LSK

P.E.R.C. Representative
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  1. I have no idea why you are appologizing the data chunk is good on these forms sometimes. Couple of things, I have no idea why u have 2 def IOs in maneuvers when it is a hi end hog, and u could of put in a few LoTG in there to help with recharge and end. Second off you look like u was trying to SC both targeted and positional. Targeted is easier to SC i believe on a DA tank. I did a little bit to help u out by getting u SC in S/L/E/Neg and giving u some more acc/recharge.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dea Demonica: Level 50 Science Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- EndRdx-I(A), Erad-Acc/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-Acc/Dmg/Rchg(33)
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(42)
    Level 2: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-EndRdx(21), RctvArm-EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(50)
    Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Dmg/Rchg(7), Cloud-Acc/Rchg(15), Cloud-Acc/ToHitDeb(25), Cloud-Acc/EndRdx/Rchg(31)
    Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(40), S'fstPrt-ResKB(40)
    Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Theft-Acc/EndRdx/Heal(13), Theft-+End%(23)
    Level 10: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
    Level 14: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(34), RctvArm-EndRdx(42)
    Level 16: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Nictus-Acc/EndRdx/Heal/HP/Regen(25), Nictus-Acc/EndRdx/Rchg(27)
    Level 18: Cloak of Fear -- N'mare-Acc/Fear(A), N'mare-EndRdx/Fear(19), N'mare-Acc/EndRdx(19)
    Level 20: Taunt -- Range-I(A)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(45)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(40)
    Level 28: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43)
    Level 30: Combat Jumping -- Krma-ResKB(A)
    Level 32: Soul Transfer -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(46)
    Level 35: Dark Consumption -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(46)
    Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(45)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
    Level 49: Hasten -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
    Level 4: Ninja Run



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    I also switched 2 of your powers since kick is a KB i switched it out with boxing, and I switched focused acc out since it is a big end hog with hasten.
  2. LSK

    WP/Axe feedback

    Quote:
    Originally Posted by New Dawn View Post
    My Fire/Fire/Pyre could do with it but nah that just messes her Phoenix concept right up.
    Fire/Fire tanks FTW
  3. Quote:
    Originally Posted by Ironblade View Post
    1. Should I be spending reward merits to get better IOs as I level, or should I bank them for when I hit 50?
    It depends. Do you expect to exemp to lower levels much once you hit 50? Some people only play their 50's at max level. If so, then yes, wait until 50. Personally, I exemp *A LOT*. Therefore, I slot IO's in the range of level 30-35. I will generally blow all my reward merits on random rolls when I am at level 34.

    Note: If you take random rolls, they will drop at your level or the highest that set goes - whichever is lower. If you're 40 and the set ranges 10-30, you get a level 30 recipe. If the set ranges 10-50, you get a level 40 recipe. If you are BUYING the exact recipe (which costs a lot more), you can use the level slider to pick the EXACT level to receive.


    2. As I get to later levels, is there content that I should stay away from until I "gear up," or should I just jump into what is available.
    Jump right in. My only qualification to that would be regarding SOME high-level content if you are going to be the ONLY tank on the team. Most tanks can't handle the AV's in the Statesman TF without suitable support from the team. In the Apex TF, Tin Mage TF and the Incarnate Trials, the enemies are all level 54. Again, if you're the main tank, you need support.


    3. I just recently learned about Hero/Villain Merits. I assume that I need to complete 10 tip missions to get one. Is that right?
    Correct. Say you're a Hero right now. Do 10 tip missions toward Hero status, followed by a Hero Morality mission. The FIRST time you do this, you get Reward Merits. Every additional time after that, you get Alignment Merits. If you enjoy these missions, that can be an A-Merit every other day. More than that if you do it on multiple toons.

    Please note, once you have Alignment Merits, if you change alignment THEY GO AWAY. Spend them before an alignment change.
    To help out on some of this as well I used my merits to get the recipes I need, for certain reason IE some times on the merit roll i get lot of junk.

    To do the tin mage/APEX u will need to have your alpha unlocked to do but u do not need it slotted, although most ppl will not take u if your un slotted. There is a way around having buffs for the STF on the last mish against LR. That is either have hover/fly or temp fly which u can get in the shadow shard and taunt at a distance in the air where he can not hit you.

    The only thing wrong with the hero/vill merits is that u can only use them once every 20 hours. Other then that it is not a bad deal, and there is some IOs I take that are lower lvl then lvl 50. Such as Kinitic Combat which the max is lvl 35. But like Iron said if u are planing to exemp down try to get lower lvl IOs. There are some exceptions to that rule though. Some of the unique ones stay with u when u exemp down.
  4. LSK

    WP/Axe feedback

    Quote:
    Originally Posted by Finduilas View Post
    I dropped the Earth Mastery pool for Gloom from Soul Mastery since it'll take a Siphon Insight set, but there are other ways to get more S/L defense if you need it. I wasn't sure about your budget, so I left the defense powers with common IOs, but LotG are always nice there if you can afford them. The Kinetic Combats in the build are quite expensive, but worth it, IMO, and available with Hero merits.
    To go along what fin said you can get both KC and LoTG with Hero/Vill merits, and with reg merits, the bad part about Hero/Vill merits is u can only get them 1 every 20 hours. But also by the same token u can spend as many merits as u like but u have to do lot of TFs/SFs HAMI's (if u like to do them) and finish a story arc to get them.
  5. I was on the moonfire TF and we had fun. Got 2 levels out of it. Was to low for the ITF.
  6. What about moonfire TF since it is the WST, and it is lvl 23+?
  7. LSK

    fire/stone help

    Quote:
    Originally Posted by RamsestheGreat View Post
    By the way, out of curiosity... is there much reason for me to worry about ranged and negative damage and such? I mean, the final build isn't really holding up well against those, and I have no psionic resistance at all.
    You do not need to worry bout range dam much since you are going type def. Yes you do have to worry about neg/en def that is one of the more common dam out there, only one more is the s/l dam. As far as psi u should have some def with it if u take certain sets, and i think it goes with 1 of the 4 major dam, kind of like fire sword is fire/lethal dam.
  8. Well if u can show us what u have via mids we can help ya out.
  9. Quote:
    Originally Posted by Davonyx View Post
    Heroine of Time, Phyrexia, Pansie, Falryx, Ellya, Aryxa, Zharan, Obsidious Revolver, Crimson Earthwalker, and a variety of other randomly named lowbies that may or may not exist within the next month. These are my Justice toons. As for Defiant, I don't know... there's only two or three.
    If u see any toons that has the name side kick in it, it will most likely be mine, unless it is plucky side kick. Also Sir Hell, Brute Root, Evil Dark Rad, Little Black n Red, Anhur Torrez, and a lot of others on Justice over 2 accounts. Little Kin Tank, Manco and a few others on defiant.
  10. LSK

    WP/Axe feedback

    Um ok first off you looked at the wrong kind of def to SC. Most damage in this game dose S/L then En/Neg. Maneuvers is a big end hog. Seems like you tried to get your recharge up there but didnt take hasten. Also looks like you was also trying to get your positional DEF up but WP is more of a typed DEF tank. You took all of these things but u did not get any to increase your damage. Loose some of the erads, and get switch out your aegis with 4 RA that will help with your def on S/L a little, and try to find 2 more slots for tuff and get rid of the SF re/end there and the Res IO and replace them with RA. if you are going to 4 slot taunt switch them out with mokeing, or get 2 more slots there to get the s/l def there.
  11. Quote:
    Originally Posted by Eden's Fall View Post
    Thank you guys for the build suggestions!

    I'll have to play around with them to see which one will work best for me (both for my playstyle, and for the INF needed to buy the IOs). Mortal_Prey's looks closest to what I had roughly mapped out. But, cost is an issue for me, and Luck of the Gambler seems to be in all the builds. Based on what I have seen, that can get pretty pricey. Any ideas for alternate IO's to use until I can afford to by those?
    Yes it can be pretty pricey if you use inf but u can also get them via reg merits or through hero merits/vill merits. Reg merits it is about 250, but for hero/vill merits it is 2.
  12. LSK

    fire/stone help

    Ok I should of mentioned this before I also pointed out to my friend as well. First off most attacks are going to be S/L/En/neg. Getting melee up there is for positional is kind of a waist if you have S/L sc for the game will take the higher value. Also most of your attacks are lacking in acc. Not to mention you are over the rule of 5 on some of them. I played a little with it here you go.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), RctvArm-EndRdx(5), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(40)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
    Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Rchg(13)
    Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
    Level 6: Blazing Aura -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Dmg(15), Erad-Acc/Dmg/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(19)
    Level 8: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(21)
    Level 10: Heavy Mallet -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43), Zephyr-ResKB(50)
    Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
    Level 18: Burn -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(34)
    Level 20: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(43)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
    Level 28: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(46)
    Level 30: Super Speed -- Zephyr-ResKB(A)
    Level 32: Fault -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg(45)
    Level 35: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40)
    Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 41: Temperature Protection -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam/Rchg(50)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Rise of the Phoenix -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
    Level 49: Physical Perfection -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A)



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  13. LSK

    fire/stone help

    Quote:
    Originally Posted by RamsestheGreat View Post
    No Hammi's on my server atm but I have been doing the STFs
    What server?
  14. Quote:
    Originally Posted by Chase_FreeKnight View Post
    When I'm playing a hero, there always seems to be plenty of players having a good time at the Atlas Park AE. However, when playing my villians, I can't seem to find the Rogue Isles AE hotspot. What AE location does everyone tend to use on the villian side?
    Actually r u sure you are not thinking of freedom? I have been doing all my hero tip mish in AP and do not see AE farming going on.
  15. LSK

    fire/stone help

    Quote:
    Originally Posted by RamsestheGreat View Post
    Thanks, LSK... except those cytoskeletons cost a small fortune these days. Hmmm...

    EDIT: without the Cyto's, it drops to 38.5%
    Do some Hamis or STFs/RSFs depends on what you are doing. Or u can replace them with reg Def IOs still be over 38%.
  16. LSK

    fire/stone help

    Quote:
    Originally Posted by RamsestheGreat View Post
    I see what yuou mean about moving the slotting around, however... I can't find a single, serious fiery aura build that has more then 38% S/L defenses.

    If anyone is running one, I'd love to see it. Please link one below.
    Here is my friends build.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    defensive fire tank: Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Numna-Heal(11), Numna-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
    Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
    Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Rchg(34), Mocking-Taunt/Rng(36)
    Level 12: Combat Jumping -- HO:Cyto(A), HO:Cyto(33), Zephyr-ResKB(34)
    Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(40)
    Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam(39), TtmC'tng-EndRdx(40)
    Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 22: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-EndRdx/Rchg(25), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(27)
    Level 24: Weave -- HO:Cyto(A), HO:Cyto(43)
    Level 26: Maneuvers -- Krma-ResKB(A), HO:Cyto(45)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 32: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A), P'Shift-EndMod/Rchg(48)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
    Level 47: Build Up -- HO:Membr(A)
    Level 49: Temperature Protection -- S'fstPrt-ResKB(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- HO:Micro(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(37), Mrcl-Rcvry+(37)
    Level 2: Hurdle -- HO:Micro(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)



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  17. LSK

    SR/Dark

    Quote:
    Originally Posted by Tenzhi View Post
    You don't even really need Weave, which is itself a bit of an End hog for too little gain.
    actually your wrong on that account weave gives you a better def then maneuvers and is less on end.
  18. LSK

    SR/Dark

    Quote:
    Originally Posted by TeutonicRogue View Post

    Is there a specific reason you want to dip into the Leadership pool?
    You have the fighting pool open already, and are considering Energy mastery, so why not just take Weave and Focused Accuracy?

    Also, I think Stealth would be more beneficial than Maneuvers. I know Stealth offers higher defense values than Maneuvers for tanks, but I'm not sure about the end use.
    Focused accuracy is a big end hog also, and stealth is not that good u only get the def when you are stealthing and is a as bad on end use.
  19. LSK

    SR/Dark

    You really do not need the leadership pool. Maneuvers and tactics are both end hogs. Both CJ and weave are both better for def and lighter on end. Why did u take kick over boxing? Kick is a KB attack you will be better if you took boxing to keep the enemy's closer to you. And why 2 stead fast the only one u need is the one that gives u +3 on def.
  20. LSK

    fire/stone help

    Quote:
    Originally Posted by RamsestheGreat View Post
    According to wiki, the PvP IOs work as set bonuses and are always on, but you're right about the Miracle proc.

    EDIT: Rather, the teleportation protection is a proc, but the 3% res/def bonuses are constant globals, and that's why I wanted them anyways.
    Like i said i think it works the same, like the numa/miracle/Reg tissue/ and the PS ones.
  21. LSK

    Ice/fire tank

    I was wondering how dose this look for ice/fire tank.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(19)
    Level 2: Chilling Embrace -- CtlSpd-Acc/Slow(A), CtlSpd-Acc/EndRdx(9), CtlSpd-EndRdx/Rchg/Slow(9), CtlSpd-Dmg/Slow(11)
    Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 6: Wet Ice -- EndRdx-I(A)
    Level 8: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg(19)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
    Level 12: Permafrost -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Icicles -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Rchg(23), C'ngBlow-Acc/Dmg(23), EndRdx-I(25)
    Level 18: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29)
    Level 20: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-EndRdx/Rchg(31)
    Level 22: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(48)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 26: Energy Absorption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(36)
    Level 28: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(36), RechRdx-I(37)
    Level 30: Fire Sword Circle -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Acc/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Rchg(39)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
    Level 35: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
    Level 41: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/Rchg(43), Lock-Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45)
    Level 44: Ice Blast -- T'pst-Dmg/EndRdx(A), T'pst-Acc/Dmg(45), T'pst-EndDrn%(46), Mael'Fry-Dmg/EndRdx(46), Mael'Fry-Dmg/EndRdx/Rchg(46), Mael'Fry-Acc/Dmg(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Hibernate -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(25)



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  22. LSK

    fire/stone help

    first off your miracle proc + rec is only good when u use healing flames, and i think the PvP IO is the same. You over slotted tuff you only need 4 there. In build up i would of slotted it 3 or 4 and have 2 RR and 1 or 2 recharge IOs there. CJ only needs 3 or 4 slotes as well. The Kinitic crash is a bad idea in tremor. I would replace them with eradications.
  23. Quote:
    Originally Posted by Esisteine Falle View Post
    We have winners! Thanks to all that came out.

    Hollows:
    FIRST PLACE: Fate's Warning (4min26sec)
    SECOND PLACE: Speedy speed speed (4min27sec)
    THIRD PLACE: Edie B (4min49sec)

    Redside:
    FIRST PLACE: Dr. IcyCold (7min)
    SECOND PLACE: Molasses in January (8min15sec)
    THIRD PLACE: Ice Racer (8min48sec)

    Ixtana got the bounty on U'kon.

    Sunday is the dead body race and MoLambda trials. We'll be bringing 2 rads, a cold, a kin, 2 fortunata specced widows, a stone brute and a willpower tank. If there's enough interest, we'll split into two leagues.
    I was so close on getting there in the top 3 on red side till i was attacked by the left over baddies that got aggro ed near the boat in Cape . But hey i did get a consultation prize.
  24. First off you are over slotted in hasten only 3 of the IOs in it is being counted. Second off why did u go for taunt in tremor when it is a attack and needs some damage in it. Third off it is going to be a very expensive build with the PvP IOs, and purples.
  25. Quote:
    Originally Posted by MissInformed View Post
    Ok, we're making a change because it's Ally's birthday and Ally is Awesome. I was less than awesome and forgot that I told Ally we could do SP for her birthday. So... Sister Psyche is the Sat Mat this week. If anyone is interested in running the Silver Mantis, let me know and we can arrange to do that later!
    was kind of hopeing to do them both