Base Repricing
1) How will the repricing of bases affect you personally?
I will be dismantling a couple of "pretty big" bases and tinkering with larger plots. The 10-12 million prestige bases can now go much further than what was possible before.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes.
3) How long would this process take you if you were to engage in this practice?
20+ hours, spread over about a month or two. Tearing down and restoring functionality will take only an hour or two. Decorating will take very long.
4) What are the positive and negative concerns regarding repricing?
Positive: The prestige behind my bases can now go much further than it did before
Negative: Time lost on account of dismantling and reassembly to basic levels, in order to recoup prestige.
5) How will this feature affect you long term and short term?
Long term: Collecting prestige will be less important (going from 43K upkeep to an estimated 3K...which can be earned in ~20 minutes of play)
Short term: Bigger bases "NOW".
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Semi-unpredictable results, anticipated market flooding with "rejected" salvage (I shamelessly admit to salvage arbitrage. I'm trying to get out of that market before I13 goes live...)
2) What is the positive effect on your base for this feature implementation?
My badge-collecting hero is going to get fabricator very quickly after the issue hits.
3) How long will it take you to adjust to learning this new system?
Not long. It took about 3 minutes of tinkering with on Test to fully "get" how it worked.
4) What side effects to this system do you currently see from transitioning the old to new system?
Somebody who's storing their influence in base salvage that "doesn't exist" on the market is going to complain real loud when somebody else puts their "useless junk" up for sale...just give it a few months.
5) What security concerns do you have regarding this change?
Few-to-none. Most of the unrefined base salvage is on my SG leaders, rather than in racks. The components in the racks can be used by my SG mates, whom I tend to know pretty well, anyway - and even then the components would only be a moderate loss.
Additional Notes:
The new crafting will take more effort to ensure that I have the right pieces for crafting (the ability to carry around 20 or 99 pieces of relevant salvage and/or components made it easy to, say, craft enough telepads to access all zones in one sitting. My level 17 villain who's now running a 12 million prestige base, on the other hand, will likely have to do some clever muling between the market and the base salvage vault or racks for any "binge crafting" he has in mind.)