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Posts
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Joined
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SG Name:The Dark Hearts
SG Leaders:Lady Side Kick
SG Website (if any):
SG Recruiters:Any one in SG can recruit
Teamspeak/Ventrillo Server:
SG Peak Hours:All hours
Other Info:Currently The Sg consist of me and a few friends, but always looking for more so PST to @LSK if you would like to join. -
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I will be leading a Mother ship raid after the hami Raid on the 26th of this month. I will be doing one every 4th tuesday of each month.
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I have respected my toon to the build i did and so far its doing pretty good, but its not completed yet.
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I still need the influence but so far not bad at all, got it half way done
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Boy your not giving my only lvl 50 tank a rest are you, lol. You bet I will be there on Sir Hell again, been working on him with the build I did, but I will be happy to led another TF or Trial if you need him.
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Quote:I was part of that group on my Ele/Ele trank, and part of the maliase insedent where the only bad things happend to me was getting confused and running out of end. That is the only thing I didnt like about my tank atm, after all it is still a lowbe tank. But I still had fun.My group consisted of Heraclea, who had a toon with a name that began with a C, and three others. I didn't know it was her until the end when I was trying to figure out who was who when we were talking on the tankhq channel.
We did the midnighters arc and it was probably the most fun I've had with it. -
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Quote:Funny we had a similar problem on a bank mish and we spawned Ghost Widow, some of the other tanks switched to different toons to take her down, buy that was fun:PI've been on several TT runs, and the only time I was in a group that had serious problems with a mish was an AV run against Diabolique, IIRC. We had to get a troller to help take her down, but he was nice about it and didn't gloat at all.
Other than that, we've pretty much steamrolled through missions. There are no squishies to worry about, and aggro is spread around such that all you have to do is attack and keep moving. Very fun. -
well another day of TT just got over and we had a glorious Posi TF. I would like to tank all who ran it with me again on a job well done, with 2 ele/ele tanks and my fire/fire want to talk about carnage :P
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sir Hell: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam(3), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-EndRdx(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(11), HO:Ribo(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(36)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(43)
Level 8: Hurdle -- Jump(A)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(13), Zinger-Acc/Rchg(15), Zinger-Dam%(15), Zinger-Taunt/Rng(17)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-EndRdx(34), TtmC'tng-ResDam(34)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(27), Mrcl-Rcvry+(29), Mrcl-Heal(31), RgnTis-Regen+(42)
Level 18: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(29)
Level 24: Boxing -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(37)
Level 26: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResDam/EndRdx(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 30: Burn -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(40)
Level 32: Fiery Embrace -- RechRdx(A)
Level 35: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43)
Level 38: Greater Fire Sword -- Insult-Taunt/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), Insult-Taunt(50), Insult-Dsrnt%(50)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 47: Energy Torrent -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- QckFt-EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
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Quote:Hopefully this works this timeLSK, the link in your latest build is not working. You should fix it or post the data chunk so people can review it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sir Hell: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield- (A) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
- (3) Titanium Coating - Resistance
- (5) Titanium Coating - Endurance/Recharge
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (7) Titanium Coating - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (11) Scirocco's Dervish - Damage/Endurance
- (42) HamiO:Ribosome Exposure
- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Recharge
- (9) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal
- (A) Karma - Knockback Protection
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Jumping
- (A) Perfect Zinger - Taunt
- (13) Perfect Zinger - Taunt/Recharge/Range
- (13) Perfect Zinger - Taunt/Recharge
- (15) Perfect Zinger - Accuracy/Recharge
- (15) Perfect Zinger - Chance for Psi Damage
- (17) Perfect Zinger - Taunt/Range
- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance/Recharge
- (19) Titanium Coating - Endurance/Recharge
- (19) Titanium Coating - Resistance/Endurance/Recharge
- (34) Titanium Coating - Endurance
- (34) Titanium Coating - Resistance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (29) Miracle - +Recovery
- (31) Miracle - Heal
- (42) Regenerative Tissue - +Regeneration
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Kinetic Combat - Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Accuracy
- (A) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (23) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - EndMod/Accuracy
- (A) Absolute Amazement - Chance for ToHit Debuff
- (37) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Steadfast Protection - Knockback Protection
- (33) Steadfast Protection - Resistance/+Def 3%
- (34) Steadfast Protection - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Damage/Endurance
- (A) Recharge Reduction
- (A) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (A) Trimuphant Insult - Taunt/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Damage/Endurance/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (50) Trimuphant Insult - Taunt
- (50) Trimuphant Insult - Chance to Disorient
- (A) Recharge Reduction
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Damage Increase
- (A) Quickfoot - Endurance
- (A) Recharge Reduction
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I think what u should do is get on a certain global channels and see if that helps but I would still like to know how are you looking for a team. That might be the problem, Ive noticed on freedom a lot of times everyone is doing AEs and missing out on all the other benefits of the game, it is sad when I see a lvl 50 that has less badges then me when i am on a lower lvl toon even with out my vet rewards. Why don't you bring your tank to tanker Tuesday when it comes to freedom.
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Quote:Lol I was working on that problem when u posted this. I think I got it now, I do appreciate your advise.LSK, the biggest issue I see with your build is that you have sets with a mix of primarily typed defense (Kinetic Combat, Perfect Zinger) and positional defense (Touch of Death, Obliteration, Gaussian's, Titanium Coating). The result is that you aren't getting the defense levels you could if you stuck to one or the other. Fortunately, Nuclear has given you a good example of slotting for positional defense and Whisky Jack for typed, so I recommend that you decide what you want and follow their lead.
I agree with Nuclear that your BA slotting is a big problem. Like most damage auras it's a very big end user, so I strongly recommend that you slot if for at least 60% end reduction.
Another problem is the fact that you've 6-slotted FS, PS, and Tough. 4 slots will usually more than adequately slot a normal shield toggle like those--the benefit of the additional endurance reduction is trivial compared to what you'd save by properly slotting BA. And you really need those slots for other purposes; in addition to BA, Scorch, Fire Sword and Weave are all underslotted and need an additional slot (or two, in the case of Fire Sword.) -
Quote:The reason i did it like that is because of the damage buff, I was thinking of switching it out with 2 Scirocco for the extra regain and a Riborsome Exposure. ( the scirocco end reduction ones )I'm concerned about the current slotting of Blazing Aura. As it is now you have very little Endurance Reduction in the power. Blazing Aura does and incredible amount of DoT for the Endurance used, but does need to be slotted for Endurance Reduction. Right now if you're having Endurance issues, I'd look at Blazing Aura or at least toggle it off when you're not in mobs. Accuracy also helps Blazing Aura not only for damage but to help with Taunting.
Quote:With your current Build I'd pull two slots off of Health and add them to Healing Flames. HF is a damage mitigator as it heals damage, all damage, it also provides 20% Toxic per firing which stacks (My Fire Tanks usually run at approximately 60% Toxic Resistance(when toggled to auto). In missions where Toxic damage is and issue I auto toggle HF and go to town). Either slot HF with Doctored Wounds, or Frankenslot it for Recharge and Healing. For Health four slot it and leave your Numina's Proc and Heal, Miracle's Proc and Regenerative Tissue's Proc.
The reason I did it like that was for the extra hp, and reg. But I noticed I was maxed out on some of it, over the soft cap, so i messed around with it some more and came out with this from some of your advise.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sir Hell: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam(3), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-EndRdx(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(11), HO:Ribo(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(36)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(43)
Level 8: Hurdle -- Jump(A)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(13), Zinger-Acc/Rchg(15), Zinger-Dam%(15), Zinger-Taunt/Rng(17)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-EndRdx(34), TtmC'tng-ResDam(34)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(27), Mrcl-Rcvry+(29), Mrcl-Heal(31), RgnTis-Regen+(42)
Level 18: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(29)
Level 24: Boxing -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(37)
Level 26: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResDam/EndRdx(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 30: Burn -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(40)
Level 32: Fiery Embrace -- RechRdx(A)
Level 35: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43)
Level 38: Greater Fire Sword -- Insult-Taunt/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), Insult-Taunt(50), Insult-Dsrnt%(50)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 47: Energy Torrent -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- QckFt-EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet -
Thank i for got about burn and re slotting it. I took out armagadin and added 2 scirocco's for the regain aspec like you mentioned. I am trying for both survivability soloing and teaming with it aswell as hopefully Mo's and Hami if possible. I took burn for 2 reasons first a nice combo I have with burn, and consume, and sword circle. Second it he gets immobile it gets him out of it. But thanks for your info, i just don't know how to slot the 5 to 6 in blazing aura that will work for it. I am still trying to figure out mids lol.
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Ok i took all your ideas and tried to make one what do u think?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sir Hell: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam(3), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-EndRdx(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(11), Oblit-Dmg/Rchg(42)
Level 4: Healing Flames -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(9), Numna-Heal/Rchg(9)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(43)
Level 8: Hurdle -- Jump(A)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(13), Zinger-Acc/Rchg(15), Zinger-Dam%(15), Zinger-Taunt/Rng(17)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-EndRdx(34), TtmC'tng-ResDam(34)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(27), Mrcl-Rcvry+(29), Mrcl-Heal(31), RgnTis-Regen+(42)
Level 18: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(29)
Level 24: Boxing -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(37)
Level 26: Tough -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResDam/EndRdx(34), TtmC'tng-ResDam(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 30: Burn -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40)
Level 32: Fiery Embrace -- RechRdx(A)
Level 35: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43)
Level 38: Greater Fire Sword -- T'Death-Dam%(A), T'Death-Dmg/Rchg(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx(50), T'Death-Acc/Dmg(50)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 47: Energy Torrent -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- QckFt-EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet -
On the 12th I will be doing a posi Tf please let me know ahead of time if you would like to join. I would like to try to start it an hour earlier if possible.
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Lol, well for starters I've had an Ice/Ice tank since the second anniversary on virtue i believe, ( don't play him much since I am usually on Justice.) But I have a Ice/Storm troller as my first toon. Heard lot of bad stuff about it, and I was regretting making it at first. It was also the first toon I leveled to 50, and I still play it. People was talking bad about it cuz they wanted a Rad, or an Emp, some type of healer. Well i stuck with it and now I love playing it. And after awhile I started to see other Ice/Storms out there since I made mine. I say this, if you enjoy playing with the toon, do not let anyone else tell you differently. It is all how you play your toon, and what you put into it as well. Enjoy your el/el Tank. Make it your own.
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Master Armantus you hit the nail on the head sort of speak, there is so many different ways to play the build. My Ice/Storm is my first toon I made, and didn't like it at first. But after awhile I begin to love it. Especially after I got Thunder storm.
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I was looking at some of the builds, I believe that 02 Boost is an essential to the Ice/Storm build even when you solo, for one if your pet is hurt you can heal it, and if you are in a team it helps out the other team mates, its like heal other/cm. Plus it helps if one is blind.
here is my build
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Lady Side Kick: Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Block of Ice -- G'Wdw-Dam%(A), G'Wdw-Acc/Hold/Rchg(3), G'Wdw-Acc/Rchg(3), G'Wdw-EndRdx/Hold(5), G'Wdw-Acc/EndRdx(5), G'Wdw-Hold/Rng(7)
Level 1: Gale -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Rchg/KB(7), KinCrsh-Acc/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/KB(11), KinCrsh-Dmg/EndRdx/KB(11)
Level 2: Chilblain -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(13), Apoc-Dmg/Rchg(15), Apoc-Dmg(15), Apoc-Dmg/EndRdx(17)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Hurdle -- Jump(A)
Level 10: O2 Boost -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/EndRdx/Rchg(21)
Level 12: Ice Slick -- RechRdx(A)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Stlth(37), Frbd-Fly(37)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Numna-Heal/EndRdx(19), Mrcl-Heal/EndRdx(21), Mrcl-Rcvry+(23), Numna-Heal(23)
Level 18: Flash Freeze -- CSndmn-Heal%(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(43)
Level 22: Freezing Rain -- LdyGrey-%Dam(A)
Level 24: Steamy Mist -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(25), Krma-ResKB(25), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 26: Glacier -- UbrkCons-Dam%(A), UbrkCons-Hold(27), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Acc/Rchg(50)
Level 28: Recall Friend -- Range-I(A)
Level 30: Hurricane -- DarkWD-Slow%(A), DarkWD-ToHitDeb(31), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(34)
Level 32: Jack Frost -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34)
Level 35: Frostbite -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(36), GravAnch-Acc/Rchg(36), GravAnch-Acc/Immob/Rchg(36), GravAnch-Immob(37)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(39), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 41: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Dmg(43), Ragnrk-Acc/Rchg(43)
Level 44: Fire Shield -- Aegis-Psi/Status(A), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx(46), Aegis-ResDam(46)
Level 47: Consume -- Armgdn-Acc/Rchg(A), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(48)
Level 49: Fire Blast -- Volly-Dmg/Rchg(A), Volly-Dmg/EndRdx(50), Volly-Acc/Dmg(50)
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Level 1: Brawl -- Hectmb-Dam%(A)
Level 1: Sprint -- Clrty-RunSpd(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment