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I am currently on a Compaq Presario SR1350NX. It has a Pentium 4 Processor and 1 GB of DDR 3200 RAM. I am using a 300W Power Supply, and an ASUSTEK Goldfish2 Motherboard (normal PCI slots). I have an NVidia 9400GT video card, and a 200 GB HDD. I am running Windows XP SP3.
My computer doesn't really have any problems, but I might have a little extra cash on hand to better my situation, like running CoH at better than 15 or so FPS. My DVD drive/burner is currently on the fritz, but my CD drive is fine.
So I turn to you guys for help. Should I just buy some RAM and call it a day? Grab a refurbish from Microcenter? Buy a bunch of parts and assemble something?
I primarily use my computer for City of and watching movies. It is on a home network with a couple other computers.
I am in your hands. -
[QUOTE=Samuel_Tow;2964058]
I fully admit this was largely my own fault for building up wrong expectations, but I lay much blame on official comments, who managed to be badly misleading in their attempts to be cryptic. I agree with what someone else said before in the thread - as long as we know something is coming and when it's coming, then there's no point being cryptic about it. If you want to be cryptic, then just don't say anything and let people discover the truth when the pack comes out. This attempt to have our cake and eat it, too led to completely the wrong expectations.
[QUOTE]
Heh, the Devs can't really win on this point.
- If they say nothing before a feature is totally tested and ready to roll, they get slammed for not soliciting our feedback, not advertising the game, and allowing rampant speculation to rule. Not to mention various threats to quit because they obviously are doing nothing but swimming in their money vaults.
- If they give partial information, then what they say is misinterpreted, wildly speculated upon, judged to be misleading or considered teasing and being mean.
- If they give complete information along with frequent updates, they are called liars when something is wrong or is changed, accused of prioritizing the wrong things, accused of catering to the vocal minority, and accused of working too slow or doing too little. Not to mention incurring the wrath of the Black Pebble
Regardless, I am personally in the camp of 'keep us as involved as possible at every step' although I am sure the signal to noise ratio can be maddening. -
Even if he said it to my face totally deadpan, I would take it with a grain of salt; this is Sexy "Nice Axe" Jay we are talking about here. The man does humor.
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Quote:Beast Pack is something seperate.If, however, the art team were to kick out the stops and add another dozen pieces to the Mutant Pack and make it more of a Beast Pack (wolf heads, dog heads, bird heads, bird tails, animal claws to replace the weapon set Claws, etc.), then I'd be fully on board.
Many people specifically requested the wolf/fox tail be added to the Mutant Pack, and they got their wish.
This is a good thing. -
People specifically asked for animal parts to be in the Mutant Booster, and yay we got one.
You may begin your grateful celebrating now. -
Quote:Much love to David and Jay!Hey, folks. So its always fun to be the bearer of good news, and thats exactly what weve got for you today: an exclusive announcement that were revealing to you first. Weve hinted at the possibility of a proper, fluffy wolf tail for a while now, and yknow what? How about we give that to you sooner rather than later?
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Quote:If the debuff is a debuff, mechanically, then it is not appropriate for an ostensible ally to drop it on me (barring extreme cirmcumstances like a mission where that was the point). My allies should not be able to mechanically reduce my ability to engage npcs, especially outside of a PvP zone.Where do you draw the line on what an unacceptable debuff is? In the past, similar arguments have come up for increase density, and for that matter some people think that speed boost itself is a potential griefing tool.
Is Mystic Fortune sufficiently heinous that its clearly an exception, in which case as I said the general principle is still that the power must be shown to actually be an exception, or is the general rule to allow the players control where ever they perceive the desire?
That thought applies to Increase Density as well.
Speed Boost may degrade a players performance, but it is not a mechanical debuff, so it gets a pass.
This all only applies if an actual decision is made as to whether players are allowed to damage/debuff/mez allies in PvE in this game. It should be allowed or disallowed, subject to prompt or not. Either we trust the players with powers that have ally debuffs as part of their 'cost' (which would open up a lot of interesting possibilities for powers, albeit at a potentially high cost), or we don't.
If the player is allowed an optional prompt, that prompt should apply to Increase Density as well as Mystic Fortune and any other powers that debuff allies. I think an optional prompt would be a good way to try to get the best of both worlds: players can in future powersets have powers that damage/debuff/mez allies in order to balance some cool beneficial effect, but the allies can lock those powers out or opt to be prompted before accepting them.
Ideally, there would be a 3 way switch:
- Accept potentially mechanically harmful ally powers without prompt
- Prompt before accepting potentially mechanically harmful ally powers
- Deny all potentially mechanically harmful ally powers
It's not a matter of allowing players control wherever they desire.
Explicitly players should not always have control over the content of a game. Such a game would over time filter out ALL of the players due to conflicting desires and priorities. Not to mention it would probably turn into a game no developer would ever want to develop, just on the PvP vs PvE issue alone, let alone other issues such as RP vs mechanics, casual vs hardcore, etc.
It's a matter of definitions and expectations: if the definition of ally is such that Increase Density is not an exceptional power, and the existance of the ally teleport prompts is the exception, let me know; that's important information. -
Quote:Here is my thought regarding this: I think that the overall design of this game indicates that players are generally not allowed to mechanically debuff/mez/damage other allied players, even unreliably, because that can lead to griefing and is technically PvP.I'm volunteering to have mine changed, and I get to decide the rules of that exercise: the rules are that the train of thought must be logical, and supported by a very solid foundation.
Thus, the debuff in Mystic Fortune should technically (unless Dev policy on PvP outside PvP zones has changed) be removed.
However, as an alternative to removing it, incorporating a prompt that makes risking the debuff optional (as well as other similar powers that may be created in the future, and possibly Speed Boost as well) is acceptable.
Having the power not prompt for non-teammates in Warburg would be acceptable by definition.
By the definition of 'allied character' as it currently exists in game, players should be able to have the reasonable expectation that they will not be debuffed/mezzed/damaged by allies whether they be critters or players.
How's that? -
The real question to me is whether there is anything wrong with watching your own dimensional counterpart pole dance...
...or for that matter, having your friends watch your identical counterpart pole dance... -
Quote:The pole dancing was not the purpose of the kidnapping. But the pole dancing was a definite result of the kidnapping.Kitsune, I am not saying you are wrong, but are you serious? They kidnapped her to watch her pole dance? :baffle:
It will be interesting to see if the story is referred to in any encounters with Dominatrix in GR. Per the story, she was let go with no strings attached which definitely put some thoughts in her head that we Primal Earthers might not be as bad as she had thought we might be.
It will also be interesting to see what she thinks of what may have happened to her counterpart during a certain Task Force... -
Quote:Extradimensional invaders kidnapped his grand daughter, took her to a nightclub and watched her pole dance.Let me rephrase that in human terms. Extra dimensional invaders crossed into his world and stole his grand daughter.
I must admit I'm not sure what an appropriate response to that would be. -
If I understand correctly, Tyrant did not actually conquer the world; he became leader by general proclamation.
Of course, that may be propaganda, and in the best case scenario, I'm sure he's had to put down some dissidents somewhere. But that in itself is not inherently evil.
On another note, whether or not someone is evil is completely orthogonal to whether or not they are a villain.
A person whose goals are good, but uses unconscionable methods can be rightly be called a villain (see Watchmen, Kingdom Come, etc). The road to hell, as it were.
The questions that come to my mind are: at what point does government become tyranny (in the moral sense) and is tyranny ever justifiable? Should Emperor Cole be ousted even if the cost is the lives of all of the innocent civilians he governs over? Is slavery a fate worse than death in this case, even if the 'slaves' are currently happy?
A slippery slope indeed. -
Go for it!
Bonus points for accompanying video... -
There are governors and marshals, but are there actual laws on the books and a legal system (maybe this should be directed to Ask a Dev/Canon Fodder...or Venture, who may know even more, hee hee) per se?
Or is it more of a Medieval system where there are go-to people to whom you can complain ("If you have been assaulted by a super powered being, hang up and dial 911..."), but its' totally their call whether they deal with it themselves or kick it upstairs, with no official list of precedents being kept and the like?
If you want to bulldoze an orphanage and put in a toxic waste factory, do you just bribe the Governor and send out the Constructicons without so much as sending along lollipops and bleacher seats for the kids?
As Arachnos Commander pointed out to me in game, the streets of the Rogue Islands are fairly safe compared to Paragon City...you don't see purse snatchers on every corner. But that doesn't mean there is an actual law against purse snatching. -
If I get the philosphies right, Paragon City is a typically flawed Democratic Republic (or similar). People elect leaders, there are social programs, there are laws designed to provide justice and equality.
The Rogue Isles is evolved anarchy. People have jobs and there are hospitals, but there is no Bill of Rights. There are no laws, only common sense rules like "Don't cross Arachnos" and "Don't pick fights with people that can beat you up." There are organizations, but no labor unions or means of legal recourse against an employer. There are police, but they have no internal or peer review, they do what they want how they want and keep up appearances just enought to keep Arachnos from replacing them. I doubt that the Rogue Isles hold elections, and their idea of a social program is likely feeding the homeless to the Arachnoids.
The difference between Paragon and the Rogue Isles is like night and day, as it should be: the Rogue Isles are a dystopia, a cautionary tale: "this is what happens when you let the (nicer) bad guys win."
Of course, the Rogue Isles are not a total dystopia, just as PC is not a total utopia.
In Paragon City, white collar criminals like Countess Crey can hide behind the law for years at a time.
In the Rogue Isles, it doesn't matter if you toe the line or not; when someone with greater power wants what you have they will come and take it; there are no (effective) laws to hide behind.
Feeding all of the lawyers to the Arachnoids (but not the Snakes; common courtesy) is probably the first thing Recluse did. -
"What was the smoke monster?
"
What if I told you there were at least 3, possibly conflicting, complete and total answers to that? -
The way I look at it is this: every player is Warren Ellis.
Well, they wish. What I mean is, its up to each player, when deciding how the lore of their character goes or how they RP them, to decide to what extent they want to stretch canon, and therefore the suspension of disbeleif of their audience.
That audience may be everyone who reads your blog, just the members of your SG/people you hang with in Pocket D, family/friends, or just you.
If you want to say in your own head that you decapitate every foe you defeat and carry their heads in plain sight, that's fine. But if you ask ME to beleive it, its on you to make it beleivable. I could decide that it is just as beleivable that I knock you out with a flip of my finger and send you off to the Zig never to be seen again.
Canon is the responsibility of the Devs, and by playing in their playground you are presumed to be fitting into it unless you convince me otherwise.
By default, I choose not to beleive that Paragon City, RI, USA, condones licensed heroes murdering its innocent (until proven guilty) citizens on the street wholesale. Canon states that fatal levels of violence against presumed criminal is at least not the default.
At the same time, I do choose to beleive that a heroing license sanctions me to set people on fire for the crime of being an identifiable member of the Skulls gang (and therefore a presumed user of both performance enhancing drugs and magic) and engaging in a conversation that sounds like a drug deal in progress (with the understanding that once subdued they should be handed over to the courts for due process). That is also canon.
Per canon, you have some way of signaling to the Teleport Grid that a defeated villain is ready for pick up (also, presumably it is at least bad form to teleport a villain that has not been pre-defeated; it may be impossible). When you are issued your heroing license, you presumably agree to use this method to see to it that villains you have apprehended end up in the Zig. Presumably, nothing actually taps you on the shoulder and makes you do it if you are unwilling. -
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Quote:Hmmm, you may be right:Longbow are not affiliated with the UN.
and I think a lot of "looking the other way" is happening.
They were organized by Miss Liberty.
They are trained and supplied by NATO.
They are part of Freedom Corps, whose primary purpose seems to be to support heroes, particularly those of Paragon City.
They are categorized as a 'militia' by Arachnos.
So they could be viewed as anything from an arm of NATO to terrorists in the eyes of international law (presuming that the law is close in the game world to what I think it is in the real world). -
Quote:Not all villains come from the Rogue Isles. Presumably, most of the villains that were originally thrown in the Zig were birthed or at least convictied on USA soil. The fact that they were then illegally freed and transported to a foreign country does not get them off the hook. They are still convicts in the USA, and the USA can ask for them back.I've been thinking... if the Rogue isles are their own nation and all the villains come from there then doesn't that make Paragon City the villains for having PPD and Longbow (official representatives and soldiers of the US government) in Rogue Isles... And not only that but they are holding the Villains in a prison which they shouldn't be doing... They should be deporting them.
So they are taking war actions with soldiers and holding prisoners of war seemingly illegally...
Apparently, the Rogue Isles refused to allow the USA to extradite the criminals. Ms. Liberty then apparently requested that the UN special forces known as the Longbow extradite the criminals on international authority. The Rogue Isles is refusing to recognize the jurisdiction of Longbow in this matter and has ordered their troops to resist them.
The unanswered question is whether the UN actually condones the Longbow activities in the Rogue Isles (which would imply some kind of international injunction against them), or is simply 'looking the other way' (in which case the Longbow troops are breaking international law).
I suspect the situation is canonically vague, and not merely vague canon. -
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Also, like one of the replies on the link says, a lot of the questions are answered, just not by Basil Exposition showing up and saying "This is the answer to question x!" The example they give is that the fact that a polar bear is on the island is answered by there also being bear cages on the island.