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Posts
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Joined
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Quote:Interesting since there seem to be lot of tanks out there and even a special day just for tanks IE Tanker Tuesday. I do not see a day for any other ATs other then brutes on Justice. I have been to that one and there seem to be more people willing to do Tanker Tuesday then Brutal Monday on Justice. Also so I do not see how you can say that Brutes and Scrappers are more popular then Tanks. I know lot of people who play mostly tanks then any other ATs out there. Heck I will admit it I am one of them. I have a Tank on every server as far as the other ATs I do not. Not to mention I out of all my level 50s I have more Tanks that level then any other.And you don't see anything wrong with that. If you did, you won't admit to it.
This. This is the heart of the problem. Brutes and Scrappers have a good thing going. They're extremely popular, extremely powerful ATs. Brutes at the caps are 100% numerically superior to Tankers at the caps and there's no denying it. You don't even try to.
Brutes and Scrappers have got loads of enthusiasts backing them, and those people know how broken good they are. And they will say anything to keep that status quo and keep their little min-maxed toys on top. And the devs are reluctant to change the status quo because keeping people quiet is easier than fixing things. That is the ugly, ugly elephant in the room.
The same people who argue that Scrappers and Brutes and how they relate to Tankers are fine are the same ones bragging about soloing TFs and killing pylons in under four minutes. Their bias is blatant and it disgusts me. I've put as much if not more time and work into my Tankers as they put into their Brute/Scrapper, but the difference is, Tankers hit a wall with the damage cap, a wall those people dance all over with their brokenly tough 'damage dealers'.
My Tankers deserve to be as awesome offensively as anyone's unkillable Incarnate Brute or Scrapper and I damn well intend to rock the boat and make noise until the devs allow him and all Tankers the same freedom and room to grow. And if you don't like it, tough.
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Um wow do not plane on surviving much? Your def is way below and you are over capped on some of your bonuses. Plus you might have some end problems. Here is my build I have been using.
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|ABBDD74EEC50F4F1AD2F5769AED513EAFC94673BBE9C8E4A5 7673DBDAEAB8B25EB3|
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|BF5F185C889AEF4810A69AA90768E57854E01A719E9330CE3 2CA378923141858228|
|140E3EE442471E01FB0CA3C3987F0C3C61E429CE307A05C2C B2C1D1DC0473213613|
|77E38F232D095F457C06B46EC0DF09631F68E912233519809 461D968EED021ED066|
|7CA24523EA564790D918324B20B304322B23B332322B90E95 1EC12A3512E9426290|
|E498B4FF2AAB514E333B548AA1649E4328E5CC6914B0AB9CC 0EE492A61B9850B94C|
|208914900632D470523DB7C91FECC12029A36C654C5EF5859 A6755992C36E60690A|
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First off the bonuses to venge is only activated when used for your def. Why did you leave rage out?
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Quote:I agree I have at least 1 tank on each server and I have fun playing them. If you want to complain about a AT getting the shaft look at the Dom who is getting nothing at all while all the other ATs are.Complete speculation on your part from start to finish. Unfun to whom? I still play my tankers and have fun with them, and many other players do too.
I wish you and Deus would get together and decide whether the devs are trying to shaft Tanks (as usual) or Brutes (as usual). And if necessary, I'm sure we can find many other forum goers willing to explain that (insert AT here) are the ones REALLY getting the shaft by the devs. -
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Interesting build I must say. But like Rangle mentioned before taunt in fault not a good idea, also I would avoided the KB procs in tremor.
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First off you are over your acc and recharge with the obb in the fire sword, second You only have 4 KB protection. Do not know what you are planning to farm but you might want little more then 4 KB prot.
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I have been asked by a few people how I have my chat binds set up so I thought I would post it here.
/bind (key you want) beginchat /send "Chat channel" [$name-$level-$archetype]: -
Quote:Funny I saw WAY more Stalkers, doms, MM, and cors then brutes.Didn't happen when CoV launched? Brutes were THE most popular AT red side. Comparatively, Tankers were one of the least popular blue ATs.
Now, post-side switching, I see way more Brutes than Tankers, especially in trials. The last trial I was on had six Brutes, four Scrappers and one Tanker. It was dubbed Team Melee.
Will there ever be a point where there's ZERO Tankers? Unlikely. But that's not the argument.
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Quote:I guess you forget about alpha musculature and lore pets, and some of the interface debuffs.The game doesn't force this enough. Scrappers and Brutes have way more survivability than they need and are over protected while on a team due to buffs and what not. Solo or on teams, they experience little downside for having less survivability than a Tanker, and as long as Tankers are forced to trade significant damage for increased survivability they don't need, I say that's a problem.
People have said in the past all that means is that we need harder content. This line of thinking is bogus. We got "harder content" and all it did was make the double standard more prominent. Tin Mage and Apex are harder. The I-trials are harder.
But...
Battle Maiden's sword bombs will surely kill a Tanker as quick as a Scrapper or Brute. Angry Boobcat will easily tear up all three, but all three can be buffed and healed to stand up to her. Tankers still deal mediocre damage in both situations.
The Keyes pulse doesn't hit Tankers for significantly less, and most of the other special mechanics on this trial circumvent the superior survivability numbers Tankers get, essentially treating all the melee ATs equally, but Tankers still deal the least damage the whole time despite this.
The bottom line: Brute and Scrapper survivability is way up in all content thanks to the Incarnate system and I don't see a suitable reciprocated increase in Tanker damage, thanks to among other factors, a crappy damage cap. The "harder content" doesn't favor Tanker survivability over any other melee AT's survivability very much at all; if it's gonna kill a Scrapper or Brute, it'll kill a Tanker, and it wont kill any of the three when they're buried in team buffs. Yet the whole time, Tankers still have to suffer significantly inferior standing damage and caps to pay for more out-of-the-box survivability that seems less and less relevant when everyone's got Barrier Destiny these days.
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What do u have slotted in your blazing aura?
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Most of the RA armor is between 50-150 reg merits, and i think the Steadfast is about the same with merits.
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Quote:I hate to say this but we agree on something hereIf the Brute taunts everything away and dies...nothing happens.
Because there is another aggro capable toon standing there to soak it up.
Another thing is, the Brute doesn't automatically die.
I know people like to believe this on the tanker forums, but Brutes are not squishes that require the helpful babysitting of a tanker.. I have a lvl 50 SS/WP tank that tanked a STF the other day we had no tanks on the team, so I decided to tank with my brute and had no difficulty what so ever till we went up against LR where even my WP/KIN tank had problems with. If you play it right a Brute can tank as well as a tank as long as the player is smart on them. But most tanks can out aggro a brute unless the tank is either a WP tank or poorly slotted.
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No brutes do not hold better aggro then tanks, tanks has an inherited power called gauntlet, that is basically a way to get the aggro with your attacks as well as your taunt aura as far as farming sorry I do not farm much.
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Quote:I have a WP/SS build that I hardly sent any influence on, I just did lot of TFs to get the merits and HAMI for the merits to buy the IOs, and it is way cheaper then buying some of the stuff at the auction.Thank you for the time you've taken so far in putting this build together.
Actually what has frustrated me is that, looking at your build, I find I was only marginally weaker than you with res and health end while my reses were IO based. It's only now, that I put in the sets, that i've weakened substantially.
However, that said, defence was and still is, way lower than yours on almost every point.
Can you put an estimate on how much your proposed build wil cost? I just burned a large chunk of my inf on the build that just went south.... -
Quote:That is your opinion but the fact is the ones I posted was what the Devs had in mind. I never said the players think so.And it was posted like this on the forums?
I see nothing in game that equates these ATs on a 1 to 1 basis when you start a character.
My personal view is that the ATs are more like this.
Brute = Scrapper/Tanker Hybrid (Damage/Aggro)
MM = Pet Heavy Controller/Tanker Hybrid
Dom = Controller/Blaster Hybrid
Corr = Offense focused Defender
Stalker = Scrapper / Blaster Hybrid
Out of the ATs, the Corr is the least Hybrid like and most like any blueside counterpart.
Quote:Taking off on your own is not holding aggro. Taking off on your own is soloing stuff while your teammates do X activity.
And I've seen Tankers faceplant as well.
Also seems to me you like to try to pick arguments and try to contradict everything anyone has to say or try to put them down. Bad form. -
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Quote:When CoV was first coming out there plan was for red side to have similar ATs as red side.I have no issue with you telling me that your MM does this, can do this or that teams prefer this.
I have not often experienced that personally, but my feeling is that if you as the player can pull that off - then more power to you. I see no reason to tell you that you shouldn't.
That also doesn't mean you are the defacto Tanker for redside.
Brutes aren't even the defacto Tanker for redside.
Regardless, Brutes hold aggro.
They do this by design.
Same MAG Threat in their attacks, same MAG Threat in their Taunt Auras, Taunt Auras in nearly (and soon to be all) every power-set they have.
They even get the same Taunt Power, as opposed to Confront.
Brute=scrapper
MM=Tank
Dom=Troller
Cor=Fender
Stalker=Blaster
Now that was there intention but people did not play it like that. But some still do. I agree with you that people seem to think since they are on a brute they should hold aggro, but I have seen this in both cases of a Brute and Scrapper who think that they can hold aggro and takes off on there own and next thing you know they are face planted on the floor far away from the rest of the group. The same thing goes for any other AT who think they can tank (and there build is not made for). Now I do not mean to say some of them can or can not, but ever since the IOs came out I have seen other ATs that can tank just as well as a tank with reg SOs or even better. It is in all how you lay your toon, how you build your toon, and what powers you want. I am not saying that my MM is as good or better then my Tank, and I have face planted more times on my MM then my tanks but if you play it like it was supposed too then it can tank, IE keep pets on def for most part. -
Quote:Funny on my MM i get called a lot to hold aggro with my BOTS, heck I did a mort this morning on him and i was getting more aggro control then the 3 brutes and 1 scrapper on team. It is also how people play there MM that makes them the tanks on red side.If you have a taunt and a taunt aura you are designed to hold aggro for whatever reasons. Getting fury is a bonus.
I know you want to tell me that MMs were originally the "tankers" of CoV - but that obviously went nowhere.
Brutes have been holding aggro since their inception, redside teams have been calling on Brutes to hold aggro since their inception.
I see no reason why that has to suddenly change now. -
Ok we are done for team 2 finished, since I was the only lvl 50 we did a kill all till last mish after the 2 comps so the lower lvl toons could get some good xp, I think every one lvled atleast once, some 2 times. We still did it under 30 min.