Kilofireshard

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  1. I was thinking of ideas for abilities and have determined that the Level 20 powers on the: Speed, Flight, Leaping, and Teleportation movement pool powers should be changed due to the fact that they could be used for powers much more suited to the class it is specified.

    All of the replacement powers should have a heavier endurance draw due to the fact that they are movements with damage effects. All names are more like suggestions, than official names for the powers.

    and without Further ado,


    Speed Pool Power in Question: Whirlwind.

    Reason for Change: it is not chosen often and not what the 'Speed' Pool name implies.

    Sonic Boom (replacement for Whirlwind) (Toggle) - The hero emits sonic waves from his/her/its(it for the huge class) body, propelling the Hero forward (We thought twice the base speed of Superspeed would be a good start) and while the power is active, the waves that are engulfing the hero, would also cause a(n) [Insert Value]% chance of knockback to foes nearby the hero, and a(n) [Insert Value]% to-hit debuff on the enemies attacking the hero due to the molecular structure of the hero being unstable.


    Leaping Pool Power in Question: Acrobatics
    Reason for Change: although it is not a bad power and is somewhat useful, it is not what you would expect in a Leaping Power

    Cannon-Ball (replacement for Acrobatics)- Once activated the hero, when he/she/it jumps, will zoom into the air and slam down after picking up momentum from gravity, causing knockback and disorienting enemies.


    Flight Pool Power in Question: Group Fly

    Reason for Change: Although it is a fun power to play with, the practicality of it is faulty due to the fact that the ally cannot follow you efficiently and not fall down because you are not close enough to them. It is also inconvenient to those who have powers that cannot be activated unless grounded

    Super Fly (replacement for Group Fly) (Interuptable Toggle)- The hero charges for take off by bending down (using his/her/its knees) to launch off the ground using it as a fulcrum to exceed the speed of Fly. The Launch knockbacks nearby enemies. The launch is Interuptable, but the flight is toggle and draws more endurance due to the fact that it is a faster Fly.


    Teleportation Pool Power in Question: Team Teleport

    Reason for Change: Not only is it solemn chosen, it is deceiving in title making the User believe it teleports the entire team to the hero rather than the teammates near him ALONG with the hero.

    Combat Teleport (Replacement for Team Teleport) - The Hero selects the position in which he/she/it wishes to teleport. The Hero teleports above the target slaming his/her/its fist down to the ground knocking back and stunning all foes within area. <u>OR</u> The Hero selects the position in which he/she/it wishes to teleport. the force of the rift in time and space knockbacks all foes within the area.