LSK

P.E.R.C. Representative
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  1. Quote:
    Originally Posted by Tired Angel View Post
    Hi all

    The Tanker Tour is coming back to Defiant this Saturday (23 July), so break out your tankers and meet us at the IP gate of Kings Row. All levels welcome. The times are:

    * High noon PDT
    * 3pm EDT
    * 8pm BST
    * 9pm CET

    Hopefully se you there!
    Ba some how I missed this thread and posted a new one
  2. Quote:
    Originally Posted by Johnny_Butane View Post
    It's still more applicable to a /Stone Brute.
    Ok so you have not gotcha.
  3. LSK

    Claw/Reg stalker

    Ok I hardly ever play a stalker but last night I was on my claw/reg stalker and I was kind of enjoying it. I usually play tanks/cors mostly and not to failure with stalkers. So I went on mids and was working with the build (but I think I might of been doing a Tank thought) I was looking for survivability and planning on team and solo things. I wanted CJ in the build but have no idea what to take out any Ideas?
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deabt Collector: Level 50 Mutation Stalker
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
    Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(7), LkGmblr-Def(9)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
    Level 4: Reconstruction -- S'fstPrt-ResDam/Def+(A)
    Level 6: Assassin's Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 10: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19)
    Level 12: Placate -- RechRdx-I(A), Range-I(21)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(25)
    Level 18: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(21), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Rchg(27)
    Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
    Level 22: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33), GA-3defTpProc(39)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Eviscerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(42), LkGmblr-Def/Rchg(42)
    Level 38: Revive -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(43), Mrcl-Heal/EndRdx/Rchg(43)
    Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(46)
    Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Moment of Glory -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)



    Code:
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  4. Quote:
    Originally Posted by Johnny_Butane View Post
    'Heavy' attacks hit very hard, but are slow. That's not Tankers; their attacks are no slower than anyone else and hit weaker.
    You EVER played a stone Tank?
  5. Quote:
    Originally Posted by Dr_Pathos View Post
    Yes I have now reached lvl 50 and all slots are in place. Obtained Alpha slot, but no time to slot it. First priortity now is to slot Alpha and maybe accolades later.
    You didnt get some of the alccolades while you was lvling?
  6. Quote:
    Originally Posted by Auroxis View Post
    You didn't help out, you made it worse and called it helping out. Going "you mad" isn't helping your argument either.

    You do not need 3 purple inspirations to softcap with that build, you need just one if your defense is at 32.5%.
    The only thing that's at 32.5% is melee def and AoE def, Range is at 33.1% def, and fire/cold is at 31.2% def while the rest is UNDER 30% DEF. s/l is at 29.4% a purple inspiration only gives you 10% so if your saying you are at 32.5% then that purple will give you 42.5% def soft cap is at 45% def.
  7. Quote:
    Originally Posted by Acemace View Post



    That enough..?


    ps, I also believe this could be a Rangle Plot™.



    No I already ate all of that one.
  8. Quote:
    Originally Posted by Colossal View Post
    Huh? I'm not sure where your getting those numbers from but in Mids with that build I'm showing 2.81 end recovered/sec and 2.16 end used/sec (maybe you had stamina turned off?) This is before you account for the cardiac alpha and +end from accolades. Plus that on top of the ability to use Power Sink every 25ish seconds and this guy will be a marathon runner.

    EDIT: Not to mention the endurance discount given by energize.
    Ba I was looking at the % not the other one.
  9. Quote:
    Originally Posted by Auroxis View Post
    Have you ever stopped to consider that maybe S/L defense isn't needed when you have positional defenses covered? If I wanted to build for S/L defense, I would have. The point is to have all positionals softcapped with either one purple insp or the -ToHit powers from Soul Mastery. If all I wanted was S/L defense I could have fit a lot more recharge into the build than you have, or softcap E/N defense as well.
    If you want to be rude about it i can as well, FYI on your build you needed 3 purple inspirations to get them to be Soft Caped not 1.
    Also why dont you prove it then. All I did was helped out a bit and then you get all mad.
  10. Bad Hyperstrike you forgot to add in whirlwind as your taunt.
    Quote:
    Originally Posted by Hyperstrike View Post
    Well here's my build! I hope you like it! It cost me almost nothing!

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Dark Armor
    Power Pool: Presence
    Power Pool: Concealment

    Hero Profile:
    Level 1: Hack -- RechRdx(A)
    Level 1: Dark Embrace -- RechRdx(A)
    Level 2: Slash -- RechRdx(A), RechRdx(3), RechRdx(3)
    Level 4: Slice -- RechRdx(A), RechRdx(5), RechRdx(5)
    Level 6: Build Up -- RechRdx(A), RechRdx(7), RechRdx(7)
    Level 8: Parry -- RechRdx(A), RechRdx(9), RechRdx(9)
    Level 10: Death Shroud -- RechRdx(A), RechRdx(11), RechRdx(11)
    Level 12: Confront -- Range(A), Range(13), Range(13)
    Level 14: Murky Cloud -- RechRdx(A), RechRdx(15), RechRdx(15)
    Level 16: Obsidian Shield -- RechRdx(A), RechRdx(17), RechRdx(17)
    Level 18: Whirling Sword -- RechRdx(A), RechRdx(19), RechRdx(19)
    Level 20: Dark Regeneration -- RechRdx(A), RechRdx(21), RechRdx(21)
    Level 22: Cloak of Darkness -- RechRdx(A), RechRdx(23), RechRdx(23)
    Level 24: Challenge -- Range(A), Range(25), Range(25)
    Level 26: Disembowel -- RechRdx(A), RechRdx(27), RechRdx(27)
    Level 28: Cloak of Fear -- RechRdx(A), RechRdx(29), RechRdx(29), RechRdx(40), RechRdx(43), RechRdx(46)
    Level 30: Provoke -- Range(A), Range(31), Range(31), Range(31), Range(34), Range(37)
    Level 32: Head Splitter -- RechRdx(A), RechRdx(33), RechRdx(33), RechRdx(33), RechRdx(34), RechRdx(34)
    Level 35: Oppressive Gloom -- RechRdx(A), RechRdx(36), RechRdx(36), RechRdx(36), RechRdx(37), RechRdx(37)
    Level 38: Soul Transfer -- RechRdx(A), RechRdx(39), RechRdx(39), RechRdx(39), RechRdx(40), RechRdx(40)
    Level 41: Intimidate -- RechRdx(A), RechRdx(42), RechRdx(42), RechRdx(42), RechRdx(43), RechRdx(43)
    Level 44: Invoke Panic -- RechRdx(A), RechRdx(45), RechRdx(45), RechRdx(45), RechRdx(46), RechRdx(46)
    Level 47: Stealth -- RechRdx(A), RechRdx(48), RechRdx(48), RechRdx(48)
    Level 49: Grant Invisibility -- Range(A), Range(50), Range(50), Range(50)
    Level 50: Spiritual Radial Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Clarion Radial Epiphany
    Level 50: Warworks Radial Superior Ally
    Level 50: Gravitic Radial Flawless Interface
    Level 0: Vanguard Medal
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Elusive Mind
    Level 0: Portal Jockey
    Level 0: Eye of the Magus
    Level 0: Freedom Phalanx Reserve
    Level 0: Geas of the Kind Ones
    ------------
    Level 1: Brawl -- RechRdx(A)
    Level 1: Critical Hit
    Level 1: Sprint -- EndRdx(A)
    Level 2: Rest -- RechRdx(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight(A)
    Level 2: Health -- Heal(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A)



    Code:
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  11. Now the problem with your build is that you will be using more end then your recovery thats not good.
  12. BRB getting more pop corn BTW where is the pause button for this? I do not want to miss this comedy show.
  13. Quote:
    Originally Posted by Syntax42 View Post
    One of the great things about Electric Armor is that you don't have to worry about endurance management too much. Your heal provides a pretty nice endurance discount for 30 seconds and can be made permanent with enough recharge bonus. However, it is unlikely that you would obtain that much recharge without sacrificing defense.

    I would definitely suggest the Cardiac Alpha. Even though you don't need endurance reduction, it makes it possible to reach the S/L resistance hard cap. Recharge, damage, and accuracy are not as useful as being able to survive better against the most common damage types in the game, in my opinion.

    I think you should slot for the build you want instead of planning for Smashing Haymakers. Changing the build to work with Kinetic Combats after you made it work with Smashing Haymakers is probably going to require moving slots around to get the most out of your build.
    Actually when i twiddled around on his build i did not move any slots and I switched out the smashing haymakers for the Kinetic combats with no problem to give him better defense since both u need is 4 to get the s/l bonus on it. And why should a tank not take build up?
  14. First off i would switch out the smashing haymaker with kinitic kombats for mor def like this.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
    Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(34), Dct'dW-Rchg(34)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40)
    Level 22: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Rchg(27)
    Level 24: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(25)
    Level 26: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod(45), Efficacy-Acc/Rchg(45)
    Level 28: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg(29), Erad-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dmg/EndRdx(31)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Seismic Smash -- P'ngFist-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(45), P'ngFist-Acc/Dmg/Rchg(46), P'ngFist-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Dmg/Rchg(50)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-ToHitDeb(50)
    Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(48), LkGmblr-Def(48)
    Level 49: Power Surge -- RechRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Regen/Rcvry+(37), RgnTis-Regen+(37)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)



    Code:
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    |-------------------------------------------------------------------|
  15. Quote:
    Originally Posted by Infini View Post
    Just for evidence that Elec/ can cap s/l resists, here is a build the Auroxis shared with me when I started a thread about this very subject. In addition this build has at least 32.5% defense to all 3 positions.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    um actually you have the build at less then 30% soft cap with s/l I twiddled around with it a bit, got it to soft capped for ya.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Overkill: Level 50 Mutation Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Kinetic Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), HO:Nucle(9), Mako-Acc/Dmg/EndRdx/Rchg(19)
    Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(33)
    Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Dmg/EndRdx(5)
    Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 10: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(19)
    Level 12: Energize -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-EndRdx/Rchg(15), Numna-Heal/EndRdx(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 16: Super Speed -- Winter-ResSlow(A)
    Level 18: Boxing -- Acc-I(A)
    Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23), GA-3defTpProc(23), GA-ResDam(25)
    Level 22: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(40), Zinger-Taunt/Rchg/Rng(40), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
    Level 24: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(25), SW-Def(27), SW-Def/EndRdx(27), Ksmt-ToHit+(42)
    Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(42)
    Level 28: Burst -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Dmg(33)
    Level 30: Lightning Reflexes -- Run-I(A)
    Level 32: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(39), RechRdx-I(39), RechRdx-I(40)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
    Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), T'Death-Dmg/EndRdx(50)
    Level 41: Gloom -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(43), DisWord-ToHitDeb/Rchg/EndRdx(43)
    Level 44: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
    Level 47: Darkest Night -- HO:Enzym(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
    Level 50: Cardiac Core Paragon
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 50: Paralytic Total Radial Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  16. Quote:
    Originally Posted by StratoNexus View Post
    They really should redo all the descriptions come Freedom. Blasters are not heroes, corruptors are not villains. The villain descriptions have the extra "role" descriptor, the Hit Point descriptor is not useful information for a new person, and the style of the descriptions are different (the villains use "You will" or "You are" but the heroes say "He can" or "he does"). Some sample new descriptions follow.
    No blasters will still be heroes and cors will still be villains, remember that the F2P wil not have the option of switching sides unless they purchase GR.
  17. Quote:
    Originally Posted by NuclearMedicine View Post
    Since everyone else is posting to this thread, I thought I'd stop in and say "Hi" and mention that the whole thing is probably a Rangle Plot™.
    RANGLE IS NEMESIS ( have you ever seen them in the same room together?)
  18. Quote:
    Originally Posted by je_saist View Post
    I didn't know you were dating Steelclaw?

    (I kid, I kid)
    Well I'm a cuddly demon not dating any one
  19. OK just a few more days and I would like more ppl to sign up if possible.
  20. LSK

    Build Help

    Quote:
    Originally Posted by Heterodox View Post
    Hey all,

    I'm returning to the game, after being away for a couple of years. The changes they have made, since I have been gone, are a little overwhelming. I am looking for a good Stone/Stone guide, so I can totally rebuild my favorite toon. He is at level 50, with about 100mm...not a lot of funds, but I can work on getting more. Most of the build guides I am finding on the boards are a little dated...and I want to make sure I'm up-to-date, since I will be putting a lot of funds and time into this build.

    Can anyone point me to a good guide, or thread, that can help me on my rebuild?

    Any help would be greatly appreciated!

    - Het
    First off like pointed out above mids will help you figure out what is great to add to your build and as for guides here is the link http://boards.cityofheroes.com/showthread.php?t=113338
  21. [QUOTE=Crazyfist;3753881]
    Quote:
    Originally Posted by tankman116 View Post
    i want ur best build....mine is this one....

    holy hell what an absolute piece of ****... You would go down faster than a slutty cheerleader in any type of tanker role. 2 travel powers 3 slotted? roger that bra...
    But it has purples and PvP IOs in it plus cost him a bit of influence and he probably use it for Farming the AE stuff

    Also it is funny how the OP never posted anything else on this thread.
  22. Quote:
    Originally Posted by Airhammer View Post
    No matter how much you howl at the moon...


    It simply cannot hear you....
    Hey not true it hears me every time I howl at the moon