Kidou

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  1. It may be a pipe dream, but two things I'd like to see are custom maps, (Even if it's simple like bases are.), and being able to specifically place enemies.
  2. [ QUOTE ]
    They're getting expensive, the price of Membranes has atleast doubled since I14 hit.

    [/ QUOTE ]

    I think this is just a bad time in general to try and Enhance/IO/HO out your character anyway. D:

    People are still running the still shiny AE missions.
  3. [ QUOTE ]
    Hrm, I like that one better than the setup I previously mentioned. It's a pity I can't get Dam/Heal/Rech to the 90's and Acc/End in the 50's without going into purple and Hami territory.

    [/ QUOTE ]

    Hami-Os aren't too terribly expensive, a level 50 one just runs for a couple of million.
  4. Kidou

    Arc Reviews

    [ QUOTE ]
    [ QUOTE ]
    If I've added right (and I'm sure Arcanaville will correct me if I haven't....) I've reviewed 25 arcs so far with an average rating of exactly 3 stars.

    [/ QUOTE ]

    3.0 with review ratings as they stand. 2.96 if you had known how to rate a zero initially.

    Ratings breakdown for first 25 ratings:

    <font class="small">Code:[/color]<hr /><pre>
    Rating #
    1 4
    2 5
    3 6
    4 7
    5 3
    </pre><hr />

    Insufficient data for statistical analysis, except in two areas that I won't comment on lest I accidentally influence the review process. Maybe after the first 100 ratings, assuming Venture doesn't kill himself first.

    [/ QUOTE ]

    ... Arcana you scare me sometimes.

    Do you plan on doing Math Theory or something? XD
  5. Kidou

    Ally question

    Set the ally's group to 'Single'

    He might not be right there at the door when you enter, but he'll be fairly close and instantly start following you.
  6. Kidou

    Blaster Damage

    Why would you bump a century old thread?
  7. [ QUOTE ]
    I think Male Widows should get stiletto heels too. :P

    [/ QUOTE ]

    /\ THIS.

    Cmon, they're also a weapon. And fasionable too!

    I'm extremely sad at no male coat-tails though.
  8. I need more heavy critique... Seriously. Pick apart my story at every chance you get.

    Arc ID: 10191
    Faction: Either, but it's more written from a heroic point of view.
    Difficulty: 2 EBs (One is optional.) and 1 AV/EB. Villian group power is moderate to light.

    Be sure to clear the map a bit and find the hidden side missions. They give you some clues and some more info of the story and such.
  9. These questions are towards the Custom critter system. xD

    Q: How excatly does the custom critter system work? Are we allowed to pick a number of powers from sets? Or are the critters forced to use the whole set?

    Q: Can we use more than just 2 sets? (Perhaps say, Having powers from Mind Control, Psi Blast, Mental Manipulation and Empathy?)

    Q: Is it limited by enemy rank? Say, a Minion wouldn't be able to have as my powers as a Boss would.

    Q: Can we take a 'Normal' critter, (Like say a Council human) and give him diffrent powers/attacks?

    Q: Can we take one critter's powerset, and put it on another critter? (For example, give a Council human the Mook Hitman powers.)
  10. I've been wondering for the longest time. How excatly do the player's characters fit into the 'main' story? Are we just B-Rate heroes or something?

    The other question pertains to a certian question of mine from an alternate timeline of Hitler winning WWII. Would that be coshure with the whole portal corp or is there something there that'd make it impossible to do?
  11. As to the Villian/Hero Empath/Poison argument.

    It's not the nature of the powers you use, it's how you use them.
  12. Bah, I have to wait till beta then?

    (Also shows you actually get a response by being nice! )
  13. I want numbers Castle. Please?
  14. What...The...[censored] Where you guys thinking?!!!

    Seriously!! This set is just WAY too good for Blasters. Drain Psyche, Build up, AND PSW?!!

    Jeez...this is just crazy.

    Still, I'm going to roll an AR/Men in the beta. It might be kind of fun. (It'll suck though! Lethal and Psi damage? My favorite farming group, Carnies, won't be as easy to farm anymore.)
  15. Is that arch Flashbackable? Couldn't you do it over and over and get the backpack then? (Assuming it doesnt last like 5 minutes or something.)
  16. A defender with FF/Force Bolt has Magnitute 18.5 base. Plus, Power build up gives a higher boost than Power Boost. Might wanna try that. :3

    If you've got the time you could use the Vanguard medal as well, it gives knockback enhancement right?

    Defender Force Bolt (PBU+Vanguard Medal) = Mag 104.5
    Defender Nova (PBU+Vanguard Medal) = Mag 116.1

    Hm...Makes me want to roll a FF/Energy defender.
  17. Strange, I've been doing it without powers period. XD I'm crazy like that though.

    Also... What's with all the slots on your defensive powers and almost none on your attacking powers?! MOAR DAMAGE! D:
  18. Theres another bug pertaining to the spawn in wrong factions thing...The other day my warshade was in Bloody Bay, and as I flew over the base I saw a Void seeker in the middle of a longbow, which promptly got his [censored] handed to him by the turrets, and the nearby warden. Shouldn't some groups just be not flagged to have Void/Quantums?

    Another gripe, is Clockwork. Yes they're a low level enemy, but I really can't see them hiring a Void. Maybe a special Clockwork with a welded on Quantum array gun?

    Actually, on the topic of the mezz protection I sort of had an idea. Give Mag 1 mez protection for every blaster/scrapper on the team for Peacebringers, and Tanker/Defenders for warshades. You could stack this on top of the damage resistance bonuses and the controller bonuses. The Controller's bonus could be Mag 2 or something. Given a typical team make up, you could have a respectable Mag 4 or 5 protection.
  19. Don't you think that much recovery is a bit overkill? :P
  20. Very very good idea. Couple of my ideas I guess.

    Zaxo(AR/Dev Blaster) - Headshot - Zaxo is an increadible marksman and is able to pick out weak points in armor. Highest damage, Highest accuracy, and Highest Range. Interuptable, and very very long recharge.

    Haemonculus(Dark/Dark Corruptor) - Ultimate pain - Haemonculus's powers are drawn from the intense hatred he harbors for man-kind, and the intense pain he feels every day. Ultimate pain is the manifestation of all his hatred and pain toward the enemy. Cone power, Superior damage over 10 ticks. Negitive energy. Has a 10% chance to have a mag 3 hold.

    Dr. Wiel (Robots/Traps Mastermind) - Golem Armor- Dr. Wiel is a brilliant scientist, and he has created a metal alloy that he can fit over his robots. It is increadibly tough, but unfortnately the materials used to make it are quite rare, and it tends to not be able to work for long periods of time. Buff other, Increases resistance to all by 40%, and increases defense to Lethal, smashing, and energy by 30%. Very long recharge. Lasts 90s.

    Flaming Foxtar (Fire/Fire Blaster) - Soulfire - Kitsune are often able to attack people's souls....Foxtar is no exepction. He is able to immobilize a person while their very soul is attacked, this envigorates Foxtar as it is happening as well. Mag 10 hold, High Damage over 30 ticks, damage done is transfered back to Foxtar as health. Lasts 15s.