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Posts
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Joined
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Quote:Lol once I did an SCA fight with some one with a sword where I had a staff, the person I did that with was a champion with the sword, and I have never really fought with a staff before, and I still won just for those reasons you just mentioned. One of the reasons ppl defended there villages with a staff is also due to the ease which one can wield it.My tank is DA/Staff, and I rolled it not expecting huge damage out of this combo. It is actually perfectly thematically appropriate as well, since staves have traditionally beendefensive weapons rather than offensive ones. You didn't see many standing armies equipping their foot soldiers with staves, but you very frequently saw people defending their villages with them. It is very difficult to land a sword strike on a skilled staff-wielder, due to both the extra reach the staff affords them.
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Quote:Why do you even bother posting on the tank forum when all you do is complain about the Tank, and then you say you do not like to play brutes and yet you all ways compare the two. Stop trying to scare new players away from tanks just because you do not like how much damage they do.No, I would compare Tankers as they are currently as being training wheels for Brutes.
Training wheels give a child something they lack (balance) at the cost of agility and maneuvering the bicycle. When the child learns how to balance on their own, the training wheels come off and the child gains much more agility and freedom to turn.
Tankers give new players survivability at the cost of damage. When they learn how to build well and get the survivability on their own, they can graduate to a Brute and gain much more damage.
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Quote:You always complain about the same thing if u do not like it stop playing it and make a brute like u want.Well the first thing I would compare is the Perfection bonus damage from EotS and Sky Splitter between a Scrapper and a Tanker of the same level. Bruising withstanding, they should be the same for both ATs. Bonus damage has a way of finding itself using the wrong scaling, and the number of people that I saw testing Staff on Tankers during beta was exactly zero, so I wouldn't be surprised.
Beyond that, it's a Tanker; melee damage power sets just aren't going to be that good on it. I went through the same with with a Street Justice Tanker. I gave it a chance up to 50 and then cut it loose to free up the slot. If it bothers you, complain to the devs because the power sets are fine, it's the AT.
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No mauk I want my cherry on top so more damage ops wrong post
. But seriously I would change kick out with boxing and put a mako quad in there instead, Kick is a KB and a good way to lose aggro if u use it. ( and yes I do use boxing in my attack chains) second I would loose 1 slot in end to add to RttC to put in a Taunt IO to help with aggro control.
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Ok who let the brute in? But back to the OP like I said before it would be nice to see who u slotted your tank, you mentioned u got lot of recharge, that might be the problem where u might of over did it and missed some damage some where. And before it is said by others on thread, yes staff might be weaker then others but his might be due to how he slotted his build. I have noticed the difference before and after I slot my builds. This might just be the case.
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My suggestion before u delete it try to post its build here and let ppl take a look at it. It might be how u built it.
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Hey i just got home i didnt miss it yes, cya there
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Quote:Sadly I will have to miss it due to work.We had a great turnout on Virtue, 4 teams, 3 or which were missions team and as Red has mentioned the Manticore team. Thanks much for the showing Virtue!
I'll be establishing a TankHQ there soon, so in the future if anyone needs a place to park their Tank, speak up and we can get you an invite.
Also, a Euro TT this Saturday the 21st on Union! Remember the Saturday tours start at Noon pt\3pm ET\8pm BST. Meet us in King's Row as usual, and we'll get things rolling from there.
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Quote:well first off I am planing an event for may for freedom through PERC. I will also let the head PERC person know, as for monday i believe there is the Monday night horde on that night, which unfortunately I have other plans that night on the other server I am the PERC rep for, other wise I would join that event.Hey guys not sure what u got running these days but newedenradio (specifically me as i am the only coh dj atm) would love to help. My main server is Freedom but happy to cover an event anywhere if I get enough notice i should be able to arange things on the schedule so i can be on the air during any event.
Hope I can help
~DJ Lobster
p.s joined the freedom events chanel and if anyone is running anything on mondays let me know i am always on mon 8-10 est usually longer -
I would love to join
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UM a ok first off when u rage crash yes your your AoE dose get debuffed just like any other of your damage dose. I know this because on my WP/SS tank when I rage crash my foot stomp, and fire ball dose little bit of damage. Second Provoke dose need acc while taunt dose not. As for that play style no I have never done that. Just wanted to know why the long explanation before getting to the point is beyond me.
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Ok first off Turg the problem with your suggestion is this unless it is a Sunday Night, Freedom dose HAMI on Friday night, Saturday night, and Sunday night. So if we do the EoE hunt after each HAMI on Friday, and Saturday then HAMI is spawned by the next HAMI. Sunday is better because no raid on Monday on freedom. Second Philly the problem bout spawning a HIVE 2 is trying to get enough ppl to join HAMI in the first place. Now for the third one as far as holding on to EoEs as raid leader is really hard to do since u can only hold on to 40 EoEs in the first place, Via 20 in email, and 20 in inspiration tray, unless u put some extra at the auction house and have the ability to use it from the Hive. But then again As philly has pointed out depends on the emps u have u might not need that many EoEs if any at all. I have lead every team there is on HAMI including leading a HAMI raid and if you do not have enough emps or emps that do not know what to do then u will go through a lot of EoEs. But I also believe that for a person to lead a HAMI like I did before I lead one was do a few HAMIs, Like Quiller did tonight, or like Primat did so they can get a handle on how things work before leading one. I have EoEs on different servers from HAMIs I have done on those servers for just in case emergency's like for the past few weeks on freedom. Also because of this less regulars has been coming to HAMi on freedom for either HAMI being prespawned or bad leadership having some one who only has done a few HAMIs.
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My advice for u is not to take any suggestions from other players. Reason why I say this is simple everyone has a different play style. U said you do not want any help or advice on your build because u like it the way it is. That is fine that is your play style. So what I am saying is look at all the incarnate advantages and disadvantages for each of them and see what fits best for your tank. I my self have a inv/ss tank that is built differently then yours, and I am taking different rout then the ones already said here in this thread for my own reason and play style. But also at the same time look at what others do say for the advantage of each incarnate and some of them has merit, while others prefer them over others. I am not saying there wrong or right it is there play style that they are going by.
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So basically u lower my reg move hasten to 49 to add weave when it was fine where it was to get my def better when I was going for reg content SC not incarnate, since when I am in a league with the buffs I would not need the SC for. Also becouse of that u went over the rule 5 on the HP. But the DW in HF dose seem a better choice.
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Yes there is guilds that help u out with that, also I would suggest getting your s/l/neg/eng to close to sc, and your DP perma that will help your survival.
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How dose this look for Ice/StJ tank?
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Ice Side Kick: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-EndRdx/Rchg(5)
Level 1: Initial Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(13)
Level 4: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19)
Level 6: Wet Ice -- HO:Cyto(A)
Level 8: Fly -- Winter-ResSlow(A)
Level 10: Permafrost -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
Level 12: Chilling Embrace -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(23)
Level 14: Icicles -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(27), Zinger-Acc/Rchg(29), Zinger-Dam%(29), Zinger-Taunt/Rng(31)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 20: Rib Cracker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
Level 22: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), RechRdx-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Energy Absorption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 35: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 38: Crushing Uppercut -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(43), C'ngImp-Acc/Dmg(45)
Level 41: Char -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Hold%(45)
Level 44: Melt Armor -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(46), LdyGrey-DefDeb/EndRdx(46), LdyGrey-DefDeb/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), RgnTis-Regen+(17), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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