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Well, if you're not missing much, have no End issues to speak of, and you're not missing your opponents, then I'd say at that point Musculature is the best choice. Accuracy, Endurance Reduction and Recharge eventually reach a point where another few percentage points will cease to make a difference in your build (specifically, when you have a 95% chance to hit most or everything you fight, you stop running out of endurance altogether, and you never find yourself waiting for a given power to recharge).
If you find that the above don't always apply (you miss more than you'd like, and frequently have a less than 95% chance on your last to hit roll per your combat stats, if you do run out of endurance - and I note you've said it's not been an issue, or if you want even one or two powers of yours to come up a second faster than they do - especially if it means permanent uptime for a click power), then that would be an area to focus on.
While, as I've argued, Musculature probably isn't as useful to Brutes as it is to other ATs, it just may be that your brute is the rare one that doesn't have any issues at all with Endurance, Recharge or Accuracy, in which case Musculature would be better than 3 options which achieve virtually nothing for your build.
As for the idea of changing your build around - 6-slotting Stamina doesn't make sense to me. It could be those set bonuses have been worth it for you, but I (almost always) find that the set bonuses I get from slotting my attack and defense sets with IOs can do just the same while the enhancements themselves do more for the powers that they're in; Stamina gets no benefit from Accuracy, Endurance Reduction, or Recharge enhancements. -
Quote:While I haven't actually tested it, my gut feeling is that brutes probably benefit the least from Musculature, on account of how they're built around Fury. That said, there are two things to look at:Very helpful. Nice to see the math behind the madness (or the madness behind the math). Bearing all this in mind, do you think I would get more DPS from Muscualture? I am a elec/shield brute. I'm sure that is probably an impossible question to answer without more details on my build. Unfortunately I am at work (shhhh....don't tell my boss I'm not working) and don't have access to my mids build.
1) No matter how much recharge you slot, powers have a fixed activation time. You can reduce the time you spend waiting for powers to recharge, but once you reach the point where you're not waiting for your powers to recharge in your chosen attack chain, recharge stops being useful from a DPS standpoint.
2) The damage boost from Musculature is additive to the global bonus from Fury and damage enhancements in your powers. Effectively, this means that the percentage boost that Musculature enhancements add to your build is diluted by having a high combination of fury, global damage bonuses, and damage enhancements.
Generally, the procedure is this: If the total recharge enhancement in your attacks is about equal to the total damage enhancement in your attacks, boost your damage. If the total damage enhancement in your attacks is maybe 30% higher than the total recharge enhancement, provided you haven't got your attack chains to the point where you're no longer waiting for your "best" attack option to recharge, slot more recharge.
So, in your case, improve on whichever is weakest. If it weren't for Hasten and your Global Recharge, I'd simply recommend slotting more recharge - but with the amount of recharge you have slotted, you might find you get more out of boosting your damage instead.
One further note - due to the nature of Fury increasing the more you attack, for low levels of recharge, boosting your recharge also directly boosts your damage. If you've already got a high amount of recharge and/or are capping out your fury regularly, however, this ceases to be of benefit.
In summary - you have a sort of diminishing returns either way. Whichever one is the weaker of the two (damage or recharge) would be the better one to improve, since your overall performance is roughly equal to your damage bonus times your recharge bonus...and it's better to have 5 x 5 = 25 (balanced) than 2 x 8 = 16 (unbalanced) -
Quote:Moar Maths!I do have three lvl 50 generic IOs currently slotted in hasten, but even with a small increase of 10-12 percent, I would expect to shave off a few seconds at least.
Hasten Recharge:
99.1% from IOs
9.6% from Alpha Slot
62.5% from Global Recharge
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171.2% Recharge (Normal)
70% from Hasten for 120s
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241.2% Recharge for 120s
Hasten has a "normal" recharge time of 450 seconds.
+Recharge effectively multiplies the number of seconds a power recharges in real time
First 120s: 120 x (1 + 2.412) = 409.44 seconds of recharging
This leaves 40.56s of "normal" charging time at 171.2% recharge
Remaining time: 40.56 / (1 + 1.712) = 15.0s
Without your Alpha slot (the "Before" recharge)
161.6% Normal Recharge
231.6% Recharge for 120s
First 120s: 120 x (1 + 2.316) = 397.92 seconds of recharging
That leaves 52.08 seconds of recharge
Remaining time: 52.08 / (1 + 1.616) = 19.9s
So, your Hasten downtime should have reduced by 4.9 seconds.
Now, if you were in combat during your testing, an enemy slow effect might throw off your results, as might an additional +recharge effect coming from another player's buff powers, Secondary Mutation: Quick Reflexes or certain Mystic Fortune powers.
All that said, yes, 62.5% global is a lot of recharge. I've a controller with 45% (but no self +recharge powers apart from hasten) and a scrapper and a Night Widow with around 62.5%. It's quite significant. Permanent Hasten requires a total of 275% from all sources - enhancements, alpha slots, its own 70% boost, and global recharge buffs via inventions, powers, etc. That's a whole lot of recharge...but it has been done. -
Quote:Here's a table of actual boosts experienced, where the enhanced aspect of a power is fully affected by ED, by rarity and enhancement value.If your Hasten was already maxed out (three level 50 Recharge IOs), the Common Boost will only increase it a little bit - something like 12%.
Code:+-----+-----+-----+-----+-----+ |45.0%|33.0%|20.0%|16.5%|10.0%| +---------+-----+-----+-----+-----+-----+ |Common | N/A | 9.6%| N/A | N/A | N/A | |Uncommon | N/A |14.3%| 8.7%| N/A | N/A | |Rare |25.9%|19.0%|11.5%| 9.5%| 5.8%| |Very Rare|32.3%|23.7%|14.3%| N/A | N/A | +---------+-----+-----+-----+-----+-----+
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...it might be a slot for an AoE power (make one or lots, select the one you want to use, go smashy), or perhaps a basic power with a single slot that can enhance it, by adding procs (100% chance to mez, mayhaps?) or boosting various aspects (MOAR DAMAGE!)
...I wonder if we can get Purple Triangles in the Omega slot? -
New Issues include content which the current* version of Mids doesn't account for. Examples include new powersets (as the software depends on choosing powersets as one would in game. If the data's not there, you can't use Mids to build for the new powersets), new enhancements (new invention sets as they came out - such as purples, pvp ios, the fast-recharge aoe sets, accurate debuffs, etc) and with Issue 19, the Alpha slot (and, presumably, the new incarnate sets and enhancements as they are released in future issues).
What people are eager to see is the addition of the Alpha slot to Mids, in order to review the overall effectiveness of their powers with Alpha enhancements in place. (Maybe this has been done already? I haven't updated Mids in a while...)
*ie, the version which hasn't been updated with the new issue material, but otherwise is up-to-date. -
Quote:Grav/Storm/Mu ftwOh yes in the Rikti War Zone mission of the Incarnate arc think about that last room before you attempt it. What is your goal, not what do you see.
I wormholed the rikti from the first portal (wow, that was a lot of them spawning. I don't think my MM faced that many), ground them to dust, then wormholed the EBs (died once, I should have timed my accolades/inspirations better), then wormholed the EBs AGAIN (crushed them with a wiser use of Hurricane, Immobilizes, and inspirations for survival), then ran straight into the remaining portals with Surge of Power and took them all out before crashing (I exited the mission prior to being squashed by the swarms of remaining Rikti).
That said, the above powerset combination is nearly optimal for fighting Rikti (60% energy resistance, and Hurricane to keep the swords away), only needing the occasional breakfree inspiration for when a Mez lands.
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They can be viewed in the Incarnate Interface...the second tab I think. Hold the mouse cursor over each Alpha slot enhancement and it will tell you which components are required to craft it.
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...So you're counting December 0th?
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Quote:...and then someone sets the AE mission on the team, and they use the Mission Teleporter to bypass the lock.Just make a Giant padlock on the AE door, give everyone a key, those that are found to be constantly performing exploits take there key away from them permanantly.
Then I can laugh at them as i go in and out and much as I please, whilst they sit at the door begging to come in where it's safe, then I can Broadcast " I hear you knocking but you can't come in"
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Quote:I can't wait for Captain Squirrel to take a run at that one...He's a married lawyer with 3 kids who likes to dive into the minutiae of the game and write guides for other players. He's not part of the Dev team but somehow always gets invited to Beta. He and Evil Geko insist that the Incarnate arc is soloable by any squishy and if you can't solo it, you're doing it wrong.
He might be the most interesting man in CoX. -
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Quote:...especially if you could throw in something like "target nearest and follow" to the mix.The reason you can't set up a macro to call a macro is because it would enable botting, which the devs are very much against.
If it were possible you could set up a macro on autofire that ran through every attack you have, and you could just walk away from the keyboard and farm. -
Quote:Perhaps a badge for distance travelled with the walk power toggled on?Someone on Guardian walked from Ms Liberty to PI. Yes WALKED (using the Walk power). He deserves a badge but I really don't want to have to spend 90 minutes doing it for my badger but ... he does deserve one!
And I would walk 500 miles... -
How quickly are they dying?
Procs in a toggle are rolled once every 10 seconds. It could just be that you're combining:
1) Unlucky rolls
2) They're usually dying before the next set of rolls comes up -
"Has anyone seen my Engelbert Humperdinck vinyls?"
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Also out of curiousity, what power do you have Posi's 5 slotted in? Has it been changed to no longer accept Targeted AOE sets?
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"So I walked into Pocket D, feeling like a break, and who did I see but Antimatter! So I walked up to him, slapped him on the back and asked him what brought him to Primal Earth. He kind of stared at me for a minute, and suddenly burst out laughing! 'Dude!' he said, 'You're bald!'
And that's when I killed him, your honor." -
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TPBM has the power to read noseflexing morse code from up to 1200 light years away. -
That explains why my widow hurts more against these guys than I'd normally expect.
Guess they're another thing to hit elude for -
Personally I've wiped out Jurassik and Adamastor on an MA/Will scrapper with shivans and nukes. I've taken out Eochai with a Claws/SR scrapper, and my Grav/Storm controller has managed to best Adamastor.
So yes, it can be done. Shivans, nukes, and a whole lot of recharge buffs (for two or three Shivans at once!) make it much easier. Warwolves are also worth collecting via flashback for a bit more kick. -
Bonus bonus negative rep for interpreting a preference as a rule.
And it all holds together, because Positron wouldn't say that stuff.
Another thing positron would never say: "Pikachu, I choose you!" -
"Hello heroes, look at your powers, now back at mine, now back at your powers, now back at mine. Sadly, my powers aren't yours, but if you stopped using invention sets and switched to the Incarnate system, they could be like mine. Look down, back up, where are you? You're in the moon zone with a new enemy group that's far more interesting than any you've ever fought before. What's in your hand, back at me. I have it, it's the jetpack costume pieces you've been asking for with those new powerset ideas you love. Look again, those powersets are now customizable with up to 15 different animations each. Anything is possible when your dev team includes Positron and not some guy in an ancient helmet. I'm in a vehicle."