KidQwik

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    I can NOT believe that a melee type has the freakin' audacity to come into a squishy forum and whine about PvP. Defenders, with the lone exception of stormers, are the easiest targets in PvP. Everyone knows it, and you have the brass to come in here and kvetch about the ONE defender powerset that gives you grief. And on top of that you're too lazy to take the 10 seconds to figure out how to beat it yourself.

    Well there's your freebie, now go back to the Scrapper forum and whine about how /Regen was nerfed some more.

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    Well, it's good that you held the high ground and didn't try to discredit his position on the basis of what kind of characters he might play or something.

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    I would tend to agree with you, but there is kindof a point here. KQ has a bit of a malcontent attitude about him, and he -does- complain about regen's nerfs -in his sig-. A lot of people have some difficulty being rational toward people with his approach on the game, because his approach on the game is not entirely rational. (And the opposite is true as well; somebody who's been hit with the nerf hammer too many times, they can have a hard time empathising with people who still respect the devs and the game.) I guess what I'm getting at is it's all too easy for both sides to get wrapped up in name calling in accusations. We're all raitonal agents here, we should try to appeal to that aspect of one another if we want to reach any sort of agreement.

    Sure, it doesn't always -work-, but if we don't try to at least encourage that, where does that leave us?

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    I'm not the one name calling like people are doing to me. I'm stating the rational of how the game is these days. Yes I've been nerfed over and over. It's not fun. I was laughed at when it was done and along with thousands of others complained. Now I'm other side of the fence and the one complaining about a power by others who used to complain about my powers. It sucks to be nerfed. You've invested a lot in your toon, playstyle, etc. I know I did. And to have it pulled from you is NO fun. If they fix Hurricane so that it's not perma on, perma impenitrable to those with only melee attacks, then that is a fair thing to do. How they do it, let the devs put a bunch of suggestions into a hat and pull one(of course they all have to be equally painful). Fair is supposed to be equal. Not one sided to benefit one and not another.
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    Oh yeah.

    They should also add a Temp Power that lets a Defender do 80% of Blaster damage in a PVP Zone and gives them native Mez Protection.

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    These temporary powers all ready exist. They're called inspirations.

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    *nod* In that case, every toon in the game has 95% accuracy against all targets, capped damage, unbreakable mez protection, infinite endurance and health, 90% damage resistance, and 95% defense against all targets.

    NERF EVERYONE!

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    YES!! And their mom's too!!! :-b
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    Agreed. They should also add a temp power that will let you get past Hurricane. I mean there's one to help see stalkers, body shield against some dmg, an EMP gllove that sometimes work, and the web and stun grenades then rarely seem to work. The temps powers they have seem to give people the option to spend a little cash to try to put you on a more equal playing field with the mix of ATs you're fighting in the field.

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    Oh yeah.

    They should also add a Temp Power that lets a Defender do 80% of Blaster damage in a PVP Zone and gives them native Mez Protection.


    It's nice to see people who argue so passionately about some point or another. Really. But the thing is, unless you've played a Defender for some stretch of time, you shouldn't be arguing for or against Defender powers.

    As it stands now, Defenders for the most part have a Secondary -their supposed Primary, which just so happens to be used just as efficiently or better by Controllers in ca. 25-30% of cases- and a Tertiary powerset -their supposed Secondary, which does pitiful damage due to Blaster whining. Every Controller can get some amount of native Mez Protection from the APPs if they so choose. Every Blaster can get several toggle-droppers into their build if they so choose.

    Defenders can do any of that only situationally, and are equipped with sub-par powersets. Hurricane is one of the few gems in Defender sets, and even that is a power that is used almost as efficiently by Controllers (Defenders get a better ToHit DeBuff).

    Make you a deal: You see to it that Defenders get properly balanced against Blasters and Controllers, and then you can come back and whine about a single Defender power that's causing you troubles.


    Someone made an argument about 'several Hurricane users with Mez Protection from another source' (paraphrased) and how they can only be overcome by a bunch of Spines Scrappers. Counter-question? What can't be overcome by a bunch of Spines Scrappers? That's right. Shouldn't this give you more incentive to call for a nerf to Spines Scrappers instead of beating on the already battered Defenders?




    Give us 80% of Blaster damage in our Secondaries instead of 65% with some occasional but generally useless increased Secondary effect.

    Give us 125% Controller efficiency in our Primaries across the board. (Equates to Controllers being 80% of Defenders.)


    Or otherwise, stay the hell away.

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    I'm a MA scrapper. I have no ranged attacks. Fine, give Defenders blaster like temp powers in PvP. You're not seeing what I've been trying to say in multiple messages. PvP is a mess. The devs more or less have to neuter every AT to make things fair, balanced, or whatever BS you want to call it. We all USED to have a purpose in the game that was specific to our AT. Now to make things "balanced" in PvP, we begin to lose that identity to try to make ATs equally be able to defeat each other. That ball chopping should apply to all ATs though. No one should be impervious to the other. Do I agree with this logic in the sense that all ATs should be the same, NO, NOT AT ALL. I'd prefer we all be nerf free and go have fun doing what each AT used to be able to do best in PvP like we did in PvE. That's obviously not acceptable though because there will be people who whine about one power being too strong, some being to weak. I know Controller's did it about Regen's MoG, and I know multiple ATs do it about Hurricane. So.. Shrugs. Fair is fair, right? Or is fair only fair when it's in someone's favor, not the others? Let the ball chopping commence!
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    Have you tried Stun Grenading the Stormer, or using the EMP glove? I hate to actually interject logic to your nerffest, but last I checked, no solo stormer can get mez protection, and the only self-heal they can get is Life Drain or Aid Self.

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    Yes. They don't seem to work for me. I can't range attack, control, or heal others either. I'm not a blaster, controller or defender.
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    Kid,

    Look I'm sorry that Regen was nerfed. But I assure you it wasn't a storm defender that did it. I realize you are having a hard time with it, but lashing out at anything that you aren't guaranteed to beat every time you face it in PvP isn't the way to fix your issues.

    Many people in this thread have brought up multiple ways to deal with hurricane. Is it good defense? Yes! But is it unbeatable? No. Otherwise I'd have a many fewer debt badges and a much better PvP rating. If you want to discuss making it a click versus toggle I'm happy to read your (and other people's) points. But every post seems to be "my regen was nerfed, so we must nerf others." Look I never spoke up in either direction during the regen nerfs, basically because I've never played a regen beyond the midteens. So I have hard time seeing why you've chosen stormers as the focus of your revenge for the nerfs. I guess all of the other defenders are too squishy and easy to beat, so you'll take on the one that stands any chance.

    Sorry back to the discussion, I just had to throw this in here because the unnecessary attacks in your posts were really getting to me.

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    If you read all of my posts you'd see it's not only about Regen and it's not only about turning Hurricane's into clicks, but other powers that add a perma invincibility in one sense or another. I keep getting "there are many ways to take out Storm Controllers with Hurricane!". Sure there are. As there were for pre-nerf Regen Scrappers with IH and MoG. And considering I never used MoG(it was the power to get just because it was the last power for me, but one I never used) before PvP and I only used it on the test server and slotted it with SOs and Hami's on test. Controller's would whine "NO FAIR! He got past Hurricane with perma MoG". Now with the nerf I'm a bowling pin all the time with hurricane. I don't have ranged attacks unless I go and buy web and stun grenades which never seem to work. I get held constantly, my Int toggles drops, my IH can be used every like 8 or 9 minutes along with MoG. So for melee people with no range attacks, hurricane presents a problem.

    This isn't about MY toon and only my toon, it's about this supposed attempt at balance the devs have that will require not just nerfing scrappers or people with phase shift or things like that, it's about nerfing ATs so they are equally defeatable to each other. Do I think that's an easy thing to do, do I think it's possible without totally making many people unhappy, no. Each our AT's had strengths and weaknesses before PvP. Now by nerfing one type of power that once was able to beat another, now reversed the situation and now has the other power overpowered. I'm one of the people who complains about nerfing powers for everyone for ATs I don't have! Why do you think I say "make these nerf for PvP only and let people keep their toons identity in PvE!" But unfortunately "balance vision" in PvP is going to piss off a lot of people because their powers will be nerfed. My Regen scrapper has been nerfed to death. Did I like it, no. Do I play him that much these days? No. There's not much for a fully badged 50 Regen Scrapper to do BUT PvP at this stage. I was the one being complained about on test in PvP with perma-Mog by those who had the power squash them. Was it overpowered, yes? Now I'm the one complaining about an overpowered. Now I know how it feels from both sides, and I think Storm Controller's will soon experience the same thing. It's not fun getting your toon nerfed. I know, oh do I know. But it'll happen because we're all supposed to be homogenized now or something.
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    I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair).

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    Any change to Hurricane that affects PvE - and this one would certainly do that - would need to be compensated by a general boost to the rest of the Storm Summonning set. It already needs help in PvE.

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    Agreed. They should also add a temp power that will let you get past Hurricane. I mean there's one to help see stalkers, body shield against some dmg, an EMP gllove that sometimes work, and the web and stun grenades then rarely seem to work. The temps powers they have seem to give people the option to spend a little cash to try to put you on a more equal playing field with the mix of ATs you're fighting in the field.
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    My point exactly. It's all you can use against melee scrappers. So what are they supposed to use against you if they can't get close to you? Rocks? I used them all long ago! IH was Regen's defense. I get ganked constantly in PvP. Int gets dropped and I drop like a fly. From melee and from ranged attacked I can be killed. Things need to be equally fair for all in PvP. Everyone should be able to kill each other equally as much. At least that's what's balance is supposed to be like. This would include taking away the most effective bread and butter powers everyone has from being perma. Took away IH and MoG. They kept Regen's alive. Now what we have to do is spend more time micro managing our toggle and multiple clicks to stay alive. I really think Hurricane shoule be a click, bubbles, etc. Being constantly pushed away by Hurricanes I guess is as much fun as you having perma MoG get through your defenses. If I can't touch you, then it's not fair. Just like I guess it wasn't fair when I could touch you says the Stormies who complained about MoG. Clickies for all in PvP only!

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    The key phrase here is "pvp only." There is no such thing as "pvp only" for such a drastic change as toggle to clicky. It would either be one way or the other. As bizarre as it would feel not to have constant access to my cane, I wouldn't be weeping at night if hurricane changed to a clicky only in pvp.

    But there again, I haven't done a lot of pvp. I also don't like the idea of balancing everything for an "any AT/primary can defeat any other AT/primary" universe. Some powers and power combinations benefit the solo player more than others. Many times to a harsh degree, such as the case when you can't penetrate the hurricane. Guess what? I can't do squat against that solo controller over there! He just slapped a hold on my completely non mezz resistant defender face.

    My beautiful non mezz resistant defender face.

    Seriously I can understand the frustration of a foe seemingly crafted to defeat you. I haven't been on the scrapper side of that hurricane. Maybe it will seem like less of an inanity once they fix the 20 hit checks for the KB.

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    I'll wait to see what the fix to hurricane does before holding my final judgement on toggle to click. Right now it's just way too overpowerered.
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    That was my same argument when they nerfed my Regen scrapper. Everyone cried how they couldn't do this or that to me because they had no strategy to take us out. They just wanted to be able to. Turning Hurricane into a clicky with a 2 1/2 minute run time and a long recharge would equal what they'be done to the bread and butter powers of other ATs. Storm people cried about perma MoG. I cry about perma hurricane.

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    Are you seriously comparing perma-MOG, where the user was nigh untouchable and unmezzable for as long as they pleased to hurricane, the one quintissential stormy front line team defense power? Hurricane keeps scrappers from walking right up to me and slapping me across the face without thinking twice. It does NOT turn me into a invulnerable juggernaut of unstoppable, end regenerating destruction. Please keep in mind that both instant healing and MOG were powers originally balanced with both recharge and heavy end usage to not be usable all the time (though we got around that with heavy slotting and power choice - something they fixed with later "tweaking"). Hurricane has always been an always on first option defense for stormies.

    At the very least MOG and IH allow you to overcome very nasty situations and keep on pounding through. Hurricane as a clicky would allow me to go "Oh, here, I get to actually do my job as a defender for a couple minutes!"

    How would you feel if you could only use your primary attacks for two minutes out of every six?

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    My point exactly. It's all you can use against melee scrappers. So what are they supposed to use against you if they can't get close to you? Rocks? I used them all long ago! IH was Regen's defense. I get ganked constantly in PvP. Int gets dropped and I drop like a fly. From melee and from ranged attacked I can be killed. Things need to be equally fair for all in PvP. Everyone should be able to kill each other equally as much. At least that's what's balance is supposed to be like. This would include taking away the most effective bread and butter powers everyone has from being perma. Took away IH and MoG. They kept Regen's alive. Now what we have to do is spend more time micro managing our toggle and multiple clicks to stay alive. I really think Hurricane shoule be a click, bubbles, etc. Being constantly pushed away by Hurricanes I guess is as much fun as you having perma MoG get through your defenses. If I can't touch you, then it's not fair. Just like I guess it wasn't fair when I could touch you says the Stormies who complained about MoG. Clickies for all in PvP only!
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    Seriously, I haven't pvp'd much at all with my storm, but I don't want my pve defenses to be destroyed because someone couldn't think of a sensible solution to a problem I'm not even sure is much of an issue.

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    That was my same argument when they nerfed my Regen scrapper. Everyone cried how they couldn't do this or that to me because they had no strategy to take us out. They just wanted to be able to. Turning Hurricane into a clicky with a 2 1/2 minute run time and a long recharge would equal what they'be done to the bread and butter powers of other ATs. Storm people cried about perma MoG. I cry about perma hurricane.

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    Given how easily I can solo Invinc level missions on my BS/Regen right now, I tend to think there were probably valid PvE reasons for reductions to Regen. I dont think its the primary doing all the work either.

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    You can pretty much do that with most of the builds if you're on Invinc by yourself if you play smart depending on what powers you have. For some it may take longer than others, but it's do-able. When you put it on Invinc and jack up to 8 people on the team, then it really gets funs. :-)
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    A buff for EM?

    Did I log into the Praetorian dimension or something?

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    LOL, my thoughts exactly. You KNOW that 100s of EM board reading tanks are just sitting there SHOUTING at their monitor for this topic to dry up and go away without getting nerf bat aggro.


    And in other news Stalkers are complaining that AS doesn't do enough damage.

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    If the things Blasters and Stalkers can do with EM haven't made us Nerf EM yet, absolutely nothing said here will. Carry on.

    EDIT: Said Scrappers, meant Stalkers.

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    Unless you want to "small tweak" them like you did to Regen.
    >
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    Seriously, I haven't pvp'd much at all with my storm, but I don't want my pve defenses to be destroyed because someone couldn't think of a sensible solution to a problem I'm not even sure is much of an issue.

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    That was my same argument when they nerfed my Regen scrapper. Everyone cried how they couldn't do this or that to me because they had no strategy to take us out. They just wanted to be able to. Turning Hurricane into a clicky with a 2 1/2 minute run time and a long recharge would equal what they'be done to the bread and butter powers of other ATs. Storm people cried about perma MoG. I cry about perma hurricane.
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    A person who chooses to make an Empathy Defender with all assist other powers should be able to heal me to death when going against me in a PvP zone, right? :-b

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    Heh, that'd be a pretty cool effect, a sort of Antipathy.

    An AoE that gave allies health but damaged enemies. Then you'd have to choose between heal and damage enhancements. Hmm...

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    Heheh yeah. It would be kinda interesting. It would be a choice though which I'm always saying people should be held responsible for. If u want to be uber healer, so be it. But, you can't be uber dmg dealer if you chose Heal powers.

    When PvP first came to CoH with Arena's I had the choice of throwing away my toon I've had since before the official Day 1, and making him into a PvP build which sorta spoiled what he was all about to begin with. So, instead of doing that, I said screw the Arena. The Arena was boring to me. I'd rather keep my scrapper the way he was, with the powers I liked using, instead of having to try to cookie cutter him into some build with this enhancement or that to make him into a PvP machine. Not that really was anything else to do at the time in game(and still isn't for 50s), but I didn't want to throw away the "personality" he had. The PvP zones are MUCH better than the Arenas. They're more interesting, bigger, and present a greater challenge. So I do go into Siren's Call or Warburg and have fun.

    It's obvious though where there are extreme unbalances. In the quest for the devs "game balance" they made some ATs weaker to compensate for other ATs inherent weakness to certain kinds of attacks. Funny thing is, if I read about the strengths and weaknesses of each AT in the little book we get with CoH or CoV, online, or wherever, the devs are now blurring those lines where strengths and weaknesses are now supposed to be equals, but they nerf some powers which in turn over power some other powers. That's where the balancing problem lies. Hurricane as it right now is just a mess. Of course the Controller's are screaming "TROLL!" as I say this, but they were the ones screaming when MoG was perma and I could run right through their Hurricane. Devs need to do a couple of "small tweaks" I think. :-b
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    If they nerfed Huricane, it would a direct response to something from PvP, which they've said previously that they won't do.

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    Actually, the original quote was something along the lines or "we'll try not to."

    Melee and Range are differentiated in terms of damage, and attack type, but the statements above that there is no 'melee range' is accurate.

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    Given the nerfing that was given to Regen with IH and MoG along with Phase Shift and Kheldian's Quantum Flight, these were certainly PvP nerfs. I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair). I'd leave Stalker's Hide alone though. They are pretty weak without Hide and since you can buy IR goggles in a zone if your side is doing well along with all the leadership powers tossed on, this should be adequate.

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    Oh look, someone with nothing but melee ATs whining about Hurricane. Sorry, but you dont get an "I win" button against everyone in the game.

    If you cant beat Hurricane, your tactics, team composition and abilty to adapt suck. There are many, many ways to beat Hurricane.

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    I have a Blaster and a Kheldian too. Not all melee. There are ways to beat Melee if they have Perma Mog too, so let's put that on the table and you can keep your perma Hurricane all you want.
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    [Given the nerfing that was given to Regen with IH and MoG along with Phase Shift and Kheldian's Quantum Flight, these were certainly PvP nerfs. I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair). I'd leave Stalker's Hide alone though. They are pretty weak without Hide and since you can buy IR goggles in a zone if your side is doing well along with all the leadership powers tossed on, this should be adequate.

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    Ummm ...

    Hurricane's not an "Oh crap!" power like most of the ones you listed. It's a debuff -- a standard part of the defense a stormie gives her team.

    If you go through the big toggle dropping powers defenders have, most of 'em are KB and repel powers, which as many people have pointed out, are largely resisted by the folks they're supposed to be used on. The toggle drop aspect was added to these powers because they're supposed to be bad news to melee-based mobs and toons. If the KB and repel aspects are entirely nullified, then these powers won't be functioning as intended.

    But thank you for nerf-herding ... while trying to prop up your own hobbyhorse

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    Noooo, what are you doing? Let them make it a click. A click that can't be detoggled by mez or de-toggle attacks. Let the idiots suggest that and watch in horror at how truly powerfull a storm defender can be. It would be rediculous but hey, they asked for it. Think if the Ill/Storm controllers. You wouldn't be able to drop Hurrican and their Illusionary pets could continue to pound on you even while they are slept, held, disoriented, de-toggled or whatever and they are invisible.

    HAHA! These guys want to make it a click debuff? Oh, my god I have seen everything.

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    A click debuff with a recharge time of like 8-9 minutes after being on for 2 minutes just like IH. Sounds good to me. Bring it on! I live with IH like that where I'm uber for 2 minutes then not uber for 8-9 minutes. But in my time being uber, I can still be killed. So the hurricane person can push me away for 2 minutes then run away from me for 8-9 minutes. Sorta like I don't waste my time with them when they have it on since I can't touch them. It's all good. Really. I like the idea of chase me and I now I can chase you.
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    If they nerfed Huricane, it would a direct response to something from PvP, which they've said previously that they won't do.

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    Actually, the original quote was something along the lines or "we'll try not to."

    Melee and Range are differentiated in terms of damage, and attack type, but the statements above that there is no 'melee range' is accurate.

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    Given the nerfing that was given to Regen with IH and MoG along with Phase Shift and Kheldian's Quantum Flight, these were certainly PvP nerfs. I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair). I'd leave Stalker's Hide alone though. They are pretty weak without Hide and since you can buy IR goggles in a zone if your side is doing well along with all the leadership powers tossed on, this should be adequate.

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    As a toggle, there are various powers that would stop it. As a clickie, none, really. And one biiiig difference between IH and Hurricane. There are plenty of buffs/armors/etc, that are either clicks, or toggles. There are NO PBAoEs with a duration. Hurricane does generate agro, and is not a drop. Changing it to a clickie would make it unique, and I don't think in a good way. And I don't have /storm/ and I am saying this.

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    To be fair, all the perma untouchable powers should be made clickies. Many melee ATs don't have ranged powers and they can't get passed the shields. Of course I think this all should ONLY apply in PvP zones and not in PvE. You'll have those that complain that the powers are working differently in different zones and they shouldn't, but.. Considering I can drop from a level 50 to a level 40 by entering a PvP zone I think it's kinda a bad argument. There's something to be said when you're on a team in a PvE zone and you're helping keep the the same toon alive who's complaining about that same power that kicks their [censored] in PvP. There isn't balance unless everyone can beat each other in PvP. I mean... A person who chooses to make an Empathy Defender with all assist other powers should be able to heal me to death when going against me in a PvP zone, right? :-b
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    If they nerfed Huricane, it would a direct response to something from PvP, which they've said previously that they won't do.

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    Given the nerfing that was given to Regen with IH and MoG along with Phase Shift and Kheldian's Quantum Flight, these were certainly PvP nerfs. I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair). I'd leave Stalker's Hide alone though. They are pretty weak without Hide and since you can buy IR goggles in a zone if your side is doing well along with all the leadership powers tossed on, this should be adequate.

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    Okay, you're wrong on something. None of those things were PVP nerfs. (Well, QF might have been, I don't know anything about that power)


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    Sure they were. I NEVER used MoG before Arena showed up on the test server. And coincidentally enough I only used it because of Controller's Hurricane and people who had Whirlwind or bubbles. It was the the only way I could actually touch the person with Hurricane. Then they turned it into a long recharge because people could make it perma MoG with enough increase attack rates in there. With it's bonus defense powers and the ability to get past people with those people who were untouchable by those who had zero range attacks, it became the power to have. So, they nerfed it so it wasn't perma and had a long recharge time. IH they nerfed for the sorta same reason. Because a regen scrapper was close to unbeatable if he slotted correctly with IH and INT in combat. They nerfed IH and Int over and over again to make a Regen scrapper a not so regen scrapper. They finally turned Regen into a click all AT(except Int which was turned into a click at one point as well, then given heals(which was dumb).
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    IH and MoG were nerfed because regen scrappers were SOLOING +3 MONSTERS.


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    Not really. I always died against monsters by myself. Need a team. And sitting there forever at level 50 attacking monsters over and over by myself for an extended amount of time and getting nothing wasn't really worth the time wasted.

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    Phase shift was nerfed because it was being used for herding.


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    You couldn't really herd with Phase Shift. You couldn't activate Taunt or anything while it was on and Phase Shift the mobs noticed you and would go after you, but they would lose interest quickly, especially if someone else attacked them. I'd lose interest too if someone was jumping up and down going "Nyah nyah, you can't touch me!" and I couldn't harm them and they couldn't hurt me, and go after the one who was actually hurting me.
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    Both were done for PvE reasons. The devs said it, and the vast majority of player comments -I- saw agreed with the reasoning behind it. (although there was still much debate on whether it was nessecary or not) As for nerfing Hurricane, I don't see any real PVE reason for it. Storm Defenders have their share of challenges as it is. PVP-wise, it's like someone said. There are ways to get around it, you just have to be creative about it.

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    Devs said a lot of things that aren't necessarily true. Two words come to mind.. "Small tweak" Enough said there. I think the majority of the players agreed it was a PvP change. I mean... There were thousands of posts with people complaining about it that got ignored.
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    If they nerfed Huricane, it would a direct response to something from PvP, which they've said previously that they won't do.

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    Actually, the original quote was something along the lines or "we'll try not to."

    Melee and Range are differentiated in terms of damage, and attack type, but the statements above that there is no 'melee range' is accurate.

    [/ QUOTE ]

    Given the nerfing that was given to Regen with IH and MoG along with Phase Shift and Kheldian's Quantum Flight, these were certainly PvP nerfs. I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair). I'd leave Stalker's Hide alone though. They are pretty weak without Hide and since you can buy IR goggles in a zone if your side is doing well along with all the leadership powers tossed on, this should be adequate.
  18. [ QUOTE ]
    [ QUOTE ]
    Since when? Unless I'm mistaken, AS is like any other attack - once the attack is begun, the target could be superspeeding away and will still get hit...

    ...as long as the target is in LOS. I have to be honest and add the conditional modifier.

    There is enough total BS on the topic of stalkers - let's not add any, folks. A more accurate version of your statement would be that never staying in an area long enough for anyone to queue an attack on you is a good defense against AS. This is true.

    It is also not particularly useful advice.

    [/ QUOTE ]

    Whenever I hear "Build Up" go off, I immediately start running BACKWARDS. It's pavlovian, at this point. It's been a long time since anyone AS'd me successfully.

    [/ QUOTE ]

    That's how intelligent players play. Then there are the ones that hear things, stand there, and get ganked. And I'm talking about the ones who have heard the sound of Build Up go off many times before, stood there and got ganked, not the first timers. It's sorta like hearing thunder while your outside and standing there waiting to get hit by lightning.
    Just a bunch of whiners who think they should be unkillable.
  19. Are you related to Prowess or something? :-b
  20. [ QUOTE ]
    My Synapse hero beat Arctic_Sun's Statesman hero last night while playing the CCG with about 5 other people. Synapse is a blaster, States is a Tank. I just kept pelting him for tiny damage and forcing him to be unable to get any cards. *muahahaha*

    Seriously, I played for the first time really last night. We did a two on two team game and then had a bunch of one on one matches. Teaming was cool - we had a few rules questions (we would all like a complete rule book) but when in doubt we checked AEG's forums or defaulted to "How would this work in the MMO?" and it usually answered the question.

    It was interesting to see that some matches went pretty fast - while others took so long the place closed on us before they could finish.

    It seems to depend on how many powers you both have out - if you only have a few powers out the game moves quickly - but if you both get more than 4 powers + sidekicks out then you better be ready for the long haul.

    I had heard people say "its just like the MMO" but when I played Mynx (claws/regen) it hit home. Awry smacked me with her tricked out blaster for a ton of damage - until I was almost dead, then on my next turn I healed back nearly all of it with regen powers. I just started laughing out loud because it was so similar to the game.

    Then Arctic_Sun pulled out his Statesman card and whacked Mynx on the head and "nerfed" her.

    Good Times.

    I really like the CCG - can't wait to play with some of you guys at the player-meet!

    [/ QUOTE ]

    Are there Nerf cards and ED(Everyone DIES!) card where your powers no really work "as once intended"? :-b
  21. [ QUOTE ]
    [ QUOTE ]
    Uhh...how exactly do we get this badge?

    [/ QUOTE ]

    You have to do DJ Zero's mission 5 times. In order to unlock DJ Zero, you need the Handsome/Beautiful badge.

    [/ QUOTE ]

    How do you get the Handsome/Beautiful badge?
  22. [ QUOTE ]
    [ QUOTE ]
    If I lived near Austin I'd totally go and pretend I was someone else. Like Anti-Catwhoorg or LiquidX or something, (maybe that Puffyshirt guy I hear mentioned every once in a while).

    How would anyone else know the difference? I'm tempted to go just to sew confusion and mayhem! Bwaahahahaaha!

    [/ QUOTE ]


    Funny, I was thinking I'd go and pretend to be Craban or Friggin_Taser.



    [/ QUOTE ]

    So people could throw things at u and and beat u up? Masochist much???
  23. KidQwik

    Ten Tracks

    Good first song u listed Cuppa. Awesome album by Madonna.
  24. Got mine the first week in January as well. Faxed the form to them as soon as Cuppa posted the info like the first week in November.
  25. [ QUOTE ]
    One thing I always wanted to see in an AV mission are two AV's in the same room not fighting each other but working together to fight your team. I think the added difficulty would be very nice to help spice up some AV battles. Most of the time they are over really fast with the right team on your side.

    [/ QUOTE ]

    HI IMBALMER!!!! :-b