Korith

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  1. [ QUOTE ]
    I didnt win the lottery either .... I hate lady luck

    [/ QUOTE ]

    Lady Luck is just the sort who never calls after one-night flings.

    Grats, Darque!
  2. [ QUOTE ]
    As always, excellent guide. My thoughts:

    [ QUOTE ]
    Bounded[ NetToHit = (InherentAttackAccuracy) * (1 + AccuracyEnhancement) * Bounded[ BaseToHit + ToHitBuffs - ToHitDebuffs - (Defense - DefenseDebuffs) ] ]

    [/ QUOTE ]
    What about showing where the ToHit and Defense caps are applied here? It becomes important in PvP since the "base 50% ToHit" is implemented as a 25% def bonus instead of a BaseToHit reduction, as you mentioned. It's confused me a bit in the past. Something like:

    Bounded[ NetToHit = (InherentAttackAccuracy) * (1 + AccuracyEnhancement) * Bounded[ BoundedToHit(BaseToHit + ToHitBuffs - ToHitDebuffs) - BoundedDefense(Defense - DefenseDebuffs) ] ]

    [/ QUOTE ]

    Further addendum to this...shouldn't the NetToHit = be on the outside of the Bounded[]?

    NetToHit = Bounded[ (InherentAttackAccuracy) * (1 + AccuracyEnhancement) * Bounded[ BoundedToHit(BaseToHit + ToHitBuffs - ToHitDebuffs) - BoundedDefense(Defense - DefenseDebuffs) ] ]

    From the original:
    [ QUOTE ]
    Example Calculations

    To help people trying to make sense of this formula, I have two examples that show where all the numbers are supposed to go.

    Example #1: Player attacking even level minion with thunder kick slotted with 1 acc SO; minion has 5% defense.

    Net tohit = Bounded[ 1.05 * (1 + 0.333) * Bounded[ 0.75 - 0.05 ] ] = Bounded[ 1.05 * (1 + 0.333) * 0.70 ] ] = Bounded[ 0.9798 ] = 0.95 (capped) = 95%

    1.05 = Martial Arts inherent accuracy bonus on all attacks
    0.333 = Value of slotted accuracy enhancements
    0.75 = Base tohit of player verses even level critter
    0.05 = Defense of critter

    [/ QUOTE ]

    I'd suggest a bit of a change on the color scheme for your sample numbers. The green is hard to see on the CoH forum skin, and the red can be a pain over on the CoV red skin. How about:

    [ QUOTE ]
    Example Calculations

    To help people trying to make sense of this formula, I have two examples that show where all the numbers are supposed to go.

    Example #1: Player attacking even level minion with thunder kick slotted with 1 acc SO; minion has 5% defense.

    Net tohit = Bounded[ 1.05 * (1 + 0.333) * Bounded[ 0.75 - 0.05 ] ] = Bounded[ 1.05 * (1 + 0.333) * 0.70 ] ] = Bounded[ 0.9798 ] = 0.95 (capped) = 95%

    1.05 = Martial Arts inherent accuracy bonus on all attacks
    0.333 = Value of slotted accuracy enhancements
    0.75 = Base tohit of player verses even level critter
    0.05 = Defense of critter

    [/ QUOTE ]
  3. Korith

    Feeling Game?

    [ QUOTE ]
    ... Theres a game where we 'feel' things? >.>

    [/ QUOTE ]

    I'm not the only one to have thought that, then...
  4. She's been about, though quiet of late.

    I'm interested in seeing more of her micro heroes, personally...
  5. [ QUOTE ]
    (No offense Korith)

    [/ QUOTE ]

    None taken!
  6. You have a long journey before you.

    [u]1. Practice[u]
    Sketch something daily. Seek out people you trust to give you ideas, and to point out flaws or areas in need of improvement. Challenge yourself to improve in the areas that give you the most trouble, but also put some effort into the areas where your strengths lie.

    [u]2. Develop a style[u]
    Whether it's media, coloring methods, the way you frame the bodies you draw, tendencies towards the real or towards the cartoonish, choose a style to call your own. If you want to have a high degree of realism in your work (which, I believe, would help a great deal in computer animation as the genre continues to push the envelope in our ability to tell the artificial from real), then pursue realism in your style, and work it into your practice. Focus on the details that may not come up at first glance. Develop a keen sense of proportion, and stretch it to the limits. Try using poses in magazines as models. Try switching between models and poses to see how proportions change. Since you have children, try to see if you can transform an adult pose with childish proportions. Of course, these are just suggestions.

    [u]3. Pick Favorites[u]
    When you have sketches that you're particularly fond of, you have the beginnings of a complete drawing. Try some different techniques to enrich the sketch into a work of quality. Scan the sketch into your computer, and try adjusting and coloring it. Copy the sketch by hand onto some different materials, and try different mediums of shading.

    Of course, I'm probably at about the same level as you are, artistically, so give priority to advice from artists who actually impress you....

    Oh, and as a sculpter by nature, photographs of anything you've sculpted are quite legitimate as portfolio items.
  7. That and "/petselect <#>" make controlling in the high levels wonderful.
  8. Korith

    meh.......FRAPS

    [ QUOTE ]
    [ QUOTE ]
    Best way to take out the UI is to record your session using the game's DEMORECORD session, then use FRAPS to record the playback of said session.

    Looking good, though.

    [/ QUOTE ]

    Sadly, there's a lot of freaky junk happening with demo playbacks right now. Dead enemies left standing there, wings not appearing, strange movement freakouts, being just a few examples.

    [/ QUOTE ]

    Storm's hurricane isn't rendering as well.
  9. Now you've done it, Psyonico...you've scared them off!

    Well, that or I embarassed them all by suggesting they ate all their pocky, in which case I apologize to everyone <_<
  10. Wow, nice!

    Definately let us (and by that I mean me) know when you get the final
  11. By eating it all, of course.
  12. [ QUOTE ]
    [ QUOTE ]
    How about a camera shot of the gaming rig/area from which Ex pwns people in PvP?

    [/ QUOTE ]

    Well, if they can photoshop Sexy Jay pirate, they can photoshop Ex winning a match.

    [/ QUOTE ]

    ZING!
  13. How about a camera shot of the gaming rig/area from which Ex pwns people in PvP?
  14. I have been known to confuse the two. The mutated sea bass take advantage, while the sharks play on my confusion. Or maybe it was the other way around?
  15. I have been out-search [Censored].

    I bow to the mighty Arcanaville for the first right answer, and to WillyReborn for the pics.

    Indeed, this was a worthy defeat.
  16. That proves using circuitous and flawed logic that Kali and _Castle_ are in cahoots.
  17. *Tasers Kali*

    You...know something, don't you?

    Internet-stalking level Search Fu Technique 3: Corner the Knowledgeable Person Who Claims to Know Nothing At Risk Of Appearing Paranoid!
  18. [ QUOTE ]
    [ QUOTE ]
    Hm, doubtful that it could be so simple, but might Craig Zinkievich be the name behind _Castle_?

    [/ QUOTE ]

    Craig is far too cool to be me. He's one of our best Producers, though -- he's great at cracking the whip and getting people to get things done.

    [/ QUOTE ]

    Very well. No doubt it was his coolness that would have deflected my attack from reaching deeper.

    Internet-stalking level Search Fu Technique 2: Alacritous Archival Analysis, Activate!

    _Castle_, AKA Thales, AKA Rook became a community rep in October of 2005, registering on the forums appx 3-1/2 hours before making his official introduction as the game designer and stalker rep.

    No further leads at this time on first name, so I'll just say...Gerry?
  19. Jay is sexy.

    *Swipes Entropy's glasses*


    See for yourself.
  20. Okay, Ex. Internet-stalking level Search Fu Technique 1: Unanticipated Search String Activate!

    Hm, doubtful that it could be so simple, but might Craig Zinkievich be the name behind _Castle_?