Lady_of_Ysgard

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  1. You want a good 4 of the same thing superteam?

    4 Necro/Time masterminds.

    If just ONE member has IO capabilities, you can get some insane numbers from /Time
  2. It's a great set if you know what you're doing.

    Attack, switch, attack, switch, attack, switch, AoE with boosted damage, repeat as desired/needed.

    It kinda begs for a taunt aura on the defense set, but that's a small inconvenience.
  3. Deformation would be having the torso and upper legs and arms on the female rig, and the head, gloves, and boots appearing where they would for a male rig with the same scales set.

    Someone posted a picture somewhere...
  4. Quote:
    Originally Posted by Ice_Wall View Post
    Also if you have acension pieces unlocked...
    You mean there are people that wear that crap?
  5. Quote:
    Originally Posted by _Sixy_ View Post
    Hey! I'm so glad you brought this on to the forums and decided to completely ignore your roll in the situation...
    Role. The word is ROLE.

    Roll is either a verb or a baked grain product similar to bread, though typically smaller.

    English, LEARN IT before you try to make yourself seem superior.
  6. Just to chime in real quick on this, the reason the MM tier 9 hasn't changed is because Synapse couldn't figure out what to do with it. It doesn't work like the ally-toggle-AoE debuff from /Sonic because it grants the pet a power, and Synapse said that this would take WAY too long to figure out how to recode it and go far beyond the scope of a quickie revamp alongside the proliferation.

    I mentioned that masterminds would likely be willing to settle for their poison-9 being nuked in exchange for the PBAoE toggle that corrs and trollers got instead...but sadly nothing came of that. Likely because this would take away the Artificial Stupidity factor that limits the potential of the power.
  7. Hmmmm. This would be a difficult choice for me.

    I'd never be able to delete Sanguine Sanction (Bots/Poison), her backstory is just too good to waste like that.
    Galaxy's Vengeance (Necro/Time) is too new to delete, and I know the combo is a potentially insane powerhouse later.

    This is hard!
  8. Quote:
    Originally Posted by Talen Lee View Post
    These days? I'm finding that I'm champing at the bit for slots. Slots slots slots. So many power choices and I have so few slots to work with before level 35 or so.
    If they can figure out how to implement it without flat-out requiring a respec for every character in the game over level 24, levels 25-29 were providing three slots instead of two for part of the time in beta. Long enough for it to be in one of the playable convention builds.

    Then it got pulled because it was found that there were numerous glitches being introduced because of how the code was originally written...like erasing every purple IO in your build because a level 50 could put the slots ANYWHERE.
  9. My main is a Crab, and I LOVE playing as her. Part of it is due to the fact that the build I currently have on live is softcapped to everything even-con in normal content, with Energy/Negative being her lowest defenses at 45%. This is a build that currently has no purple sets in it, though there are two sets planned for later on. It also has no patron pools and depends on normal pool power stacking to hit that softcap rather than a majority of IO bonuses. Consequentially she runs nine toggles constantly. TT:M, M, TT:A, A, TT:L, Fort, Weave, CJ, and Hover. She also has Nerve for the extra +def and the two 3% uniques. Endurance issues were solved with Ageless, a minor amount of extra defense in the form of Diamagnetic interface...

    I have a Bane secondary build on her, just SO's for now, and it is obviously significantly squishier since banes have significantly lower resistances. It's also a playstyle that I don't particularly enjoy for the character. I'm used to playing Stygian Variolus in a certain way, and I actually enjoy it the rare times she faceplants on her Crab build, because that just means that I'm actually getting a challenge out of the content after making this unhittable death machine.

    I'm currently fiddling with her third build to see if I can find something interesting that I'll like that feels unique compared to the other two. This build might see me dragging her BACK redside just to unlock patrons for Leviathan.
  10. Okay, IANAL, but I do know a thing or two about harassment. The most important thing to know about the laws and terms defining harassment is this:

    Harassment is not ruled according to intent on the part of the harasser, but according to the impact on those harassed.

    What this means is that I can make a simple joke, but it offends someone. I then make another joke, and the same person finds similar offense with it. I'll give an example here:
    1. Farm 'Arcs' in AE are like Carrot Top. They clutter the stage with a bunch of dumb props and the dumbest people in the world laugh because their sole remaining functional synapse is stimulated.
    2. The AE system is like Gallagher. At one point it was a refreshing thing that had never been done before, but now it's a SAD shell of its former self that is barely able to perform what was once the signature portion of its act.
    3. Stories in AE are like music. Everyone has different tastes, but they all agree that rap barely qualifies. AE farms are a lot like rap, just with a certain letter tagged on before it.

    Now, it is not my INTENT that these jokes/remarks be harassing in nature...but if anyone does feel that this comes across as harassment, they are free to report it as such, and it will likely be punished as such because harassment is purely in the eye of the beholder.
  11. Lady_of_Ysgard

    Sad Sonics

    Quote:
    Originally Posted by McNum View Post
    It's true that with IOs you can hit 45% defense to some values, but not all at the same time.
    Actually, the LOWEST +defense numbers on my current crab build on Live (Not 'wishlist in Mids' but actually live right now and looking at power details) are 45% to Energy and Negative energy, with my highest being 57.6% Ranged...so...yeah.

    Said crab also provides +16.99% to any teammates in range from Tactical Training: Maneuvers and another 5.32% from Pool Maneuvers...while laying out more AoE death than a defender can get outside of being Fulcrum Shifted, and while being able to do a -20/40% resistance debuff with Venom Grenade...and I don't even have the pair of purple sets I want for her yet.
  12. Quote:
    Originally Posted by BeornAgain View Post
    I am done with this pancake waffle crepe flapjack nonsense.
    So, when do we find out who gets your stuff?
  13. Quote:
    Originally Posted by Freitag View Post
    Mission Architect
    • Custom Critters within Mission Architect which are capable of self-revival will give no rewards when they are defeated for the second and subsequent times. The powers still contribute to the calculation of their custom XP values.
    Ha-ha!

    Seriously, did anyone NOT see this coming? Been needed for a long time now what with the proliferation of X/Regen custom enemy groups that everyone and their brother seems to make for their farm 'arcs.'

    Maybe this will be the straw that breaks the camel's back and alert these people to the fact that the AE is not and NEVER WAS INTENDED AS a farming tool?

    We can dream...
  14. Quote:
    Originally Posted by Freitag View Post
    Mission Architect
    • Custom Critters within Mission Architect which are capable of self-revival will give no rewards when they are defeated for the second and subsequent times. The powers still contribute to the calculation of their custom XP values.
    Hahahahahahahahahahahahaha! So much for all those stupid Fire/Regen farms, or DB/Regen. Good luck trying to maximize ticket earnings in 2 minutes now!
  15. Quote:
    Originally Posted by SolarSentai View Post
    On the CoH Facebook page it was confirmed that the power is permanent.
    Great, but not everyone likes facebook. Why not confirm it HERE, where intelligent people can see it?
  16. Quote:
    Originally Posted by Venture View Post
    As for /auctionhouse and instances, frankly I thought it was abusive for it to work in missions. Too easy to grab inspirations. I do wish they'd find a way for it to work in bases, though.
    The only problem lies in that fact that a base IS an instance, just like an iTrial is an instance, just like a mission is an instance.

    There's a persistent and annoying bug that will occasionally label people in a SG base as 'On Mission Map' and vice-versa. This is because the instance server has issues in distinguishing between different instance types and the devs have not yet devised a way to solidly differentiate between them in a way that will not cause other systems to throw fits. Even then, they said that it's an issue of how the AH system pulls data that is the true problem since a single /auctionhouse in any instance causes a lag spike for the entire instance server.
  17. Forum rules do not permit the discussion of exploits until they are patched and labelled as such in the patch notes.
  18. There's some decent synergy to be had with Necro/Time as well.

    - 5/6 of the permanent pets are melee.
    - Time's Juncture and Temporal Mending are PBAoE, meaning you want to be close to your pets and close to your enemies to both debuff and maintain health.
    - Necro-pets have -tohit which stacks with TJ and aids in effective +defense.
    - Slow effects stacked on enemies mean fewer hits landing on your pets in a given timeframe, meaning that the longer recharge of Temporal Mending is less of a concern with frail zombies.
    - Level 32 upgrade in Necromancy gives all pets a Life Drain attack (Unknown if pet version was recently buffed alongside the player-version.) which goes even further in mitigating concerns over the relatively long recharge of Temporal Mending.
    - Your control-biased debuffs work well when you consider that your Boss-class henchman is also a control-based critter.

    It's not perfect since the various necropets have no native defense to stack with, but it's still quite potent.
  19. Quote:
    Originally Posted by Rodion View Post
    4) Run trials to get Empyrean merits, which will allow you to obtain very rare recipes faster than alignment merits (limited to 1 Empyrean merit/day/trial, soon to be 2/day for Keyes, and soon to have four separate trials for the potential to get 5 Empyrean merits/day).
    6

    Underground will reward 2 Emp merits upon completion. 2+2+1+1 = 6
  20. Quote:
    Originally Posted by seebs View Post
    Homogenization could be bad, but making something that defeats its own purpose doesn't seem like a good idea. It's not that it's a weakness, it's that the otherwise rather special trait of the set ("offers stealth", which most defense secondaries don't) is negated by its shiny new design.

    Mez protection is something people generally really, really, want to keep on.
    Yes, because it's not like Synapse knows what he's doing and made it so that the debuff and taunt effects do not work when stealthed due to that being a major bug reported early on in the beta.

    Oh, wait.

    Yeah, Synapse does know what he's doing, and while your brute is in stealth mode the debuff and taunt component of the aura should NOT be triggering. The second you attack the debuffs should become active at the same time as your stealth goes away. Any behavior other than this should be reported as a bug.
  21. Quote:
    Originally Posted by Brillig View Post
    Here's something you still haven't addressed. You admit that valuing the services is subjective. Therefore a mathematical comparison of theoretical dollar values is meaningless. It follows that your ad hominem attacks are, in fact, baseless, illogical and petty.

    Subscribers may start out ahead. However a subscriber that stops subscribing ends up substantially behind someone that never subscribed but has been spending the same amount of money a la carte, an 'absolute' fact that you blithely ignore.
    You are incorrect. Subjective values of services provided may differ from person to person, but the subjective value is secondary in consideration to the visible dollar/Points value that can be attributed by simply looking at the market.

    I like having more characters, you may not. Our subjective values of this one purchasable item differ, but that does not alter the actual dollar value of the item in question.

    You may see character slots as overpriced, I may see them as a bargain in a bulk-points purchase. This does not change their actual cost one bit. As for ad hominem, I call things as I see them. A spider is a spider, a pony is a pony, and an idiot is an idiot.


    As to the only point you actually attempted to make...you are once again incorrect. I sense a pattern emerging here.

    Let us give each person a budget of exactly $15 a month for a year ($180), no variances, no spare change, no 'I found a twenty in the street so I can get those extra slots I wanted!'

    Person A subscribes to the game, and uses their point stipend to buy the items that are not included in the subscription.
    Person B buys A la Carte and pays for licenses to access the basic systems included in the subscription as well as a few things here and there, but must consider purchases more carefully due to having a strict budget.

    At this point both people have the exact same number of paragon rewards.

    At the end of the year, Person A decides to drop to premium and buy a few things with points directly for the next month, but now finds that they have to spend points to get things they got included as part of subscribing, while retaining the things they had already purchased with their stipend. They decide to go back to subscribing, only buying access to things they know are not included for the month they are not subbed so that nothing in seen as being wasted once they resubscribe. They THEN find out that they can save money by subscribing for more than a month at a time and eagerly take advantage of this, then they spend the extra money they saved by buying time in bulk at the end of the year in a splurge of points!

    Person B decides to use next month's budget to subscribe...and finds that a lot of things they spent points unlocking are included as part of their subscription, and thus were wasted except to act as a safety net against billing errors. They then decide to unsubscribe and go back to just buying stuff as they wish for the rest of the year.

    At this point, Person A has more Paragon Rewards points than Person B due to spending their money more wisely. They also decide to never unsubscribe simply to never have to worry about losing access again, and they use the money they saved to buy even more points than they would otherwise have.

    Person B continues to plod along, only ceasing the purchase of licenses once they get to the right level in the rewards table and no longer need to worry about them, freeing up some more points to spend elsewhere, but not much.

    Quote:
    Originally Posted by seebs View Post
    This is an interesting comparison, and one I hadn't thought of. What you're suggesting is basically comparing:

    1. Someone who subscribes for a year, then stops subscribing.
    2. Someone who buys as many points as you'd get for the cost of a one-year subscription, but never subscribes.

    The latter player could in theory end up, after that year, with access to things the former player hasn't got. Now, they're still better off than they were under this regime, but... You do have a point. If you plan to pay a certain amount of money, then stop paying, or think it likely that you'll do so, going premium and spending money on points directly could be a good choice.
    In theory, anything is possible. The former player may not have access to certain things that the latter player purchased, but the former also hasn't wasted any money if they decide to resubscribe later while the latter will find many purchases redundant if they do subscribe at some point.
  22. Lady_of_Ysgard

    Crabbery

    Here's a build I threw together real quick, modified from what my actual build (posted elsewhere) is. Without taking the miniscule +recharge from my planned Ageless path into account, the two disruptors are only twelve seconds from being permanent and you are (just barely) softcapped to all positions as well as unpositional Psi in normal content.

    The Shield Wall 3% res can be swapped for another LotG component, it's not that useful on its own in the build and I put it there for the hell of it.


    http://www.cohplanner.com/mids/downl...B2FF026B930A25
  23. Quote:
    Originally Posted by Brillig View Post
    Just because I can't stand someone being both condescending and utterly wrong at the same time:


    Do you still have access to those arcs if you drop to Premium after the year is up? If not, then you didn't actually 'buy' them. Also, you're assuming that they're actually going to a) be able to make a 1/month schedule and b) trying to make that schedule isn't going to make the quality so bad that we're all better off being AE babies.

    Subscribers get access to them as part of being a subscriber without needing to pay extra for them. Combined with the other benefits of subscribing, the savings is still notable.

    Yeah. This is only worthwhile if you actually use server transfers. I've been here since beta and never needed a transfer. The value of this to me is zero.

    And yet, there is still a non-zero monetary value assignable to it should you ever decide to make use of it. It may be worthless to you, but it does have value.

    The person you're insulting has been here for 51 months. Did you happen to notice that? How many tokens is that, hmm? That's Tier 6. That means only inventions access is relevant. For those of us who have been here longer, it's all moot.

    Veteran status is irrelevant as this is a comparison of raw data, subscribing versus not. Accounts differ so widely that variances are eliminated in this comparison.

    Are you getting the point yet? The 'value' of all this is highly user dependant.

    When there is a direct comparison for monetary value available, subjective value is irrelevant. It may not be something that you would buy as a standalone component, but it still has a verifiable value.

    *snorfle* Logic challenged is so much worse than mathematically challenged.



    Again, you can't count the value of GR, because you don't actually get to keep it if you drop to Premium.

    GR is counted AT THIS TIME because it can still be purchased via sources other than the NCsoft website store. It is safe to assume that product codes for retail versions of GR will still be valid after Freedom, and they therefore MUST be accounted for as a viable alternative to buying the expansion piecemeal from the Paragon Market. Also, if you actually have GR attached to your account before Freedom launches (Which you CAN still get via retailers, and Steam.) it stays as a permanent part of your account even if you drop to premium. The ONLY thing you would lose is use of your incarnate abilities. It is safe to assume that if someone were to find a copy of GR:Complete at a retailer after Freedom launches, they would still get credit for buying it and it would thereafter be permanently associated with their account.

    See above.



    You're only correct in a very limited way. That amount only applies if your hypothetical premium player is starting from scratch and uses all the services listed. (And actually, even there you're wrong, because buying $470 worth of points is more than enough to permanently unlock AH, Inventions and AE)

    Only if you look at the end result is this true. There are a number of factors to take into consideration, such as the timing involved. Obviously a premium player is going to need to purchase additional slots before they have any reason to buy server transfer tokens. Say they play for almost a year on a 'dead' server and then decide to move to one of the more populated ones and take all their characters with them? Then the $200 value of the server transfer tokens is not assigned to the account until near the end of the year. There are such a wide number of factors involved in this that it is only worthwhile to compute the comparison based on the pure data that we can get from the values displayed in the market. Is a premium player likely to actually spend that much money in a year? Hell no, but it is still a valid comparison of absolute value in what a subscriber can get as opposed to how much a premium account would have to spend to maintain the same capabilities.

    So the result I get is that you are unable to think logically or make simple calculations.

    I work with the data that I have easily at-hand. I have been unable to make a free account all through beta because my master account password was changed after the beta started for security reasons and none of my previous master account passwords have worked in the beta. Therefore I only have what the Paragon rewards program shows for VIP's, and cannot easily note the current, Verifiable-in-build version of the freebie rewards program structure.

    But at least you've figured out how to use UBB codes so you've got that going for you.

    Have a nice day and next time think about glass houses and stones first.
    And I will state it here as clearly as I can. I am working with absolute data here.

    It is an ABSOLUTE truth that a subscriber gets more from the game than a freebie player.
    It is an ABSOLUTE truth that a subscriber will pay less maintaining an account than a free player will by buying items to (poorly) emulate a subscription.
    It is an ABSOLUTE truth that there are things that cannot be gotten without subscribing.

    All other assertions are subjective and flawed by their very nature. Anything that has a subjective component is worthless in a comparison of absolute values.

    There are a number of factors that go into any calculation, I therefore eliminated any variables aside from raw money being spent by the subscriber and the corresponding value for the extra services that may or may not be used in Paragon Points that would have to be purchased by a premium account.

    Chew on this as a point of data that I did not bother bringing up in the post you mocked so inadequately: Someone that has never played before and subscribes for a year after only a week of having fun starts out about $300 ahead of someone that doesn't subscribe and uses the market for licenses instead. That person will also get access to $60 worth of items in the market, close to half of their subscription cost for the year if they buy the 12-month brick, or exactly a third if they go month-by-month.

    Subscribers start ahead, and they stay ahead until we get to the point of unreasonable amounts of money being spent by a 'free' player just for the convenience of never having to worry about a billing error causing a lapsed subscription and loss of access to certain aspects that subscribers get.
  24. Quote:
    Originally Posted by T_Immortalus View Post
    I'm probably pretty accurate given the probability of human greed and the objective of any company being "to make as much money as possible".

    Sure, it has not come to pass yet but just watch it happen someday if you don't make it known that you won't be suckered into it.
    Okay Jim-bob, because that's your name now in my mind, let's do a quick cost breakdown for you.

    For ~$144 VIP's get (Using 12-month lump-sum subscription)
    12 * Signature story arcs (400 points each) = $60 value
    12 * Server Transfers (1600 points each) = approximately $200 (Biggest bulk purchase takes 2 doses of points to get exactly enough to buy 12 server transfers.)
    12 * Invention Access (160 points every 30 days, 1920 points for 12) = ~$25
    12 * Auction House access (See above, same cost) = ~ $25
    12 * AE access (400 points each, 30-days) = $60
    ------
    That right there KILLS your statement that VIP's are getting shafted. Let's continue, Mr. Mathematically Challenged.
    ------
    12 * 400-550 point stipend = $60 for non-tier-9, about $75 for tier-9
    ------
    And here things get a bit murky since it all depends on what you already had. Going Rogue as an entire expansion is added to all VIP's for FREE, so a $30 value based on Steam for the Complete Collection Edition. This includes multiple powersets valued at 800 points apiece, and if you owned the expansion PRIOR to Freedom you keep access to those sets. More than $30 in points worth of powersets alone.


    Now, let's add this up...hmmm, forgot to take total available character slots into account, that's a TON more points for a Premium to pay since they only get a base of 2 characters GLOBAL. So ~$40 for a 12-slot total on ONE server, then $45 for 12 on any additional servers or another page of slots on home server...let's stick with just the first $40 for a comparison with the BASE number of VIP slots per server.

    Yes, the result I get is that You Suck At Math.

    To get JUST the items listed above, a premium player would be paying $470 a year, though character slots would not need to be renewed, so 'only' $430 the next year. The stipend is LEFT IN as a consideration as a case of 'various extra stuff the Premium player will buy at random.' as it will be for VIP's.

    This does NOT take into account powersets that are Free to VIP but cost points to Premiums, like Time Manipulation will be, and that the devs have stated there will continue to be more of.
    ----------

    Summary for those with ADD/TL;DR version:
    VIP cost for a year assuming 12-month-brick: $144
    VIP cost for a year assuming monthly: $180
    Premium cost for one year of stuff included with VIP membership that CAN be purchased on the market: $470 or $430 the following year.

    Incarnate content not factored as it cannot be purchased except with VIP subscription.

    YOU LOSE! Good DAY sir!