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Posts
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Quote:Check Call_Me_Awesome 's Invul guide. For iTrials you'll want the energy/neg defense softcap (and still use purples/oranges - because the incarnate softcap is 59% and you'll face psi enemies too). The Brute forums don't talk much about Invul and it's way harder and pricier to softcap Brutes since they have scrapper numbers for the Invul powers and others like Weave.Heh, speaking of which I just got me SS/Fire brute to 50 today trying to farm prestige, which is slow as well... my Invuln/EM trying to make it through one mish by himself. I did switch to Pyre Mastery and my damage output is much much better, but still nowhere as fast as the brute. Now all I need to do is start raking in the shards and threads and I'll be all set for her and I'll revert my tank to a... something else. If you guys have any suggestions for an iTrial build for my tank I'm all ears, I'm going to go check the Brute thread.
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It's not that they are annoying as in 'they bother other people' like peacebringers do to some - the sounds in StJ lack 'oomph' and that bothered me when playing the set solo on test (haven't bought it, too many new alts so I guess I'll wait till I have more than... 80 points lol) - Smite from Dark Melee has a really nice punchy sound effect for example.
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Aneko answered you
- but direct link to choose is here - http://boards.cityofheroes.com/profi...editusergroups
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DA is great, my dm/da scrapper ignores minions just because of a one-slot wonder power (OG). The thing I would change is reduce the end cost and raise the accuracy of Cloak of Fear (it was overnerfed before I started playing, dunno how it was before, but the nerf was too big according to what people say), I keep wanting to use it without having to dip into Physical Perfection. But even six slotted at the cap for acc and endred it's still too costly for a mag 2 fear. Which is a pity since it looks so cool and I like it more than OG.
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Quote:Yeah that's what I kinda meant, I was just sleepy and tired of her 100th post of weird stuff (like 'omg I have severe end problems on all my stalkers'). Recon quickly outdoes using insps slotted and I only get a steady supply of tier 3 greens when I'm farming +4/x8 on my SS/Fire Brute.Summary, Inspirations can out heal Regen... until you slot. And unslotted Recon is equal to a standard green. It quickly eclipses skittle munching though. (If Hasten is fired, Recon recharges in 23 seconds with the 3/3 slotting... that's a refill of your health every 46 seconds.)
Moment of Glory truly is now, however, it doesn't cap you to defense or resistance. Defense cap is ~300% if I remember correctly. MoG does give you 71.25% Defense to S/L/F/C/E/N unslotted (no Psi), which floors ToHit on even Incarnate mobs. Additionally, it gives 71.25 Resistance to S/L/F/C/E/N/T unslotted (no Psi, again, but TOXIC resist!), which when combined with Resilience (unslotted as well) will hit the Resistance cap for Stalkers (75%, which is also the Resist cap for EVERY AT except Tanks and EAT's). So, you basically only need 3 Recharges in MoG.
I should've mentioned MoG softcaps you to defense, since it's already more than incarnate cap I did't feel the need. Didn't wanna get too specific about why usually regens cap their res with MoG in the response (Resilience, most get Tough, Brutes wil probably slot MoG for a bit of Res to cap, not that it seems to be a popular set among them).
Didin't know it gave toxic resists tho, although it was always funny to see regens turn on mog and instantly faceplant in the middle of some psi-using mob -
Quote:Hey I've been stealthing TFs since my first toon, I started playing in i9 (introduction of IOs) so by level 30 I had superspeed + recall friend on my mind/emp.How do I turn my Name to "yellow color"? That looks special! I am VIP!
Back to the main topic. Well, yeah, other ATs have access to stealth as well. They work relatively well most of the time.
I've noticed many people love taking super speed. Weird. That's one travel power that I don't like.
The Ice Tanker I played till level 30ish later also had SS, he didn't even need stealth, he could just zip by and take 5-10 ranged hits from mobs without noticing much. -
Yeah I posted this a lot of times. A PeaceBringer has 1017 base HP and a 2409 - with Dull Pain+Dwarf it can reach close to 2k, or more with accos (don't remember the numbers correctly). Crabs also have 1017 base hp and a 2409 cap, so that like the PB, he can make full use of his Dull Pain clone. Only Stalkers get screwed with powers that are from secondaries (blasters and trollers have access to dull pain like powers but they're in epics) and now they have more base HP than both these ATs, 1200ish with a 1606 cap.
But devs don't care, why the hell would they introduce a set that has a 100% crit AoE (KM), then revisit the set (to correct the insta-BU), still leave the AoE at 100% chance and then releasing StJ with a 50% AoE crit like the others? Either one or another would be consistent. -
Quote:Thanks for the feedback! But I'm definitely not soloing with him, I love shielding (well now that it's AoE) and the hulla hoop of doom around a teammate. Also I didn't enjoy Shockwave on my Sonic/MM that much and already have Siren's.1. For me, Sonic Siphon is a must have. for solo work, it is a huge benefit against that boss or EB. For teaming, it helps build your -res to fantastic levels. You can keep -140% res on longer fights with it. -110% without.
2. Shout is a keeper for me as well. True, it's animation time is 2.67 seconds. It will also, on rare occassion hit for well over 500 damage. worth it in my book
3. Liquefy. I'm with the rest on this one. -tohit first. Basically, make sure it's up as fast as possible cuz it's the best I win button for a sonic/sonic.
Now, If you want a solo build. Consider hover/sirens song/howl/shockwave. Most ppl want to say how shockwave is not all that good, but that combo from overhead is a very nice way to kill off large groups.
Question: what is the most tankery incarnate pet? This would be for a sonic/sonic build. Sonics would benefit greatly from a pet that can semi tank.
I'll fit Siphon in (@New Dawn thanks for the build, I took some things from it), now I put it at 49 but I'm not too sure on Amplify for now, maybe I'll get it earlier. The toon is leveling slow because it's my only one on Justice and I find it hard teaming there. I don't like to solo even on my Incarnate SS/Fire Brute, so I won't solo on a defender with shields and Disruption. Trying to keep it cheapish but well LOTGs are easy to get nowadays, maybe I'll try something better later, although I see no reason to go for lot of recharge other than Liquefy, and with Clouded Senses it's not exactly maxed out.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
RickHowler: Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(9)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), Range-I(50)
Level 6: Sonic Haven -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(25)
Level 10: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(25)
Level 12: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(29)
Level 14: Sonic Cage -- HO:Endo(A), HO:Endo(29), HO:Endo(31)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(34)
Level 22: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(36)
Level 24: Aid Other -- Heal-I(A)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Siren's Song -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(37), CSndmn-Acc/EndRdx(37), CSndmn-Acc/Sleep/Rchg(37), CSndmn-Heal%(39)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(40), Dct'dW-Heal(40)
Level 32: Liquefy -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(42), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-Acc/EndRdx/Rchg(42), Cloud-%Dam(43)
Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(46), GftotA-Def(46), GftotA-Run+(46)
Level 41: Electric Fence -- Acc-I(A)
Level 44: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50), Efficacy-Acc/Rchg(50)
Level 49: Sonic Siphon -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 22.69% Defense(Energy)
- 22.69% Defense(Negative)
- 4.88% Defense(Psionic)
- 23.63% Defense(Ranged)
- 3% Defense(AoE)
- 8.55% Max End
- 4% Enhancement(Heal)
- 3% Enhancement(Stun)
- 5% Enhancement(Sleep)
- 39% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 22% FlySpeed
- 68.67 HP (6.75%) HitPoints
- 22% JumpHeight
- 22% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 6.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 19.5% (0.33 End/sec) Recovery
- 5.34% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 29.5% RunSpeed
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Quote:You win the thread
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Quote:Jesus Christ please stop posting misinformation. Ok regen is not a good set for Stalkers but:let me put it a different way...moment of glory...on tank sets them at 2% health...2% health of a tank with that power is about 10 or 20 usaly....now 2% on a stalker about 2 to 5....have you ever not done 1 or 2 damage minimum on something with that power running?
Thats the issue.....in a nutshell...the stalker uses it...but gets hit and killed anywise....the best so-called defense power in the set cant even save the stalker most of the time.
And what about the heals in regeneration...yes thats what makes it good....becasue it all based on the stalkers maximum health those heals actualy heal less most of the time then say your standard inspirations.....and thats a huge issue...
1) MOMENT OF GLORY WAS CHANGED OVER TWO YEARS AGO. Now it's a good power, a defensive build up that lasts 15 seconds and doesn't mess with your health, just caps your defense and resistance.
2) RECONSTRUCTION AND DULL PAIN HEAL FOR WAY MORE THAN AN STANDARD INSPIRATION. -
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Quote:No, I returned in 29 June, left on March 2010.Were you subscribed from February to April this year? Do you have "The Constant" badge? If so you have the Vanguard Loyalty Pack.
I just logged in to see, I do have access to the Vanguard Claws, but all the others I checked (Broadsword, DB, Assault Rifle, Katana) are locked to me, as well as all the costume parts. Weird, the only item I bought separately so far was the Impervium Mantle cape, besides that only the Mutant costume bundle and other non-customization related stuff (auction house limit, Rocket Board and Beam Rifle - which I have no Vanguard option either). I was actually surprised to see I could make a toon with Vanguard Claws, btw when I returned I recall creating a claws/dark scrap on Praetoria I barely played and I didn't have Vanguard claws as an option since there was no Paragon Market to check unlockable content.
Thanks for the info tho! -
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Weird, I made 2 claws brutes last week and I had the Vanguard claws available from level 1 on the toon creator. I didn't have the rifle available or any costume piece on any starting toon. Didn't check swords, is that a vet perk? I have about 30 months of paid time iirc.
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Quote:Actually Freedom's Help channel used to be very focused on help, unlike Virtue's which was always kinda chattery (well since I began at least in i9, i11 on Virtue). I always compared Freedom's AP broadcast to Virtue's help channel, in both people talk about anything. But nowadays Freem's help also turned into that, well worse since Virtue's help wasn't that bad, it just had some chat mixed up. Now both are moving so fast with all the chat that I see a lot of questions getting 2-3 answers and the person asks it again later because he/she didn't see the answer, or simply didn't get any answer because nobody saw the question. I also have removed help from both in the past week, as well as in Champion, because besides that, Help has also become a LFT channel it seems, in these three servers I play.The thing that surprised me today was that until today, the Help channel (on Freedom server, no less0 was actually more full of help, advice and discussions about game mechanics and useful stuff than chaff.
Maybe i was just lucky until today. Or maybe, as someone in a global said, today the Trolls got the day off.
Eco. -
Quote:What they always did, they go to the 'Archetypes and Powers General Discussions' forum.What did people do before when they wanted a character of X variety but didn't know whether it should be a specific archetype?
Like, this thread. Or this one.
I read this as 'if they screw up the AT forums like they want to, this section may actually become useful'. -
Besides the terribad slotting, this is probably the worst combo ever for farming on a melee toon.
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Quote:Combat Jumping.It isn't just IOs. There's Weave and Maneuvers and, for squishies, epic shields.
5 Kinetic Combat sets = 18.75%
5 Reactive Armor sets = 6.25%
Steadfast 3%
Glad. Armor 3%
That's 31% right there. Maneuvers + Weave adds roughly 10% to that. The rest you would just have to be creative to achieve.
Also, The Taunt sets have 2.5 and 3.13% s/l def bonuses, the two that give recharge bonuses too. And others, like rectified reticle (1.88%). Well just go to mids - window - set bonus finder.
I'm having a hard time coming up with a primary build for my SS/Fire that caps at 45% s/l using lvl 33 and 3 -KB IOs tho while keeping decent recharge without purples- the secondary one has 105% global rech before hasten and spiritual/ageless but it only has fire def and is a farmer.
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This is my secondary build for farming. Cost like 1.5 billion total counting the LotGs (which were 750 mil so it's not actually an expensive build and I could farm before them, also I bought the Oblits as crafted IOs at buy it NAO prices, paid 80 mil for some).
With 27.5% fire def I can farm +4/x8/bosses without using healing flames with 1 small purple, anyway there's always 1 small or medium purp (to softcap) dropping from bosses. Insps makes it much faster. Actually since purples rain I usually farm only with the fire shields and Combat Jumping on, not that it makes a difference because with Ageless up everytime I need I can run all those toggles (tactics I never run). This build could farm comfortably before Incarnate powers too, but I needed Consume (and the odd blue insp, now I just convert everything to reds).
Only things I have in my tray are FS, Burn, Elec Fences and Ball Lightning (KO Blow too for missions/TFs), the AoEs are always up so I don't need anything else - the rest are damage insps combining macros, I'm always surprised the farm has already ended and I'm considering going for +3/x8 because I usually cap tickets in the first two ambushes before the glowie.
I don't have consume because I have ageless, I could've kept it instead of taunt but since I'm still working on his primary build (which will be decent for normal content, it already is but it has only like 50% global rech for now) I found that Taunt is useful for TFs - using some orange/purple insps and whatnot makes me sturdy enough to aggro full team mobs since I kill everything so quickly, even with this farm build, in any TF I keep my powers, FE+Rage+FS+Burn = everything dead, the others finish off the boss or I use KO Blow, it's decent enough with Fury.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
So Pretty It Hurts Farmer: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/Rchg(9)
Level 2: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(9), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(21), Mocking-Taunt/Rng(23), Mocking-Rchg(23)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), Aegis-ResDam/Rchg(33)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 20: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(50), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 24: Super Jump -- Jump-I(A)
Level 26: Weave -- LkGmblr-Rchg+(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-KB%(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), RechRdx-I(48)
Level 47: Tactics -- AdjTgt-ToHit(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), P'Shift-End%(15)
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 18.63% Defense(Fire)
- 18.63% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 3% Defense(Ranged)
- 10.81% Defense(AoE)
- 5.4% Max End
- 4% Enhancement(Heal)
- 6% Enhancement(Stun)
- 105% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 56.22 HP (3.75%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Held) 8.25%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 10% (0.17 End/sec) Recovery
- 16% (1 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 13% RunSpeed
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Quote:I don't see a reason in keeping it unless I decide to skip Shout later.Please do not skip sonic siphon, or else I will die a little on the inside.
As I said I wouldn't skip it if my def weren't sonic blast.
With shriek-screm-shout-screech-howl and disruption field there wll be so much -res around I feel it won't matter so much for AVs (this isn't meant to be a solo build).
I guess I could use some feedback tho, a Steadfast unique would be nice in the build, I kinda went overboard in Recovery because of Sonic's high end costs. The lowish global recharge is no matter to me, since it would only really affect Liquefy.
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If you see in Mids that the clone is 'Melee' (Shadow Maul, One Thousand Cuts, Crowd Control - all have melee range tho CC is 8' instead of 7), no they don't.
Now the ones classified as 'Close' (Frost, which has a 10' range, Breath of Fire, 15' range) they do.
Headsplitter has a 10' range too but it's classified as melee and doesn't take range enhancers.
Although someone posted he used dam/range HOs to have a 12' Crowd Control - I put three in Headsplitter in Mid's and now I get 15.6 range. -
Quote:It was between i12 and i13, I had a guide for Stalker's EM called 'EM Guide for i12) and I remember editing the changes for Barrage, I think it was a bit before i13 actually because I put the changes but later I stopped caring about it because I had no idea how to edit the EM/Nin pvp build I'd posted (need for 900 kb IOs and etc) and if the pvp stuff I'd put in were still valid.I think it was around I11. They decreased the stun mag of Total Focus (don't recall if that was only for Blasters or every AT though) and increased the animation time of Energy Transfer to an abysmal 2.67 seconds (used to be 1.0 seconds). EM went from a set with poor AoE but excellent single-target damage to... a set with poor AoE and subpar single-target damage. Your two highest-damage attacks are now locked up in long animations which means you're not going to be building Fury efficiently.
Honestly, EM is passable as a set but it's now outclassed by every other set out there. It used to be one of the only viable melee sets in PvP because of its unique ability to put out lots of damage really fast, but that's no longer the case. SS is the go-to set for that now.
Oh and the change to TF was to everyone, which is sad since Seismic Smash animates in 1.67s (I think) an has a mag 4 hold. -
It is a TAoE with a 6 feet radius sphere around the target you hit, so not around you like PbAOEs. It accepts TAoE sets unlike melee cones. There's been a lotof complaining about that.
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So I made this awesome and not so expensive build for my son/son, the only defender I have. He's still 20 and DO'ed but I already like him very much. I'll post the build if you want later because I'm on Mac OS X right now.
But I have some questions:
1) I skipped Sonic Siphon - I put out so much -res with my blasts it didn't seem needed. What do you think? I wouldn't have skipped it if I weren't Sonic Blast.
2) Shout - I got it, but... Although I don't have recharge in my attacks, I can already chain Shriek, Scream and Howl quite well (of course there's a pause but that will probably be gone with SOs and more slots) - that would free up slots for other stuff. Is it worth it? I saw the -res lasts more, and later I'm getting Screech anyway. Does Shout lower my dps? Is it beneficial for harder targets since this is a teaming only toon or am I better investing in the t1-t2 chain with screech whenever it's up?
3) What do you usually slot for Liquefy? I went with some acc tohitdebuff set for defense bonuses but it doesn't max out the recharge. I don't know how good this power is to warrant maxing out the rech since it's almost nuke level (300 versus 360 secs).
Thanks in advance. -
Quote:I have an Elec/Thorns. Very safe because your opponents will be drained/asleep, held or not, and you can use your long animating attacks like Thorn Burst and Impale in melee. Plus Skewer and Ripper hit hard.Another fun combo is Ice/Thorns. Ice likes being in close for Arctic Air and it goes pretty well with Thorns.
Thorns does have some slow animations but the Cone attack is the most melee friendly thanks to it's wide angle and quick animation and Skewer is quick animating too. Plus you get Aim, which is nice for a bit of Spike Damage. All of your attacks can slot the Achilles Heel Proc as well.
The downsides are that the PBAOE takes an age to animate (hits hard though), your Tier 2 Blast uses that "pitching a baseball" animation and you have to wait til 35 and 38 to get your last two attacks and it's mostly Lethal with a side order of Toxic DoT.
The cone in Thorns is great, because all you have to do to hit most foes is to jump straight up and use it, no need to reposition due to wide arc.