Lady_Sadako

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  1. [ QUOTE ]
    No. We have NOT been recording SG mode since ANY issue. I will also confirm that NO datamining will be happening (for exactly the reasons given above).

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    Thanks Positron! Excellent news!
  2. [ QUOTE ]
    That's untrue.

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    hey, I only said 'could'. ;P

    I'm just trying to envision how the Devs would tackle this obvious problem of redundant Inf. As you advance, you have to spend Inf to upgrade Enhancements. That makes sure there's something you *need* to keep spending on. From 47 on up, you never need to spend Inf to upgrade anything ever again, but the Inf keeps rolling in indefinitely.

    The idea seems to be that low levels need Inf, so they can carry on earning it in SG mode (albeit less than they would get out of SG mode) while the upper levels can afford to forget about Inf and just earn Prestige.
  3. [ QUOTE ]
    The average non-pl'd 50 ends up with MILLIONS.. 10s of Millions of influence and has nothing to do with it but give it to alts/friends and buy costumes.

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    Yep, but within a SG, if members are busily earning Prestige instead of Inf, the reserves of Inf from the high level members could well get drained quicker than we are expecting.
  4. [ QUOTE ]
    It's not datamining. They've simply been actively recording it since Issue 4, or whenever it was.

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    Hang on though. If you're not supposed to get Inf and Prestige at the same rate, then they can't possibly datamine for it. Because people have already gained full Inf. They can't take away Inf already earned, so they can't be planning to award Prestige retroactively, right?
  5. [ QUOTE ]
    I dont clearly understand the last comment, do we get both influence and prestige from mobs when we are in SG mode or is it prestige in SG mode and influence in "personal" mode?

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    I took it to mean that if you're high level and go into SG mode, you'll get Prestige instead of Influence, or at least a lot more Prestige than Influence.

    Which I suppose means that SG mode would split your ordinary Influence gain into Prestige and Influence, with higher levels getting a 90/10 or even a 100/0 split instead of 50/50.
  6. From the Stratics chat:

    <Brannoc> *Dinshu* What exactly is Prestige and how can you earn it?
    <[CS]Zeb> Prestige is what your SG needs to build and pay for a base. You earn it by defeating foes similar to earning influence. However, you have to be in SG mode to gain it.
    <[CS]Zeb> And yes, we're looking at allowing you to turn off your SG emblem for those folks who don't want to ruin a costume.
    <[CS]Zeb> One thing about Prestige is as you get higher, it becomes a trade-off betwee Prestige or Influence. As you get more of the first, you get less of the second. So there are times you'll want to change to or from SG mode instead of being in it all the time.

    Which answers the issue of why you would ever NOT want to be in SG mode. Great news on the emblems too.
  7. [ QUOTE ]
    Um - I think Geko meant "in the coming updates." I'm not sure whether any of these will make it into I6 or not - so let's not set up any expectations!

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    But he said 'in the NEXT update'! HE SAID HE SAID HE SAID!

    ah well, we love you anyway.
  8. 'As I write this, I am glancing over my shoulder to my white board. On the left in bright blue is a spot reserved for future power sets. Some have been there a long time, and may never happen for technical reasons. Recently erased are Archery, Trick arrow, Sonic Attack, and the CoV power sets like Plant Control and Robotics. At the top of the list are ones you can expect in the near future (names are all pending): Street Fighting, Electrical Melee, Electrical Armor, Shields (melee and defense versions), new Henchmen for CoV Masterminds, and a new techno defense set for CoV Stalkers. There is a fairly good chance you will see many of these in the next Update. Some will be shared in both CoV and CoH, and some will be exclusive to one or the other.'

    Many of these in the next Update!?!

    Linky to the full post
  9. [ QUOTE ]
    So we have someone reporting something that someone they know posted on a website after attending a conference.

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    It was later confirmed by the guy who heard it.
    Linked for your convenience.
  10. [ QUOTE ]
    There has been talk about "datamining" for determination of begining Prestige for existing SGs. Is anyone able to point where a Red Name has said this?

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    Lord Recluse is reported as having said so at GenCon. See the very first post in the thread.

    The reason datamining for this wouldn't be difficult is that they're logging time spent in SG mode already.
  11. [ QUOTE ]
    The truth of the matter is that every single clockwork is animated and guided by the King's psychic powers, Each acting like an independant being, a fraction of the King's personality fractioning off as an being that, while independant, are fanaticalyl loyal to him.

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    Which is why the Clockwork are especially vulnerable to psychic attacks.
  12. [ QUOTE ]
    Sorry, didn't happen. Several days before the head start started, everything beta wise was turned off and wiped. No characters continued on from beta, unless it was by recreating them from scratch.

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    Hence, the Rikti War and the Surviving Eight.
  13. [ QUOTE ]
    it could be something as clean as donating Influence to our SG's "bank account," which converts (based on our level) into Prestige which the SG Architect uses to buy the base.

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    As was pointed out to me, that wouldn't work. The level 50s would just give all their Inf to level 10s to convert into Prestige at the highest rate of exchange.
  14. [ QUOTE ]
    Then, you can always be in sg mode.

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    ... thus defeating the point of having it as a 'mode' at all.
  15. [ QUOTE ]
    Please point out how this confirms that you need prestige for building a base. All it says is that prestige and SG-mode is related.

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    It confirms it because Recluse was correcting a misapprehension - you don't get Prestige for doing nothing. If the report from GenCon of him saying that Prestige would be used for building bases had been wrong, he would have corrected that too.
  16. [ QUOTE ]
    LFT 4 Prestige Farming!!!!

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    If they made it non-farmable (i.e. awarded it only on mission completion) it would be a very, very good thing in my book.
  17. [ QUOTE ]
    - My influence-gathering time has gone to waste! Not a problem with the prestige system - a problem with life. Sometimes speculating on a hot tip pays off big, sometimes you come out looking like the heel.

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    I've not been setting out to earn wodges of Inf in the hope of building a base with it. I just have stacks of the stuff, and was hoping it would actually be useful for something other than making costume alterations, which of course I do.
  18. [ QUOTE ]
    I believe Lord Recluse mentioned that the player would have to do 'stuff' to accumulate the prestige points in SG mode, not merely be in it. So, it is associated with an action.

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    Yes, associated after the fact. SG mode has never been significant in the past, so why make it retroactively significant?

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    SG mode has been a part of the game. Just like killing Family bosses have been.

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    And defeating Family bosses was incentivised by making them worth XP and Influence. Going into SG mode was never incentivised. Whichever way you slice it, rewarding being in SG mode retroactively is arbitrary.

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    The present set up for SG mode is easy and fair. Just click it on.

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    ... and stay in SG mode permanently from that point onward, since there's no reason not to.
  19. [ QUOTE ]
    But, isn't that also true for SG mode? Rewarding something that was being rewarded at the time? Was is immediately visible? No. But the field is there. Just like all the new badges people will be getting when I5 hits live. Data not immediately visible to them, but they'll get the reward based on past actions.

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    'Being in SG mode' isn't an action.

    It's one thing to give a badge for Killing Skuls, healing other players or doing a TF. We chose to do those things because they were rewarding. There was no suggestion of a reward for being in SG mode, ever. Rewarding people retroactively for being in SG mode is like rewarding them for wearing capes or doing the boombox emote. It's completely random. The only reason for doing it is so that a few people can start with bags of Prestige and show off their bases. As someone else said, you may as well hand Prestige out at random if you're going to do that.

    [ QUOTE ]
    The limited bits of the prestige system for the base reward seems to be the most fair, taking in account CoH _and_ CoV players.

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    I'm not opposed to the prestige system as stated, but I'm definitely opposed to datamining (which would also be unfair to CoV players) and think SG Mode should involve more than just a costume change.
  20. [ QUOTE ]
    I don't seem to hear the outcry about the datamining for badges, or new badges, with issue releases.

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    That's because badges have been awarded for activity that was also rewarding at the time. Being in SG mode was a totally arbitrary choice. It makes no sense to reward it.
  21. [ QUOTE ]
    Bases are a group reward. They should be earned by group activity. If influence is used to pay for them, you know who will have a kick-booty base? Random Loner PL Guy, who may never even team with his SG (if he even has one), but PLs ppl for influence, or PLs his toons on his other account. He's piled up lots of influence this way, and his base is going to be SWEEET! And that alt-a-holic supergroup over there, with 70 toons played by 8 close friends who team together every day, but has not a single toon over level 25 - your incredible teamwork has earned you a shack!

    [/ QUOTE ]

    *blink*

    *evil grin*

    If 'doing things' means 'completing missions' as opposed to just earning XP, then Prestige may just be the ultimate PL disincentive.

    I still say datamining would be a terrible idea, and SG mode should be about losing personal rewards in return for a benefit to the group (instead of being to do with how you LOOK) but the above makes me gleeful.
  22. [ QUOTE ]
    - SG Mode is often quite ugly, even the SGs that use it often use an entirely seperate costume slot for a uniform.

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    Yeah. The decision to go into SG mode should be 'do I want to benefit the team, instead of earning renown for myself?' and not 'Will these bandoliers look good in lilac?'
  23. [ QUOTE ]
    We don't know that what you suggest won't be happening.

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    Well, we DO know that if that were implemented it couldn't be datamined fairly, because people have been happily earning full Inf while in SG mode since day one.
  24. [ QUOTE ]
    Aesthetics. This is going to be a very tough decision for me on most of my characters and there'll be times when I say 'To Hell with the Base' and put on my old comfortable fighting tights.

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    Okay, I get that, but it seems like a massively wacky approach. If your COSTUME and your AESTHETICS allow it, you can earn Prestige all the time, because you never need to turn SG mode off. If not, you won't.

    Why not have a much more concrete limitation to define SG mode? Award only half influence for enemies defeated and tasks accomplished, but add Prestige to the SG fund. That's much more of a mode in the mechanical sense than changing the colour of your socks and having an emblem stuck on your chest.
  25. [ QUOTE ]
    I would not object to data-mining if they gave us a date from which to start wearing our colors, and then data-mined back to that point.

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    Same here. I'd be all over that.

    Otherwise, it's like giving you a special present if you've been wearing a cape. Informed choices are what we need, always.