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Posts
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Joined
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My normal response at this point is to offer excessive flirting and highly suggestive comments but I think I would be stepping on someones toes...
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I want to be appreciated by beta testers to so I'm downloading the test client now as well. ^_^
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And then on release they have DP and Hell Whip Epic Power Pools for applicable ATs and everyone is caught off gaurd! YAY!
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They said they were halfway to 22 and I joined in with the others going "Ohhh njoes half a level to 22 and now farm you'll never make it!!!"
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Someone made a comment about "screw the devs" because of the farm nerf today and I said something like "Do all the farm nerfs catch you of guard?". And then things snowballed a bit and they were all like "GRRR ANGRY RAGE QUIT CHAT!" and I was a sad panda...
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Sorry for running off one of your members today. I'll try to keep my sass on simmer.
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Sooooo...I've been refreshing the store so I could buy my GR and I just remembered...I don't normally like playing blasters for long...so I'm just going to log in now and pretend this didn't happen.
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Someone animating legs like that to make the runs look right for the mutant booster maybe?
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We have people who play Tankers now who won't take point because they don't want to have the alpha strike. We also had defenders who complained about always dieing while they were intentionally staying at about 50% health for their bonus damage. If you give a bonus for not being a target some will see it as an incentive to not have aggro.
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Which is what would happen...there are players who always want the most so having a bonus for not being the target would mean they would take powers to reduce threat and avoid attacking when there were no targets looking at someone else so the team could grab aggro again. We already have enough Tanks who won't take alpha lets not give them a reason to be useless.
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Quote:The level of your roll would depend on the level of the recipe the salvage is needed for.I honestly think Snowies plan would help alot to buy common salvage does take around 80 tix to do, and the random rolls are really pointless because you don't know which one to roll to which salvage you want since its from 10-25 30-35 and 40-50 i believe and its pointless to do that.. 8 tics for that.. i don't like that, i completely support Snowies suggestion.. He does have a very good arguement.. btw guys read before you post it does seem that you are losing because you are not understanding it.
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What's funny is the MMO articles says starting March 2nd those who have already preopurchased will be able to use DP in game...if the order page doesn't go up yet the patch does it's still not wrong ^_^.
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Then I'm lost..you are anti end game content because you don't care for the end game? That doesn't mean it's not going to be made or even shouldn't be made. This game has several fronts and each one gets attention from time to time.
How does a new endgame prevent you from enjoying the new starter area or any of the current midgame events? -
I'm not sure how having DP and 2XP at the same time is going to make game performance noticeably worse then 2xp reactivation weekend by itself...
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Quote:We don't need more tanks avoiding aggro...Which is why I prefer my suggestion. Each power would simply have a flag that deals an additional 15-20% damage to the target if the Tanker is not the current target of that enemy. Checking the target of a target is already possible in game, so the mechanical problems wouldn't be particularly difficult and it wouldn't be represented as a bar or anything like that. It's simply a bonus to base damage (rather than simply +dam). Unless there is another Tanker in the party, there isn't going to be much difference except for the first strikes possibly. If there is, the Tanker that isn't as effective at generating threat is going to see an increase in damage output to make up for lower threat gen.
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If you don't want to get your hero too powerful you can always turn of EXP because you've reached the characters end line. Then you can keep playing with your finished character and still enjoy the game.
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