Kyriani

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  1. Kyriani

    Gravity/Time

    Quote:
    Originally Posted by magikwand View Post
    If I play with my incarnate choices on the build I posted and run a different power, I believe I hit perma Chrono shift and perhaps perma hasten. The downside to that was that I think I would routinely burn myself out of endurance. I didn't think it was a boon personally, but I could definitely see the benefit.

    One of the great things about MIDs and this game is just playing around and seeing how vastly different two builds using the same sets can be. Kyriani, your build has some wicked resistance.
    Yea the variety of builds that can be made even within the confines of a specific archetype with 2 specific power sets is still pretty impressive.

    And yea that build is nice for surviving nasty things I can't lockdown consistently when I solo like elite bosses with purple triangles. It's fun though and safe.

    I think we'll see an explosion of variety beyond what we have now when the new power pools come out though I'm excited about those!
  2. Here's my inv/ss tanker. I built her with plugging the psi hole in mind. She's about just as sturdy vs psi as she is vs anything else that isn't smashing and lethal.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady Liberation: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), Mako-Acc/Dmg(31), Dmg-I(33), Zinger-Dam%(50)
    Level 2: Resist Physical Damage -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(21), GA-3defTpProc(39)
    Level 4: Haymaker -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(23), SMotTanker-Acc/Dmg/Rchg(23), SMotTanker-Dmg/EndRdx/Rchg(29), SMotTanker-Acc/Dmg/EndRdx/Rchg(31), SMotTanker-Rchg/Res%(31)
    Level 6: Fly -- Winter-ResSlow(A)
    Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(11), ImpArm-EndRdx/Rchg(11), ImpArm-ResPsi(13)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
    Level 12: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(19)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(19), ImpArm-ResDam/EndRdx(21)
    Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 20: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34)
    Level 22: Stealth -- LkGmblr-Rchg+(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(36), SW-ResDam/Re TP(37)
    Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37), AdjTgt-EndRdx/Rchg(37)
    Level 30: Taunt -- Acc-I(A)
    Level 32: Unstoppable -- RechRdx-I(A)
    Level 35: Conserve Power -- RechRdx-I(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40)
    Level 41: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg(46)
    Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx(45), P'Shift-End%(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- EndRdx-I(A)
    Level 1: Prestige Power Slide -- EndRdx-I(A)
    Level 1: Prestige Power Quick -- EndRdx-I(A)
    Level 1: Prestige Power Rush -- EndRdx-I(A)
    Level 1: Prestige Power Surge -- EndRdx-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(43), Numna-Regen/Rcvry+(46), Numna-Heal/EndRdx(48), Mrcl-Heal(48), RgnTis-Regen+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(7), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43)
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Longbow Radial Superior Ally
    Level 50: Rebirth Radial Epiphany
    Level 50: Spiritual Core Paragon
    Level 50: Assault Radial Embodiment
    ------------



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  3. Kyriani

    Gravity/Time

    You can also try this build which uses powerboosted Farsight to softcap everything and has perma Hasten + perma Chronoshift

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Lift -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg(5), Decim-Dmg/Rchg(5), ExStrk-Dam%(46)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Gravity Distortion -- Apoc-Dmg(A), HO:Perox(7), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-Acc/Hold(9), Lock-%Hold(9), SWotController-Rchg/Dmg%(11)
    Level 4: Fly -- Zephyr-ResKB(A)
    Level 6: Propel -- OvForce-Acc/Dmg(A), Range-I(11), OvForce-Acc/Dmg/End(13), OvForce-Dmg/End/Rech(13), OvForce-Acc/Dmg/End/Rech(15), OvForce-Dam/KB(15)
    Level 8: Crushing Field -- Enf'dOp-Acc/EndRdx(A), TotHntr-Acc/EndRdx(17)
    Level 10: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21)
    Level 12: Stealth -- LkGmblr-Rchg+(A)
    Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(36)
    Level 20: Time Stop -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(43), UbrkCons-Hold/Rchg(45), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45)
    Level 22: Tough -- GA-3defTpProc(A), TtmC'tng-ResDam(23), TtmC'tng-ResDam/EndRdx(23)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 26: Wormhole -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SWotController-EndRdx/Rchg(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31)
    Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(29)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExStrk-Dam%(34)
    Level 35: Power Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(37), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(37), ExStrk-Dam%(50)
    Level 38: Slowed Response -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(39), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-Acc/DefDeb(50)
    Level 41: Energy Torrent -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43)
    Level 44: Power Boost -- RechRdx-I(A)
    Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx(48)
    Level 49: Chrono Shift -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Clarion Core Epiphany
    Level 50: Assault Radial Embodiment
    Level 50: Agility Core Paragon
    ------------



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  4. I'd love if they could find a way to get more than 2 colors on a body part.

    This limitation hurts several costume pieces. Such as:

    Barbarian Bracers (the arm bands have 2 colors but the matching bracers only have 1)

    Roman Vambraces (if you choose the skin option you can only color the bracers 1 color)

    Roman Greaves (same as vambraces, if you choose skin you can only have 1 color)

    and pretty much any of the "with skin" options for females

    I am sure there are more examples like this but I think the point is made.
  5. Quote:
    Originally Posted by King_Moloch View Post
    It seems like a lot of people don't understand or don't agree with my playstyle, and that's fine, the way I play this game is unique to me I suppose, but as a general rule, I don't play non softcapped toons of any kind. My TW/Regen brute, my rad/fire blaster, my all psionics blaster, same deal. I've found over the last seven years that it saves me loads of frustration and irritation to just start out with the damned softcap and refine the build from there. Also, this will be the second controller I've made in all these years, their lack of defenses and protections has steered me well clear of them.


    Since I got back, I've been trying all the things I've avoided over the years, trying to expand my playstyle to include other things. One of the standards for me is the softcap. That's not likely to change. So, even on a controller, if the toon can't meet the minimum requirements for playability for me, then I don't invest in it at all. From what I'm reading, and have been reading over the last few days, controllers don't necessarily have to reach that benchmark. That's fine. But in order for me to play them, they do.
    You're free to play as you like... but you really should consider that softcapped defenses might... JUST MIGHT... be completely unnecessary for a specific type of character because of how the archetype or power sets play. Ultimately you're denying yourself the opportunity to play various types of characters by setting this requirement that they must meet even if that requirement doesn't do much to actually help the character. I know that sounds like blasphemy considering how much of a hard on players seem to have for soft capped s/l/e but it really is true for some archetypes and power set combos.

    What good is your soft capped defenses if the mobs never get to attack you in the first place because they are stunned/held/flopping in bonfire?

    What's it worth to have soft capped defenses when you've debuffed the mobs to-hit into the ground so that it's equivalent to having softcapped defenses without any defense at all?

    Consider that radiation infection when properly slotted is the equivalent to about 39% defense to EVERYTHING. Add the two 3% defense IO's to that and you're basically softcapped so long as mobs are kept in the debuff.

    Consider that you can use defense inspirations when dealing with a particularly tough alpha so you can lay down your controls/debuffs or hell just stealth into the pack and let your pets take the alpha while you lockdown/debuff the whole friggin mess.

    Consider that you won't start out softcapped with ANY character. It takes leveling time and considerable IO investment to soft cap most characters and if you can play them to that point then that means you are capable of playing them without soft capped defenses.

    I honestly feel sorry for anyone who limits their play style by such a requirement.
  6. Just to note not only does Darkness Affinity provide a pet for Mind Control but that pet also has Tenebrous Tentacles (an immobilize which Mind Control lacks) which can help trigger containment much more often.
  7. I'll agree that Charles from Logitech is a hottie ^_^
  8. I know from personal experience on my second account that a freebie can use both ATIO's and Overwhelming Force.
  9. Quote:
    Originally Posted by Dink View Post
    Got the ok, sent a bug to myself. I will do this when I wrap up Post Apoc.
    Wow... you're just amazing Dink! Thanks for looking out for us!
  10. I like running the the DFB once or twice per character simply to grab the acc and recovery buff. I sometimes find myself a bit shy of lvl 10 to continue Twinshot's arc so that seems to be a good time to do it for me. But typically I don't do it more often than that per character.

    Quote:
    Originally Posted by bpphantom View Post
    But... SHARDS!? Really? People still use those things?
    Shards are still a decent way to get your first and second tier alpha's done... even 3rd tier if you do a WST. It lets you save your threads for other stuff.
  11. Quote:
    Originally Posted by Goddamage View Post
    After you downgraded from VIP, when you started playing with the free account, was there anything about the differences between the two that you hadn't thought of that was disappointing/surprising? Was there that "Awww... I hadn't thought of that!" moment?

    What do you miss the most about VIP?
    Let's see... for me I dropped my sub for a month but I have such a long history of playing the game I have everything unlocked that the paragon rewards system allows.

    That said... I did notice not having the following:

    SSA's
    All the characters I made with the "free for VIP" powersets
    Not being able to do missions in the "free for VIP" zones of First Ward and Night Ward
    Not being able to use "free for VIP" costume sets in new costumes
    Not being able to pay base upkeep.
    Incarnate powers

    The game is certainly playable... and even enjoyable without that stuff. But it's markedly more enjoyable with them. And thus I am still subscribing. The points and tokens for consumable rewards each month are icing on the cake.
  12. Quote:
    Originally Posted by Oathbound View Post
    Convert Tesla Cage into a Tier3 blast a la Cosmic Burst.
    This suggestion is brilliant.

    If cosmic burst can be a high damage attack with a mag 3 stun why can't Tesla Cage be a high damage attack with a mag 3 hold? (and hey blaster dark blast has Abyssal Gaze which is also a high damage mag 3 hold)
  13. Quote:
    Originally Posted by Mad Grim View Post
    Yes, it is certain it is goin to work this way in i24. Unless the devs change their minds, they have explicitly sated that it is going to work this way.
    ok cool... it'll be interesting to see how builds change when this happens then.
  14. Quote:
    Originally Posted by Leo_G View Post
    Nope. You have to pick either Kick or Boxing. But unlike now where if you want Weave, you have to pick 2 powers (like Kick and Tough), when the changes roll in you can just pick Kick and Weave.

    Other outliers: If you like Vengeance, instead of picking Maneuvers/Assault + Tactics, you can simply pick Maneuvers/Assault + Vengeance.

    For Concealment, if you wanted Phase Shift (a very nice power to have on a squishy) right now you have to take Stealth/Grant Invisibility + Invisibility. Soon, you can just take Stealth + Phase Shift.
    Are you entirely certain it's going to work this way cause right now on live with the travel pools it doesn't.

    To get Afterburner or Group Fly (the 4th and 5th tier powers) you have to have 2 powers from the earlier tiers.

    The leaked screenshots from Sorcery also show the 4th and 5th tier power descriptions saying they both require 2 powers from earlier tiers.

    Not for nothing but it almost seems like people are getting their hopes up.

    If you go by precedent, Then nothing is going to change except for their being a 5th power in each pool and you'll still need 2 earlier powers before you can pick the 4th and 5th tier powers.

    Then again you could be right and they could use the APP/PPP model where only the 5th tier power requires 2 previous picks. If you're sure can you cite where it was specified? I may have missed it in one of the coffee talks.
  15. Quote:
    Originally Posted by Keltic_NA View Post
    I'm attempting to color the plants in plant control set a dark grey (to represent metal) with blue haze/smoke. However, no matter if I set blue or grey to primary/secondary, I end up with blue tinted plants & haze. Is color customization bugged for plant control, or do the primary/secondary colors interact differently from other sets?
    I believe both colors show up on both the vines and the dust in different amounts. Basically its not set up to have a single color on one and a single color on another... one color seems to dominate though while the other is secondary.
  16. Quote:
    Originally Posted by Trickshooter View Post
    Buff effects on the Blaster from his teammates' toggles will do nothing while he is stunned, yes. This was an unavoidable side effect of the toggle changes in Issue 13 that gave us toggle suppression.

    Ally-affecting toggles suppress all their effects except mez protection on you if you get mezzed, even if you are not the source of the toggle.

    For example, say you have a Forcefield Mastermind running Dispersion Bubble and he has three pets out.

    A enemy casts an AoE Sleep on the MM and his pets. The Mastermind is hit and falls asleep and so do two of his pets; the third pet avoids the attack.

    Dispersion Bubble's +Defense is suppressed on the Mastermind and his two sleeping pets, but not on the third pet that is still awake. Meanwhile, Dispersion Bubble's +Protection(Hold,Stun,Immob) does not get suppressed because it is Mez Protection, so if the enemy now casts an AoE Hold, neither the MM nor his 3 pets will be affected by it as long as they're within the Dispersion Bubble AoE, even though the MM, the source of the bubble, is asleep.
    Are you entirely sure this is true? I've never noticed my tracked stats decreasing beyond my own self toggles when I am mezzed. Group wide toggle buffs like leadership powers and dispersion bubble still seem to be providing their benefits when I am slept but the toggle user is not.

    Have you tested this or are you simply assuming it works this way?
  17. Quote:
    Originally Posted by Trickshooter View Post
    Last I was aware (and admittedly, I haven't tested in awhile), toggle suppression affects the person mezzed, not necessarily the person using the toggle.

    By that I mean that even if Mastermind's had Soothing Aura, I don't think the heals would tick on them if they were sleeping, even if the Mastermind was awake.
    No it affects the person using the toggle. Just like when an empath uses healing aura (not a toggle) to aoe heal a group out of a sleep a toggle ticking heal is no different.

    Now if the toggle user is slept the toggle is suppressed and no heals occur. But if the ally or pet is slept the toggles ticking heal will still occur on them because it comes from an external (not mezzed/suppressed) source.
  18. We still need most of the newer boot options to have a Stiletto version.
  19. Quote:
    Originally Posted by Blood Red Arachnid View Post
    I know how the OP feels. I was playing a game recently that had this series of updates happen over the span of 3 years or so:

    #1: Public: "X in PVP is a problem and should be fixed!"
    Devs: "We're working on it."

    #2: An unpopular PVP update is put into the game.

    #3: Public: "X in PVP is still a problem and should be fixed!"
    Devs: "Alright, we got this." and then they fixed the problem.

    #4: Unpopular PVP update is reversed several years later, reversing all subsequent changes after that update. Was implemented with a "vote" that was largely a publicity stunt.

    #5: Public: "X in PVP is back again and is a problem! Fix it!"
    Devs: "No! This is what YOU voted for, what YOU wanted, and we gave it to you. YOU said that this isn't a problem back when YOU voted!"


    **EDITED THE REST FOR LENGTH**
    For some reason wings and a world broken in half immediately comes to mind ~_^
  20. I usually hit a wall around 33-35 when all the good content suddenly drops off and I have nothing but old content that's usually a string of defeat alls or timed missions or timed defeat alls with no interesting story or mechanics in the missions.

    For me it's not really the AT that's the issue... it's the uninspired content from 35-50. We really need more new content for the 35-50 range.
  21. Quote:
    Originally Posted by Agent White View Post
    Er, no they DID say that a couple of the non-crashing nukes would see tweaks. One would remain the same, the other 2 would see a bump down in recharge.
    Maybe I didn't type it clearly... I sometimes don't speak as clearly as I wish... I was basically saying Rain of Arrows and Full Auto are NOT seeing any changes. So basically anyone getting "wet" over those getting changed is only setting themselves up for a big letdown.
  22. Quote:
    Originally Posted by Oathbound View Post
    I... don't think that's the case. All of the general discussion about nukes was in regard to the crashing variety. They talked about specifics (by name) when going over the non-crashing nukes. I don't believe that Rain of Arrows is changing at all.
    This ^

    Tier 9 Blasts of the very short recharge (60 seconds) and/or no crash variety are not seeing a change. That's Assault Rifle and Archery.
  23. Quote:
    Originally Posted by Bronze Knight View Post
    And many of those that don't haven't because they don't like the system and wouldn't want more content for it any way.
    I do not believe this is an accurate assessment to make based on the responses. I don't think anyone really dislikes the incarnate SYSTEM (though there are people with a gripe here or there about specific incarnate abilities being too strong or too weak). Most complaints about the incarnate PROGRESSION stem from TRIALS. As in trials like mags like have no solo/small team alternative for advancing Hybrid and the disproportion between trials and solo/small team incarnate advancement pace. If there was more solo/small team incarnate content and its progression was a better pace than it currently is I think you'd see much less complaining.

    We don't want the devs to stop making incarnate content. We do want more solo/small team incarnate content with a slightly better advancement pace and to not be arbitrarily locked out of content for an issue or two because we don't enjoy the trials and prefer not to engage in them.
  24. Quote:
    Originally Posted by graystar_blaster View Post
    i am looking for so builds that can farm or play at a high level. (clearly not as well as an incarnated purpled toon) just at a very high level.
    Well... if you're looking for an SO build that is going to keep pace with an IO'd incarnate you're just not going to find that, not even close to that in fact. Don't get me wrong there's plenty of "impressive on SO's" builds out there but they are very specialized and even optimally slotted with hami's where applicable, the Overwhelming Force set and an AT set (all of which premiums can use though the AT set would have to be gifted or bought from another player) you're just not going to be able to keep pace with an IO'd incarnate... the gap is just too great. What I am trying to say is there is no non IO/non incarnate build that isn't going to feel "weak" compared to your IO'd incarnate characters.

    A premium who springs for Time Manip can make a pretty impressive Time/Sonic/Power defender though... especially if you use hamis/overwhelming/ATOs. With the right build it's perma softcapped to everything, has a wide array of buffs and debuffs, heals and controls. It won't be impressive next to an IO'd incarnate but for what it's got it would be impressive next to most lvl 50's equally geared.
  25. Quote:
    Originally Posted by graystar_blaster View Post
    Hi me again...

    I have a paid account with incarnate etc... and a f2p old account that has only the use of ios



    there has been a lot of chatter/talk/debate over the years about are ios important is incarnate important or are these necessesary.

    Well i did a test I dont have numbers and if someone here can let me know of a way to get them ill post them. I can only tell you what is see is real.


    Ios and incarnate stuff vs a SO toon


    Dont even bother. The io'd(purpled) incarnate toon is running +4/8 with bosses easily. The non incarnate non iod toon (same build) can barely handle +0 or -1 no bosses. I mean barely i am praying for the right insp to drop in missons.



    its a fire/elec/pyre brute I use to farm purples and pl. I thought i would make one on the freebie and pl myself a little. Its ok its playable but the diference is like a bicycle to a Mclaren F1. They can both get you to a point you want to be at but one is faster sexier and damn more fun.

    now here is the question are all toons like this are any so toons other than random support toons optimal? Is there an SO toon that can hang with a pimped out incarnate toon?

    ANY just one?

    I would love for some information even if anecdotal.
    Considering people were killing +0 to +2 at x1 or more WITH bosses on SO's long before IO's or incarnate powers I'll take your "test" results with a grain of salt.

    Of course IO's and Incarnate powers are going to make you more powerful. That is their intended effect. But by no means does being on SO's automagically make you gimped.