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Posts
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Joined
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*Uses a giant magnet to deal with the mess, and recycles it into another infinite cookie machineĀ*
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Also - Rookizens (the term typically used to identify those who regularly exist in the Rookery) often do the same thing themselves, so if anything they were just projecting their own issues on to you, Sooner, rather than actually picking on you specifically.
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Guess you won't be at Anime North this year then
Good luck on the TF! Don't think I can set aside that big a time block right now. -
They must have said something positive while mentioning the Longhorns in the same sentence.
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Recharge and damage in equal proportion. Endred, defdebuff and stun are nice, but not required.
My choice slotting for a controller consists of:
Undermined Defenses: Rech
Undermined Defenses: DefDebuff/Rech
Undermined Defenses: Endred/Rech
Peroxisome
Peroxisome
Peroxisome
Of course, the Perox's are a lot easier to come by over on the blue side and the controller benefits more from the +damage and +end invention buffs. -
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*Pulls up pants, and steps away from the portal*
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Lies! Those aren't pants, those are [insert someone's mother here]! -
With temps, yes. My MA/WP has taken down Jurassik and Adamastor while using pet temps and warburg nukes.
Without...doubtful. Maybe a fire/fire could get the Winter Lord with enough tweakage, though...hmm.... -
Well, for one thing I don't leave burn marks when cuddled.
Some people actually seem to like that.
Also, it's a lemur skull. Lemurs are mammals. It's left over from a freak transformation some months ago in pwnz... -
Alas, I'm already forgotten? Is there no longer an FBBC kept in reserve for the noble Rookery. masseuse?
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*Reopens the portal from Virtue side, climbs through and drops a classic glass coke bottle through*
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Pardon me, but do you have any grey poupon?
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Big Brother Midas and Brother Midas, in a word.... badges.
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oh HELL!!!
[censored][censored][censored]!!!!
Sigh....
Ya... my badger might have to.
Perhaps she's going undercover?
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*Nod* My poor superleader...I wonder what crossing over does to supergroup membership? -
hammered.
I paid with a dead mousey and a laser death rifle and I got... -
A shaggy-haired reverse vampire.
I paid with 2 paper clips, an elastic band, and a bottle of kerosene and I got... -
You're called for dinner, so you activate your mission teleporter to get there...
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Teams can't be found because they're farming pvp recipes so they can pwnxorz you.
*DISCLAIMER: THE ABOVE IS NOT MEANT TO BE TAKEN SERIOUSLY* -
It seems to help (haven't tested extensively, but so far, so good) if they have very few attack powers alongside their buff set.
For example, Captain Squirrel is an Elec/Kin defender (yes, I know, sets are "backwards", but thats how they get filled in on the MA). I set his elec powers to Easy and his Kin powers to Hard. Then I set him to Fight Defensive. On test, at least, he was SBing everything friendly - myself, the other allies I rescued and my pets, anyway. Haven't seen what happens yet with other teammates.
That said, I'd have appreciated a fair bit more transfusion and transference, but he did actually buff stuff. -
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Frankly, I think Group Flight is better than Team Teleport....
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I used Group Flight on the last 2 NPWN for my Badge Runs, and it's much too easy to "lose" someone mid-flight...
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That's where this little tidbit comes in handy:
"Target me and Press 'F' once to stay with me. If you drift too far away, you'll fall and die." -
For Team Teleport,
So let's suppose you 6-slot it, 3 End+3 Range, level 50 IOs
That's 99.1% end reduction and 58.5% range
Each hop with a full team will then cost you 10.05 endurance, and move you 40 feet.
The distance from the Atlas Park door to the Tailor is roughly (IIRC) 1.2 miles.
That's about 159 hops (along a theoretical optimal route), each taking at least 2 seconds
That's 318 seconds, at best (A bit over 5 minutes) and 1598 endurance. You'd need a minimal recovery of 5.03 end/second to make the trip perpetually. Roughly 4.71 would have your end run out near arrival. Those numbers are possible with buffs, but very high otherwise.
By comparison, unslotted teleport travels 300 feet per hop, for a needed 22 jumps (give or take a bit) costing 286 endurance over 44 seconds. You'd need a recovery of 6.5 end/second to make the trip perpetually (note, this is without end slotting!). Roughly 4.23 end/second would be enough to get there without running dry. If you were to then use unslotted Recall Friend, you'd add 4 seconds for the first teammate and 10 seconds/teammate after the first to the total travel time, making the trip in 108 seconds. That's with 2 powers you were going to take anyway, and no slots.
With group fly, you'd be travelling (unslotted) at 24.1 MPH, making the trip in about 180 seconds. Okay, it's not as fast as teleport + recall, but you get to make the whole trip together with the pixie dust effect!