Kitsune Knight

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  1. I say, it's about damn time.

    When there's no negative reprocussions, when there's no threat of defeat... who cares? I for one welcome a storyline where bad things can actually happen that don't just get magically reversed at the end of the episode like a crappy kid's cartoon.

    Without tasting the bitterness of defeat, you can never know the true beauty of victory. Lets work for our victories, rolling with the punches, being beaten down, until we do manage to do something amazing.
  2. Sounds a bit like the system is overheating, since it only happens after playing for a while. Lower the shader level to medium, or using /maxfps to limit the FPS to a lower peak can help some with lower the load on the system.
  3. With i22, Stalkers are now a very good contender. They do very good damage, likely out damaging Scrappers thanks to both Assassin's Focus and the new uninterruptible AS. Throw in the Stalker ATO proc into hide, and you'll be following up every AS with a crit.
  4. I'm pretty sure Hamidon doesn't really care about the difference between Crey Industries and a nursery. Anything touched by humanity is equally bad, and must be destroyed.
  5. I support flooding the market with common salvage. Back when AE first added, and people were farming like crazy (kitty farms!), rolling rares with their tickets, causing the price of rares to plummet, while commons/uncommons to skyrocket (because no one was getting any), I used my tickets to roll commons/uncommons and make a nice profit, while keeping some sanity in the market.

    A lot of salvage has come down to more reasonable levels in the last year, but there's still a few annoying holdouts that go for 50k+. I've always find that, as I level up, I get far fewer of those salvage than I need to craft things like accuracy IOs, resulting in it being prohibively expensive if I don't transfer money.
  6. Quote:
    Originally Posted by Mechalith View Post
    1) Please, PLEASE change the long range TP to select the destination before the wind-up. I hate having to go vooooooOOOOOOOOOMFOOOSH.... :: stands around looking silly for a moment, then clicks and fades ::
    The AH Teleporter works the same way (I think the base portal does as well if you're on a team, not sure though). Having it pop open the menu as it starts the animation would be nice, to give you the least amount of thumb up your nose time.

    Not really feeling it one way or another for #2.
  7. Quote:
    Originally Posted by T_Immortalus View Post
    I've heard 3 or 4GB for Windows.
    32bit operating systems can only use a maximum of 4GB ram... but, in practice they can't use that much, since all the devices in the machine get mapped over the RAM (and there's no room to push the ram above the 4GB mark).

    32bit applications running in Windows can use a maximum of 2GB ram. If they use a special switch, and the OS is 64bits, or a 32bit OS is booted with a special switch (which adjusts the system from a 2/2 split to a 3/1 user/kernel split) the app can use 3GB of ram max.

    Quote:
    Although, that would then be a fault of City of Heroes since my computer is 64bit and has plenty of room for the usage.
    CoH, and almost every other game out there (Crysis 1 apparently had a 64bit version... Crysis 2 didn't bother with it).

    Windows XP 64bit edition was basically totally unused (and wasn't actually Windows XP!). Windows Vista was the first to have a 64bit version that was considered to be a first class citizen by Microsoft, but Vista didn't have a massive amount of adoption, and most systems being shipped were often 32bits still. It was only with Windows 7 that the situation has changed (in the Steam Hardware Survey, there's over 3 1/2 times as many Windows 7 64bit installs as Windows 7 32bit installs... but Steam users are going to lean more towards the hardcore side than what CoH has historically targeted).

    Quote:
    My CPU monitor breaks down all the cores of the CPU into their own monitors. None of them show increased usage, sadly.
    That was merely an example. Look in Task Manager, on the Processes tab. The Performance tab does have a graph for each core, but it doesn't have a column for each core for each process in the table, just one for 'CPU'. CoH isn't heavily threaded, partly because threading is extremely hard, and leads to very subtle, hard to reproduce, and harder to fix bugs. Plus, the problems are often too interdependent to see any gain.

    Quote:
    You're right about my GPU monitor, but it still doesn't make sense when it is tracking at least the processor and the processor is the main issue when it comes to performance. In fact, I would think the processor would hit it's limit in real time rendering long before the vram would, and the opposite in pre-rendered things like movies(which run smooth as butter for me in HD, FYI).
    The vram? You mean the GPU? The GPU is going to be doing a MASSIVE amount of work to render all the scenes. It's pretty uncommon for the CPU to be the primary bottleneck in a game... generally the GPU is the major limiting factor (especially with so many OEMs shipping total **** entry level "GPUs"... you know your crap is pretty horrible when Intel releases a better GPU than you!).

    Also your processor is likely offloading the decoding of the movie to your GPU (nvidia, ATI, and Intel all have decoders included on-die). And even if it's not, current CPUs have no problem decoding "HD" (most useless term EVER!) video. You really think that a task that most new phones can do no problem (playback 1080p video) is going to be a challenge for a desktop class system? Maybe an Atom (but only because those are utter suck, and even any recentish one of those should have zero issue).

    Quote:
    City of Heroes really does behave oddly, especially considering I can pretty much max out The Elder Scrolls 4 Oblivion on this computer.
    You do realize you're comparing an MMO that's still seeing active development, and has had multiple recent graphics upgrades, to a game from TWO THOUSAND AND SIX? FYI, it's 2012. If you can only "pretty much" max out Oblivion, you must have a pretty old system.
  8. Quote:
    I also wonder why the frame rate drops despite my CPU and GPU still having plenty of room for more resource usage. That has perplexed me.
    GPUs are very complex beasts, made up of many parts that do different jobs. It's very possible that one part of the GPU is being maxed out, while many other parts are waiting on it, resulting in no increase in load, but a drop in FPS. I'm gonna bet your monitor program doesn't break all the components down and show the individual usages.

    It's exactly the same situation if you have a single threaded application that's CPU bound, on a multicore system. Task Manager will report the CPU usage as being 50% (for dual core systems, 25% in quad, etc), despite the program not possible able to use any more CPU time, regardless of how hard it tries (without being rewritten to be multithreaded).

    Quote:
    (Edit: I also have 8 GB of ram. This game is not using my system to its full potential and yet the frame rate drops. It should not drop until I'm actually pushing the limits of the system.)
    CoH is a 32bit application. It can not use more than 2 or so GB of ram (I always forget the exact number on Windows... not counting horrible hacks like Address Windowing Extensions which no one uses except very niche enterprise apps).
  9. Odd!

    You could try saving your current binds to a file using /bindsavefile C:/binds.txt and then check out that file (or some other path).

    Also, by "setting it to null", do you mean setting it to nop (No OPeration)? The /unbind command resets the key to whatever the default is (don't recall if you can change the defaults), not makes it not bound to anything.
  10. If you checked your framerate, you would have noticed it as being much higher than normal. Less work for the GPU means the GPU can get more stuff done faster, so it'll be waiting on the CPU more often, even if the CPU is doing less work wrt physics and such (which may or may not be accelerated by the GPU).

    I'd never pay much attention to the CPU usage in a game, since games generally don't care about power management, and thus will try to run as fast as possible.
  11. Quote:
    Originally Posted by Darth_Khasei View Post
    Nah, its necroing when you are reaching back six months and I didn't make the rules, I just advocate that they are in fact enforced equally for all which is currently not the case here in the forums.
    Wasn't it just a few days ago where someone posted a reply to a.... 2 year old thread, and a mod came in and said to please not necro post? ... Yep, here it is.

    It would certainly be easier to keep track of, instead of having to skim through several pages to figure out where on earth the new post is. The best choice, likely, would have been to start a new topic, with a link back to this one if it was important enough for a reference.
  12. I've yet to hit the cap, but I'm always for more character slots.

    Quote:
    Originally Posted by stevie_james View Post
    And even more importantly, does anyone know if there are any technical problems involved or would it be easily implemented?
    Only a redname could really say for sure, and I don't believe any have commented on how easy/hard it is to adjust the max slots. I'd bet, though, that a lot of the challenges have been overcome with the first change to 36, and then the later change to 48.
  13. Kitsune Knight

    Ignore

    This show's been going downhill since season 3.
  14. I plan out every character to excess. Including characters I never play. And then I completely ignore the plan as I go along, rarely getting to the point of IOing, and often picking powers I'd have not planned to.

    With my current character, a StJ/EA Stalker, I've been running many things solo. SSA, Oz TFs, Tips, and all sorts of other things, absolutely SMASHING anything that dares get in my way. I've ran a few TFs/Trials, when I can get on them, but monitoring the /help channel for them being started always results in me doing a grand total of nothing for a play session.

    In combat, I'm often thinking of the current spawn. If there's a major threat, then that often trumps the group, and I adjust tactics accordingly. When on a team that's just steamrolling? Unless I'm on a Dom/Troller or Def/Corr, I'll basically just be in 'scrapper lock' mode and kill anything that moves (and many things that don't).
  15. Kitsune Knight

    Ignore

    Quote:
    Originally Posted by War-Nugget View Post
    Seinfeld possibly?
    That is what a quick google search brought up - http://www.imdb.com/title/tt0697721/quotes

    Elaine: Boys are sick.
    Jerry: Well what do girls do?
    Elaine: Nothing. We just tease someone until they develop an eating disorder.
    And we've got a winner!
  16. Kitsune Knight

    Ignore

    Quote:
    Originally Posted by Mr_Morbid View Post
    You misunderstood human nature. Renaming a thread "Ignore" is like telling someone not to press the big red button.
    "Please read ASAP" is what he should have named it to get no one to look at it.

    Quote:
    Originally Posted by Dr Harmony View Post
    Mean Girls or Jawbreaker, I think. Probably Jawbreaker.
    I use that line all the time and can't remember where I got it from.
    Definitely not. At least not the source I heard it from.
  17. Kitsune Knight

    Ignore

    Quote:
    Originally Posted by Darth_Khasei View Post
    Regular old school style ignoring them is easy enough.
    When I "ignore" someone, I simply tease them until they develop an eating disorder.


    (damnit, now it's going to drive me crazy(ier) until I remember what that's from...)
  18. Kitsune Knight

    Ignore

    Quote:
    I'm finding that I Ignore people on the forums quite a bit more than I used to
    My ignore list, combining the forum with the in-game's, is a grand total of 1 person... and that's because they have a burning passion for spreading spoilers. Even then, I still generally read their post...

    I occasionally hear people talking about their ignore lists and how long they are and all that... and I'm just left wondering 'huh?'. I've not really found anyone in CoH, in all this time, to be all that bad, that I felt the need to ignore them (sans the one person that I simply ignored less than a week ago, and that I've been doing a bad job of following through on the ignore with ). I don't get it
  19. Just pretend it's really advanced technology! Or, you know, SCIENCE!!!!!
  20. I don't think teaming is happening any less often...


    Changes that need (should) be made, though, are improvements to the search window (namely, a button to filter out players already on a team). Also, trying to make the 'LFG' window help you find a group would be nice as well (right now, it's basically completely ineffective for that task).

    The rewards for teaming are already huge... it's just the tedium of making a team that's the problem.
  21. Quote:
    Originally Posted by tanstaafl View Post
    Thank you for this. I've hear it aint easy or cheap going through itune's store hoops.
    The process of setting up the Developer account is actually fairly straightforward. It was actually easier than setting up an Android developer account (although that was only because Google's site crapped out on Opera, and it took me a while to realize that).

    Setting up the specific application's profile took a bit of effort, since you need to generate a certificates for development/production and all sorts of related things. Nothing too bad, but a bit confusing your first time through (out of date documentation didn't help...). Fortunately, Apple's API docs are top notch, having a massive amount of info.


    At this point, I'm about 95% of the way done with the code for the app itself. A few bits of the network code still needs to be done, but it's largely dependent on finishing up the development of the server, which is ~60% done. Switching between Objective-C and Go is messing with my mind... While they're both Object Oriented languages, they go about it in completely different ways... Objective-C is a mix of C and Smalltalk, while Go... does OO without classes, being centered around interfaces instead (and no end of line characters!).

    If I can find the time (you know, instead of playing CoH, or following the forums... oh, and, you know, everything else ), I shouldn't take too much longer to finish this version up.
  22. And... what would this 'perk' system do for/with the Super Group?
  23. Quote:
    Originally Posted by TSCM_Hudson View Post
    Reichmann or Statesman?
    In the original story about Reichmann, the two fought, along with our FP and his equivalent. States and Reich were in a complete deadlock, able to gain an advantage over the other.

    Our guys only one because Reichie was paranoid, and killed off any Supers he was slightly worried about, so our FP was able to wipe the floor with his, allowing them to all gang up on him (resulting in Reichie losing).


    I can't recall exactly what Reichmann did once he got free, so that might have enabled him to gain more power, giving him the upper hand in a fight against States (assuming the SSA hadn't happened yet).