Kosmos

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  1. Ah another one of the thousands of "Known Issues" not listed because in someone's wild imagination it's an exploit that shouldn't be advertised despite being known by just about everyone.
  2. I recently ran Monty's arc to gain Midnight Club access for one of my characters. I was under the impression that everyone on the team got the badge for access just as with the Yin Market badge, yet on a recent run I received the Midnight Squad badge but my teammate did not.

    What is the requirement to get this badge? I thought it was level 10+ and in zone in time to get the Lost Savior badge and then the Midnight Squad badge.
  3. I spent them first on costume parts. Now I tend to save them for use to buy Rares when I have everything else to get a particular character to +3 and use all the Very Rares they've gotten (I always seem to be short Rares and Commons). I have too many alts (28 Incarnates, at the moment) to just keep grinding trials with one when I can spend the Emps to move on, so I find that to be the best use for me at the moment.
  4. Except for Brute's, which isn't enhanceable for some reason.
  5. Quote:
    Originally Posted by Aggelakis View Post
    /bind <key> "+$$targetcustomnext enemy alive slick$$powexecname blazing arrow"

    The +$$ tells the game to parse the first command on keypress and the second command on keyrelease. Just take care to not hit the button too fast or the game will skip the target portion and go straight to the powexec.
    I've had that procedure fail to work on some machines/keyboards. I don't think it ever works in macros, as that acts like a super fast key press and release. On my desktop I can use this procedure without concern. On my laptop I have to hold the key down for a fraction of a second to get it to work. In the past I had a notebook that it didn't work on at all (presumably some funky non-standard keyboard driver was in use). That was more than 5 years ago though.

    Oddly, I just tried this bind and it targets any living enemy, not just those with "slick" in the name. I didn't think targetcustomnext would target anything unless the name string matched but it seems to behave differently in a compound bind. In this case it will target the slick in preference to other enemies, but if the slick isn't in sight it will pick something else to target (the nearest living enemy in sight that is further away from you than your current target, I think).

    That seems to be a minor drawback however. Just make sure you can see the slick. Oh, also, remember you can't queue the bind either; as the targetcustomnext will process while the previous power (presumably the Oil Slick Arrow) is still activating and then queue the powexec attack. Since the slick won't be there yet when the targetcustomnext processes, you'll send your attack at some other target that was there when you pressed the bound key.
  6. Quote:
    Originally Posted by Eldorado View Post
    I've been using 'targetcustomnext' to find things, since if there's multiple whatevers, each keypress will jump to the next one. In this case, if there's two TA defenders on a team and we both fire off Oil Slick, I can pick which one I want to ignite. (Maybe that works the same way with targetname -- I've never tried it.)

    I use '/bind numpad0 targetcustomnext oil' to FIND the Oil Slick, then just mash the regular ol' key for Blazing Arrow to light it, thus avoiding all those unnecessary complications with macros.
    targetname cycles too. It spams error messages if there's nothing matching though, while targetcustomnext doesn't.

    Just using 'oil' as the argument to either targetname or targetcustomnext will target even npcs such as contacts with 'oil' somewhere in their name. So if someone names their Demon "Char Broil" (as I have), for example, you might end up using assist to target through that demon instead of targeting a slick. Using "Oil Slick" limits it to entities with that string as part of their name, which has proven reliable for me. If you get really worried about mismatches due to entity names use targetcustomnext alive enemy "Oil Slick" as listed above.
  7. Quote:
    Originally Posted by Rodion View Post
    Try

    /macro Ignite "targetcustomnext Oil Slick$$powexecname Blazing Arrow"
    That still runs into the activation problem where you have to use the macro twice. Also, as written it will target anything with either "Oil" or "Slick" in its name because there are no quotes to cause that two word entity name to be treated as a single argument. You can add alive and enemy to narrow the selection if you want to get fancy...

    /macro Ignite "targetcustomnext alive enemy Oil Slick$$powexecname Blazing Arrow"
    Then edit the macro to put quotes around "Oil Slick". (Powexecname only takes 1 argument, so you don't need quotes around "Blazing Arrow" as long as no programmer comes by and changes the specific command format or alters the command line parser behavior.)
  8. Quote:
    Originally Posted by Comicsluvr View Post
    My TA?Archery Defender just got Oil Slick and I can't wait to ignite all that fiery goodness. However on a team I have trouble FINDING the OS marker to light it. I know you can target search for stuff but I'm not sure how. Would someone please tell me how I would go about setting up something to one-click find my Oil Slick?
    Unfortunately, pet_select_name doesn't work with Oil Slick so you have to use a targeting command. The drawback of that is that the Oil Slick has to be in your field of view. That's only a minor issue though.


    I use a simple bind on my Mind/TA Controller: /bind o targetname Oil Slick


    Unfortunately combining a targeting and a powexec command often misbehaves, requiring that you hit the bound key or macro twice. This occurs when the powexec attempts to execute before the targeting or selection command actually takes effect.


    Here's one example of a macro:
    /macro OS targetname "Oil Slick"Xpowexecname "Fire Ball"
    Then edit the macro to change the X in the middle to $$
  9. Quote:
    Originally Posted by JayboH View Post
    How does Chilling Embrace work with Stalkers?
    Like all other Stalker offensive auras (that is, those that generate aggro and notify foes) it suppresses when Hidden.
  10. Quote:
    Originally Posted by Bosstone View Post
    You can also read Von Krieger's summaries in City Life, but naturally that's not dev communication. Can't search for it in the digests.
    I'll have to check those out. I normally don't go to the City Life forum. I don't think many go there looking for game information.

    Zwillinger should have a stooge, er... intern, making chat transcripts for him to post.
  11. Quote:
    Originally Posted by catwhowalksbyhimself View Post
    This is the second time recently I've seen somebody complain about the devs not fixing or adding something even though in both cases they had already announced those things are coming. Gravity Control revamp is the other one, in case anyone is curious.

    The lesson here is please do research before you rant folks. You look more intelligent that way.
    One of the recent problems regarding this is that the devs seem to consider a single comment in the middle of an hour long Ustream chat an adequate "announcement". In the case of I22 it was announced at a live event and they seem to have relied on Ustream and media coverage to disseminate the information. I don't think there is any official announcement for I22 anywhere on the forums or the website. I don't even recall seeing one on the facebook page, but then I don't go there often.

    As it stands right now, if you don't listen to their Ustream broadcasts you are out of the loop.
  12. Quote:
    Originally Posted by Necrotech_Master View Post
    theres an option in the options menu that says something like "hide unclaimable rewards" if you check that it wont display stuff that your toon is not eligible for
    I always use the "Claim All" and it works just fine. There's no way I'll go through and individually claim some 70 or so items even if I really only use the Vet Reward powers on most toons.

    Menu -> Options -> General tab -> EMail -> Hide Unclaimable Account Items/Enabled

    Remember to save the Options settings for your next new toon (or to load for an alt that hasn't been updated in a while).
  13. This is looking like the first costume set I won't buy. The pre-tint causing my costumes to look dramatically different at different graphics settings and making it impossible to mix and match has just gone too far.
  14. Quote:
    Originally Posted by Taalan View Post
    Can we get a red name to maybe tell us when the announcements will be at least if not who the winners are?
    The NCSoft/Paragon Studios red names probably know no more about what mmorpg.com is doing than the rest of us.

    If you really want to know then I suggest asking MikeB (Michael Bitton) over at mmorpg.com; he's the one that started and ended the contest thread.
  15. Quote:
    Originally Posted by Optimus_Dex View Post
    So this system is so fouled up I have to ask. Do we get our market points on our old vet reward day or the 11th of every month? Or some other formula?
    It's a bit fouled up at the moment. Read the OP from Zwillinger, 3rd paragraph.
  16. Quote:
    Originally Posted by Gerad_Gantert View Post
    I expect it would be coming Monday or so... or perhaps, they are waiting for confirmation from all the winners before they post the results.
    This is what I thought too; they're waiting until they have 10 confirmations so if they need a replacement they can get that in when they do the announcement.

    I apparently have a winner too, with Iron Queen. I was a bit surprised as I think the costume is good, but my "photography" sucks.

  17. Quote:
    Originally Posted by Snow Globe View Post
    A CEILING or ROUNDUP function does this:
    12.1 and makes it 13. If that happened, everyone would have got an extra token. That didn't happen.
    I think you must have misread the equation. Here it is again:

    Quote:
    If any retail code has been applied to the account then Paragon Reward Tokens = 1 + 1 + FLOOR(CEILING(Veteran Reward Months)/3) + FLOOR(CEILING(Veteran Reward Months)/12)
    The only thing inside the CEILING function is "Veteran Reward Months". It rounds up the number of months, not the number of 3-month blocks.
  18. Quote:
    Originally Posted by Snow Globe View Post
    Can you please repeat this in a less confusing manner? I'm beginning to think our difficulty in this discussion is that we are not talking about the same thing.
    I think what's confusing is their policy. To make it less confusing you have to simplify the explanation to the point it is no longer strictly accurate. Which I believe is what Game Support has been doing. I'll give it one more try to explain what I think they were trying to tell me...
    1. At Head Start on Sept 13th they gave people with active accounts full credit for the current month on their account. So that for you, you would have gone from 79 months on Sept 12th to 80 months the very next day. I think I went from 87 months on Sept 1st to 88 on the 13th. Neither 80 or 88 months earns a token, of course. My aforementioned friend apparently went from 77 months on Aug 29th to 78 months on Sept 13th and so received 1 more token than expected based on the policy of ignoring or dropping of fractions of 3-month blocks and his actual Vet time on the 13th (77 months, 15 days).
    2. They then did not start counting towards the next month of Vet time again until Sept 28th.

    The result of A is that anyone due a VR under the old system as a result of the rounding up of the month got 1 more token at Head Start than those who wouldn't have been due a VR for the extra full month.

    The result of B is that apparently no one was due a token between Head Start and Oct 28th (people receiving tokens starting on Oct 23rd makes no sense to me), except from account creation/reactivation or Paragon Market purchases.


    Quote:
    The problem with that is everyone over 6 weeks into their next veteran reward date would have got an extra Paragon Reward token. This isn't the case from all reports.
    I don't quite get how you conclude that. You would have to be 2 months and 1 day into the next 3-month block for it to round up to a full 3 months and earn another token. Anyone between 0 days and 2 months (inclusive) would not be due an extra token, just those between 2 months plus 1 day and 3 months minus 1 day (inclusive).

    And this is consistent with every detailed report I'm aware of. For each of the 15 reports I have I can take the number of months and fractional months of Vet time on Sept 13th, round up to the next whole integer, divide that by 3, drop the fraction and use that (and the other pertinent info on years and retail account) to correctly account for all the tokens received at Head Start.

    Quote:
    It also contradicts that the remainder in all calculations are to be dropped and ignored.
    Either whoever told you that is wrong, they left something out, or the implementation of the system that gave rewards at Head Start was buggy and handed out 1 extra token to a large number of people. What I think is that they left out that the number of months of Vet time was rounded up on Sept 13th before anything else was done.
  19. Quote:
    Originally Posted by Snow Globe View Post
    I did not get a Paragon Rewards Token for September.

    If I got my September token early or credit for it, I would have 1 more token than I currently have.

    I don't know how many times I can say this, but I did not get any token for September. Your assumption here has no basis in any officially available statement.
    (Emphasis added)

    That's the crux of the matter, the official statements simply don't explain why it appears no one was deemed due a token between launch and Oct 22nd.

    Again, since credit for Sept as pre-launch doesn't get someone with either 79 or 80 months another Vet badge, it doesn't get you another token. That's why I was asking about the 81 month badge. I was trying to think of a way to confirm you were considered to be at 80 months, not 79, at Head Start. I simply forgot that there wasn't a 1-to-1 correspondence with the old Vet badges and the new ones.

    Quote:
    If a player was expecting their Veteran Rewards during September, they might (and I stress might), have gotten their Veteran Reward early.
    Everyone I know who would have been expecting such a reward received one more token at Head Start than everyone I know who wasn't at an integer multiple of 3 months. It's only 4 and 11 respectively, and some of those are off-hand comments that have to be considered less than 100% reliable, but so far I haven't heard one report (reliable or otherwise) that contradicts the idea that they rounded Vet time up to the next full month at Head Start, and then didn't start counting again until Freedom launch.

    Basically, what I'm saying they did is this (using your formula as a basis but adding the bolded parts):

    If any retail code has been applied to the account then Paragon Reward Tokens = 1 + 1 + FLOOR(CEILING(Veteran Reward Months)/3) + FLOOR(CEILING(Veteran Reward Months)/12)

    I think we can agree at least, that whatever they did, they didn't explain it well at all.
  20. Quote:
    Originally Posted by Snow Globe View Post
    If your guess was correct, I would have one more token than I do have. I got my 78 Month Vet Reward on August 12th, and was due to have my 81 month Vet Reward on November 12th. My paid time lasts until December 7th.
    I wasn't clear enough. I was expanding on the idea that September was credited early but should have made it clearer.

    I don't think we got credit for ALL of our paid time at the beginning of Head Start (I think that was their original plan, but it didn't work out). We just got early credit for the paid month encompassing the beginning of Head Start on Sept 13 (in your case Sept 7 to Oct 6).

    So I think you should have gotten credit for 79 months on Sept 12 and 80 on Sept 13. Which unfortunately doesn't get you an additional token. Like me, it seems that you got a useless fraction of a token granted early on the Sept 13th instead of a full token on Oct 6th.

    Out of curiosity, did you get your 81 month badge with your token on the 24th?
  21. Quote:
    Originally Posted by Aggelakis View Post
    If he had 25 vet reward badges at head start, then:

    25 vet badges
    06 vet years
    01 retail code
    01 account
    01 september
    = 34 tokens.

    He should have 1 for October either already or sometime in the next couple days.
    That's my point, he did indeed appear to get his Sept token early - which he was due because it was an integer multiple of 3 months. Snow Globe is saying he either can't count or his getting 34 was due to a "glitch". And yes, he got his 35th on the 23rd or 24th (he didn't log in on the 23rd).
  22. Quote:
    Originally Posted by Snow Globe View Post
    No, that means 1 token per Vet Reward badge.
    I should have highlighted part I was referring to:

    "1 Reward Token for every 3 months the game account was active with billing prior to the Freedom launch"

    Here's an example of what I mean. 1 token for every Vet Reward badge right? One of my friends was due his 78 month badge on Sept 29th. He only had 25 Vet Reward badges at Head Start launch, so he should have had 25+6+1+1=33 tokens at launch right? But he says he received 34. Which is why I'm having to parse words to explain it. My conjecture is that they counted the full month from Aug 29 to Sept 29, because it was billed prior to launch, and he got his 78 month token 16 days early on the 13th.

    Quote:
    I'm not guessing. I'm not reading anything into the numbers like you are.

    I'm not making an educated guess. I'm using the numbers I have available, with the information we were told. The math is simple and doesn't need to have any guesses applied to it.
    Except your math doesn't add up for some of those posting here and you did make a guess as to why...

    Quote:
    They either don't know how to calculate their rewards before Freedom launch, or they were awarded their token early due to some glitch in the system.
    How is that not a guess?

    Game Support has stated explicitly to me (and at least one other person I know) that Sept tokens were awarded early. That makes it not a glitch in the system but a "feature". My guess is about the first half of yours: why players' calculations aren't correct from NCSoft/PS's point-of-view. And that is simply that some of us expected Vet periods ending within a month after launch to be awarded as post-launch and earn tokens per the end-of-the-period policy, while the devs considered those periods to be pre-launch due to a billed-before-launch policy and awarded tokens early to those who had an extra 3-month block as a result.
  23. Quote:
    Originally Posted by Snow Globe View Post
    Anyone telling you that they gave the September Tokens early is shoveling out a barn... They didn't hand out any "early" reward tokens.
    The way they did this was remarkably opaque and inprecise, and justifiably engenders distrust. However, if you read up thread a bit a number of people reported receiving an "extra" token at the beginning of Head Start.

    I'll run through what I think happened again. I'd be curious to hear if others find that it explains their situation, or if theirs contradicts it.

    First, here is their article on what tokens are rewarded for. Note that third line which reads "1 Reward Token for every 3 months the game account was active with billing prior to the Freedom launch". That might be read to suggest that at the beginning of Head Start they awarded tokens based on the date you were billed, not at the end of the period as they consider "normal", and explains how someone in support might honestly say we got our Sept reward early. Unfortunately, for approximately 2/3rds of the player base this sort of "early" award would be a disadvantage, not an advantage, as months counted for 1/3rd of a token before I21 and 1 token after. (Note that this "early" award would give no one an extra token, just award one a few days early to roughly 1/3rd of the players and take away a token from the remainder.)

    I believe I was counted as having 88 instead of 87 months of time at Head Start due to this sort of "early" credit for Sept (my 88th month normally would have completed Oct 1st, after launch). And I think since I'd already been given credit for Sept that's why I thought I was missing a month after Head Start. My next month of credit coming would then be Oct, not Sept, which had already been counted. It just so happens that the extra month before head start would then gain me, and anyone else for whom Sept wasn't an integer multiple of 3 months of Vet time, nothing at all. While having that month credited at its end, after launch, would yielded another token.

    Let me reiterate that I'm just making an educated guess here based upon the evidence available to me.
  24. I think I've figured out what is going on. First here's a link to the support article on their accounting method (courtesy of Game Support): How are Paragon Reward Tokens Calculated?

    Here's what I'm currently thinking happened with my account:
    1. Sept was considered my 88th month before I21 launch despite the token for it not being due till October because I paid for the period before launch. This is a bit ironic, given that I think we should get credit when we pay and NCsoft/PS only rewards the tokens when the period has passed.
    2. Because you only get a token for every 3 full months of time prior to I21 launch, 88 months gets me the same 29 tokens as 87 months.
    3. Game Support stated we got our Sept tokens early. In this case, that was no favor, as it effectively converted Sept from giving credit for a full token to 1/3rd of a token.
    4. Therefore, I wasn't due another token till the end of my Oct period. I got that token 9 days early, relative to my previous Veteran Reward date, so perhaps that's from my 1/3rd token. Though, given that it's 9 days and not 10, I suspect it's merely a coincidence and that fractional tokens at launch counted for nothing.
  25. Quote:
    Originally Posted by Aggelakis View Post
    This is definitely the case. According to your list, I had the following at launch:

    1 token for owning a box set
    1 token for September
    5 tokens for yearly sub
    20 tokens for 20 badges
    = 27 tokens

    However, I had one more token than that. I actually had 28 tokens at Head Start. Having not bought points yet, it can't be that. Therefore, the only way for me to have had 28 tokens at Head Start is that *EVERY* account is granted a reward token.

    My second account, subbed for a few months a couple years ago, has three tokens: 1 for box set, 1 for 1 vet badge. My third account, started in August with the $1.99 sale, has three tokens: 1 for box set, 1 for September. Both of them mysteriously have an extra token, so the only way that would be possible is if every account is granted a reward token.

    I was granted token #29 sometime in the last three days (I haven't logged in in a few days; assuming yesterday the 23rd) on my main account, several days in advance of both the GM-stated grant day (28th) and my veteran award date (27th).
    In that case, Game Support is wrong about something and some of us are indeed short tokens or, as in my case, time accrued towards our next token.

    If point (F) in my list above is indeed - as so many of us assumed - supposed to be "One token for every account" then I should have received my 39th token on my Vet Reward cycle date of Oct 1st and didn't get it until Oct 23rd. So in that case, not only did I fail to get my Sept token early, I've lost 22 days of Vet Time credit somehow.


    Going back to what I was looking at when I opened my support ticket. If I do my accounting off the 87 months of Vet Time on Sept 1st, then I should have received 38 tokens at the beginning of Head Start on Sept 13th and been due the 39th Oct 1st. Which is what I did receive and what I was expecting to happen. When the points were delayed I assumed that was also the hold up with the token and didn't open a support ticket until the 17th. The possibilities that I felt could explain my 38 instead of expected 39 tokens as of that date were, in rough order of plausibility to me: (a) The token for my billing cycle starting in Sept hadn't yet been awarded, (b) they screwed up Vet Time credit somehow, (c) no token for the account, or (d) no token for the two boxed sets associated with the account.

    Game Support crossed (a) and (b) off my list. You're crossing off (c). And (d) seems pretty doubtful given how straight-forward it should be to implement. So I'm back to believing (b). Time to contact Game Support again...