LSK

P.E.R.C. Representative
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  1. Quote:
    Originally Posted by MentalMaden View Post
    I think you missed the context of my quote that you used there. I wasn't "meh"ing o2 boost. It was in relation to the person who said /kin bloomed earlier than /storm because it had a "huge heal" to which I "meh"ed the fact that /kin has an early self heal.

    And FYI, I don't need to read up on o2 boost, I'm pretty familiar with it, thanks though.
    Ok I was not trying to out do you I was trying to let other people know, I know you know what 02 boost dose. ( we discussed it earlier), I know there are people who don't know the good stuff about 02 boost. I was trying to agree with you about the /storm troller. I apologize for the miss understanding MM. I have had people ask me why do I take it for my storm.
  2. I am still trying to get use to mids and I need to figure out how to soft cap this toon.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    diamond fighter: Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Swipe -- Mako-Dam%(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9), Mrcl-Rcvry+(9), Mrcl-Heal(11), RgnTis-Regen+(11)
    Level 2: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), RechRdx-I(15)
    Level 4: Slash -- ShldBrk-%Dam(A), ShldBrk-Acc/DefDeb(17), ShldBrk-DefDeb(19), ShldBrk-Acc/Rchg(19), ShldBrk-DefDeb/EndRdx/Rchg(21), ShldBrk-Acc/EndRdx/Rchg(21)
    Level 6: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27)
    Level 8: Boxing -- Mako-Dam%(A), Mako-Dmg/EndRdx(46), Mako-Acc/Dmg(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 10: Reconstruction -- Heal-I(A)
    Level 12: Quick Recovery -- EndMod-I(A)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(17), ResDam-I(40)
    Level 18: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 20: Dull Pain -- RechRdx-I(A)
    Level 22: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(34), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), TtmC'tng-EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx/Rchg(37)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(25)
    Level 26: Follow Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(27), GSFC-ToHit(29), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31)
    Level 28: Integration -- HO:Cyto(A)
    Level 30: Instant Healing -- Heal-I(A), RechRdx-I(31)
    Level 32: Shockwave -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Dmg/KB(33), FrcFbk-Rechg%(33), FrcFbk-Rchg/KB(33), FrcFbk-Acc/KB(34), FrcFbk-Dmg/EndRdx/KB(34)
    Level 35: Revive -- RechRdx-I(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Torrent -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(43), Posi-Acc/Dmg(43)
    Level 44: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
    Level 47: Tenebrous Tentacles -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(50)
    Level 49: Dark Blast -- Cloud-Acc/Rchg(A), Cloud-Acc/ToHitDeb(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  3. Quote:
    Originally Posted by MentalMaden View Post
    Freezing rain is a huge HUGE help and it comes early. Heal? meh.

    Things like hurricane, steamy mist and thunderclap are wonderful in the twenties for survivability and increased control. As someone that has played both sets 1-50 I'll say that fire/storm matured much earlier and made a bigger impact earlier.
    Ok I do not have a fire/storm troller, but I do have a Ice/storm troller that can tank better then lot of other tanks. As far as Heal? I have said it once and I will say it again 02 BOOST. One of the best heal others in the game. Read up on what it dose. And someone already mentioned it before but fire/kins are great for certain mobs manly for the build they do, but my grave/kin, and ice/storm is killing mobs faster then most fire/kins.
  4. Quote:
    Originally Posted by Negate View Post
    I don't see the Imps doing that or even Jack (don't get me started on him). Venus lately has been impressing me since the buff but he still can't take much dmg.
    Hey don't be cutting down Jack, if you slot him right he will survive better then some tanks against EB's, AV's and others. But that goes for any pets you have. And how you use them. Nothing better then seeing the tank go down and Jack is still at full health getting the agroe off of my troller. But as far as what you said about dragging singularity around it is great when you can just run though mobs, not stealthing or ss to help you but him. ( now if i can only get him up there where i can summon him quicker)
  5. I was haveing fun till an emergency came up. Hope to be there again next month
  6. Quote:
    Originally Posted by Master-Blade View Post
    oh, yep. He must have quit the team before Gen fixed the UI in the screenshot.

    He was a Warshade. We had 2 or 3 crystals, but it was cake. I don't know why people complain about khelds on teams. They are people too! ..i think. lol
    I did a Posi with nothing but Khelds on it, and other tfs like it I was Abethany.
  7. LSK

    Sd/ba

    Thanks for the advise, but how do u get AD to be perma?
  8. Quote:
    Originally Posted by Eiko-chan View Post
    Better zones, better writing, better contacts, Mayhem Missions.

    Only thing Blueside really has is better Epic pools.
    I hate to say this, but unfortunately it is true, blue side has lot more TFs, and they give way better merits then red side. That is one thing I do not like about red side. Though most SFs are quicker (at least the respecs r quicker red side) So I am leaning towards staying in the middle to benefit from both sides.
  9. LSK

    Sd/ba

    Quote:
    Originally Posted by Rangle M. Down View Post
    Change out the Perfect Zingers as well. Again, more positional defensive bonuses and less typed bonuses.
    Change it out to what? In mids a full set well give me some S/L defense. Can u be a little more specific on that please?
  10. LSK

    Sd/ba

    Ok I have said it befor, I am not good at building Mids, But I took a crack at a SD/BA, even though I am not used to playing that set. Tell me what you think.
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Little Sexy Kitten: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Battle Axe
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Deflection -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(7)
    Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 2: Battle Agility -- Krma-ResKB(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(13)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(13), RgnTis-Regen+(15)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Against All Odds -- EndRdx-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(17), Numna-Heal(19), Mrcl-Rcvry+(19), Mrcl-Heal(21)
    Level 18: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(21), Zinger-Taunt/Rchg/Rng(23), Zinger-Taunt/Rchg(23), Zinger-Taunt(25), Zinger-Taunt/Rng(25)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27)
    Level 22: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(29)
    Level 24: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
    Level 28: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 32: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(37), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
    Level 38: Cleave -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(48), Zinger-Taunt/Rchg(48), Zinger-Taunt(50), Zinger-Dam%(50), Zinger-Taunt/Rng(50)
    Level 41: Block of Ice -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), G'Wdw-Acc/Hold/Rchg(42), G'Wdw-EndRdx/Hold(43), G'Wdw-Acc/EndRdx(43)
    Level 44: Shiver -- ImpSwft-Dmg/Slow(A), ImpSwft-Acc/Slow(45), ImpSwft-Acc/EndRdx(45), ImpSwft-Rng/Slow(45), ImpSwft-Dam%(46), ImpSwft-EndRdx/Rchg/Slow(46)
    Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48)
    Level 49: Ice Blast -- P'ngTtl--Rchg%(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet



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  11. RUN RUN AS FAR AS YOU CAN :P, JK welcome aboard.
  12. Yes I have, Snipe, Snipe, Snipe :P
  13. Quote:
    Originally Posted by Psiphon View Post
    I'm sorry but I have to disagree with this - I've found immobs to be counter productive to using Burn.

    I find that in most teams the controllers are spamming immobs when the mobs are still dispersed and this reduces the effectiveness of the Burn patch.
    Shield Charge on the other hand has a much larger radius so I;ve found this to be less of an issue.

    You've said that your going to play a Shield/Fire - think this is a great idea as it seems to me that what you really love is Fire Melee.
    It can be a pain not having a ready heal but you'll find that you need it less.

    For me the big advantage to Shield/ over Fire/ is that it doesn't have the Psy hole, it doesn't matter what mobs I face I've got a good chance of taking them down ( I hate having to adjust the mission level if I pick up a Carnie or Arachnos mission).

    Give it a go and see the light
    It depends on the team you are on I have the same luck with some teams I was on when the trollers used there immobilize and I use burn.
  14. I ran 2 KHTFs in a row, then a ITF, a numa, then a respec TF, then some reg mish,
  15. There are a couple of threads that will show you some ideas for a build.

    http://boards.cityofheroes.com/showthread.php?t=203218
  16. I posted a post for an all Blaster MoITF here is the link to sign up for it.
    http://boards.cityofheroes.com/showthread.php?t=206885
  17. Quote:
    Originally Posted by Grey Pilgrim View Post
    You all need to come back to Victory again as well. Heraclea and I can show you the ropes. It'd be nice to bring Grey Pilgrim along to one of these events.
    Lol I was going to mention victory, im working on getting antimatter on there. I will try to get it before we do.
  18. Quote:
    Originally Posted by British Battler View Post
    Who is this person? Do they have any knowledge of the Willpower set at all??

    Tune in for their next post on Willpower at a Forum near you Soon
    No I am not new to the WP tank, I play mostly with my fire tank, and stone tank. I do have some WP tanks that are not that high yet.
  19. Hey i am sorry for that one time for the long monster phase, I transferred my tank over to help u out and hami is just afraid of him. :P, but I should have my grave/kin to lvl 45 by this weekend( or maybe higher.)
  20. Quote:
    Originally Posted by CoH101 View Post
    While it looks cool, I never really found it compelling. It's got a high recharge, short range and doesn't really do a lot of damage or stun. It's skippable, imo.

    What is not skippable: TT: Maneuvers. Lord Recluse will stab you in the eye if you don't take Maneuvers.
    Do u mean Tactical Training Maneuvers? and as far a Omega Maneuver ( the bomb) I use it in a combo, and I took the spider for mine and love it. I almost got the MoLRSF at lvl 47 with it. (FYI do not take a stone brute with no psi protection with u on it, He died at the end by Numa and cost us the badge )
  21. I made you a build to give you a pretty good Idea but i made it before you mentioned that you wanted taunt and build up for posi range. anyone else feel free to see what you can do to help.
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ImpSkn-Status(3), ImpSkn-ResDam/EndRdx/Rchg(3), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dmg/EndRdx(48), T'Death-Dam%(48)
    Level 2: Mind Over Body -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam(13), TtmC'tng-EndRdx(13), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(21)
    Level 4: Fast Healing -- Heal-I(A)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(9)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def/EndRdx(11), Ksmt-ToHit+(11)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(46)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(19), Mrcl-Heal(19), RgnTis-Regen+(21)
    Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(46)
    Level 22: Rise to the Challenge -- DisWord-ToHitDeb/Rchg(A), DisWord-ToHitDeb(29), DisWord-ToHitDeb/Rchg/EndRdx(36)
    Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/Rchg(27), GSFC-ToHit/EndRdx(27), GSFC-ToHit(29)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 30: Taunt -- Zinger-Taunt/Rchg/Rng(A), Zinger-Acc/Rchg(31), Zinger-Taunt/Rchg(31), Zinger-Taunt(31), Zinger-Dam%(34), Zinger-Taunt/Rng(36)
    Level 32: Strength of Will -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam/Rchg(33), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(34)
    Level 35: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam(37), TtmC'tng-ResDam/EndRdx/Rchg(39)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- EndMod-I(A), Heal-I(46)
    Level 47: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 49: Greater Fire Sword -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



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  22. First off why did you wait till lvl 26 to take health? You should taken it like at lvl 16, and then stanima at lvl 20. I will see what I can come up with for you that might be better., and 110 KB protection?, at most you need is 10.
  23. Quote:
    Originally Posted by New_Dark_Age View Post
    "It can be made to work"
    - which implies more effort must be put into it when compared to others.

    "Fire Aura plays differently than other secondaries"
    - Meaning what ?
    You have to play it more on offense more then other tanks

    Quote:
    Originally Posted by New_Dark_Age View Post
    "Fire Aura can be good. Just be sure to get Combat Jumping, Tough and Weave"
    -ignores that most other sets dont need this.
    Combat jumping takes care of the Immobile

    Quote:
    Originally Posted by New_Dark_Age View Post
    "Fire Aura is not like other secondaries"
    - Meaning what ? Fire Aura is starting to sound like an emo girl. Yeah it doesnt play like other secondaries. It is weaker
    What secondaries are you talking about? Its a primary.

    Quote:
    Originally Posted by New_Dark_Age View Post
    "An IOed Fire Aura can be pretty durable"
    -So can any IOed character. This implies that it needs IOs to cover up its natural weaknesses while other sets do not. Building a house on corrupt foundations never works.
    My Fire/Fire tanks not IOed out yet and i seen it better durability then other tanks that IS IOed OUT

    Quote:
    Originally Posted by New_Dark_Age View Post
    "Burn works great if you have an Immobile"
    -So I need an Immobile to do what Fire Aura Promises?
    It also has a great toxin resistance then other tanks when u use it, and no you don't need to be Immobile to use it.

    Quote:
    Originally Posted by New_Dark_Age View Post
    These statements should mark at least a 9.4 on the BS Reading Meter which is almost as high as listening to Obama's State of the Union Address.
    Bad call here Bub, keep politics out of here please.


    Quote:
    Originally Posted by New_Dark_Age View Post
    Now granted your secondary is Ice so your weakness will not be as apparent since Ice Patch can keep mobs in Burn and on their a** but consider this. Shields does more damage while providing more protection than Fire. Sound unbalanced ? It is but is nonetheless true.

    Fire Aura is currently obsolete.
    It is obviously You have never played a fire tank other wise you would know what a lot of us that do knows about it. It is NOT OBSOLETE. I have a Level 50 Fire/Fire tank that just rocks, no its not IOed out yet, but it goes through mobs faster then any other tank I have teamed with, I even was set alone once with 2 mobs while the rest of the team went ahead, and I caught up with them after they taken down only 1 mob. So unless you actually played one do not put down the power of THE FIRE TANK.
  24. YES I'M THE FIRST TO SAY IT .

    HAPPY BIRTHDAY CHROME AND CONFLICT.
    HOPE IT'S A GOOD ONE.

    (I know its a day early )