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Posts
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Quote:Rad would be good since Irradiate is a PbAoE and Time has the melee toggle. Haven't played Rad blast but some find the damage a bit anemic on corrs and defs.As appealing as that would be, I like Scourge way too much for that. lol. Also, I'm keeping it thematic, so given his background... I'm starting to really consider Rad/ or Psy/.
I have three ps-only damage toons (ice/psi dom, rad/psi def, mind/emp troller) and I can't say I was bothered with the resists, but I rarely solo. Mostly I felt it from robots and machines and other rare things like the Animate Stone pets from some mobs, except from these I can't really remember feeling my toons were doing ultra low damage against any other mob, but as I said I don't solo much, I remember those Wisps on Firebase Zulu took forever to kill on my Mind/Emp (she has Psy Mastery too) but well nobody goes there, that's why I soloed missions in that zone. -
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Since Stalker auras don't suppress with Placate, only when Hidden, and you'll want to Placate-CS a lot to get insta-BU, the aura sets (DA, Ice Armor and EA if you take Disrupt) are counterproductive to this unless you toggle the auras on and off.
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Stop trolling the OP just because he doesn't know what trollin is lol
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Quote:I agree with that, I find Trollers better than Defs and Corrs for team support (personal opinion, not looking to argue, I won't change my opinion anyway), but I have been playing Corrs more than Trollers lately.As for why a controller? They're still the ultimate team support. I have an Earth/Fire Dom I very much enjoy playing, he can annihilate a mission faster than my Earth/Cold troller can. However, the team utility of the Earth/Cold troller is significantly higher. I know this is only one example out of many, but I think it encapsulates why trollers are still very relevant and powerful today.
The reason is, Control primaries are what I consider 'complex', and Buff/Debuff sets are also complex in my view, compared to melee/blast sets. So unlike Defs and Doms, Trollers get two complex powersets (maybe MMs too but I don't play them and most I've teamed with barely use their secondary, it's a bit rare to find a MM who has a clue ingame - in the forums everyone seems to have, but most players don't come here).
So, my controllers are by far the toons that make me multitask more and since I'm a keyboard player, they are the ones who have the most binds, my mind/emp (busiest control primary with busiest secondary since you have to watch the teams' health and end, be aware when the buffs are ready, only gets worse when you have a top build, I actually stopped IO'ing her after awhile because she was becoming busier and busier the more recharge I crammed in her) has like 8 keys bound to something, my fire/kin has 6, while my ice/psi dom only has two, one for Arctic Air (which I basically never detoggle anyway) and other for Drain Psyche.
I guess that's why after Trollers get serious damage (Epics) they can do crazy stuff - Ill/Rads have been soloing the whole game for years and even some unlikely combos are doing crazy stuff, see Boomie's Elec/Cold thread. -
Quote:Ice/Time, it's the ultimate SLOW EVERYTHING toon!Well, I ended up going Beams/Traps and so far, I'm enjoying it. I've always enjoyed /Traps, so no complaint there. However, I'm left with a sore spot. I REALLY enjoy /Time. I have a theme-based character that I wrote an extensive backstory for which is very tech-based. Now, in the story I've displayed him using /Time on numerous occassions, so I can't really cut that out. However, I've barely made any mention of the primary power which at the time was Beams. However, due to slots and power choices, it is definitely difficult to really narrow things down to what's most needed. At least, I won't be able to do so until Mid i21 is released. I figure, to get the most out of it, I'd want one that doesn't cause redraw, so no weapons. However, I'm still looking to stick with the "power-suit" theme that he has. I know Elec/ isn't that great of a primary, or at least it wasn't last I checked. Le sigh...
I've considered Elec/, not too keen on it. Mainly because it's just not that good in terms of performance. I like Sonic, but I'm not entirely sure how I'd be able to fit that in with his story. Sonic/Time would probably be great, but still. Dark/ focuses far too much on ST, which i'm very used to, and Beams isn't too different, but still. Radiation is potentially an option as I can always color it and explain it as something different...which I'm not against. Just not sure how useful Rad/ is and how slotting would be. Energy, as explainable and nice as it would be, there is far too much knockback. Fire & Ice...not really a fan of either, though they are both powerful. Just not with /Time, in this concept. I've considered Psy/ but I'm really hesitant as I have not seen anyone use Psy as a primary in a while... So, here are the options I'm considering;
Elec/Time
Sonic/Time
Rad/Time
Psy/Time
I know I've been asking left and right for opinions, but I've hardly had any time to do anything lately. Any help with seriously be appreciated.
Ok from those you mentioned I"d go sonic becasue of -res, although Ilove psi blast (except for the blaster version). I find elec/ bad and rad/ is so-so, /time likes melee tho so rad is not a bad choice. -
Quote:/SR won't ever touch a taunt aura or damage aura scrapper in speed. And by taunt aura I mean shields only because it augments your damage and has a telenuke.Claws/SR can be an amazing farmer.
You're barely ever touched and when you are you can heal with aid self (Quite easy to activate when you are soft capped) or with the incarnate heal.
You can get enough recharge to get spin down to a 2.55 second recharge with incarnate recharge ability and without purple sets.
That's a .05 recharge time over it's casting animation. Put a proc in spin, get the incarnate -resistance/fire proc interface ability and you spin mobs to death in seconds.
If you need a larger range, shockwave is a great cone that recharges in just over 4 seconds in my build. Been eviserate, spin, and shockwave you simply tear mobs to pieces rather quickly.
((Actually, I forgot. Those are the recharge times without incarnate abilities applied. Though without purples hasten isn't perma. ))
And when farming inspirations drop like rain, you can even make a elec/shied or fire/shield without sofcapping and farm like a boss using one luck at a time. -
Site is down for me. I guess it's all you people downloading it lol.
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I suggest Ninjitsu. I always do for someone making their first Stalker, it's quite the 'perfect' Stalker set. Besides being considered the best by many (toys, defense and a fast recharging heal), it's unique to Stalkers for now and it meshes well with any secondary.
The only reason I didn't make an Elec/Nin is because I played Ninjitsu too much, so I went /EA. I rerolled my Elec/Regen because she was getting killed too often in the middle of the long animations like Thunder Strike. Now my Em/Nin never had problems with this and EM has quite a few long animating attacks (well only three counting AS but you'll want to use them a LOT).
Since SOs I find Ninjitsu so good, I don't even see the need for /SR on Stalkers, the only advantage is DDR, not something too aggravating since you won't draw as much aggro as a Brute or Scrapper - and the heal is almost always up when you need it since it's a clone of Regen's heal. -
Quote:I'm thinking about rerolling my BR/Poison into BR/Rad or BR/Traps for this reason. Poison is also a very busy set, and has very fast recharging debuffs. Redraw doesn't usually bother me but it seemed everytime I used a Poison debuff and then had to take my rifle out to shoot, I could have fired an ice blast or whatever in the time my guy was taking out his rifle. Maybe it's an impression but it kinda bothers me.Just based on playing it in beta, you're instincts are spot on with Beam/Time. I level bumped one and it was incredibly busy. On the other hand, it hit like a truck and was very safe. My only real concern at that level was running out of end because everything seemed to be available at all times due to the fantastic recharge and that was with SOs only. If you make one, you will be able to focus more on things like HP, end and damage for your IO build.
Oh, and mine was a fender and it still felt very powerful offensively. On a corruptor, it'll be even stronger.
For /Time I'm considering an Ice/Time because I want the ultimate slow toonalso it seems safe with two holds.
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Quote:Thanks Gavin, I actually only knew about these yesterday reading the PB forums, haven't even checked where they are in my account (I have 33 months since I've been on and off), do they appear in your mail like other items? If you get say, five of them, it's not five for each toon I guess, right.I've heard in the scrapper forum that at some point "soon" we'll be getting three more slots. Any idea when that kicks in? i21 full launch or later? That will give you what you need.
Also, before then to get one more slot could you pull the nucleus from Charged Brawl and add those enhancement boost thingy's to the KC Acc/Dam and one other and be close enough on performance?
That will give 29.6% accuracy/damage instead of 22.9%, and with the Kismet you should be close or better than with the nucleus since kismet is tohit not just accuracy.
the other way to get a slot using enhancement boosts is from haste. Here's a really nice chart I just bookmarked for myself:
50,50,50 = 99%
50+5,50+5 = 95.9%
50+5,50 = 91.8%
50,50 = 83.3%
I don't know about you but I have 6 enhancement boosts (total not per character) post freedom based on how long I've been subscribed. I haven't decided where to use them yet and probably won't buy any ever, but I figured you might have enough to make one of these a possibility so thought I'd toss it out there.
If I have some I'll use them, paying for them is out of the question for me too. But good idea, I'll find more about them and use when I IO a new toon, I've been leveling lowboys with new power sets in order not to get burned out quickly again like last time (made some shields and whatever toons last time I left and got PLed by friends using the hami farms, so... I had a lot of toons at level 30-40 with no slots in one week, found out that getting Pled is bad for my enjoyment of the game, except for my SS/Fire because I made him to farm, although the fact that I self PLed him to 50 in 2 days and spent the other 2 days getting T3 on all Incarnate stuff almost made me quit again lol, playing an Incarnate with an outlier powerset that could farm +4/X8 and do insane damage on TFs even with a cheapish IO build was a bit detrimental for my impression of the modern game). -
Quote:And maybe you completely misread what I typed? I never said it was awesome (you can copy paste where I 'wrote' that if you find) I was asking why it wasn't as good as Oppressive Gloom, which I found out and wrote here later. For the record I like OG but I don't find it 'Awesome' so I would never write Disrupt was that if I don't find a better power 'awesome'.Actually it was thoroughly explained in this very thread in which you suggested Disrupt was awesome. I can't take your opinion seriously when you think disrupt is awesome and I cited examples where it is outshined by powers in other powersets.
I asked also if the target cap would make it inferior in practice to OG since stalkers don't live at the aggro cap like brutes. It would be dumb for me saying a power is awesome before trying it, almost as dumb as you saying the HP cap is worse on Overload than on Ice Armor's only healing and HP power (which you did, I got a good laugh out of that)
And... Who ever implied that stalkers are end hogs? My DM/EA leveled with no Stamina because of Energy Drain.
See I had to fettle everything I wrote just because you can't read. -
Quote:Really traps isn't hard. You just have to know what each power does and in the beginning you'll feel like the powers take forever to recharge, that changes later.K so after goin throw 20 pages of mm forums. I am down to makin one of two mms.
Bot/trap - your standerd pwn all mm
Bot/ff - easy mode but well need vem dagger or lore pet for avs
Both seem good. trap more so but steep leatnin curve from what I can tell. Ff is easy mode but might seem like I am just folowing around my nots fealin useless
And well, if you make a toon that needs lore pets to defeat an AV (in case you are making an AV soloing toon), just know that even an Empathy Defender that didnt take any power from his secondary can solo AVs with lore pets. I wouldn't make a Bots/FF foe this intention, and with traps you'll have soft capped defenses anyway, FF has no powers that help you with AVs other than the ones that grant defense, traps has - defense, - regen, - resist, + regen (Traige Beacon), slow (web grenade, poison trap, caltrops), not sure how much AVs resist slow and - rech tho. -
You can skip the hold. I was able to make a build for possibly the most slot hungry combo: ice/time (from ice you'll want the tier 1 and 2, and slot all the attacks properly) - I also took the two holds because Freeze Ray can stack with Time Stop.
The build doesn't have capped defs but... it looks good for a first attempt imo. And Temporal Selection's slots can be used elsewhere, I put a DW set for the recharge mostly but I went overboard, Chrono Shift is perma before Hasten on this one.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13), Range-I(15)
Level 6: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 8: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(21)
Level 10: Time's Juncture -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitDeb(25)
Level 12: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29), RechRdx-I(29)
Level 14: Temporal Selection -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(33)
Level 16: Distortion Field -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(34)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Acc/Dmg/Rchg(36)
Level 20: Aim -- AdjTgt-ToHit/Rchg(A), RechRdx-I(36), RechRdx-I(37)
Level 22: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-Acc/Rchg(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 28: Farsight -- HO:Membr(A), HO:Membr(40), HO:Membr(40), LkGmblr-Rchg+(42)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(43)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45), Posi-Dmg/EndRdx(45), RechRdx-I(45)
Level 35: Slowed Response -- Acc-I(A), LdyGrey-DefDeb/Rchg(46), UndDef-DefDeb/Rchg(46), RechRdx-I(46)
Level 38: Chrono Shift -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 10% Defense(Energy)
- 10% Defense(Negative)
- 5% Defense(Ranged)
- 4.5% Max End
- 36% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 111.3% Enhancement(RechargeTime)
- 52.2 HP (4.87%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 6.6%
- 18% (0.3 End/sec) Recovery
- 22% (0.98 HP/sec) Regeneration
- 8.51% Resistance(Fire)
- 8.51% Resistance(Cold)
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So I have a 49 (me thinks) Fire/Traps I haven't played in a loooong time, she still has all the procs in PGT when it was broken and no inherent Stamina.
I've been wanting to respec her into the 'modern game' because I love her, and I think now I can move on from when I got tired of her (or broken hearted when the proc-nuke from PGT didn't work anymore lol)
So I need some feedback please since my live build is vastly different, it has stealth and other things I don't need anymore. I just put up a build and would like to know what you guys think. I'm undecided on maybe getting Tactics instead of Aim, but I think I'll stick with Aim. Well any feedback would be great.
Thanks in advance.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Hawt Toygirl: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(11)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15)
Level 4: Caltrops -- Slow-I(A), Slow-I(50)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21), RechRdx-I(21)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dam%(17), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(25), Range-I(25)
Level 10: Acid Mortar -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(34), RechRdx-I(36), Dev'n-Hold%(36), Achilles-ResDeb%(36)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(34)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 20: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-Acc/Rchg(27), BasGaze-EndRdx/Rchg/Hold(29), Lock-%Hold(29)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(45)
Level 26: Aid Other -- Heal-I(A)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 30: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(37), Cloud-Acc/Rchg(37), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(40)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Dmg/Rchg(46)
Level 38: Resuscitate -- RechRdx-I(A)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4.06% Defense(Smashing)
- 4.06% Defense(Lethal)
- 8.75% Defense(Energy)
- 8.75% Defense(Negative)
- 4.38% Defense(Melee)
- 6.25% Defense(Ranged)
- 4.5% Max End
- 102.5% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 9% FlySpeed
- 36.1 HP (3.37%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 13.5% (0.23 End/sec) Recovery
- 30% (1.34 HP/sec) Regeneration
- 5.99% Resistance(Fire)
- 5.99% Resistance(Cold)
- 1.26% Resistance(Energy)
- 3.14% Resistance(Negative)
- 9% RunSpeed
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I'm finding it quite hard to get toons out of Praetoria, even Friday night on Virtue it was kinda empty.
I was wondering also if I was doing something wrong, was at +1/x1 with my WM/EA Brute and he kept facing red lts and running out of endo in no time. Since I usually set to +1/x2 once I get DOs, it was something I was not used to. It only got better when I found a corr to duo, WM only gets some AoE at level 18, which I got at the end of my teaming but of course Whirling Mace will only make your blue bar go away faster. And even at x1/+1 I had to face pink bosses when duoing who crushed my Brute in three hits if I didn't use insps.
Guess I'll just have to adjust, I got frustrated sometime ago for trying to solo on +1/x2 on a dp/fire blaster because I couldn't believe how much I faceplanted, and I was too stubborn to lower the diff, I guess I'll put it at -1/x1 or -1/x2 for her or she'll never leave that damn place. I din't want to lower my diff because I thought 'I must be dying because I took a long break and forgot how to play well' but my other toons solo fine red or blueside at +1/x2 once they get DOs, even my new PB.
Anyway, when I can find teams we can do higher diff levels on Praetoria but it's definitely harder solo, and in some missions like Ghoul ones I have to turn the diff down, even at x1/+1 no bosses there are missions with too many mobs and it's too hard on the blue bar in the case of my Brutes or they just hit like a truck in the case of my Blaster. I like the new missions, you just have to adjust and accept they're harder, but it 'fooled' me for a while, since I couldn't tank on my Brutes like I used to do or solo well on my Blaster and started thinking the problem was with me. Not saying there *is* a problem, just that you can be surprised by the mobs there, they're harder than the usual red/blue missions no doubt. -
Quote:Sure, I don't want them to completely revamp the set, I love having a sonic on my teams. I have a sonic/sonic that gains like 3 levels each time I take a break, so he's almost 20 after 3 yearsPerhaps but were certainly not so few that we don't effectively exist. My main is a sonic and yes I do like the set more or less as it is. I find even sonic repulsion useful on occasion.
I even have a build I consider great planned for him, and not expensive, but who knows if I'll ever get there, I bore myself too easily with the set. If it was only me that's okay, there are popular combos I can't play (like the whole MM AT, most Blasters), but lots of people find Sonic (and FF lately) a bit boring (and other things like end intensive in tha case of Sonic) and you end up seeing very few of them.
It's like Peacebringer lovers, they certainly exist, I can get a ton of advice here if I want to build one, but... You rarely see one ingame, which is sad in the case of sonics because I love teaming with themand they bring a lot to a team. -
Quote:Actually Traps' Poison Trap has better control - besides the basically identical hold, which is not anything special on Traps, it has -recharge as well. Also from what Negate said, procs are not firing on Poison's Trap, one great proc for Traps' Trap (ok this trap/poison thing is getting on my nerves) is the lockdown chance for +2 hold because it actually makes Traps' PT hold much better.Ahh, cool. Thanks for clearing that up.
The (Traps) Poison Trap gets some pretty amazing debuffs for a mere 30 seconds longer recharge. But the (Poison) Poison Trap has great control.
Can't say I understand why Poison has -50% regeneration baked into the set while traps has -1000%.
But the actual reason people love Trap's PT is the -regen, the hold was never anything great. Plus it's autohit, unlike the Poison one which needs acc enhancements.
IMO the reason it's worse than Traps' is that it used to be a completely garbage power, and usually the devs won't make it a fantastic power. Average one tops.
You made me kinda sad now, I realized even if I managed to stack Envenom 5 times (the -regen from it is stackable) I still will only do half of Lingering Radiation's -regen (-500%) and 1/4 of Trap's PT (-1000%). I was sure that Poison had more -regen than -50%, now I'm reconsidering my secondary lol. -50% sucks, it's the same as Kinetics' Transfusion which is a set that nobody cares about -regen.
I don't remember if PT is stackable (I think it is, haven't played my trapper in ages) but I know Acid Mortar is - so you can stack -20% res from each mortar, plus an extra 20% since it accepts the achiles heel proc. -
Damn my poor /EA stalker (EA has a psi hole) felt like he didn't have a secondary there, even the Empath couldn't heal him fast enough when the psi stuff started flying around.
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Plama your guide was awesome and made me try a WS. But I got bored with him (before the Kheld buff - I found him way too much work to do little damage, I'm a damage junkie), deleted and now I regret it, so I rerolled him and I'm having fun again, he's 30 now. I also did a PB and good thing I found this thread because I want her to be human-only and I was about to ask what to take, what to skip from the primary - seems like you have the same powers I intend to pick, I was in doubt if Proton Scatter was a good idea and still wondering about Luminous Detonation since I haven't got there yet, she's like leve 9 or 10 lol.
But one thing I noticed: in powers like your heals and light form, you are using 3 pieces of heal/rech or res/rech - the problem is, one of them is always a PvP one, have you looked at the prices of this stuff? Just wondering since if you replaced the 50 Panacea heal/rech for a level 40 miracle heal/rech on your 3 heals you'd save like 1-2 billion for minimum loss, same for the PvP res/rech you have in light form. Pvp IOs are crazy expensive, since I have no idea if you've been away from the game, just something I noticed, since most people don't use them to frankenslot because of their prices. -
Quote:He's a troll, never once he responded to any of his claims with a good explanation, he just keeps saying EA is garbage and we all fell for it (me included).How is that not impressive?
What? Just because a Brute can muster a bit better %, that invalidates that normal Blasters, Scrappers, Brutes, Doms or even *Tankers* can't take that kind of punishment without help?
I don't understand why you can't just admit that EA is viable. Just as viable as IA and can be built to do impressive things.
Yes, so just admit you're wrong so you don't sound like a hard headed *****. -
Thanks for the Number Necrotech. That kinda matches the experience the other guy said from Beta experience:
I tried Poison Trap in the beta and it was still very very meh. The -endurance did basically nothing (kept some even con minions in the gas for its full duration and they still had endurance left at the end). The damage DoT is very weak (maybe 10% off the minion's health by the end). The hold didn't seem to trigger very often (group of 4 minions, I only saw one hold go off - subsequent tests didn't fare much better). Still miles behind the Traps version. I'm definitely skipping this one - making use of the lower unlock for APP/PPPs instead.
The 1.5% chance for -10% end certainly matches his feedback of the trap not sapping anyone, he said it there was a patch later but reading again the rest of his post he didn't actually know if Poison Trap was specifically buffed later, he just said the subsequent patches might have buffed it but he didn't test it later to keep his experience fresh when it hit live.
The -100% recovery may not be that good also, EMP Pulse has -1000% and Drain Psyche from Dominators has -500%, can reach -995% slotted with endmods (Mid's numbers). So I guess it's not enough to stop recovery like these two powers. Power Sink has -100% recovery like the Trap (slotted near -200%, Poison Trap must have the same numbers slotted), but Power Sink also takes -80% end slotted instead of a lousy 1.5% chance for -10% end. Also lightning field ticks every second for -3% end so it can keep mobs sapped on an Elec Armor toon.
Edit: Hmm definitely the initial -100% recovery won't halt anyone, it's the same percentage that Blaster's charged bolts does, like others in electrical blast but blasters use them successively and still need Short Circuit which does massive -end to be able to drain mobs quickly (and it's not that quick, I think only Elec Control really drains everyone pretty fast).
And Julius like he said, Traps never had interrupt, I have a 50 Fire/Traps that I haven't touched since i12 (kinda lost the fun of broken proc-nuke PGT), it never had an interrupt. Only Trip Mine and lolTime Bomb have interrupts in /Traps. -
Maybe it's bugged like Venomous Gas? Jayboh said somewhere that the tier 9 is not being affected by enhancements now and he has telling the devs since Beta but they did nothing.
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You can't really beat Fire (and it has great AoE too), I also have BR/Poison I like. BR is good but Fire is better, and Ice may be too.
I agree with streetlight, you want the AV soloing sets (and yeah that includes Poison) for the -regen, -resist and -special they put out. I have a soft spot for Traps - mez protection, immob, easy to cap defenses, lacks a heal but so does all the other sets except Rad, but you can pick aid self if you wanna solo hard stuff. -
This. I was about to ask why you want elec armor. It's a crime not to get at least the damage aura if your powerset has one. And on Brutes they are a taunt aura too besides being your main source of AoE damage most of the time.