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Posts
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I went with positional on this build and got both Melee and range to SC and AoE close to it. I also took spiritual for extra recharge.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Little Sexy Kitten: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam(7)
Level 1: Beheader -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), HO:Nucle(50)
Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), RgnTis-Regen+(40), Heal-I(42), Heal-I(42), ResDam-I(43), ResDam-I(43)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(34), LkGmblr-Rchg+(37)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7)
Level 8: Against All Odds -- EndRdx-I(A), Taunt-I(9)
Level 10: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), HO:Nucle(19)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(17), LkGmblr-Def(19)
Level 18: Taunt -- Mocking-Taunt/Rng(A)
Level 20: Swoop -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), HO:Nucle(23)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 28: Weave -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29)
Level 30: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31)
Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
Level 35: Cleave -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(36), Sciroc-Acc/Dmg(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Pendulum -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-%Dam(39), Sciroc-Acc/Dmg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Hover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(46), Mrcl-Rcvry+(46), Mrcl-Heal/EndRdx(46), Mrcl-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50), P'Shift-EndMod/Acc(50)
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I would probably say spiritual since you do not have much recharge. I would go core on it if I could.
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Well getting together for HAMI might have to wait for a bit, some of you on DE knows that mother passed away not to long ago. So I might have to wait till after the funral for me to set this up.
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Quote:Well if your one of the weird ones then you will fit in Justice just fine. I Like playing my tanks and not to mention if you see a toon with the name side kick in it on justice most likely it will be mine, unless its called plucky side kick then it will be plucky
I choose purple because that's my wife's favorite color. I know thats sounds corny, but I'm one of the wierd ones...I really like my wife. By the way, she is also my primary caregiver since my major stroke. Believe it or not, I'm the "lucky one". -
Quote:Again I say this YOU ARE OVER SLOTTING BU. You are also sacrificing alot to try to get every thing close to SC. You can either go for positional which is Melee/Range and AoE, or you can go for Typed like Smashing/Leathal/Energy/negative.right, i have sorted out the accuracy in dark regen looks better than it was before, and i have sorted out the kb and put in acrobatics which seems like a good choice, not fully softcapped positional but melee and ranged at 44.2 and 44.9 its the best yet with all the other improvements, the other things like damage in freezing touch is purely to boost defense and lockdown is a good set to use 4 the positional, ideally according to numbers greater ice sword is good on damage, however, i chose this purely for persona reasons as it fits well with my character having a big sword that does maybe a tiny bit more damage than the other sword, theres alot to consider here since some suggestions are based upon good reasons such as accuracy on dark regen, however the choice of swords is personal choice and i feel more comfortable with thise choice, please look at this build and see if its better or good, thank you
http://www.cohplanner.com/mids/downl...DAFF0B10B7D1A2 -
First off your res is over slotted and your attacks are under slotted for acc. I would take out 1 slot of each of the RA out of them, I usually just take it 4 slotted them. I would then put an extra slot on your melee attacks to add a mako quad. i would also switch the HPT with MOB. I would of not 4 slotted numas either, 3 slots is good for the HP. Interesting that you have no travel powers, and you took recall. There will be times where temp Travel will not be allowed. Also i would take out the Heal IO in RTTC and add in a taunt IO. The extra Heal IO is not doing you much good there plus WP has a week Taunt aura to begin with and the Taunt IO will help you. Maneuvers is under slotted for end. Not to mention your recharge is non existence I would switch out 1 of the LoTG to the global recharge at least. You also have to remember that if you have something slotted more then 3 slots the 4th will do you almost no good. IE having the LoTG 4 slotted for the def only 3 of them count, same with the numa Heal ones.
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Quote:Actually you would not lose much if you switch out those 6 to 2 like Fin has it. Also remember the soft cap on def is 45% unless it is Incarnate related. You can cover that with just 1 purple if need be on Fins build.To tell you the truth I would just go with her build. ( She is lot better at that then I am.) On a side note you got me thinking of rolling one of these nowwow i really appreciate the help guys really good improvements to the build, i will take what you suggested and implement it asap, apart from greater ice sword, ideally it does more damage than ice sword no?
as for the dark regen thats a really good point.
i need accuracy, thats a must, i chose 6 slotted build up because of the defense push it gives, otherwise i lose some of it.
would like to see what ppl think of this -
Quote:To go allong with Nuclear, if you do make it on Justice i would suggest joining Justice United, and Justice For All chat channels it will help you get a team, and if you have any questions about a tank join TankHQ. You can also find out where the next TT is held at.Hi Claws, looks like we're slated to be back on Pinnacle Sept 27th.
Runas, I would agree with Pep. Champion because it's home of TT or Justice as we have TTs there every month and most of us "Touring Tanks" call it home. It's usually pretty easy to catch one of us on line for a team, or an impomptu "TT". -
Well just found out my mother just past away and I do not know when the funeral is yet.
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Some of the stuff has been said already but there is other stuff you can do. Such as BU I would lose the 6 slots you have there and bring it down to 3 or 4 and add 2 rectifies there. 1 of them can be the + perception one. Also you only have 4 KB protection which is bad for a Melee toon, especially if you are trying to hold aggro. I did a little adjustment to what others said and to what I thought as well.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
DARK ICE: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResKB(5)
Level 4: Frost -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(50)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(11), GA-3defTpProc(50)
Level 8: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9), Theft-+End%(11)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(29)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(43)
Level 14: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(36), RctvArm-EndRdx(40)
Level 18: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(19), RechRdx-I(21)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def(25), Krma-ResKB(33)
Level 22: Ice Patch -- EndRdx-I(A), RechRdx-I(25)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(31), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(33), Stpfy-KB%(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/EndRdx(40)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(45)
Level 47: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Acc/Rchg(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 50: Nerve Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
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I will be on Crab Happy Girl for vill, and Brute Root on hero.
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WB just make sure you join the 2 Channels Justice United, and Justice for All. and yes a lot has changed.
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Well welcome to Justice. If you can join the 2 Justice channels Justice United and Justice for All.
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Here are some changes we talked about hope it helps.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Community Man: Level 50 Mutation Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), LkGmblr-Rchg+(40)
Level 4: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(46)
Level 6: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(7), Aegis-ResDam(9), Heal-I(9), Aegis-ResDam/EndRdx/Rchg(25)
Level 8: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(39)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(17), LkGmblr-Def(17)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(36)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 38: Build Up -- RechRdx-I(A), RechRdx-I(39), Rec'dRet-Pcptn(50)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(19), Mrcl-Rcvry+(19), RgnTis-Regen+(21), Numna-Heal(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
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LOL i guess I was not the only one thinking this here is mine of everyone.
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I will try to make them both
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