Kitsune Knight

Forum Cartel
  • Posts

    3823
  • Joined

  1. 1.) Third party still.
    2.) You'd get level-appropriate drops for the arc.
    3.) You can drop missions, and it's now 3 days (you can't drop flashback/taskforce/AE missions, though... at least without petitioning a GM... although you can *quit* them simply by opening the Team window then clicking the Quit Strike/Task Force button and confirming).
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    and the history of the game's updates with expansions and such

    [/ QUOTE ]1 does not make a trend.

    [/ QUOTE ]But it is all we have to go on. Thats why I didn't say it was a trend. Just said that in the past that's what they've done. Any reason to think it won't happen that way again?

    [/ QUOTE ]They could very well include bits and pieces of Going Rogue into the game along with other patches/issues, just like they did for i15 (we got a few pieces of salvage appear on WW/BM that aren't in the game ATM and mention praetorian earth). They could very well ship out the vast majority of Going Rogue in preceeding patches/issues, and only require a smaller last-minute patch for when Going Rogue is actually released, completely independent of other Issue releases.
  3. [ QUOTE ]
    I just bind K and L to smack and slap. klklklklklkl = smackslapsmackslapsmackslapsmackslapsmackslapsmack slap.

    [/ QUOTE ]Doesn't work anymore, the emotes play through to completion now. Adding the 'e none' in there allows you go get around that.
  4. [ QUOTE ]
    [ QUOTE ]
    I have too much time...

    [/ QUOTE ] I think we both have a history of being able to say that. lol

    [/ QUOTE ]Oh, right. MMO forum, gotcha.
  5. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    If not overly well spellt. Thank you.

    [/ QUOTE ]
    /facepalm


    But yeah, good reasoning And now I wanna go to Nerva...

    [/ QUOTE ]

    Spelt is perfectly good English, oh heathen American dog.

    [/ QUOTE ]
    Spelt is not spelt spellt.
  6. Kitsune Knight

    Codes?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Are you sure you're not just talking about the hide/show UI button?

    [/ QUOTE ] That's exactly what disable2d is. lol

    [/ QUOTE ]

    Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.

    [/ QUOTE ] It doesn't matter. Selecting that option in the keybind menu binds ++disable2d to the key of your choice.

    In short YES, that's exactly what we are talking about... whether or not that option was set by default at some point or not.

    [/ QUOTE ]

    Which, IIRC, was besides the point. Except I forgot why the hell are we talking about disable2d anyways? What the hell was this thread even about?
  7. [ QUOTE ]
    <QR>
    How many missions/arcs show up if you type "Hardcase" in the AE search?

    [/ QUOTE ]
    6
  8. [ QUOTE ]
    If not overly well spellt. Thank you.

    [/ QUOTE ]
    /facepalm


    But yeah, good reasoning And now I wanna go to Nerva...
  9. Well, even though simply chaining 'e slap' and 'e smack' doesn't work, throwing in 'e none' gets you pretty close!

    I was figuring there must still be some way, so I bound numpad7 to "e none$$e slap" and numpad8 to "e none$$e smack" and after a few seconds of practicing, I was able to somewhat chain the slap and smack emotes. A bit after Hasten fires I actually get a half-way decent chain going... probably with some practice I could get it to work at least as good as it used to.
  10. [ QUOTE ]
    [ QUOTE ]
    I was under the impression that binds executed from right to left. Has that changed?

    [/ QUOTE ] As far as I can tell, it's always been left to right.

    [/ QUOTE ]This is right.

    [ QUOTE ]
    The only exception is between powexec commands.. it activates the last power in the chain, and queues the second to last, making it look like it's being read right to left. Other commands are processed left to right anyway.

    [/ QUOTE ]This is wrong. Powexecname still opperates left-to-right, the misconception comes in because powexecname doesn't immediately execute the power... there's still the delay (either the server/client wait some time to start it, or the bind waits), meaning the second instance of powexecname will completely replace the first! This will continue on until the bind is finished, so that only the LAST instance of powexecname matters (also, the second to last is not queued!). Powers will only be 'queued' (with the red circle) by powexecname under the same circumstances as they'd be queued if you manually clicked on a power's icon.

    If you want to try to visualize how powexecname works, you can reproduce the same behavior using the normal 1-0 binds. Find a grey con enemy, and have an attack in '1' and '2'... press 1 and IMMEDIATELY press '2' after, and if you're quick enough, only 2 will activate (I just did this myself to confirm that it did indeed work this way). This is basically what the binds are doing (it's possible that if you DID have zero latency to the server, using a bind MIGHT cause the first powexecname to execute instead... but without using something like wireshark we (players) can't really know that for sure).
  11. [ QUOTE ]
    The Devs have a very bad habit of REPLACING things (e.g. costume items) when they should just be ADDING new versions of things.

    [/ QUOTE ]Funny, it was just a couple months ago when everyone was complaining the devs were spending too much time adding new crap to the game and not revamping the old crap to be as good as the new crap. It's always about numero uno, nothing else matters.
  12. [ QUOTE ]
    Eh I personally don't see why the Devs felt they had time to tinker with this old emote when they still haven't made it so that a person can use the juggle emotes while Hovering. *shrugs*

    [/ QUOTE ]BaBs said it was supposed to work, likely some switch got flipped by mistake and no one noticed in time. But yeah, lets use the 'I don't see why X did Y when they could have been doing Z' excuse for everything!
  13. You not liking something? Say it isn't so!
  14. Kitsune Knight

    new Jetpack

    [ QUOTE ]
    then theres this red one, not sure if its just the one you buy from the QM in grandville or not...

    [/ QUOTE ]The red one is the one you get via game cards/the mini-booster. The one from Grandville/Shadow Shard is just another Raptor Pack.
  15. [ QUOTE ]
    and the history of the game's updates with expansions and such

    [/ QUOTE ]1 does not make a trend.
  16. Kitsune Knight

    Codes?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

    [/ QUOTE ] I'm pretty sure it used to be at some point. I remember manually removing it a long time ago because I'd accidentally hit it all the time.

    I could be wrong, but it appears Zombie also remembers it that way.

    [/ QUOTE ]That must have been at least pre-issue 6.

    [/ QUOTE ] I started the game slightly after i7 went live.

    Either way, you are right. It's definitely not the default now, which can easily be confirmed by anybody by removing keybinds.txt from the CoH folder and creating a new character.

    [/ QUOTE ]Odd, it's not on my character from i6...
  17. Kitsune Knight

    Codes?

    [ QUOTE ]
    [ QUOTE ]
    Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

    [/ QUOTE ] I'm pretty sure it used to be at some point. I remember manually removing it a long time ago because I'd accidentally hit it all the time.

    I could be wrong, but it appears Zombie also remembers it that way.

    [/ QUOTE ]That must have been at least pre-issue 6.
  18. I'm gonna assume that it involved running VNC (or maybe another similar protocol) to the host system (meaning VNC client on pocketpc, vnc server on the machine with CoX). I have a friend that did that for another game using her G1... was pretty crazy in a 'you're totally bat-[censored] insane for even considering that' way (then again, that's par for the course for her...).
  19. You haven't looked out your window lately, have you? The street is litterally overflowing with catgirls! Get out of AE man!
  20. Kitsune Knight

    Codes?

    Wrong on several accounts.

    First off, Disable2D does NOT disable the UI. It disables the rendering of the 2D elements in the game (basically everything that amounts to the UI... the windows, the targeting reticle, player's names, etc), but they're still there, simply not being drawn.

    Secondly, ++ doesn't mean 'turn on' or make the game constantly activate it, it just merely tells the game to toggle the state. Type /++disable2d, press enter, and the UI vanishes. Type it again (or press enter, up, enter) and the UI will reappear.

    Thirdly, Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

    Fourthly, it is not saved across play sessions. Disabling2d, exiting the game, then reopening the game will not leave you with 2D disabled. But, disabling2d and just logging out will leave it disabled, when you log back in it'll still be invisible (plus, at least when I tried it, you get funky loading screen flickering).
  21. Try petitioning, a GM should be able to fix any problems.
  22. Stack them (sideways), some can even be self stacked.