Laevateinn

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  1. Quote:
    Originally Posted by je_saist View Post
    There are no such things as upgrades in the Windows World. There are only crossgrades. If you want to upgrade, install a Linux and Get a Mac. And no, this isn't for debate, question. This is stated fact.
    If I do so and find myself in the same predicament as the OP, unable to use Mids' - a significant decrease in QoL and functionality - will you also brush off my concerns by claiming it's "better left to a legacy platform?"
  2. Quote:
    Originally Posted by Grid_Lock View Post
    So yeah, I play on a mac
    Upgrade to Windows.
  3. Laevateinn

    what if...

    Quote:
    Originally Posted by Bionic_Flea View Post
    Are Zephyr -KBs like stealth IOs, meaning that it works regardless of what level you exemp to?

    Leveling is so fast these days that I'd rather wait until the 40s or 50 to slot good stuff, just because it's more available and affordable, especially if it's backward compatible.
    The Zephyr -KB works like a set bonuse: it stops working if you exemplar below 3 levels of the IO.

    All Stealth IOs are procs, meaning they stop working if you lose access to the power due to exemplaring (but since people tend to slot them in Sprint, this is a moot point).
  4. A Lv30 Eradication quad costs 200 Merits or 50m.

    A Lv50 Luck of the Gambler +7.5 is 200 Merits as well, but sells for 100m (recipe). So you could buy one of that instead, sell it, and buy two Eradication rares off the market.

    You save 200 Merits, and avoid all the risk associated with random rolls.
  5. Quote:
    Originally Posted by Coyote_Seven View Post
    I personally don't much care anymore about "cost-effectiveness" with my Monopoly Money in the game. Especially now that inf is so easy to come by. If I lose too much, there's plenty of ways to generate more.
    ...And I'll repeat what I said, which is that throwing away Merits is perfectly fine. I do it all the time. In this game money rains from the sky and Merits grow on trees. There's certainly something to be said for the Nethergoat option (i.e. make so much money that you don't care about careful spending).

    Things are different when giving advice to people who have trouble affording stuff. When talking to someone who has to save up to buy things, or lowball in order to afford them, or is asking if they got a good deal, I think it's fair to consider the cost-effectiveness angle.

    And this has nothing to do with random rolls. I didn't propose taking random rolls. I propose (to people like the OP, and not to people like you and me, who don't need it) that if you are going to make a direct purchase you should get the best value for your money, and that directly buying the recipe you want is not necessarily the best value for money. Let's say you want a BotZ -KB. A level 50 BotZ -KB costs 240 Merits and can be bought for 70m, crafted. A level 50 LotG 7.5 costs 200 Merits and can be sold for 100m, uncrafted. Anyone who tells you that spending your Merits on the former option is better value for money either failed arithmetic or is a bald-faced liar.

    (Caveat that I'm no longer certain if LotG 7.5 is the best Merit-to-influence convertor anymore. It was, at one time, and it still ought to be pretty high up the list.)
  6. Quote:
    Originally Posted by Futurias View Post
    Isn't that insanely overkill?
    It is.

    Go tell that to the people whining that defense is overpowered and resistance sets need to be buffed.
  7. Quote:
    Originally Posted by Coyote_Seven View Post
    Having done this both ways (and having three sets of ToD on my WP/DB tank and two on my Dark/Regen scrapper), I wouldn't call one way "wrong" and the other "right". That's really a rather subjective thing. It all depends on both what's fun for you, and what your end goals are.
    There's nothing wrong with throwing away Merits. There is something wrong with trying to portray the direct Merit purchase option as the most cost-effective one when it isn't.
  8. Quote:
    Originally Posted by DumpleBerry View Post
    And so ends the great experiment.

    Question--that 234M, that's the final payout, right? That doesn't include the previous weekly dividends. Would you be able to update your informational presentation to include, say, the six initial investments, and the total payout? Did I review the thread correctly? With three payouts of 100M apiece, the total investment of each party is six 1 million investments, with a total payout of 534M and change.

    534%+ is a heck of an investment, you schemer you.
    That's right. 3 individual payments of 100m (on Sept 14, Sept 28, and Oct 19 respectively) and the final lump sum.
  9. Quote:
    Originally Posted by Nethergoat View Post
    Creating a feature as the centerpiece of a paid expansion then handing out powerful incentives NOT to use it doesn't seem like an efficient use of resources to me.
    Why not? I don't expect characters to be rewarded just for not switching sides. I do, however, expect that there will be (as part of the expansion) content and challenges for characters who stay consistent to their alignment to complete, establishing themselves as an exemplar of their alignment, which gives unique and powerful rewards.
  10. Nice!

    You seem to be earning Merits a lot faster through Ouro than I can in outside of it; soloing a Corr from 1-43 doing storyarcs almost exclusively, I only managed to get around 250 merits.
  11. Fund dissolved on November 2

    Net asset value: 1,406,251,319

    Payout per share: 234,375,219


    This week, market trends reversed; prices started to climb, to above pre-Halloween event levels in a few cases, and supply started to drop sharply in some cases. I sold off nearly all of my hoarded stuff from last week, and actually managed to single-handedly delay any increase in prices in a few cases (the instant I was sold out, prices started climbing ).

    Interestingly, this is exactly what happened during the AE era (sharp drop in prices, followed by a steady surge of demand and diminishing supply). No doubt, just like during the early days of i14, people are using the event to powerlevel themselves, and now all the shiny new level 50 characters are going shopping. If any furture event causes massive amounts of powerlevelling, well, now we know what to expect.

    And so ends our scheme.
  12. Hot Feet has a 20ft range, which is gigantic. Even Blaster PBAoE nukes are only 25ft range, and most melee damage/debuff auras have a tiny 8ft range, which is just barely farther than the distance you can punch them at (7ft). Death Shroud will only catch a fraction of the enemies that Hot Feet will, and correspondingly you will see far fewer procs going off.
  13. I don't think this will happen, but for a different reason. IOs are intended to be optional; and if faction-specific IOs are given out as a reward for not switching sides, then players who're not interested in the IO system can't benefit from them. I think any reward for being an exemplary hero or villain will be more universal in nature.

    There ought to be powerful, unique, worthwhile rewards for not switching sides, and I would like more ultra-rare IO set recipes to be implemented in GR regardless, but I don't think faction-specific IOs will ever be a reality.
  14. ...I don't think there was any vitriol at all.

    Anyway, I don't like giving (or abiding by) cost estimates for builds because market prices fluctuate, and as mentioned, the final price paid may vary depending on your success at lowballing and what sort of currency most of your income comes in. Things like Miracle uniques and LotG 7.5 may look expensive on the market, but the Merit cost is trivial (and ought to be doubled or tripled). It is the buyer's responsibility to figure out how to get the best deal for themselves.

    A "budget" build, to me, simply means cost > performance and to use only sets which are not in demand and have a relatively abundant, constant supply (both are not necessarily synonymous).

    Quote:
    On Virtue, a Steadfast unique goes from anywhere between 10 and 30 mil if you buy it from Wentworth's.
    The markets are cross-server (but not cross-faction).
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, certainly. Though powergaming is more the desire for ever greater challenges, whereas mine is more the desire for ever greater LACK of challenge
    I doubt powergaming has anything to do with a desire for challenge. A desire to easily complete challenging content, maybe, but this is a mentality that emphasizes amassing extreme and gamebreaking levels of power. Whatever little challenge there is lies in figuring out how to trash the system.

    I powergame so that I can enjoy a complete lack of difficulty. As far as I'm concerned, the only situation where challenge is acceptable is if people find the game difficult and I find it hilariously easy.

    Quote:
    That feeling of staring down the hordes of evil, all chanting and roaring, screaming how they will eat your guts, then cracking your knuckles, putting on a mile and proclaiming "Oh, I would love to see you try!"
    I know what you mean and I've been trying to articulate why this is fun for a long time. I think it comes down to enjoying the illusion that there's a possibility of failure. It's why we don't just turn down the difficulty slider to the minimum, or ask for the I Win Button, and just like in a story, it adds dramatic tension even though we know the protagonists will win in the end.

    I expect every mission to be completed without failure and every bad guy to be defeated in the end, but as long as there's that pretense of challenge that lets me feel I've won a great and stunning victory, maybe with the occasional token setback or two, the game stays fun.
  16. Your RttC is underslotted for heal (it's the main source of your Regen), your High Pain Tolerance is not slotted for +HP, and you are slotting for positional defense. WP is a typed defense set, hence you should be looking at sets that improve typed (e.g. Smashing, Lethal) rather than positional (Ranged, Melee) defense.

    Here is my attempt. You are softcapped to Energy/Negative defense and softcapped to Lethal with 1 application of Divine Avalanche. Fire/Cold defense is at 32.6% so you can pop 1 small purple inspiration to softcap that as well. I had to shuffle around your power choices abit to 6-slot your Taunt. This build ought to be really sturdy.

    Costwide, the Steadfast Res/Def is really nice to have and you will need to save up for, but can be got with cheap bronze ticket rolls. The Performance Shifter procs might be expensive for you, but they don't affect your defense and may not be necessary depending on your endurance usage; you can replace them with common IOs.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Gambler's Cut -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(13), P'ngFist-Acc/Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(39), P'ngS'Fest-Dmg/Rchg(40)
    Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(15), S'fstPrt-ResDam/Def+(37)
    Level 2: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), C'ngBlow-Acc/Dmg(7), C'ngBlow-Dmg/EndRdx(7), C'ngBlow-Acc/Rchg(9)
    Level 4: Mind Over Body -- ResDam-I(A), TtmC'tng-ResDam/EndRdx(43), ImpSkn-ResDam/EndRdx(43)
    Level 6: Combat Jumping -- DefBuff-I(A)
    Level 8: Divine Avalanche -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(37), RedFtn-Def/EndRdx(37)
    Level 10: Indomitable Will -- EndRdx-I(A)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Dct'dW-Heal/EndRdx(17), EndRdx-I(48)
    Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), C'ngBlow-Acc/Dmg(23), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Acc/Rchg(36)
    Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
    Level 22: Fast Healing -- Heal-I(A), Heal-I(43), Heal-I(46)
    Level 24: Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(25), S'ngH'mkr-Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(29)
    Level 26: Soaring Dragon -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(27), S'ngH'mkr-Dmg/Rchg(27), S'ngH'mkr-Dmg/EndRdx/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(40), Acc-I(40)
    Level 28: Heightened Senses -- DefBuff-I(A), RedFtn-Def/EndRdx(31), S'dpty-Def/EndRdx(31)
    Level 30: Tough -- ResDam-I(A), TtmC'tng-ResDam/EndRdx(31), ImpSkn-ResDam/EndRdx(34)
    Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(34)
    Level 35: Weave -- DefBuff-I(A), RedFtn-Def/EndRdx(36), S'dpty-Def/EndRdx(36), EndRdx-I(48)
    Level 38: Maneuvers -- DefBuff-I(A), RedFtn-Def/EndRdx(39), S'dpty-Def/EndRdx(39), EndRdx-I(50)
    Level 41: Build Up -- RechRdx-I(A), RechRdx-I(42), Rec'dRet-ToHit(42), Rec'dRet-ToHit/Rchg(42)
    Level 44: Calling the Wolf -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
    Level 47: Health -- Heal-I(A), Heal-I(48)
    Level 49: Stamina -- P'Shift-End%(A), EndMod-I(50), EndMod-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 18.6% Defense(Energy)
    • 18.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Melee)
    • 10.8% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 7.2% Max End
    • 7.5% Enhancement(RechargeTime)
    • 45.2 HP (3.37%) HitPoints
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 2.2%
    • 3% (0.05 End/sec) Recovery
    • 8% (0.45 HP/sec) Regeneration



    Code:
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  17. Laevateinn

    SD

    Quote:
    Originally Posted by Take_It_Easy View Post
    Is it only good with a ton of expensive sets in it, or is it just as good with relatively easy to get ones? Or even none at all?
    Softcapping SD isn't necessarily expensive, if that's what you're asking. Just plug Multistrikes and Red Fortunes wherever you can, take Weave and CJ and try to get a Steadfast Res/Def (which will cost you abit, but can be got through AE bronze rolls), and you'll likely be softcapped.

    The really expensive, softcapped SD builds are an attempt to softcap and fit in other major build goals, such as extreme amounts of recharge, capped DDR, Aid Self and so on. Softcapping in and of itself is pretty cheap.

    Without sets SD does feel a little squishy. I'm playing a Fire/SD now, all common IOs except for a Steadfast Res/Def and +Recovery uniques, and I can only solo +0/x3 no bosses - and that's with good insp usage.
  18. Quote:
    Originally Posted by Reptlbrain View Post
    Won't anyone think of the mid-list?!
    There are really good reasons to only roll at maximum level, though. With a few exceptions, recipes at less than maximum level sell for a lot less (sometimes a lot less).

    I am all for better supply of mid-level recipes, but rolling on a character that's not level 50 really isn't going to get you the best money for your merits.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    I realise mine is a biassed, unpopular position (...)
    On the contrary, I think your position is more popular than you imagine. It's the entire point of powergaming and minmaxing, after all: to trivialize difficulty, then dare the game to kill you.
  20. Quote:
    Originally Posted by Blunt_Trauma View Post
    Brutes especially, I predict, will get a bad rep from some people who don't realize WHY they are in such a hurry.
    I disagree. I think Brutes will be very popular with people who like a fast, energetic pace to missions, and get annoyed at Tanks that play like tortoises rather than armored spearheads.
  21. Quote:
    Originally Posted by Luminara View Post
    I can make Hurdle + CJ builds which exceed 58.6 mph.
    To be fair, that's with significant boosts from movespeed set bonuses, which is not usually a major build focus.
  22. Quote:
    Originally Posted by Sailboat View Post
    Which is more fun, saying "I win!" and instantly winning, or a two-hour movie where the hero perseveres through various trials and reverses, and finally rises, battered, and barely triumphs?
    The former - especially if I can do it and most people can't.
  23. I want to mention base building, but admittedly it's not something you can just pick up and get into, because prestige is hard to come by. Having a place to call your own that you designed and built yourself is really, really neat, though.

    Quote:
    Originally Posted by Nem74 View Post
    I've leveled every AT to lvl 50, but let's be honest, if you don't invest at Wentworths or the Black Market, you're toon is going to be sub par at best.
    WW is half the point of the game for me, but then I was always one of the trade/economics/crafting-minded players. I would play the market even if there was no money to be made.
  24. To be honest, even in the AE era I never felt that there was a healthy supply of sub-level 50 recipes.

    I use a lot of level 35 recipes in my build, and typically have to buy them with Merits (or offer money to others to do it for me).