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Posts
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Joined
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Oh sure, I would love crashless nukes too....I would also like the ability to hit Ghost Widow in the face with a Bread Truck.
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I still need to do some testing (not a high priority at the moment) but I have a working theory that when any person accepting a team invite has an active MA arc set, they are able to join the team and it "appears" the MA arc has been dropped by said user, when in fact it lingers in the background. When the team sets a door in a non-MA arc like a TF and such, most if not all the members crash entering the door.
Every person on a team needs to physically drop any MA arc they are active with before accepting an invite.
I have run numerous test using 3 accounts and those issues have been easily recreated each time. How wide spread it is I am not sure. I have not tested it a lot with TFs yet.
Might help. -
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I know it's very cliche, but this one definitely applies to all of those pinnacleites who are out of their college lives for a few months.
Take a wild guess what this is.
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Now I want to watch Dazed and Confused. -
I have found nukes slow me down. I can deliver far more damage cycling my chain than popping inferno , dropping my toggles and having to pop blues to get back in the fight. That being said, if my tank or controllers has bunched up a nice group I may use it.
An additional nuke in the build does not seem like a plus to me. For those that love nuking it might be though. I'll hold the line while you recover for a few seconds.
edit: grammar. -
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Awesome feedback once again, thank you so much for the responses. I am liking this character already, probably going to be my next 50 in heroes.
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Fire/Ice was my first 50 and still played heavily. The damage of Fire/ needs little comment, it simply rocks. /Ice is what really made this toon fun, and survivable. Ice patch to keep most of the melee toons on their back and Freezing Touch is such an awesome hold.
If you must have a melee attack, Ice Sword is so very under rated. It does remarkably more damage than I think most give it credit and is a very fast animation.
Mine is all purped and pvp reciped out at this point. Playing through the levels, having some of those ice powers were a godsend.
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I solo play more than 90% of the time and teaming is usually with my 50s, that being said, I have solo'd 1-50 on:
Fire/Therm (built for buff/debuff....I don't do the healer thing)
Illus/Kin
Illus/Storm
Working on a Illus/Rad now, at 23 and cruising along nice. Yes, I have a unnatural attraction to Illusion.
Edit: I think I upped diff to 3 or 4 when SOs added and 4/5 by 35ish with no problem at all. -
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Seems like mod 08 has disappeared and a new forumer the ocho has appeared ( see announcements)
anyone clarify if thats mod 8 or not?
NEVERMIND I FOUND IT
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However, I will also continue to moderate the forums as Moderator_08 so please direct all moderation inquiries to that PM box.
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this is his official red name
mod 8 is the ocho
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No one considered for a second that Ocho is spanish for Eight?
*drops cookies and runs back to Pinnacle* -
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Out pops a puppy...welcome all your all invited to rookery thread on virtue you bring the beer we will provide the doritos!
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Pours a 5th of jack in the puppies water bowl.
That's just how we roll.
ah and Moldy, WTF? lol -
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Giant text blocks make you sterile .. didn't you know?
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I kept losing my place and drifted off about 3/4 through it. -
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Any possibility for some type of acrobatic type of movement as a new movement power?
Kind of like what Sabertooth does when he runs.
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Now I have a vision of cat girls doing cartwheels throughout Atlas Park...thank you. -
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Well... in anycase... don't make the same mistake I made!!
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Roger, I will listen to what people are trying to tell me, check. -
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And last why can't I shield charge in the Storm Palace?
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This I have petitioned a couple times but have never seen any clear yes or no direction on this. As stated, the area inside the force field is a no TP zone killing shield charge. Kind of annoying isn't it? -
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Why Fire/Fire?
I had thought DM/SD Scrappers had more DPS?
And sorry, I should have put no temps in the info.
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He is banking on winter lords significant weakness to fire damage with that thought. It adds a dimension to the question. Some builds will perform better or worse against certain GMs. But I can't see doing it without temps. The regen of most GMs is kinda high. -
curse you and your fun filled irrational thinking!!!
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4. Heightened senses. The def slots are only effecting Psi def....that may be the reason you did it, but worth noting.
5. Taunt, another preference, I like acc and recharges first. If your tanking for a large team, the acc helps hit more reliable and recharge keeps the power available more for saving squishies.
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Lachlin: Heightened Senses gives defense to s/l/f/c/e/ne - pretty much everything except psi. It's very important to WP, and very much worth slotting. As for Taunt, in PvE it's autohit so accuracy enhancers are wasted. In PvP, it's a completely different story. (You may want to invest in a Taunt/Rech IO to get a little bit of both.)
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Thank you, Sarrate, I was thinking about IW, not HS....sorry about that. -
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If my build is some what cookie cutter or redundant I'm sorry I'm just looking for ways to improve it. I solo predominantly occasionally duo with a friend. I want to be capable of team play if I chose though. I'm a stickler for a very healthy endurance bar and am currently working on getting my health bar a little better.
My current build has a few flaws I wish to remove and I will be looking to respec in the next week or so.
What I'm looking for is some feedback on the build I'm hoping to spec into so critiques are welcome, please let me know if I'm superfluous or deficient in any areas. Thanks!
Level: 50
Archetype: Tanker
Primary: Willpower
Secondary: Super Strength
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01 => Jab ==> Acc(1)
01 => High Pain Tolerance ==> Heal(1),Heal(37),Heal(37),DamRes(37),DamRes(50),Da mRes(50)
02 => Punch ==> Acc(2),EndCost(3),Rech(3),Dam(11),Dam(15)
04 => Fast Healing ==> Heal(4),Heal(5),Heal(5)
06 => Haymaker ==> Acc(6),EndCost(7),Rech(7),Dam(11),Dam(15),Dam(17)
08 => Air Superiority ==> Acc(8),EndCost(9),Rech(9),Dam(17),Dam(27)
10 => Rise to the Challenge ==> Heal(10),Heal(31),Heal(31),Taunt(33),Taunt(33),Tau nt(33)
12 => Quick Recovery ==> EndMod(12),EndMod(13),EndMod(13)
14 => Swift ==> Flight(14)
16 => Fly ==> Flight(16),Flight(46),Flight(46)
18 => Health ==> Heal(18),Heal(19),Heal(19)
20 => Stamina ==> EndMod(20),EndMod(21),EndMod(21)
22 => Knockout Blow ==> Acc(22),EndCost(23),Rech(23),Dam(25),Dam(25),Dam(2 7)
24 => Indomitable Will ==> EndCost(24),DefBuff(40),DefBuff(43),DefBuff(43)
26 => Mind Over Body ==> EndCost(26),DamRes(34),DamRes(34),DamRes(34)
28 => Rage ==> Rech(28),Rech(29),Rech(29),ToHitBuff(31)
30 => Boxing ==> Acc(30),Dam(50)
32 => Strength of Will ==> DamRes(32),DamRes(43),DamRes(45)
35 => Tough ==> EndCost(35),DamRes(36),DamRes(36),DamRes(36)
38 => Foot Stomp ==> Acc(38),EndCost(39),Rech(39),Dam(39),Dam(40),Dam(4 0)
41 => Weave ==> EndCost(41),DefBuff(42),DefBuff(42),DefBuff(42)
44 => Focused Accuracy ==> EndCost(44),ToHitBuff(45),ToHitBuff(45),ToHitBuff( 46)
47 => Heightened Senses ==> EndCost(47),Defense Buffs(48),Defense Buffs(48),Defense Buffs(48)
49 => Taunt ==> Taunt(49)
+---------------------------------------------
01 => Sprint ==> EndCost(1)
01 => Brawl ==> Acc(1)
02 => Rest ==> Rech(1)
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Just a couple notes.
1. HPT, I believe damage resist is capped in that power with 2 Generic IOs at 50, so save a slot or drop in the res/def unique.
2. I personally don't slot def in IW, but it's a prefernce. Look at the numbers though.
3. Focused acc. It is a monster on endurance. Even with QR and stamina, you are gonna eat end fast. consider more end redux in that.
4. Heightened senses. The def slots are only effecting Psi def....that may be the reason you did it, but worth noting.
5. Taunt, another preference, I like acc and recharges first. If your tanking for a large team, the acc helps hit more reliable and recharge keeps the power available more for saving squishies.
I am getting ready to respec mine for purples and such, so its a little more radical, but I hope that helped a little. -
I thought stealth and line of site might be the case so I tested it. I summoned her while fighting carnies in an open area of a warehouse map. I summoned her practically in my lap and she immediately turned on me....BUT.....she buffed me, healed me AND attacked me....it was very interesting to say the least.
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To add to the list, Running Gaussian tonight, In the mission you rescue Lady Grey, her Dark Servant turned on me while fighting one of the assassin vanguard groups......as if vanguard bosses are not enough of a pain, I have a fluffy using darkest night on me. awesome.
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Been here almost 4 years and never heard of the "Endless"
Who the hell are they?
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Really important people in their own minds... -
I blame you for not sharing birthday cake with me!
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I was playing with the new magic cards emote and one of the cards got stuck on my head. I looked closely at and found the detail was great and a little surprise on the top of the card.
Face of card...detail
Top of the card...note the logos.
If you can't see the images, let me know. I am using pretty high res on a very large monitor.