IOs with level 35 ones while sacrificing very little performance.

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