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Quote:Going off of what Second Measure and Positron wrote it's just:Ok, based on one of the examples in this thread I think it will be 2 tokens per expansion purchased. The example only mentions 2 expansions so I'm basing my deduction on that. Still I think that is accurate.
It makes sense when you think about it some of the expansions came with extra slots originally and some didn't. I expect that the simplest way to figure it was +2 tokens per expansion.
So we know of the following you should get.
* 2 tokens
* + 2 tokens per expansion
* + 1 token per year played.- 2 tokens
- Tokens equal to the number of slots you have purchased
- 2 tokens if you own GR
- 2 tokens if you were awarded the 2 bonus slots during the i12 period
It seems like there should be more than that, but that's all I can come up with as sources of slots beyond the basic 12 per server we have now. That's simply the same as however many extra slots you have now (used or unused) plus 2. -
Quote:I'm not 100% sure on the GR slots. I'm hoping that we get 2 more tokens for owning GR when i21 launches and not just the 2 for the slots we got with GR. The only reasons I hold out that hope are: (a) Posi specifically mentioned 2 GR tokens rather than lumping them in with the other tokens for slots such as those from i12, and (b) my belief that the devs have bent over backwards to be generous with rewarding current subscribers so that with GR becoming free in i21 those 2 tokens mentioned are there to give those who bought it something to compensate for not getting that free addition. Maybe just wishful thinking on my part. Also, Kat may have assumed this in her count of slots for my hypothetical, and that's why her total was 2 more than mine. Anyway, for now let's just assume that isn't the case and that Premium players who own GR will get 2 tokens for the 2 slots that came with it and not 2 additional ones beyond that.I'm in front of my comp and it's 3 not 4 upgrades. But some how having 2 for being free and 2 for GR makes 4 when it switches over. Where as i have 3 free to use now. Do I add these three numbers up and still get the 1 slot per vet year?
I also looked over second measures first post. Is there a way of listing every game edition/perk/purchase to your account that states if it came with a slot?
In that case you can just add up all your slots in excess of 12 on a server plus any slots you have yet to claim then add 2. So if you have 3 extra slots total you'd get 5 tokens. In your case that seems to be 2 free plus 2 for GR and 1 from some other source such as a VR. Here's ParagonWiki's list of character slot additions -
Quote:The underlying mechanics were what were giving me trouble to begin with. That and the fact that the main person disagreeing with me also missed the Q&A Kat pointed to, so that we were both assuming unallocated server slots would still exist. I was assuming the "create" and "unlock" mechanics would be kept separate. He thought the "create" would force an "unlock". I now think it's more accurate to say that an "unlock" uses a "create" when there is nothing there to "unlock".Its not mechanically true in the current system, but its close enough to the truth that believing it to be true generates the correct results. Its close enough to make decisions around, in other words.
Anyway, from an end user point of view it doesn't matter if a Global Character Slot Token used on an empty slot unlocks a blank database object that's already there or whether it first creates such an object and then unlocks it. -
I was concerned with how to explain this to one of my friends who was confused. I personally won't be dropping to Premium status (though I will regain a second account I let lapse as Premium, but will only have 4 slots on it and mostly be used for SG invites when I create short-term alts to fiddle around with).
Anyway, I think the following explanation covered it. Either that or she just gave up and nodded (figuratively speaking) to end the discussion:- If you remain a VIP nothing changes regarding your character slots.
- If you drop to Premium all slots on all servers are locked - but no characters will be deleted (NOTE: The devs have covered this, but she's not a forumite, so I included it here) and you are given a certain number of keys, aka Global Character Slot Tokens, that you can use to unlock any slot on any server except the VIP server. It doesn't matter if that slot has a character in it or not, a Global Character Slot Token will unlock it for use.
- If you have unallocated slots they will count towards your token count but otherwise will disappear.
- If you allocate those slots before i21 then you can create characters in them now and if you choose to you could use the tokens that will be awarded for them to regain access to that slot, or to unlock a different slot on any server instead. So, since you can't use the slots on the VIP server as a Premium player, you lose absolutely nothing by using the slots now.
- Stop thinking about having 19 slots on Guardian and instead think of it as having 36 slots with 19 of them unlocked. When you drop to Premium all will be locked and you'll get 9 tokens that you can use to unlock any of those 36 slots, whether there's a character in it or not.
I think this is pretty much the same as what Arcanaville said.
[Edit:]
I believe the main confusion in this discussion arose from the idea of "slots on a server". The natural idea currently is that you have 16 or 19 or whatever, not 36. With Premium it's more useful to think of "unlocked slots on a server" with every server having 36 slots. -
Quote:The 2 slots for GR were included in the (36-12) + (16-12) accounting as they've already been applied. So it's 2 free + 15 purchased + 7 from VRs + 2 from GR + 2 from i12 + 2 from somewhere (I'm not sure where the last 2 of my current +28 come from) + 5 from a new purchase = 35.You have 33 from purchases. You get 2 for the base account. Plus, you get 2 if you OWN (purchased) GR. That's 37 tokens so far. Plus one for each active year of veteran status.
My concern is mostly with some friends who can't distinguish between adding a slot to a server and unlocking a slot that is already there. Post i21 it may not be possible to do the former without doing the latter, which leads to a bit of an issue with server slots that have yet to be allocated.
My assumption was that the two would be functionally independent. I've been convinced by my friend's arguments that Global Character Slot Tokens will unlock any slot. So that the 5 unallocated on my account in my hypothetical would have to be unlocked to be used at all, and therefore be better off used before i21 where that wouldn't be the case. -
Quote:OK, after talking to one of my friends again his position is more nuanced than I'd thought. His opinion is that character slots not allocated won't count towards the number of Global Character Slot Tokens I'd get with I21 Premium status, but that server character slots would be automatically unlocked when applied. So I'd only get 30 tokens but when I used the 5 unallocated slots they'd be unlocked when I did so. This makes a good deal of sense from the perspective of post-I21 server slot purchases.Okay, I have one question still left unanswered here. Are Global Character Slot Tokens and those used to open new character slots the same thing? I assume not. If I'm correct you may want to clarify that point as a couple of my friends are conflating the two.
To make it clear what I mean I'll create a hypothetical situation. I currently have 36 slots on Guardian and 16 on Pinnacle with no extras elsewhere. For simplicity we'll stick to Guardian and Pinnacle for this example.
Let's say I decided to buy 5 character slots, but waffle about whether to put them on Pinnacle or use them for the VIP server and so they sit unused for now. I now have 33 extra slots from purchases, GR, VRs, etc. We'll say I stay that way till I21 launches.
However, money gets tight and I decide to drop to Premium status. I should have 35 Global Character Slot Tokens. I should also have 5 character slots that have not been allocated to any server. As I understand it these are separate things. I could apply those 5 slots to Pinnacle to raise the number of slots I have there to 21, then use my Global Character Slot Tokens to open all 21 and still have 14 left to use elsewhere. Correct?
There's not much effective difference in those implementations. However, if his opinion is correct then in the hypothetical scenario I created I'd be somewhat better off using the server slots before I21 launch, as it would allow me to choose not to unlock those slots and instead unlock 5 other slots instead.
I still think it would be useful to use distinctly different terminology to refer to available server slots and unlocked slots and the tokens used to add either, as some that I know remain completely confused by this. -
My DP/MM/Force is one of my favorite Blasters. My build doesn't meet your requirements, but here's a respec I've been considering that does (Frozen Armor doesn't fit conceptually, so I'd need to go red-side and fork over the cash for the Kin Cmbts to do it). It caps S/L and is very near perma-Hasten. To get a few more Hit Points and a bit more recharge and performance from Pistols and Bullet Rain you can replace the Decimation and Positron's Blast with Purples. This is included in the alternative slotting. If you do that you can re-add 9% Accuracy by replacing one of the Common Defense IOs in Weave or Scorpion Shield with a Luck of the Gambler: Defense.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Spider: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Pistols -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(7), Decim-Build%:40(11), Decim-Acc/Dmg/Rchg:40(17), Achilles-ResDeb%:20(34)
Level 1: Subdual -- Enf'dOp-Acc/EndRdx:50(A), Enf'dOp-Acc/Immob:50(40), Enf'dOp-EndRdx/Immob:50(43), Enf'dOp-Immob/Rng:50(43), Enf'dOp-Acc/Rchg:50(46), Enf'dOp-Acc/Immob/Rchg:50(46)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/EndRdx:50(29), Mako-Dam%:50(37)
Level 4: Empty Clips -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rng:50(5), Posi-Acc/Dmg/EndRdx:50(15), Posi-Dam%:50(19)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Acc/Dmg/EndRdx:50(15), Posi-Dam%:50(19), FrcFbk-Rechg%:50(37)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Suppressive Fire -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(13), BasGaze-Rchg/Hold:30(17), BasGaze-EndRdx/Rchg/Hold:30(37), Lock-EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(50)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 16: Concentration -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(25), RechRdx-I:50(45)
Level 18: Super Speed -- Zephyr-ResKB:10(A)
Level 20: Drain Psyche -- Nictus-Acc/Heal:50(A), Nictus-Acc/EndRdx/Rchg:50(21), Numna-Heal/EndRdx/Rchg:50(21), Numna-Heal/Rchg:50(23), Numna-Heal:50(23), Efficacy-EndMod/Acc/Rchg:50(25)
Level 22: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Acc/Dmg/EndRdx:50(29), Posi-Dam%:50(31)
Level 28: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def/EndRdx:50(31), DefBuff-I:50(45)
Level 30: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(46), CoPers-Acc/Conf/Rchg:50(48), CoPers-Acc/Rchg:50(48), CoPers-Conf/EndRdx:50(48), CoPers-Conf%:50(50)
Level 32: Hail of Bullets -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Stealth -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(50)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), DefBuff-I:50(42)
Level 44: Grant Invisibility -- LkGmblr-Rchg+:25(A)
Level 47: Phase Shift -- EndRdx-I:50(A)
Level 49: Super Jump -- Winter-ResSlow:10(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Spiritual Partial Core Revamp
Level 50: Clarion Partial Core Invocation
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition
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Okay, I have one question still left unanswered here. Are Global Character Slot Tokens and those used to open new character slots the same thing? I assume not. If I'm correct you may want to clarify that point as a couple of my friends are conflating the two.
To make it clear what I mean I'll create a hypothetical situation. I currently have 36 slots on Guardian and 16 on Pinnacle with no extras elsewhere. For simplicity we'll stick to Guardian and Pinnacle for this example.
Let's say I decided to buy 5 character slots, but waffle about whether to put them on Pinnacle or use them for the VIP server and so they sit unused for now. I now have 33 extra slots from purchases, GR, VRs, etc. We'll say I stay that way till I21 launches.
However, money gets tight and I decide to drop to Premium status. I should have 35 Global Character Slot Tokens. I should also have 5 character slots that have not been allocated to any server. As I understand it these are separate things. I could apply those 5 slots to Pinnacle to raise the number of slots I have there to 21, then use my Global Character Slot Tokens to open all 21 and still have 14 left to use elsewhere. Correct? -
Quote:I have toons with over 90 costume tokens and out of the 350 or so vet specs I have on level 20+ toons I've used 2 or perhaps 3.Same thing could be said about a lot of "free" things we get now. Vet respec and free costume changes aren't much of a reward if you never use them. I think Father Xmas has over 80 free costume changes banked up (most from Issues, one per costume slot unlocked, it adds up fast).
Because of this I think the 400 PP/month will probably turn out to be a better reward for me than the usual VR.
The key for me will be knowing ahead of time what's going to be added to the PP purchase list in upcoming months so that I can plan ahead and use them to my optimum satisfaction. -
Quote:I agree in principle, but am much too attached to my character names and even to their Prestige earnings to use it as much as you would. Also, the transfers probably do have some costs involved, so I think the lowest prices aren't practical. But still, I think they'd make substantially more money at $5 than at $10. I would buy an occasional one at $5. I will never buy any at $10, especially with a free one coming every month (and another every 2 months if I want to use my PPs that way).If you make server transfers cost 10 bucks, I will never buy one.
If you make server transfers cost 5 bucks, I may buy one or two a year.
If you make server transfers cost 1 dollar, I will buy 1 every 6 weeks or so.
If you make server transfers cost $0.50, I will buy 4 or 5 a month.
If you make server transfers cost $0.25, I will use them like candy, especially if that 25 cents is 20 PPs.
I think more money can be made at the lower price point, on top of more convenience for the players. It looks like a win-win to me. -
While I agree that Posi's statement isn't 100% clear on that matter, I wonder why he would single out GR's 2 slots from the "Other bonuses" category at the end of the list if he didn't mean that GR owners would get 2 more slots with i21 as an alternate reward to non-GR owners getting GR's content with the Issue.
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While you won't get the +SPD buff at all, and so it won't offset Slow, I think you should still get any Slow Res that the buff might grant.
[Edit:] Thought I could test that by myself, but it's other players' speed buffs only. -
Also, if you have GR on your account before I21 you get 2 free character slots with I21 (per Posi here).
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Quickly, I'd say you've gone overboard on the Recovery for a toon with Drain Psyche. I'd probably save money and 1-slot a Common IO in Health. I'd definitely take the slot and Miracle out of there to allow me to put an Achilles' Heel proc in Pistols. Stamina doesn't really need 4 slots either. One could be better used in Mind Probe (or a number of other places). Also, I like to slot a Force Feedback proc in Bullet Rain.
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Burst damage and well timed mez - even soft mez such as Knockback or END drain.
Unfortunately, unless you apply the -Res before she hits Power Surge she'll heavily resist it. So that doesn't help much. And her Regen is just standard Boss Regen, not anything special, so that doesn't help a lot either. Yes, both do help, but they're just incremental improvements, not game changers.
To change the character of the encounter entirely you need to prevent Power Surge altogether. So if you can't stack mez to keep her from acting, you need to time it just right to give you a chance to finish her off in a rush. Save Aim/BU/reds/yellows and make sure you don't take her health down too low, then buff up and use something such as Nemesis Staff (the yellows are there to make sure a VR/temp power hits) to send her flying, follow up with about 2s of your highest DPA attacks and then queue your biggest hitter. -
I tried Psy/Fire a couple of times and gave up on each in the 20s.
There were several issues for me:- The biggest was the the lack of mitigation necessary to get full value out of the slow-to-take-effect AoEs of Combustion (almost 7.5s for the full damage) and Blazing Aura. This was what occasioned the deletion.
- Psi Tornado's alpha mitigation is too unreliable with only a 50% chance for KU.
- Scramble Thoughts has that painfully long cast (3s).
- The -Recharge doesn't help a whole lot. It's not that strong on a Blaster and you're too squishy (unlike a /Psy Defender) to get full value out of it. If you're letting stuff live long enough to cycle its attack chain you're in trouble. With Bosses the -Recharge would help, but generally not enough. I found myself using TK Blast to buy time to stack Scramble Thoughts or simply relying on KB and range for mitigation and burst damage to put them away fast.
I think Hot Feet would have helped quite a bit had I played to that level - as would an Epic armor - but after two false starts I decided that Psychic Blast on Blasters is a mediocre set. It's sort of like Martial Arts was before the buff; it simply has too many secondary effects that don't stack and aren't strong enough by themselves to be particularly effective. And no great strengths to offset that shortcoming. In the end I tweaked my concept and went with Ice/Fire instead. -
Psychic Blast is the only Blaster primary with only one frequent use AoE. Energy Manipulation is the only Secondary with none (Ice Manipulation has no AoE damage, but has AoE KD, Sleep and Slow). As a result this combo's play style options are limited. As a single target specialist it does OK, but there's not a lot to recommend that style with a Blaster unless you like to solo on lower difficulty settings, so I think /MM is a much better match with Psy.
As for the Fortunata... you get a LOT more mitigation. Very high personal Def, mez protection, lots of Control and some good team buffs. You can't match a Blaster for damage output, but both the ST and AoE damage are OK. -
Quote:Do you mean Fire/MM (Fire Blast/Mental Mastery) or Psy/Fire (Psychic Blast/Fire Manipulation)?Hey folks,
I was just wondering if anyone has an experience with Mental/Fire Blasters and if so how do they perform overall for damage, I know they're probably glass cannons due to being Blasters, but still Im pondering making one, so yah
There should be plenty of guides for the former - or at least threads about it - as it is probably the most popular Blaster combo since /MM was added. -
Quote:No form of buff or enhancement - including the Spiritual enhancement - has any effect on Incarnate power recharge times.Just wanted to see if anyone has done this before and if they think it's viable int he end game Incarnate Trials and higher level TF's.
I've played a capped Ranged/S/L Blaster before and wasn't too impressed, so I want to see how a very aggressive Blaster who swapped the T4 Barrier and Force of Nature back and forth has faired, and if it's fun to do.
This is with the assumption that you get Spiritual for your Alpha slot. (I'm hearing that actually effects the recharge of your Destiny ability, correct?)
Right now I have my FoN recharging in about 1.9 minutes without any of my Force Feedback's procing, which I have in several attacks in concept right now. Which kinda leads me to my next question: When the +Recharge from Force Feedback set procs, does it also effect the Destiny ability or just your normal powers?
Anyways- if someone has played a Blaster with this concept please let me know if you've had fun and if it's effective!
Thanks. -
Like Starcloud, I've never had the problem; but then I've never sent more than about 10M.
It's probably a rounding error due to a poor implementation of the accounting with large numbers. I'd bug it. -
E = Total Recharge enhancement except for Alpha
A = Alpha slot Recharge
p = Percentage of Alpha enhancement that is affected by ED
G = Global Recharge bonus total
T = Base Recharge time
T' = Final Recharge time
T' = T / (1 + G + E + A) .: (E + Ap) <= 0.7
T' = T / (1 + G + E + A - 0.1(E + Ap - 0.7)) .: 0.7 < (E + Ap) <= 0.9
T' = T / (1 + G + E + A - 0.02 - 0.3(E + Ap - 0.9)) .: 0.9 < (E + Ap) <= 1
T' = T / (1 + G + E + A - 0.05 - 0.85(E + Ap - 1)) .: (E + Ap) > 1
The clause after the three dots determines which equation is appropriate for the given segment of the ED curve. -
AV Resistance does not include -Res.
The Purple Patch DOES scale -Res however. I hadn't tested this since Sonic Blast came out, so I just retested it. For this I simply used Scream to attack and compared the ratio of damage in the later ticks (after the -Res takes) and first two. For even level foes that the ratio was 1.13:1 as expected for my Blaster. Versus a -3 the ratio was 1.173:1. Versus a -4 it was 1.1875:1. Against a -6, 1.216:1. Those are 1.33, 1.44 and 1.66 multipliers for the -Res, just as expected for the Purple Patch. -
Quote:They deliberately made the stack for powexec commands 1 deep, so if you put more than one in a bind only the last does anything.Doesnt look like i can make it work with one bind. As stated above, sometimes it targets a dead teammate; sometimes it doesnt; it never executes the vengeance.
This is what i did
/bind numpad1 "follow$$targetcustomnear defeated teammate$$powexec_name vengeance$$targetcustomnear enemy alive$$powexec howling twilight"
and this is what happens WHEN it does accept the dead target command
follow and then immediately execute howling twilight.
Im thinking to make two binds and make a logitech Gkey macro of those two
/bind numpad1 "follow$$targetcustomnear defeated teammate$$powexec_name vengeance
and
/bind numpad2 "targetcustomnear alive enemy$$powexec_name howling twilight"
maybe i should even insert a /tell in between those two binds to have enough delay or something?
In my experience, the delay is usually only necessary between a targeting command and a powexec. You certainly wouldn't need a delay between the binds, but might need one within each bind. -
The bug that causes Interface procs to hit only one target in AoEs is limited to those AoEs that use the once/10s rule: Toggles and pseudo-pets (which usually use toggles to create their effect). Other AoEs have a chance to proc on each target hit.
[Edit:]
Oh, also, AVs don't have any special -Res Resistance. -
Without playing them? Yes, it's always unethical to exercise prejudice in matters of judgment.