Kriticism

Citizen
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  1. Quote:
    Originally Posted by Fleeting Whisper View Post
    Well, my previous post specifically addressed "Willpower" and ignored your complaints about Brutes and Dual Blades.
    I was addressing the build as a whole. It's the combination of Brute+WP+DB that makes it so frustrating when mobs get tossed away from you.

    Quote:
    But if you want to get down to it...

    - Brutes gain fury from attacking as well as being attacked. If things aren't hitting you, hit them to keep your Fury going
    This is true, but DB has fairly long animations on many of it's attacks, so getting attacked is the primary source of the Fury most of the time.

    Quote:
    - You don't need 100% Fury to be awesome. I totally understand the chase after the Fury bar (I've been there), but you don't need it. Fury boils away fast, but it comes back just as quickly.
    Yeah, but every little bit helps. I've generally found that 80% is a good spot to shoot for, personally.

    Quote:
    - It is far more likely that your combo will break due to hitting the wrong power than because an enemy was KBed out of range. Hell, I've kept a combo going between spawns on numerous occasions.
    Heh...I know what you mean. However it is, you must admit, a fairly fiddly primary, combining heavy positioning, timing (such as avoiding overlapping the 2xKD in Sweep), and precision to get the most out of it.

    Quote:
    - Attack Vitals only really provides "big DPS" against single hard targets: in orther words, Elite Bosses, Archvillains, Monsters, and Giant Monsters. Targets that aren't going to be KBed anyway.
    That is, unless you do what I usually do when surrounded, which is target a pack of enemies behind me with the cone-finisher, then spin back and continue pounding on the main target. That way, you've got numbers rising on both sides of you.


    As I said, I'm a knockback user myself with my Defender. I just recognize that my Brute is, in pretty much every way, antithetical to knockback. The fact that knockdown is among his own techniques means that he's cutting into the knockback user's contribution too, since they don't stack that well.

    It's an edge case, as I said. While Knockback isn't the boogyman that some people make it out to be, there are some builds that it IS fairly hard on.

    Then again, it's hardly the only conflict we see among builds, just one of the more common. Just ask the Ice blaster who's knockdown field isn't working because the Earth controller just Stone-Caged everything.
  2. Quote:
    Originally Posted by Fleeting Whisper View Post
    Of course, if the enemies are on their backs, you don't need mitigation. If they've been in melee with you, you've been taunting them and they're in Melee mode, so they'll come running back into melee once they stand up.
    And in the meantime, the Fury bar is dropping, and my combo just broke, which means that the big DPS from Attack Vitals won't happen, or the extra damage and knockdown from Sweep won't occur.

    You can play this build with Knockback users on the team, but it'll be frustrating as heck, and you'll be functioning at maybe 60-70% normal effectiveness unless the KB user is VERY careful.

    This is an extreme case, though. Most melee builds aren't as utterly dependent on being in the midst of tons of foes as this one is.

    EDIT: Just to clarify, I often DO wind-up being in KB using teams with this character (bots are really popular among masterminds, for one). Generally, this results in me being forced to play extremely aggressively. The moment enemies start being knocked away, I superjump into the next pack of mobs, while the KB users finish off the last batch. They benefit from the mitigation of their knockback, and I'm happily surrounded. They catch up, and I move on. We go through missions like a buzzsaw. However, staying together just results in grief.
  3. If you want to truly understand frustration caused by knockback, play a DB/WP Brute.

    Willpower needs to be in the middle of a bunch of foes for it's main mitigation to function.

    Brutes require lots of attacking and getting attacked to keep their fury up.

    Dual Blades gets utterly screwed if they're partway through a combo and there's no nearby enemies to hit, as the combo will often break before they get to another foe. Plus, its Sweep combo benefits tremendously from being surrounded, and causes knockdown. In fact, Dual Blades is often just as good at keeping enemies off their feet as the blaster is, and more consistently too.

    Basically, the only time that knockback is any benefit to this build is when it's pushing them closer to the Brute. Otherwise, it's either a huge hinderance, or is providing a benefit that the Brute is simply better at providing themselves.


    I say this as an EB using Defender, who also has a DB/WP Brute. Nearly incompatible playstyles.