LSK

P.E.R.C. Representative
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  1. LSK

    Better Times...

    My toon was the blond girl that is lady side kick and she is in The Dark Hearts SG since the beginning, no never was in that SG.
  2. LSK

    Better Times...

    Um a Black Monday? I think that was the person who was with me when I got my first lvl 50. This is when he leveled and this is when I leveled
  3. Quote:
    Originally Posted by Finduilas View Post
    Me either. He quoted Rangle's build, but I don't see one of his own.
    Ok good thought i was missing something there.
  4. Quote:
    Originally Posted by Deacon_NA View Post
    Anectodal evidence is quite sufficient when I'm the one providing the anectdote, at least to me it is. This is also called "personal experience".

    This is indeed a good time for you to end the discussion. There exist those that shrug off the cost of a 2+B IO. If you're not one of them, so be it. Anyway, without the IO and Maneuvers, I would have a good sized gap to soft-capping psi. Of course soft-capping the other damage types is easy. I added Psi to the list.
    well if that is true why don't you post your build since you are so proud of it?
  5. Quote:
    Originally Posted by YoumuKonpaku View Post
    This time in green.
    Foc Acc offers you personally more tohit, res to per debuff and tohit debuff. Just a mention incase you didnt consider Tactics."

    I would like to add that the res to Per Debuff, which both Tactics and FA carry, is superfluous on DA since Cloak of Darkness has +PER and RES to -PER.


    Yeah I was just saying you would have more of it. If you PvP then you might find Stalkers get their stealth rating higher than just being with hide. Whether or not you PvP I don't know, I don't PvP so getting x amount of whatevers is not something I need to do.

    Oh, yeah, I know, that was just kind of a silly little point I threw on that didn't really add anything either way. I don't pvp either.

    You're right on the DPE front, but bear in mind that Buildup is down for 32 seconds at a whack with my levels of recharge, assuming two recharge IOs. I generally put in ToHit/Rech and Rech IOs of Adjusted Targeting, so 35s downtime if that was the choice. If I use two RR, then it's down for over 50 seconds. Heh, the 1.6hps regen is pretty wasted though, I must admit.

    I would of just stuck in 2 rechgs, rather than sets you don't need to have. Then rather than look at the recharge time as downtime, take the duration of build up away from the recharge time. 2/3rds of the time you could have a damage boost. Now cones hit 5 and AoEs hit 10 and so that build up on an attack is multiplied with all the targets it hits. This then can save you say if you were solo the use of more attacks as in to clean up, save on endurance and if you do the maths might be worth more than PP. I am inclined to say that I would most definitely prefer BU over PP. I am not sure what you meant by using 2 RR could you clarify please. Edit: Rectified Recticle you mean. I would just go with simple rechgs.

    Well, there's a lot of debate over the bonus dmg from 2 AdjTgt vs a few seconds off Build up. They're really close in either case. The numbers I was giving you were recharge - duration. The recharge is about 42-45 seconds, the duration is 10. I rarely solo on characters like this, as I've got a community of 30-40 people to team with, plus the global channels on virtue. The thing about RR was in regards to the recommendation of using it for defenses that Finduilas brought up.

    Better call the Mods the chat is getting colourful.

    All the colors of the rainbow!


    Um you missed purple and blue, there u go.
  6. Quote:
    Originally Posted by Hyperstrike View Post
    You have to look at it when Barrier doesn't have you pegged at hard-cap.
    That dose not have barrier
  7. Quote:
    Originally Posted by SpyralPegacyon View Post
    October? Geez, what'll it take to get you guys to come around to Virtue more often. We need more tanker love!
    So dose every other server. Champions is where it all started at, Justice is where most of us that do this calls home. Freedom was the next one down the line but we decided to share it with Virtue. There is other servers that wait for months before we are able to go there.
  8. Quote:
    Originally Posted by Hyperstrike View Post
    That's me all over. Why dance around a subject when you can simply rain in several kilotons of ordnance on it?


    Seriously though. My problem with Maneuvers in this specific case is that there has been no real effort to reduce endurance consumption (beyond the Alpha) or boost recovery significantly. As such, bumping endurance consumption by nearly 10% while maintaining as large an attack profile as they have, basically screams "carry blues, LOTS of blues".
    I have maneuvers in one of my builds that is active and i am looking at my def when I have it active, and not active and see no deference what so ever. I am usually soloing when I do that though.
  9. LSK

    Ele/Ele

    Quote:
    Originally Posted by New Dawn View Post
    In charged brawl it recharges quite quickly so why slot an acc/dam/end/rechg when it could be an acc/dam/end?

    Your passing up +HP for regen in LR, I'd think what would I rather have 0.2hp more regen per sec or 42.2 extra hp? Kismet +6 does slightly more than a +9% acc bonus.

    Stuff like that.

    I think you might be overly cautious about how much acc you can reduce to and missing out on doing some damage. If that helps. With your end returns Manuevers and Tactics with Gaussians is an option.

    Fourth slot in Build up reduces build up by 4s. If you moved it to LF as a proc you get +hp and a 20% chance to do 71 dam-ish I don't know if thats better but I certainly imagine it could be.
    First off thanks for the advice, second off I am just used to puttong the mako quad. Here I redid the build with most of the changes u suggested, minus the leadership pool.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blue Electra: Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(11)
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(11)
    Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(15)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 8: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(46)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx/Rchg(21)
    Level 12: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(27)
    Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(29), Zinger-Taunt/Rng(33), Zinger-Dam%(34)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/Rchg(23), Ksmt-ToHit+(34)
    Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(34)
    Level 24: Lightning Field -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(40), C'ngBlow-Acc/Rchg(42), C'ngBlow-Dmg/EndRdx(48)
    Level 26: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rng(40), Mocking-Taunt/Rchg/Rng(43), Mocking-Rchg(43)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam(46)
    Level 32: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(42), RechRdx-I(42)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(43)
    Level 38: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40)
    Level 41: Power Surge -- GA-3defTpProc(A)
    Level 44: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
    Level 49: Lightning Reflexes -- Run-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(37)



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  10. Quote:
    Originally Posted by Rangle M. Down View Post
    Not bad for a first try.

    A few things to note right off the bat: You've gone over The law of 5 with set bonuses. Basically you can only get 5 of the same type of set bonus. With the 6th or more, the addition set bonuses won't count. For example, you've got 6 sets of Reactive Armor. The 6th set is giving you no set bonuses at all. You can check when you've hit the Law of 5 within Mids. On the tool bar click on Window, and then Sets & Bonuses (Ctrl+B ). Anything in red has gone over 5 set bonuses.

    The next is to look a touch closer at some of the set bonuses you're trying for. Invulnerability is a Typed Defensive set, so you should look for more set bonuses that have Typed bonuses that are larger then the Positional Defense bonus. So Obliteration in Fire Sword circle isn't giving you as large a typed defense bonus as you could be getting.

    (Sets like Shield Defense, and the soon to be proliferated tank set Super Reflexes, benefit more from Positional Defense set bonuses then Typed.)

    With all those things in mind I did a quick change up on your build. This isn't perfect, but it will soft cap you to s/l/e/n with one in range. I do suggest you get the 4 accolades I've clicked on in the Accolades area.
    Don't take this as verbatim, but this should give you some ideas of what you can achieve.
    Dang it rangle u beat me to the post.
  11. Um wow where shall i begin, first off get rid off the KB IOs you do not need them. second in CJ switch to LoTG and get rid of 1 of the slots in SJ. Instead put a winters gift in there. I would switch out adjusted targeting with another set IE RR and 2 slot it with another in recharge. I would switch out your IO in Kick it is only good if you use it, and then it is a small percentage. I would probably gotten res energy sooner also the RA in it is doing you no good at all for you are over the rule of 5. One of the steadfast KB IOs you have I would switch it out with the Stead Fast def IO instead. In fire sword and combustion I would switch out that set for eradication. Also I would put a few more slots in scorch and put in there some KC and a mako quad. Here is the changes I mentioned.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(7), S'fstPrt-ResDam/Def+(7)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(15)
    Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(48)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(15)
    Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(23), Zinger-Dam%(23)
    Level 12: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Kick -- Acc-I(A)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
    Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31), RechRdx-I(31)
    Level 22: Combustion -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Dmg/Rchg(40)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
    Level 28: Weave -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
    Level 30: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), M'Strk-Acc/Dmg(37), M'Strk-Dmg/EndRdx(39)
    Level 32: Resist Energies -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(40), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx(46)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45)
    Level 44: Melt Armor -- ShldBrk-DefDeb/EndRdx/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(45)
    Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
    Level 49: Unstoppable -- Aegis-Psi/Status(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(36)



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  12. Quote:
    Originally Posted by Esisteine Falle View Post
    It was a lot of fun to think these events up too. We were originally going to have a costume contest and a trivia contest when somebody pointed out that would exclude villains. This idea didn't sit well with us because we don't like to leave anyone out. So we threw some ideas around before settling on our final decisions. Just for fun, here's some of the ideas that didn't make the cut
    • A level 1 (no khelds) no travel power race around the Shadow Shard.
    • Instead of ending the lowbie villain race at the arbiter, it was suggested that the finish line be the door for the TV farm missions.
    • A lowbie race across the RWZ.
    • A costume contest on the Death Star in the Chantry.
    • A level 1 race to the top of Striga mountain
    Ya be kind of hard to go to the TV farm entrance with out any way to fly up there, or to get to the SS with out some help getting to PI. You could of done the CC in RWZ though.
  13. Quote:
    Originally Posted by Deacon_NA View Post
    I don't know what more to say about it. My Invul/SS Tank with Maneuvers can literally fight continuously and not see the blue bar move at all. Maneuvers could have its cost doubled and it wouldn't matter. If the argument against Maneuvers is "its endurance cost is too high" well, no, I have empirical evidence otherwise against that statement being some universal truth. Is it true for some Inv tanks that haven't built good endurance managment? Sure. Is it true for all Inv tanks? Nope.

    Further, I'm not sure how omitting the PVP IO will help endurance, seems like completely unrelated issues to me (per point 2 above)

    One point for the OP - 89.6% s/l resists is certainly enough. I will promise you there will never be a scenario where you'll say "I would have survived if I had .4% more s/l resists."

    Anyway, none of my comments have been with regards to the OPs build, rather the misguided notion that Maneuvers is something an Invul should absolutely avoid, period.
    So far the only one that has been saying this about the PvP IO in build and Purple in build is you. Every one else said you do not need it. I too have a Inv/SS tank that is close to hard capping res in s/l and sc def of s/l WITH OUT (you ready for this? ) WITHOUT maneuvers and WITHOUT expensive PvP, and no purples in it.
  14. LSK

    Ice/Stone Tanker

    First off you are over the rule of 5 for your 21.1 HP that both LoTG and the crushing impact is giving you. Second off they keep mentioning u take hover 2 problems with that 1 you need it active for it to work, 2 tremor u need to be on the ground for it to work. Also if you look at mids and add the reg IO end mod it will give u better end rec then the PS+ in your PP. I would switch out your stead fast res/end with another RA. Also I would put more slots in taunt if your going to take it so soon.
  15. LSK

    Ele/Ele

    I followed the guid and took what I needed from it and this is the build I cam up with.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blue Electra: Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(11)
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(11)
    Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(15)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 8: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(46)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx/Rchg(21)
    Level 12: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(27)
    Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(29), Zinger-Taunt/Rng(33), Zinger-Dam%(34)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx(34)
    Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(34)
    Level 24: Lightning Field -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(48)
    Level 26: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rng(40), Mocking-Taunt/Rchg/Rng(43), Mocking-Rchg(43)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam(46)
    Level 32: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(42), RechRdx-I(42), RechRdx-I(42)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(43)
    Level 38: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40)
    Level 41: Power Surge -- GA-3defTpProc(A)
    Level 44: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
    Level 49: Lightning Reflexes -- Run-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(37)



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  16. Quote:
    Originally Posted by Deacon_NA View Post
    I'm not sure I get the "Don't take Maneuvers on an Invul Tank" notion. People pay 2.5B (ish) for an IO that gives you less Defense than Maneuvers 3-slotted with LOTG.

    It's on my Invul Tank and I see no reason whatsoever that I wouldn't keep it.
    Very simple you say you have end issues well maneuvers is a big end hog fo very little help with def. Also who said anything about 2.5 bill for an IO? Your Knockout blow is poorly slotted for damage that is one of your major attacks and u have it slotted for holds.
  17. Quote:
    Originally Posted by YoumuKonpaku View Post
    I am generally thankful, but when I saw the advice given it came off to me as though the post was skimmed, you opened mids and looked at the enhancement percentages and that was it.

    You say I need more accuracy. I said in the OP I was capped or nearly capped to +4s. This means I don't need more accuracy. Then if you say I need more accuracy despite that, it gives off the feeling that you took a cursory glance at it and that was that.



    (the 41% on there is due to weapon set inherent bonuses, it's set to 39% base)

    I'm not trying to be a ********, it's just that this is what I stated above more than once. One thing I should have stated, though, is that even though I have not finished all of my IO slotting, and I only have my T2 Cardiac, I am running with End Reduc numbers extremely similar (within 3-4%) of those listed in the build and I am doing very well on end. However, I shut off Focused Acc if I'm not fighting things +2 and higher, as I am capped through those on accuracy.

    Also, this isn't early 2009. Not taking a travel power is a fine choice and works for the vast majority of the game except for things like MOSTF. In that situation, I'd be doing them with friends and get recalled in the worst case scenario.

    As for Finduilas' advice, it did put me to thinking I could stick a damage in Whirling Mace once we get the three bonus enhancement slots in the future, rather than adding a damage proc to Death Shroud. I'd have to see which results in a greater benefit.
    You are looking at the wrong percentage for accuracy, look at the powers between the 2 builds. Plus I never once said you needed a travel power I just said wow no travel. I did not once said you needed one with the temps that is out there.
  18. I think it is funny I just noticed that for the hallows race you have to be a lvl 1 blaster which I happen to have for ppl to get into there own SGs. As for the dom I do not have 1 atm but ill make one for this on my second account.
  19. Quote:
    Originally Posted by YoumuKonpaku View Post
    Accuracy concerns: Please set your mids to 39% base acc. Now go to the Gaussian's proc in Focused Acc and remove it. Now look at all of the attack powers. The lowest is 92.5%, most of them are 95% or over. This is the cap for +4s, and depending on level shift I will be fighting +3s to +1s. Kismet also does not confer resistance to tohit debuffs.

    Travel power concern: Ninja Run, Swift, Sprint, Raptor Pack. Personal choice, been doing this since we got Ninja Run.

    The entire Gaussian's set is also taken for the HP and Recovery

    END problems in attacks: My attacks are currently slotted up almost identically to these now in terms of Endurance, and I am having very minimal endurance problems with simple intelligent play. Did you make sure to turn on the accolades and incarnate like I said? The lowest amount of end reduc in the attacks is 60%, if so. As for overslotting end reduc in toggles, that's part of the nature of taking four reactives? If I swapped the straight END for Res/Rchg they'd all gain around 1% or so.

    Skipped fourth Reactive: Because I chose Gaussian's for the additional effects of the HP and End Recovery, it capped me to S/L and E/N in the process, thus making the fourth reactive redundant.

    Please, please, please keep in mind this is built around Cardiac at the very heart of the build.
    I am kind of confused you asked for advise and when we give it you do not heed it. I did turn them on and the build I did, and the build fin did both will help you with more end and acc with your attacks. I might not be the best in the world when it comes to mids, but I know fin has taken a build I thought was great and showed me how to make it better. If you go over each attack and look in the window of each one under info look at how much end it cost for each one. Plus if you look at the power it self not the info box but the power that u see when scrolled over it, it will show your accuracy on each one.
  20. First off your attacks are poorly slotted for acc, second you will get more if you switched your PS to reg end mod IO's. Wow no travel power. I would replace your focus acc with 2 RR and 1 end mod and put the extra slots into the melee damage for acc a quad mako works good in there. You are still SC to S/L it also frees up a few slots. I reworked it a bit for you to show what I mean. I am sure I might be missing some other stuff as well.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pettanko: Level 50 Natural Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(9), RctvArm-EndRdx(9)
    Level 1: Bash -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Acc/Dmg(37), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 2: Pulverize -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 4: Murky Cloud -- S'fstPrt-ResKB(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-EndRdx(19)
    Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(34)
    Level 8: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(21), Theft-Acc/EndRdx/Heal(21), Nictus-Acc/EndRdx/Rchg(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Heal/HP/Regen/Rchg(27)
    Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rchg(36)
    Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(17)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), Krma-ResKB(39)
    Level 16: Boxing -- Empty(A)
    Level 18: Cloak of Fear -- Abys-Acc/EndRdx(A), N'mare-Acc/EndRdx(46), U'spkT-Acc/EndRdx(48)
    Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(45)
    Level 22: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg(36), EndRdx-I(43)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(27)
    Level 26: Oppressive Gloom -- HO:Endo(A)
    Level 28: Whirling Mace -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
    Level 35: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(50), Erad-Dmg/Rchg(50)
    Level 38: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(48), Erad-Dmg/Rchg(50)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
    Level 44: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(45), EndRdx-I(45)
    Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48)
    Level 49: Soul Transfer -- RechRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)



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  21. Between getting ready for my mothers funeral, and her funeral I got 2 toons out of the gold side and another one close to getting out. Plus on one I got 4 extra lvls from doing a posi.
  22. Quote:
    Originally Posted by Desitre View Post
    hmmm well you may not like my answer but I was going to advise that you chose the earth mastery or energy mastery. The energy mastery would give you great regen and acc and the earth mastery would give you quick sand which would go on top of burn and ice patch lol.

    out of your two choices though, I would go fire because it has both a hold, and immobilize, and melt armor.
    you forgot 1 FIREBALL enough said
  23. Quote:
    Originally Posted by Finduilas View Post
    I believe the answers are 'yes' and 'yes'.
    Your believe is a reality. Yes they do I do it all the time.
  24. Well first off take at least 1 slot out of hasten any more then 3 is a waist. Put the extra slot in to resist elements and add reactive armor there 4 to give you some more s/l def.
  25. Some of those names you will have to get permission so you wont have copy right issues with. IE the lion king? and also the silver bullet is a badge u get in game. There is a few others as well.