Kitsune9tails

Renowned
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  1. From the Dev Digest, Answers, paraphrased.

    Yes, you can has AVs.

    Yes, your AVs will scale by mission difficulty.

    No current plans to let you buy more published arcs.

    If an arc unpublishes during play, you finish it.

    25 different objectives per mission, you can have more total objectives.

    Destructible and defendable objects available.

    Arcs can be co-op.

    NPC allies reduce your rewards.

    You earn a ticket bonus instead of an xp bonus at end of mission.

    You can mix custom critters and existing ones.

    You can unpublish and republish within seconds.

    You can purchase unlockables for your missions. You can have multiple different critters of the same rank.

    You will have context sensitive dialogue options.

    You can save and swap costumes from the editor.

    You will need to unlock some factions before use.

    No translucency options.

    Level scaling is complicated.

    Pohsyb is crazy.

    No built in support for sharing arcs. The MArc missions may or may not be 'real'.

    The Marc will not affect defeat badges. Arcs will not branch upon release, no temp powers issuable by arcs upon release.

    You cannot have the Hamidon as a Contact.

    Republishes will not affect ratings.

    The same MArc tickets are earned from playing missions as from others playing your missions. You can abandon MArc missions without penalty. One Contact per arc. You can't quite give any powers you want to critters.

    You can't manipulate the lighting...yet. Missions published by an inactive player stick around.

    'All servers' means 'all servers'.

    Yes, you can has souvenirs. No npc chatter about your arcs. Mission Entrances easily found.
  2. Not necessarily. For all we know, that might someday be revealed to be the exact premise of the MArc.

    In any case, there is always the possiblity of rewriting a story to adhere to canon.
  3. Nightphall asked:
    [ QUOTE ]
    Is there a limit to how many AVs/EBs can be in a mission?


    [/ QUOTE ]

    Pohsyb replied:
    [ QUOTE ]
    Yes, the amount of spawn placements on the map.

    [/ QUOTE ]
  4. If I understand correctly, you can import Romulus into your mission and give him different powers, and you can create a custom creature that looks close to Romulus and choose powers for it similar to what the ingame Romulus has.

    Mix and match those two, and you can essentially reskin Romulus.
  5. I'll try to answer two of these...


    As a kind of continuation of the previous: Are we able to import existing enemy types into our custom groups? I think I read that this is possible, just looking for a final word.

    Per Pohsyb,
    [ QUOTE ]
    You can put pre-existing critters into custom villain groups or make a custom character, but we will not have editing of pre-existing critters (at least for first release).


    [/ QUOTE ]

    Conversely, will we be able to add out own custom enemies to existing groups? E.g. I want to add a "Technician" lieutenant to the Freakshow group that can heal them. Is this possible?

    See above.
  6. <QR>

    [ QUOTE ]
    3. What rewards are we giving to the players and creators?

    We’re granting full experience (XP) and influence rewards for defeating enemies in player made content. We’re also giving players tickets in place of random drops. They can take these tickets to an Architect ticket vendor and redeem them for various in game rewards, such as enhancements, recipes and salvage. We’re also allowing players to purchase unlockable content with their tickets. They’ll be able to get maps, costume pieces and different characters.


    [/ QUOTE ]

    Hope that helps.
  7. [ QUOTE ]
    [ QUOTE ]
    I guess the CoX Demos were too hard even for RT to edit.


    [/ QUOTE ]

    *smirks*

    Michelle
    aka
    Samuraiko/Dark_Respite

    [/ QUOTE ]

    I'll say it: Your video was better.

    I did enjoy the Rooster Teeth video, but iI still hope NCNC grabs you for a proper trailer.

    In other news... *chomps at bit for Architect*
  8. Maybe this would be a good place to have a thread on what Mob AI should be?

    - I think critters that are anchors trying to herd you into other spawns makes sense.

    - Breaking off combat when you can't hit your foe (the critter notices his toHit % is below 10%) also makes sense, etc.

    If critters aren't going to flee when they 'realize' they can't win, they should probably surrender. Of course, such coding would make critters easier to defeat and thus worth fewer/less rewards...

    ...it's an interesting subject.
  9. Clever Devs.

    From my understanding, the MA is better than the gtool they currently have. Now they can get upgrades to their own tools by citing demand for improved tools from us players.

    I think we will be seeing better Dev created missions as a result of the 'competition' as well.
  10. The situations with Brainstorms ar mistakes on the part of the Devs, as they admitted.

    The Crafting system was designed wih a rate of reward gain in mind, at the degree to which the 'maximum intended reward gain speed' was exeeded by using brainstorms was huge enough that they actually did something about it.

    So they made a mistake when they designed the badging system in the first place, then compounded it by not thinking the fix through, as they admitted.

    Demonstrably, stealthing the change was a mistake in that we just found out about it instantly, making the stealth moot.

    But it should not have been announced prior to go live in any case. That would have undermined what they were intending to fix in the first place. They might as well say, "Everybody craft Brainstorms now on Live, they are going away in the next patch." Which would eliminate any datmaing they could do on the impact of the change. What they should have done, IMHO is put in a patch note that reads something like:

    "Datamining shows that we accidentally set some rewards far higher than intended. The rewards for those activities have been removed temporarily until a better solution can be found. Specifics on which activities will be released with the live patch notes."

    Heck, maybe they should append that note to the bottom of all future patch notes.

    Hmmm: what if they kept a list of the Closed Beta testers from each patch, and ran ideas by those people secretly, under an NDA, when they pick up on stuff like this? "Hey guys, we just discovered that Brainstorm farming is giving way bigger rewards than it should. It HAS to be nerfed because of upcoming changes to the badging system. How should we go about it?"

    Maybe they do this already...dun dun DUN!
  11. I disagree.

    Players should not be alerted to the future nerfing of a possible exploit, even if the exploit is more commonly used in some game-intended way. That only encourages abusing the exploit.

    When there is time, the exploit should be fixed in a way that impacts the non-exploitative uses as little as possible. But if time is short, or if an elegant fix is not possible, the problem still has to be fixed, even if by stealth.

    The altenative is announcing the exploit and then spending a lot of time trying to weed out those who 'innocently' exploit it from the intended exploitations and banning accordingly, which would be even worse than stealth fixes.
  12. This thread should be required reading for all posters! Good show!
  13. Kitsune9tails

    Walk Button.

    Except that many of the posters around here tend to treat getting something they don't want EXACTLY LIKE having something they NEED taken away.

    I can undersstand the hesitancy.

    I won't post angry comments about any walk button we get "some day", but I can see prioritizing other stuff above it...like a 'scamper on all fours' run animation...
  14. Devs have stated that there are no plans to balance the game around IOs.

    I would not be suprised to see some specific missions designed around them at some point.
  15. i just don't see why the amount of time it takes to get one of these is a factor, since you don't have to do anything to get them.

    Just play for awhile, and every few weeks/months you have a new badge. No muss, no fuss.

    Of course, if you happen to prioritize getting a certain badge over your playing time, you have that option also.
  16. <QR>

    I am under the impression that these badges are perfectly earnable through normal gaming...

    ...you do log out now and then already, don't you?
  17. It's very interesting how many people are completely contradicting each other on the difficulty of this TF. Perhaps post some Youtube videoes to show how you succeeded or failed? There may be a pattern.
  18. Time for an Unofficial Mute Server?

    Or will that just be Virtue?
  19. Stepping into Manticore's shoes: are you consciously trying to emulate what he had going on, or heading in your own direction?

    In terms of ultimate veto, is it you or Posi that decides what storyline the next Issue will be based on: whether Reichsman or the Banished Panthon will be the focus, for instance.

    Now that Flashback will allow us to go back to previous adventures, will more current content be phased out and replaced to move the story forward?

    As a writer for CoX, define "evil".

    As a writer for CoX, define "villain".

    Do you have clearance to change anything in the Story Bible? If so, have actions of the players resulted in any changes through you or Manticore?

    There is a general perception that the player supers in CoX are less powerful than the Marvel or DC heavy hitters. As a story writer, how do they measure up, and how do you try to show that in stories?

    On that note: Thor versus Captain Marvel versus Statesman?
    Iron Man versus Hardware versus Positron?
    Kevin Matchstick versus the Honoree?

    Name 3 comic books you have read.

    Is MY character the one that has done all of these singular tasks in Paragon (defeated Doctor Vahzilok, etc)?

    Do you have a specific plan as far as releasing more backstory lore on the website such as faction/villain backgrounders?

    What would you do with a CoX movie or TV series?

    If the Honoree is King Arthur, then won't he have to save England from himself if the Rikti threaten it?

    Please name one villain faction that exists in the world that we players haven't heard about yet.
  20. Heroes may be able to create missions where they do their own detective work, instad of just helping Contacts!

    But villains! Villains will be able to create missions where they...CONQUER or DESTROY THE WORLD!

    Great work, Devs!

    /em plot
  21. Kitsune9tails

    15 People

    I would hereby like to apologize on behalf of all the uninformed flames directed at the Dev team by players without a clue, who I'm sure would apologize themselves if they hadn't just facepalmed themselves into unconsciousness. Or maybe it was the blindside tackle by Sho.

    You guys have done a great job, and you are awesome.
  22. Now NancY, I hope I have not done anything to deserve being called a sheep.

    In any case, no harm in dialoguing with LH, is there? Worst case, he lies to you. Best case, you bring up concerns he had not considered and he gets them addressed in a way that is palatable to you.