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Posts
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Ok first off I said Maneuvers cost more end usage then Tuff dose. Second I can give you examples of NONE incarnate lvl 50 where 4 KB will still get you KBed. IE HAMI dose 10 KB. There is also certain bosses that have more then 4 KB and AVs that do more like siege in the arc to get the portal jockey accolade as well as other AVs in that arc all of which are NONE incarnate. You said your blasters and defenders are mostly hover toons that have KB of 4 and they seldom have any KB issues that is because they are ranged archetypes who usually are fighting from a distance. They are not melee type toons so it is ok for them to have it like that, while a tank is up there making sure that they keep the enemies stay off of the rest of the team.
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Ok I was talking to some folks about a HAMI on defiant. If anyone is interested please let me know and we can try to set one up. Also I can lead it if necessary and teach people how to do it.
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I am sorry I will not be able to make it either because of work.
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Well first off you said you also want to use this tank in lvl 50 content which most of it is SC is 45% for s/l damage not fire. You really do not need fire def since your res is max on it. Second having 4 KB prot will not help you in most lvl 50 content either. You also said that you do not use tuff except for extra fire def when truth be told tuff uses less end then maneuvers.
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I would like your input on an idea for a PERC event I am trying to do. It is a toss up between wither an IRON MAN MoITF or a IRON MAN LGTF. Also the channel Freedom Auction will be kept open for other discussion event Idea you might have. Thank you for your support.
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Quote:Who said I passed English? I am an American.LSK, you didn't really answer the OP's questions. Also, try to make your posts seem like you passed English in school. I get a headache every time I try to read your run-on sentences and half-spelled words. Abbreviating long terms is fine, but shortening an already short word ("sux") is just lazy. Cell phone English is fine for text messaging, but written English should be formal enough for the audience you are writing to.
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Quote:Yes I have said this many times before and I know some that agree with me AE farming sux. If I farm it will be reg farm and the ONLY time I AE farm is when I need a certain type of rare or uncommon salvage. But almost all of them are surrounded for either FA tank or FA brute.I'm dusting off my level 50 invul/ss tank so that I can run some S/L farms. I have a couple of questions that I hope I can get some help answering.
1) Can someone point me in the direction of the optimal build that I should have in order to run these farms? Not necessarily all of the enhancements I need because it's going to take some time to acquire the expensive stuff, but just the powers and the slotting.
2) Is there a particular AE mission that is best suited for the kind of tank that I am?
3) Anything else you think could be useful knowledge for me!
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Quote:You know how many post a lot of us readI had Maneuvers and it drained more end for me when I line it up in Mid's compared to Stealth, hence the switch. I will go back and check on the current build though and to be honest though I think I would take a hit to my end drain to give some defense support to my teammates. I believe my end drain is 1.2? Slightly lower than the builds that you guys shared with me. SJ is slotted for the E/N and Ranged defense bonuses. I couldn't soft cap everything but I wanted to get as close as possible. I also needed to round out my KB protection so why not? The Gift of the Ancients was all about the Defense. Fire resistance wouldn't make sense for me to want. It was about getting the defense and end reduction. Someone FINALLY noticed I do have those IO's lol thank you Colossal. See folks reading can shorten lists.
it is hard to remember who has what some times. But any way I degrease also I believe that the stealth def only counts when you are stealthing so once you attack the def it provides is gone. I might be wrong on that though I do not have it to test it.
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Quote:You have the same? sounds a lot like my SG . also later when you can get a vault in there as well but you will need power and control for it but nothing the cheap one can not fix that gives both.Get to level 10, create an SG, pad 15 (disposable level 1) toons into it (getting you 300K) , and buy a 2x2 workshop (100k) and enhancement storage table (95K), and 7 salvage racks (15K*7=105K). Congratulations, you are broke, but have lots of storage on day 1. The only tricky part is you might need someone else to join and invite your padders for you. I can do that if you find me in game (usually 7-10 EST weekdays, and random times on the weekends).
If you need functionality, just coalition with a really-old, mostly-abandoned SG's (like mine!) that have all the telepads, crafting tables, etc. and coalition-friendly security settings.
I've done this for a couple of new (or returning) solo-artist types. Look me up at @Granny on Justice if you want a coalition.
Happy Hunting!
P.S. You could also opt for 6 storage racks and the Invention Workbench, which I think is 15k, and requires no power or control, if you are inclined to craft without popping back and forth between bases. -
Well I do here u can see for your self my SD/BA tank look for the big tiger looking guy named Little sexy kitten http://www.youtube.com/watch?v=u0Mu0EqlueU a friend kept calling me it so I made a tank and joined his SG. He is as big as male toons can go
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First off Stealth is a end hog and if you are going to get it put some end reduction in it. second fire sword and greater fire sword you need more acc in it. third off do you have the influence to get the PvP IOs or al ready have them? Forth off in weave you have 3 gifts I take it it is for fire res which you do not need with out those 3 you are still at res cap for it. SJ is over slotted you do not need all 3 of the BoTZ in there. You really do not need temp protection and the aegis you have for psionic res you really do not need.
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Quote:You mean pre lvl 14 before they introduced the temp powers and you had to run all the way to the other side of the map to go up against ATTA or Frostfire? or hope there is someone on team with TP at the door? And must not forget the taxi bots waiting at the gate to AP to get you there so you can go into AP to level. But if you died on the way to the mish you have to start all over from AP, or some times sky and run all the way back. That was way before they added the trainer and hospital there. Good times good times, I missed doing a 6 hour ATTAThis sounds like fun, would love to do the Hollows race, brings back memories. And for sure need to do some MoLambdas
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You know how hard it is to explain the rules when the new ppl to TT have know idea who rangle is to blame?
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Quote:Yes you are correct on that. You need to be on the ground to use foot stomp.CJ and Hover can both be run at the same time, and CJ costs almost zero endurance. It's one of the most effective ways of getting extra Defense there is. That said, I'm throwing out a wild guess, having never played SS, that Foot Stomp cannot be used unless on the ground, so Hover may be a Bad Idea(TM). Someone who has used SS can probably confirm yes or no on that.
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Quote:Ok I am a little confused here u said take both CJ and Hove? You only get the def to Hover if you are using it.For your Ice/SS, you don't need to build your defense up past ~47%. Getting to a spawn first and firing off EA will put you up to ~55-57% which is more than enough to get through the iTrials. Admittedly, starting out with just the alpha level shift is a bit rough, but once you get the hang of things it balances out in your favor. After you get the other 2 level shifts it'll be almost like non incarnate content.
Basically main goals for Ice/ is:
-softcap s/l/e/n (you can get f/c/p defense if you want. I prefer Darkest Night to cover those). This goal isn't too bad on the wallet.
Apart from it's inherent +def toggles, all you need to achieve 45% is tough/weave, a steadfast +3% def IO (perfect for permafrost), and CJ/Hover. Tough gets 4 reactive armors and your 3 def toggles need to be slotted close to the ED cap. Mine I use LotG: +rech, def, def/end, and def/end/rech. CJ/Hover just needs a LotG: +rech and your 5th one can go into EA (just an FYI). All of this will have you sitting at ~42.5% so all you need is 2 different attack sets in order to fill in the rest (Kinetic Combat for s/l and Eradication/Basilisk Gaze for e/n).
-Perma Hoarfrost. In fact, going past perma is even better as, unless you have another heal, you'll want Hoarfrost back often to use as a heal. Cramming in +rech is where the build begins to get expensive.
-Slot EA for rech/endmod/def. If you can get your hands on a couple membranes, they go great in EA.
-Other set bonuses for +hp/regen/rech. You want enough +hp to be able to cap hp with Hoarfrost up. Regen I try to shoot for 1% hp/sec to heal back minor-moderate damage. Recharge to get your goodies back - I've got 82.5% pre-Hasten on my Ice/Ice/Soul.
Finally, a suggestion to think about - stacking damage debuffs with CE. CE is a 14% dmg. You can go Soul for DN for an additional 21% and then choose diamagnetic/void for your interface/judgement slots to stack even more. I don't remember the numbers for diamagnetic but void radial has a 50% debuff. So just using CE, DN, and Void Radial you're looking at 85% dmg debuff for the duration of Void. -
I would of taken greater fire sword at an earlier time, plus scorch is way under slotted. If you wanted to take build up you could of gone with 2 rectified recticle and 2 reduce recharge and clear up a few slots. Here is my fire/fire build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sir Hell: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam(3), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-EndRdx(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(36)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(42)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(13), Zinger-Acc/Rchg(15), Zinger-Dam%(15), Zinger-Taunt/Rng(17)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), ImpSkn-Status(34), Aegis-Psi/Status(34)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(25)
Level 20: Maneuvers -- EndRdx-I(A)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(29)
Level 24: Boxing -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(37)
Level 26: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResDam/EndRdx(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 30: Burn -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(40)
Level 32: Fiery Embrace -- RechRdx(A)
Level 35: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43)
Level 38: Greater Fire Sword -- Zinger-Taunt(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/EndRdx(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 47: Energy Torrent -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- QckFt-EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33), RgnTis-Regen+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(27), P'Shift-EndMod(27), P'Shift-EndMod/Acc/Rchg(29)
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This is so true, on my fire/fire tank I hardly ever use CP and it seems like the only time I have been using consume as of late is for another AoE attack. But I also have alpha spiritual and ageless destiny to also help with the recharge of my attacks.
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Quote:Ba your right I did do that befor my last post but I was thinking something else.LSK, you should be clicking the green circle (so it turns grey) in Foot Stomp to turn off the Force Feedback proc effect. You are misleading yourself into thinking you will have perma-Hasten in your build by leaving the proc on in Mids. Due to the nature of the proc, it is difficult to calculate how much of an actual impact it will have in actual gameplay. I wouldn't shave more than a couple seconds off Hasten's recharge when estimating the effects of the Force Feedback proc.
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Sorry i am the leader of another SG called The Dark Hearts that has been around for years, and a few toons in Sister chrome and Brothers chrome. Although Most In my SG has stopped playing like the co founder @Cheapo.
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Quote:Ok here is my Inv/SSIt's also a WP/SS, which makes Spiritual a better choice. Not quite the same story on an Inv/SS.
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