Kitsune Knight

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  1. Quote:
    Originally Posted by Patteroast View Post
    Thing is, that's just not true. I've had friends in previous closed betas who not only hadn't ever posted on the forums, but had also never installed the test server... I doubt they'd ever reported a single bug. At the same time, had other friends who has been in the game longer, frequently went on test, frequented the forums, and reported bugs every time they saw them... and they did not get in.

    My theory? They're picking some people at random just to mess with us so we have no idea what their methods are.

    Then again, they might be doing something different now. Who knows. Just looking forward to being able to poke around for myself.
    It wouldn't be unusual to think that they'd try to get a good sample of the entire player base. First get the people that are good at testing/reporting bugs, especially the ones that have worked well with the devs in the past. Once you have the core testers, then you can pick little samples from across the board, including the people that have never reported a bug/been on the TR before.

    I would be quite shocked if the devs used a 'purely random' or 'entirely hand picked' list of players. There's going to be some that are hand picked, because they've shown themselves to be useful, and then some that are randomly selected to hopefully try and smash the game in new and unique ways.
  2. Quote:
    Originally Posted by Wuigly_Squigly View Post
    PS. If not that, how about a program that does a decent job of 'converting' mpeg files to avi? (No watermarks)
    I assume by 'avi' you mean an mpeg-2 video in an avi container? If so, MediaCoder (free, open source, available on SF.net) should work fine for that, and doesn't include any watermarks or any of that junk. I've used it quite a bit to encode loads of mpeg-2/avi videos into h264 video files... the reverse should work fine as well.
  3. Quote:
    Originally Posted by darksky7700 View Post
    Avast.
    Second this. After I install it I do a little bit of tweaking (like disabling the skins, turning off the update notification sound, turn off VRDB and merge the icons, etc), and am pretty much never bothered by it again.
  4. Kitsune Knight

    Daytime buff

    Quote:
    Originally Posted by Blpup View Post
    I just got the daytime job for the hospital buff for not even being offline for like 1 min
    Yes. The moment you log off in a specified location, the corresponding power begins charging. You'll likely only have that power for a couple of seconds with only being off for a minute.

    Quote:
    and each time i die i get 10k more patrol!?!?!
    You sure that's not debt?
  5. Quote:
    Originally Posted by Naufragus View Post
    I think some AE vigilantes are doing on purpose!

    But its not just crash/DC .. there are ROLL BACKS as well so it pretty serious. they have had over 6 hours to fix this but no patch in site. This game just gets more and more rundown.
    After a patch was rushed out that caused an easy DoS attack, exactly what you wanna do is come out with a new patch as fast as possible without bothering to go through Q/A. Yeah, I can't see any problems with that.
  6. The villains theme has better contrast
  7. Kitsune Knight

    Virus killing

    Quote:
    Yes, but no one was confused about that.
    Except the person I was responding to that thought that NoScript blocked PHP because a prior poster said a 'PHP script'.

    Quote:
    However the most a server side 'script' can to is prompt the user for an action.
    And a Javascript can't infect your machine either. Except when it can.

    Saying that a server side 'script' can't infect you is a bit silly. Less likely? Sure. But no where near the impossible that you keep trying to claim.
  8. Quote:
    Originally Posted by PaladinChan View Post
    Some thoughts:

    If it was a node and not NCSoft I would have not experienced 10x worse Packet Drop over DXP weekend, being it is not related to their activity.

    But I did.
    That's a false assumption. If there's a node somewhat close to NCSoft's servers (but still not under their control, could be their ISP, or even their ISP's ISP) that's already crapping out, it's quite reasonable to assume that when there's greatly increased traffic going through it, that it'd have even worse performance, resulting in more issues.
  9. Kitsune Knight

    Virus killing

    Quote:
    Originally Posted by Hugginator View Post
    There is no current JPG vulnerability.
    Those sites don't list vulnerabilities. They list publicly disclosed vulnerabilities. There's a massive difference between the two.

    Those sites won't list any vulnerabilities that are unknown.
    Those sites won't list any vulnerabilities that Mozilla Corp/Foundation knows about and is sitting on until they fix them (they'll only release the information once they fix it or if they believe it's being actively exploited in the wild).
    Those sites won't list any vulnerabilities that are known only by the black hats.

    Those sites also won't list any vulnerabilities that they weren't told about. It's not unusual for a bug to be fixed without realizing the bug could have allowed possible remote code execution.

    And I only mentioned libjpeg as an extremely nasty and rather high profile example from a while back where something that had nothing to do with Javascript/Flash/Silverlight/Java/etc caused arbitrary code execution.
  10. Kitsune Knight

    Virus killing

    Quote:
    Originally Posted by Hugginator View Post
    It still doesn't make sense, someone had to click on something, the most PHP can do is send a prompt for a download or upload, it can't do it automatically or arbitrarily.

    But whatever..
    That's what's called a vulnerability. Bugs with Firefox's JavaScript implementation are by far the most common (just look at their bugzilla, looks like they average 5+ JS vulnerabilities that have to be fixed with each release), but they aren't the only ones. Just recently there was a bug with how Firefox handled text, potentially leading to a remote code execution vulnerability on both OS X (CoreGraphics) and Linux (pango). It's also quite common for bugs to be discovered in the image-processing libraries firefox uses (I remember a particularly nasty vulnerability in (iirc) libjpeg a while back which impacted all browsers (that could handle images) on Windows, OS X, and Linux).

    JavaScript/Flash/Java/Silverlight/etc aren't the only ways for your system to get infected. NoScript isn't a panacea.
  11. Kitsune Knight

    Virus killing

    Quote:
    Originally Posted by Aggelakis View Post
    I would like you to re-read the two bolded items...
    In case you didn't know, PHP is a server side scripting language. NoScript does NOT (and can not) do anything about that, it can only disable client side scripts(+plugins).

    NoScript doesn't protect you against attacks that don't depend on third party plugins (such as Flash) or JavaScript (such as one that exploits a flaw in their handling of jpegs).
  12. Quote:
    Unless of course it reactivated as soon as I tabbed out of CoX.
    It would, depending on how exactly CoX handles full-screen mode (and actually, it'd likely cause a minor spike if it's re-enabling itself right when you're checking it).

    Quote:
    Quite frankly, disabling it has had no ill effects, and therefore I deem it completely unnessecary to have.
    It won't have any ill effects. DWM makes it so applications render themselves to an off-screen buffer instead of directly to the screen... then DWM can do all sorts of things with that buffer, including mostly useless things like Flip3d, or actually useful things like the window preview in alt-tab, as well as prevent windows from redrawing themselves whenever you move a window above them on the z-axis. It also allows the GPU to do the rendering instead of the CPU, which'll generally increases performance. (this is when dealing with standard applications that don't directly use OpenGL/Direct3D)
  13. First off, if you have a nice amount of ram (say, 2GB) I highly recommend against disabling super fetch, as it does decrease load times for programs (although there's a temporary slowdown on a new system while it's still initializing and learning).

    Secondly, if you have a decent video card, you're better off leaving the Desktop Window Manager enabled, because it'll improve the performance of most normal applications (they'll be rendered by the GPU instead of very slowly by the CPU), as well as prevent windows from having to repaint themselves if you move a window above them. DWM also automatically disables itself when it detects a full-screen application running, so it shouldn't actually cause a decrease in performance.

    But, for systems that only meet the minimum requirements some things that might normally improve performance can often be counter productive, so it can't hurt to try and see.
  14. Quote:
    Originally Posted by sydney View Post
    Is this normal? Is this an indication that my 3 year old computer is too far gone to play this game?
    It can take quite a while to download the game (it's just under 3 gigs in size). You really don't need that fast of a connection to play the game, so I wouldn't worry about that... it just generally takes a while to download.
  15. Quote:
    Originally Posted by Kheldarn View Post
    Weird. I have a popmenu bound to TILDE on a few of my characters, and it works just fine. I remember attempting to bind it to ` and not having it work...

    Maybe it got changed recently, and won't accept new binds as ` but will let old binds using ` as the 'name' work?
    You can only bind it with ` via a bind file (since the game mangles them in the chat window it seems). Also, there were no patches to the game between when I used my old system and the new one, so I doubt that's the cause. I'm fairly certain it's something specific with this new laptop... but exactly what I'm not sure... maybe I should try killing all the asus utilties and trying again, it's always possible that one of them is mangling the keycode, causing CoX to not appropriately processes it (at least in the bind buffer, but not in the chat buffer...).

    Edit: Also, just to be clear, this isn't only impacting new binds. It's impacting all the prior binds I setup using ` on every character I tried.
  16. I think the themes could use a few modifications, such as better contrast for threads with new posts (for some reason I have trouble telling if it's bolded or not, especially on the hero side). They could also tweak the theme a little so it's a bit more compact, right now it's a bit spacy. Also, I'm not a huge fan of pictures in signatures... especially the huge *** ones I've already seen a few people with.


    All in all, I think it's an improvement... assuming the whole 'it freezes up for minutes at a time' issue is fixed without simply having to wipe half the posts every few days... And the post features randomly failing... And all sections under the 'Brute' section get wiped... and deleting a single post deletes 90% of the following posts... Long as all those problems are gone I'll say it's an improvement

    Edit: WOOO! 11,000 posts! And what's with changing profanity to *** instead of [censored]? I miss my [censored] [censorings]!
  17. Quote:
    Originally Posted by Kheldarn View Post
    The key is called TILDE for CoH Binds.
    I had always used ` in the bind files and that worked perfectly fine on multiple different machines, it's only on this laptop that the key simply seems to be completely ignored by the game's bind system. When trying to debug it I even tried using 'tilde' (which is technically ~, or shift+`) and that wouldn't work either.


    As for the drivers being out of date, I simply haven't bothered to update them yet, mostly because the video is working perfectly fine (I'd be rather shocked if it was related... although I'm probably gonna eventually update if nothing else solves it).

    I'm tempted to try remap the ` key to something like F13 to see if I can isolate where exactly the problem is... Also would be a good excuse to brush up on my C# to write a program that catches ` and sends an odd key if CoH is the active window...

    Quote:
    Originally Posted by Texas_Justice View Post
    Otherwise, I've no idea. I don't use that key for any binds, and unless it's bound by default to something in the game already I wouldn't even think to use it since it's a bit of a stretch for my fingers to easily reach it..
    IIRC, it's not bound by default. I love using it for my travel powers (on/off, or toggle between the different versions). Basically, every one of my characters over 14 uses it, including several over 6... so it not working leaves me being a sad panda
  18. Oh right, roadrunner and not comcast Still doesn't load for me...Oh well, grabbed it another way


    ---System information gathered by CoH Helper version 0.1.1.8---

    DxDiag gathered at August 1, 2009 18:00 (-04:00)
    Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
    System Manufacturer: ASUSTeK Computer Inc.
    System Model: G60VX
    BIOS: Default System BIOS
    Central Processor: Intel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz (2 CPUs), ~2.0GHz
    Memory: 4094MB
    .Net Memory Report: 2074MB out of 4094MB available
    Page File: 6308MB (2055MB currently in use)
    C Drive: (ST9320421AS) 116522MB out of 293242MB (39%) free
    E Drive: (HL-DT-ST DVDRAM GSA-T50N) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 10
    DirectX Diag version: 6.00.6001.18000 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: Generic PnP Monitor
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 260M
    Manufacturer / Chip: NVIDIA / GeForce GTX 260M
    Video Memory: 2801 MB
    Driver Version: 7.15.0011.7953
    Driver Date: 2/9/2009 6:37:59 PM
    Driver Language: English

    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5817
    Driver Date: 3/24/2009 7:34:29 AM

    Sound Device Description: Realtek HDMI Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5817
    Driver Date: 3/24/2009 7:34:29 AM

    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5817
    Driver Date: 3/24/2009 7:34:29 AM


    WMI Information
    Motherboard Manufacturer: PEGATRON Corp.
    Motherboard Model: (empty)
    Motherboard Product: G60VX
    Motherboard Version: 1.0
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: Default System BIOS
    BIOS Version: _ASUS_ - 20090527
    BIOS Release: 20090527000000.000000+000

    Registry Information for Current User
    Resolution: 1366x718
    3D Resolution: 1366x718 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes

    Physics Quality: Very High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: 4x
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: High Quality
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High

    World Texture Level: High
    Character Texture Level: High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: Yes
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of Extra Player FX Enabled: No
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 1.000
    Music Sound Volume: 0.600

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.600
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: Unknown bytes/second
    Current Game Version: 19.20090702.5T2
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found
  19. Since I moved to a new laptop I've had a problem where the grave accent key (`) wouldn't work in any binds, including ones I'd already setup, as well as trying to bind it in Options (it simply ignores the keypress). I'm on Vista and my keyboard layout is 'US' (so I don't have any deadkeys defined), and it works perfectly fine in every other application I've tried (including opening the console in other games).

    Anyone got any suggestions for things I could try? Also, does anyone know a working link to CoH Helper? All the ones I've found just lead to a comcast page that'll never actually open.


    (plus, what's with the white pixelated boarder on my faces? )
  20. The graphics card in it is rather low end, and it's also an ATI card (nvidia generally works better with CoH/OpenGL). It should be able to play CoH... but it's doubtful it'll run all that well.
  21. Kitsune Knight

    System Slowdown

    Could you also post the CoH Helper log, that says some additional information about your system (such as processor and drivers).
  22. [ QUOTE ]
    [ QUOTE ]
    No, they are available. You can buy level 10, 15, 20, etc IO recipes at the ticket vendor. You can also of course roll for the salvage. I just checked right now. I honestly never realized you couldn't buy those because I'd just go with IOs.

    [/ QUOTE ]

    I would like to see a screenshot of what you are talking about then. I have checked both Ticket Vendors in Atlas Park and neither have any common IO options that I can see.

    [/ QUOTE ]Common IOs on the ticket vendor... in Atlas Park.

    Remember, you have to set your level to a multiple of 5 (because common IOs only drop on multiples of 5).
  23. [ QUOTE ]
    [ QUOTE ]
    Can't you use Tickets to buy the common IOs in place of the DOs?

    If there's a workaround... then its priority drops.

    [/ QUOTE ]
    No, that is not available. If we could use tickets to purchase common IO recipes or common IO's already crafted then yes I would see the missing DO's as a lesser priority. However as it stands, characters level 12-21 using AE are stuck trading their tickets for Training Enhancements.

    [/ QUOTE ]No, they are available. You can buy level 10, 15, 20, etc IO recipes at the ticket vendor. You can also of course roll for the salvage. I just checked right now. I honestly never realized you couldn't buy those because I'd just go with IOs.