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Posts
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Joined
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The same Poz that does not sleep and constantly fixes bugs?
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Yes.
Also the same Poz that is confused with Positron. (For some insane reason.) -
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As a side note, yes British food is bad but what exactly IS American food?
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Hot dish and you should be afraid of it. Very, very afraid. -
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Just curious: Anybody planning to hunt the hollows? It seems like a place I will be avoiding for the duration of the game. Unless, of course, I'm an empathy Defender looking for a big group. Hurricane isn't a power you should encounter when you're low level...
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Actually The Hollows is a great place for hover blasters to hunt, Trolls while all given super strength don't have a lot of range.
It's also a good place for Scraper/Controller, Scrapper/Defender, Blaster/Defender, Blaster/Controller duos to go. I can't say I'd ever bring a tanker into the Hallows to hunt.
Also the caves are juicy hunting grounds for most group sizes.
I can't say I am overly thrilled about the increase in the CoT bosses and Pumicietes(sp) scare me. But there is some fun to be had in The Hollows and it is much more duo friendly then Perez.
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Also Hurrican is being moved from the Shockers Lts to the Shocker Bosses. -
One thing to point out I think many people are mis-reading this post by Statesman.
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Actually, here's the solo possibilities: 1 lt., 1 lt. & 1 minion, 2 minions, 3 minions, 4 minions.
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It says that the solo spans are groups of 1 lt or 1lt and one minion or 1lt and 2 minions or 1 lt and 3 minions or 1lt and 4 minions.
I will grant that his use of comma lists was a bit confusing but I am 99% sure that is how it is meant to be read. Since I've noticed that exact spawn pattern.
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Now then Ive noticed there a big issue with Patrol mobs and Ambush mobs getting clumped in with other spawn groups. Patrol mobs that bump into a previously agroed group stop patrolling. So if youve hit a group and ran away, when a patrol runs into the group youve attacked, they dont continue to patrol. Since patrols can have the same mob spread as static groups, you double your mob count.
Also I do notice that Statesman say scaling on Duo groups is the most potentially lethal. I would like to see that a Developer looked at the random mob spawn code in the new missions, I think the attempt to Flat Load a mission is setting many spawns especially in the re-tooled missions, (New tile sets, new outcast missions ect) are not random, but coming across as fixed spawns.
Also it is worth noting that since Flat Loading a front loaded mission doesnt reduce the number of spawns in the mission you now end up facing huge groups of equal level mobs, where in the earlier front loaded missions these huge groups would be green or grey.
So there are a few situations where the new game style is stacking more mobs then the minimum spawn, either patrols, ambushes, flat loading, and with Duo groups having the worst potential spread on group spawns, this may be a problem.
So to point out this new play style may hurt the duo group, more then the solo group.
I will still hold that soloing has not been effected on test as much as people say. (And ask some of the pro-groupers how much of a Pro-soloer I am.) -
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But in this case, why should I listen to you?
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Because I copied over to the Test server and have played under the update?
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Watch out with that logic stuff there. -
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"If I solo 1 hour every other night, am I not rewarded now?" perhaps it will be cleared up.
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You will still be rewarded. You will have to shift your focus down if you are hunting oranges, reds, purples. You will not want to attack yellow groups with bosses any more, you will find yourself dying. If you shift down to taking on white minions with bosses you will find yourself in the same area, you where before. Door missions give more exp, and are slightly shifted in mob strength. This will help you level faster solo, greater rewards for doing 1 door mission a night. Of course you will now run into "Do x at the same time" missions now, but the intent is to mark them and make it so they don't come up two at a time on one contact.
Now then if you consider your play time to only be rewarding if you are attacking +2-+4s then you will no longer be rewarded for playing. They are trying to remove that part of the solo game out of the equation.
(Note I am a strong supporter of Solo play. I do not mind the shift to equal level mobs, I always played this way. You are still being rewarded for playing this way. This is not becoming a "you can only solo greys for 1 exp game.") -
I'm soloing on test. Blaster and Scrapper.
Now then I will not say they are forcing you to group. (There are a few missions that force group, but these are in the process of being clearly marked and taken out of story arcs) I've soloed The Hallows at level 5, I've soloed up to 25 on test.
On the other hand they are strongly nudging you in the direction of grouping. The days of power nuking 10 yellows or jumping a purple boss are fading. Solo people are going to have to drop down to whites and groups of blues now. Door missions will require running and insperation use from time to time.
So yes the solo game is changing, it is moving away from the fast track to the careful track, but it has not yet be taken away. -
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And if you had bothered to notice it was a coding error. The group missions were not meant to in the story arcs or old content but in the new content.
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No it was not a coding error it was a concept error. Look at what Statesman said in this line.
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we just wanted to spice things up for you in the middle of your Arc.
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This proves it was not a coding error it was a diliberate addition, to the story arc. They didn't think of the consiquence this would have of gating the content. -
Thanks for listening and thanks for taking this step.
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I'm trying to make a background for a character and I can't find this information.