-
Posts
157 -
Joined
-
Quote:Yep. Four pieces - half a square width & full square width, at one safe and three safes tall. And maybe one or two "placement grid squares" thick.I would also like thin interior walls. If they are the proper measurements to work well with the aforementioned floor pieces wonderful.
Then slap three or four textures on them. (Tech, arcane, plain, wood?)
(Or six pieces - 1/3, 1/2, and 1 square wide)
......along with an "up/down/left/right/forward/backward" cursor control for item placement. Use the numpad buttons. Nudge items one placement grid space per press. -
Yep, it's universal. In the previous version of my base I had Tech control and teleport devices being powered by an Arcane generator.
-
Thanks everyone
It'll probably be a bit before I can do another good sized room - need to build up prestige again. -
Quote:Yeah, the generator in a room by itself is pretty plain. But there's various ways to dress it up a bit.I now have a 2x2 energy room with a single generator standing in it .. all looking quite bare.
And a lot of the "industrial" decorating bits are big and pretty cheap, so you can make the room look better for not too much prestige. (Tech and Factory pillars, a few barrels/wire bundles/wall vents; plus the industrial-style walls and mood lighting.) -
And doesn't it have a little "this is how your title will look" thing at the bottom of the window? Of course, it's kinda small, if I'm remembering correctly (been awhile since the last time I adjusted a title. :/ )
-
Quote:I do wish you could fit all 11 pads in one room, I have 8 in the big one and that room is 70% empty now.
Ah, but think of all the interesting decorating you can do with that empty space!
Build a fancy control & conference room overlooking your pads. Or, throw all the pads/etc in one half of the room, make all but one square down the middle solid (you can do that on the 'adjust floor/ceiling' panel), and poof! two separate rooms with a "doorway" between them.
(Only interesting if you're trying to decorate, of course. From a functional standpoint..... doesn't really do anything.) -
Quote:I've played almost every MMO out there on the market and frankly only the first years tweeking their bugs get more downtime.
Clearly, you haven't played WoW in a good long while.
They had some pretty amazing downtime after Wrath launched, and after each of the Wrath content patches.
WoW's *normal* maintenance downtime is longer than CoX's, let alone when they need longer for emergencies. -
Blew a couple hundred million Inf on prestige, learned a few things about base building (the hard way
), and did a bit of upgrading....
My new control room:
Computing center (far view)
Computing center
Planning room (beneath the computing area)
Break area
Also made a few changes to the power plant.
Thanks to everyone who gave advice. -
-
"Unless there's a law explicitly saying it's wrong, anything I do is ok" is why our IRL financial system is so borked.
And, on that note, I'm outta here. You're right, it's not a debate when all the various sides involved are 110% entrenched in their positions. -
Bright Shadow, I was merely asking that question to clarify Nethergoat's philosophy. It seems like he's saying that anything you can do in the game isn't an exploit, until after the Devs say so.
-
Quote:Ah, but in a multiplayer game, some playstyles can impact on the other players.Please stop trying to say your playstyle is better than mine.
You pay your 15 bucks a month and I will pay mine. It really is THAT simple.
For example, in some other games, someone might enjoy spending four hours wiping out all the NPCs in the opposing faction's newbie zone..... thereby ruining the playstyle of all those newbies. Especially if it's a non-PvP game.
The "hurting other players" thing is also one of the main arguements against the RMTers in many games - the RMT crowd ends up distorting the in-game economy, screwing things up for anyone who doesn't use their services.
----------
Side reminder for people joining us in the middle of a thread - the "anti-Farming" debate is about the possible broken-ness of AE powerleveling (and how it may be a bad initial example of the game for new players), not farming the War Wall/PI/etc for purples and Inf. -
Quote:No, in other words there is no such thing as an "exploit" as defined by our local Morality Police & Fainting Couch Society.
I'd just like a clarification on this.
Is it your position that, until the Devs said "no, don't do that", there was absolutely nothing wrong (i.e, no one could look at the situation and say, 'heck, that ain't right') with gaining boatloads of XP/Inf from an MA map filled with completely passive Healing Mitos?
That this was not an obvious exploit? -
Well, glad to know I'm not the only one.
I'm going to pull the room and re-do it. That'll let me make some improvements that have occurred to me.
Plus, now that I've learned a few things, it should go a bit better. /crossfingers -
Quote:If the devs don't like it, they can change it.
It's their system, their tools, their NPCs, their game.
Players can only achieve what they are allowed to achieve by the tools they are given.
And the devs *have* been changing it (slowly) to close up loopholes, restrict exploits, and limit behaviors they don't approve of.
One of the ways the Devs find out about these things? By people debating about them on the forums, and/or reporting things in game.
-------
"Farming" (and/or "grinding") is a time honored RPG/MMO occupation. (I've done plenty of each, in games from Ultima 1 to Final Fantasy 8 to WoW) Exploiting/cheating, however, shouldn't be. Figuring out where exploiting begins is, of course, the challenging part. -
Not feeling very positive about fancy base construction today. /sigh
So, is it typical to have to tear down a large construction (or delete an entire room) due to one or two misclicks? Inspired by some of the recent threads, I put in a 4x4 control room and started making a two-floor setup. Second floor over five of the squares, walled off the upper section of the one door to make a "window" looking out over it, etc, etc, etc.
Along the way, the editor misread a couple "click-drags" as "double-click-drag", moving my viewpoint and dragging the floor higher. But I can't just put the floor back down again, since there's a desk pillar on the edge of the adjacent square. Disassemble the pillar, still can't move it. Might be the upper floor, which edges on the same square? Dunno.
Oh, and then I screwed up and tried to re-arrange some surrounding rooms. Too bad that none of them can go back into place, because of all the second floor stuff that's too close to the walls. And moving some of those pieces means moving everything around them, since the desks seem to lock together and won't move if their edges are touching other stuff.
So, to recover from a couple misclicks, and one dumb mistake (learning experience!), I'll have to at least take apart half the stuff I built. Maybe all of it.
So, is stuff like this normal? Or am I just cursed and/or dumb?
(sorry for the rant, just had to vent to someone..... :/) -
Quote:Little down arrow in front of a thread's title will jump you to the first unread post.
The little down arrow's seemed broken for me the last couple days. Keeps jumping to the *same* unread post, regardless of the fact that I've read them several times and the thread has gotten more new posts since. :/ -
Quote:We don't "make" any maps.
As with everything else in MA, they were created by the devs and made available to the players.
Any particular reason that you're being intentionally obtuse?
"Make map" = design an MA mission -> choosing a map that allows high mob density, maximum # of spawns, minimum travel time; populating that map with large amounts of the most valuable mobs you can kill easily; populating that map with NPC buffers to keep you from ever being threatened; etc.
i.e, rigging an ideal situation for maximum XP+Inf/hour with minimum risk.
------
It's especially silly that you're attacking one of the more balanced entries in this thread, which acknowledges that both sides of the arguement are engaging in massive hyperbole. -
-
Quote:Check your Active contact list. You should have at least one contact who should have missions and/or new contacts for you.
Yeah, that's part of it. Once you get far enough, new contacts generally only show up via introductions from older contacts. (at least in my somewhat limited experience.)
So, if you level past a zone, you still need to go back and talk to the contacts you had there, just so you'll get some starting contacts for your current level range. -
-
Paragon Wiki has a page that lists the general level ranges of the zones in the game, here.
-
I'm reminded of the WoW forums, which go to the extreme of censoring words within longer words.
For example, grape (small round fruit) becomes g!$%#. And you also can't talk (successfully) about the several magic cloaks in the game whose names begin with Drape.
/facepalm -
Grats, OP!
It is nice to get that lucky windfall, isn't it? (Well, for the person who gets it, at least....)
I had somewhat similar luck taking my first character up to 50 (via contact story arcs, not that AE thing. Maybe the luck was my reward for being patient....)
Got a purple drop on my second lv47 mission... whoops, it's Fortunata/Placate. Not worth much. Ah, but then I got a Hecatomb two hours later. Woot! And a Miracle proc from three random Merit picks! Woohoo! That character also found three Respec Recipes between levels 18 and 50.
(of course, the next 300 merits I spent on random recipe rolls were quite a bit less successful. Yay, gambling!)
....a decent chunk of that windfall has been turned into prestige to build my base with. I keep seeing all those nifty "base decorating" threads and wanting to try my hand at it. -
Quote:I pay 15 bucks a month same as most of you...
Why is it you people *read: rawr* make posts about farmers like we are somehow "unworthy"... I PAY to play this game, and HAVE FUN. How are you better than me? Seriously. Some of you post with a condisending tone.
*Disclaimer*
I do feel that Farming in the AE is not REAL farming. I think its more power leveling. Or something.
I feel that farming, atleast the way I do it is REAL, because I get real drops and not tickets.
Most likely because, all the threads complaining about "farming" aren't complaining about farming.... they're referring to exploitative AE powerleveling.
You just have a very, very specific definition of "farm", and seem to react negatively to people who are using the term in a different way.
----------
My take on it:
In general terms, "farming" is repeating some task ad nauseum, in pursuit of gathering some resource. Also, presumably, in some efficient manner.
People powerleveling are "farming" XP.
People doing TFs and Ouro arcs over and over might be "farming" Merits.
People might farm Inf, or salvage drops, or purple drops, etc, etc, etc.
(People in other MMOs might "farm" a certain Boss, trying to get the rare "resource" that only he drops.)
And, hey, that's all well and good...... until you find an exploit that lets you get "resource" much faster than other players and/or with less effort/risk/etc than the designers intend.
When people complain about AE Farming, they're complaining about abusively, absurdly, irrationally fast and easy powerleveling.
-----
Side anecdote - the only time I stepped into AE over the 2XP weekend was when I wanted to farm....... common salvage! I leveled several of my alts (via contact missions) into the mid-high teens over the weekend, and wanted to keep a steady supply of Damage/Accuracy/Recharge/EnduraceReduce IOs on hand for them to use.
This ran me out of lowbie common salvage really quickly.... and I wasn't about to pay the WW prices. A couple quick solo runs through a couple AE arcs gave me a few hundred tickets - which turns into *alot* of common salvage at 8 tickets each.