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Originally Posted by Fleeting Whisper
Well, my previous post specifically addressed "Willpower" and ignored your complaints about Brutes and Dual Blades.
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I was addressing the build as a whole. It's the combination of Brute+WP+DB that makes it so frustrating when mobs get tossed away from you.
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But if you want to get down to it...
- Brutes gain fury from attacking as well as being attacked. If things aren't hitting you, hit them to keep your Fury going
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This is true, but DB has fairly long animations on many of it's attacks, so getting attacked is the primary source of the Fury most of the time.
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- You don't need 100% Fury to be awesome. I totally understand the chase after the Fury bar (I've been there), but you don't need it. Fury boils away fast, but it comes back just as quickly.
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Yeah, but every little bit helps. I've generally found that 80% is a good spot to shoot for, personally.
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- It is far more likely that your combo will break due to hitting the wrong power than because an enemy was KBed out of range. Hell, I've kept a combo going between spawns on numerous occasions.
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Heh...I know what you mean. However it is, you must admit, a fairly fiddly primary, combining heavy positioning, timing (such as avoiding overlapping the 2xKD in Sweep), and precision to get the most out of it.
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- Attack Vitals only really provides "big DPS" against single hard targets: in orther words, Elite Bosses, Archvillains, Monsters, and Giant Monsters. Targets that aren't going to be KBed anyway.
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That is, unless you do what I usually do when surrounded, which is target a pack of enemies behind me with the cone-finisher, then spin back and continue pounding on the main target. That way, you've got numbers rising on both sides of you.
As I said, I'm a knockback user myself with my Defender. I just recognize that my Brute is, in pretty much every way, antithetical to knockback. The fact that knockdown is among his own techniques means that he's cutting into the knockback user's contribution too, since they don't stack that well.
It's an edge case, as I said. While Knockback isn't the boogyman that some people make it out to be, there are some builds that it IS fairly hard on.
Then again, it's hardly the only conflict we see among builds, just one of the more common. Just ask the Ice blaster who's knockdown field isn't working because the Earth controller just Stone-Caged everything.